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tahg

Untitled

Jul 21st, 2011
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  1. for (i = 0; i < this.dirtyCount; ++i) {
  2. // CraftBukkit start - Fixes TileEntity updates occurring upon a multi-block change; dirtyCount -> dirtyBlocks[i]
  3. j = this.chunkX * 16 + (this.dirtyBlocks[i] >> 12 & 15);
  4. k = this.dirtyBlocks[i] & 255;
  5. l = this.chunkZ * 16 + (this.dirtyBlocks[i] >> 8 & 15);
  6. // CraftBukkit end
  7.  
  8. if (Block.isTileEntity[worldserver.getTypeId(j, k, l)]) {
  9. // System.out.println("Sending!"); // CraftBukkit
  10. this.sendTileEntity(worldserver.getTileEntity(j, k, l));
  11. }
  12. }
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