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Clotic

Someone test

Sep 15th, 2020 (edited)
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  1. --[[ Make sure u put check for the quest so if they got the quest it scale dungeon back up. Cus Doing it this way will reset the level of the creature once u reset dungeon etc.
  2. also u probably wanna make it so it check once u enter dungeon if u got quest it will run the levelup again so they get to the correct level you want. ]]
  3.  
  4.  
  5.  
  6.  
  7.  
  8. local QuestNpcId = 514
  9. local QuestId = 1097
  10.  
  11. local Range = 400 -- Range in yards
  12. local X = 50
  13.  
  14. local MoltenElemental = 11321
  15. local Earthborer = 11320
  16.  
  17. local function OnQuestAccept(event, player, creature, quest)
  18.     if (quest:GetId() == QuestId) then
  19.  
  20.         local creaturesInRange = creature:GetCreaturesInRange(Range, nil, 0, 1)
  21.         for _, v in pairs(creaturesInRange) do
  22.             v:SetLevel(X)
  23.      
  24.         end
  25.  
  26. end
  27.     -- plr:GetUnfriendlyUnitsInRange(MoltenElemental, Range)
  28.     -- plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
  29.     creature:SetLevel(88) -- why is this here?
  30. end
  31.  
  32. ----------------------------------------------------------------
  33. --[[ local function Trigger(event, creature, player)
  34.     if (OnQuestAccept == true) then
  35.         plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
  36.         creature:SetLevel(50)
  37.     end
  38. end
  39.    
  40. RegisterCreatureEvent(Earthborer, 27, Trigger)
  41. RegisterCreatureEvent(MoltenElemental, 27, Trigger) ]]
  42.  
  43. -- What is this for?
  44.  
  45.  
  46. RegisterCreatureEvent(QuestNpcId, 31, OnQuestAccept)
  47.  
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