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Jul 16th, 2019
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  2. "You learn to tame the elements you wield, helping your allies to defend themselves from some of their most powerful effects. Other friendly creatures automatically succeed on their saving throws against your druid spells.
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  4. Additionally, when you cast a druid spell of 1st level or higher, you can restore a number of hit points equal to the slot's level to a conscious creature within 30 feet of you."
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  8. "You can coalesce elemental power into a shield for your allies.
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  10. When you roll initiative, you can choose up to ten friendly creatures you can see. Each target gains a number of temporary hit points equal to half your level in this class. While these temporary hit points persist, the target automatically succeeds on their saving throws against your druid spells and they take no damage if they would normally take half damage on a successful save."
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