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- --[[ Make sure u put check for the quest so if they got the quest it scale dungeon back up. Cus Doing it this way will reset the level of the creature once u reset dungeon etc.
- also u probably wanna make it so it check once u enter dungeon if u got quest it will run the levelup again so they get to the correct level you want. ]]
- local QuestNpcId = 514
- local QuestId = 1097
- local Range = 400 -- Range in yards
- local X = 50
- local MoltenElemental = 11321
- local Earthborer = 11320
- local function OnQuestAccept(event, player, creature, quest)
- if (quest:GetId() == QuestId) then
- local creaturesInRange = creature:GetCreaturesInRange(Range, nil, 0, 1)
- for _, v in pairs(creaturesInRange) do
- v:SetLevel(X)
- end
- end
- -- plr:GetUnfriendlyUnitsInRange(MoltenElemental, Range)
- -- plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
- creature:SetLevel(88) -- why is this here?
- end
- ----------------------------------------------------------------
- --[[ local function Trigger(event, creature, player)
- if (OnQuestAccept == true) then
- plr:GetUnfriendlyUnitsInRange(Earthborer, Range)
- creature:SetLevel(50)
- end
- end
- RegisterCreatureEvent(Earthborer, 27, Trigger)
- RegisterCreatureEvent(MoltenElemental, 27, Trigger) ]]
- -- What is this for?
- RegisterCreatureEvent(QuestNpcId, 31, OnQuestAccept)
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