Advertisement
NKiwi

Thankatos

Dec 13th, 2020
45
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.18 KB | None | 0 0
  1. Name: Thankatos
  2. Age: 9
  3. Premonition:Seeker
  4. Position/Class/Subclass: Holic/Entombed/Thanatos
  5. Starting Zone: Limbo
  6. Total Body Integrity: 20/20
  7. AP: 11/11
  8. Favor: 0/20
  9.  
  10. ARM: 1 / MUT: 1 / ENH: 3
  11.  
  12. HEAD: 3/3
  13. -Brain Maximum Action Points +2.
  14. -Eyeballs Maximum Action Points +1.
  15. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  16.  
  17. ARMS: 3/3
  18. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  19. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  20. -Fist [Action/2/0] Unarmed 1
  21. -Nailbat [Action/2/0] Melee Attack 1 + Explosive
  22. -Energy Tube
  23. -Gauntlet
  24.  
  25. TORSO: 3/3
  26. -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  27. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  28. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  29. -Armor Skin [Damage/0/Self] Defend 1
  30.  
  31. LEGS: 3/3
  32. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  33. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  34. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  35. -Massive Feet [Action/3/Self] Move 1, Hinder moves are ineffective against this maneuver.
  36.  
  37. SKILLS:
  38. P1: Insane swiftness
  39. C1: Heavy Weapon
  40. C2: Lock on Target
  41. S1: God of Death
  42.  
  43. Fragments of Memory: 2
  44. 1
  45. 2
  46.  
  47. Fetters:
  48. (X) (X) (X) () Treasure: Dependent
  49.  
  50.  
  51.  
  52. Chargen:
  53. Name + Age (1d10+7 or choice)
  54. Premonition (1d10 or choice)
  55. 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
  56. Choose Position and 1 Skill from Position
  57. Choose Primary Class and 2 Skills from Primary Class, + gain Primary Class's Reinforcement Points
  58. Choose Secondary Class and 1 Skill from Secondary Class + gain Secondary Class's Reinforcement Points
  59. Add 1 Reinforcement Point to a category of your choosing and gain 1 Treasure part (roll or choose)
  60. Spend Reinforcement Points (Reinforcement Parts must be in sequence and be 'supported' by previous tier E.X.: T1 -> T2 -> T3, not T1 -> T3; T1 -> T1 -> T2 -> T2 -> T3, not T1 -> T2 -> T2 -> T3 -> T3)
  61. Starting Zone (Eden/Elysium/Limbo)
  62. Fetters for each other PC (1d10 or choice toward each), each with three madness.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement