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OWB 4.1.19 Tech, Equipment and Unit Balance Changes

Apr 1st, 2023
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  1. # 4.1.19 Tech and Units Balance Changelog
  2.  
  3. General Changes:
  4.  
  5. Unit Field Experience Gain reduced by ~12.5%
  6.  
  7. Force Attack Attacker Organization Loss -75% -> -100%
  8. (Dev Note: This is simply a change updating the combat ability to its current values in vanilla)
  9.  
  10. Stability and War Support Defaults returned to 0.5
  11. (Dev Note: This is alongside preset stability and war support for all remaining tags which lacked it. The reason for this change is that the default
  12. actually governs when Stability and War Support buffs or penalties begin to kick in, something which was originally overlooked. This is also the
  13. inciting factor for the additional tweaks below)
  14. Low Stability modifier maximum Factory and Dockyard Output maluses -50% -> -40%, Political Power maluses -20% -> -15%, granted -10% Caps Income
  15. High Stability modifier maximum Factory and Dockyard Output +8% -> +12%, Political Power Factor +4% -> +10%, Conscription Factor -4% -> -5%
  16.  
  17. World Tension War Support Impact +20% -> +15%
  18.  
  19. Node Income bonus multiplier per level reduced by ~17%
  20.  
  21. Lift Tax on Luxury Goods Construction Speed and Resources to Market +10% -> +8%
  22. (Dev Note: After some time seeing how Luxury Goods fit in at +10% Construction Speed, we've decided the change was too aggressive and as such have
  23. opted to revert it partially to 8% with the belief that it will still be strong enough to take in many scenarios, which is overall satisfactory. We
  24. will attempt to monitor this change closely, as we don't want to make caps decisions changes so frequent as to be dizzying, but we also want to make
  25. sure them and the economy at large is in a healthy place.)
  26. Political Bribes duration 180 -> 150 days
  27. Invest in Small Business Flat Caps penalty 7 -> 8, cooldown 40 -> 90 days
  28.  
  29. Economy Law Country Node Income modifiers +25%/+20%/+15%/+10%/+5%/-5% -> +30%/+20%/+15%/+10%/+0%/-10%
  30. (Dev Note: Some unique economy laws with caps modifiers have also been adjusted in tune with this.)
  31.  
  32. Generic Power Armor Manufacturer Power Armor equipment Max Speed +10% -> +15%, Armor -10% replaced with Hardness -15%
  33. Generic Bomber Manufacturer Bomber Range +5% -> +10%
  34. Pre-War Power Armor Manufacturer Power Armor equipment Max Speed +5% replaced with Armor +5%
  35. Boulder Dome Research Speed +10% -> +5%, Medical and Building Tech Research Speed +10% -> +15%
  36.  
  37. Ranger Unit Leader Trait Spec Ops Attack and Defense +10% -> +5%
  38.  
  39.  
  40.  
  41. Infantry and Support Tech Changes:
  42.  
  43. Additional Plating Enforcer and Motorized Enforcer Recovery Rate +0.02 -> +0.03
  44. Crowd Gear Armor 12 -> 13, Riot Gear Armor 20 -> 23
  45.  
  46. Dog Equipment Suppression 0.5/1/1.5 -> 0.5/0.5/0.5. Cyberdogs Recon 1 -> 1.5
  47. Dog Support upgrade techs Suppression Factor +15% -> +20%
  48.  
  49.  
  50.  
  51. Tribal Tech Changes:
  52.  
  53. Organized Military Society Flat Caps +8 -> +6, Research Speed -2% removed
  54. (Dev Note: Given the below electronics tech changes, reducing the research speed maluses incurred by the on average lower-tech tribal nations seemed
  55. justified as part of the continued effort to keep said nations viable within their strengths)
  56.  
  57.  
  58.  
  59. Industry and Engineering Tech Changes:
  60.  
  61. Organised Agriculture research time increased by 33%
  62.  
  63. Digital Data Links research time increased by 50%
  64. All Electronics Research techs Research Speed decreased by -0.5%
  65.  
  66.  
  67.  
  68. Vehicle Tech Changes:
  69.  
  70. Motorisation Vehicle Breakthrough +3% -> +4%
  71.  
  72. Chariot equipment Armor 10 -> 12
  73. Chariots unit Breakthrough +20% -> +30%
  74. (Dev Note: Changing the unit modifier rather than the equipment allows us to provide a greater increase to Breakthrough as better Fireteam Equipment
  75. is acquired, which is the intent behind the change: To be a slight buff to Chariots early, but more significant later in the game.)
  76. Chariots Urban Movement -20% -> -15%, Fort Defense +12% -> +10%, Forest Attack and Defense -10% -> -5%, Amphibious Movement -25% -> -30%
  77.  
  78.  
  79.  
  80. Robot Tech Changes:
  81.  
  82. Support Robot base Suppression 0.8 -> 1
  83.  
  84. Scurry Bot Defense 20 -> 17, Soft and Hard Attack 17 -> 15, Speed 8 -> 7.5, Armor 20 -> 10, Piercing 18 -> 17, Cell Usage 0.5 -> 0.4, Production Cost 24 -> 21.5
  85. (Dev Note: These changes seek not to make Scurry Bots worse substantially, but rather to bring their stats and IC down in unison due to the speed at which
  86. some select nations can acquire them compared to the final tier of normal Sophisticated Support Robots which they bear similar stats to)
  87.  
  88.  
  89.  
  90. Doctrine Changes:
  91.  
  92. # Automated Warfare
  93. Automated Warfare (doctrine starting tech) Planning Speed +10% -> +15%
  94. Robotic Commander Proxies Planning Speed +10% -> +15%
  95.  
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