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- on join:
- command "/tp %player% 1085 6 1864 0 0"
- command "/gamemode 2 %player%"
- command "/clear %player%"
- on right click on sign:
- command "/BridgeCommand %player%"
- on break of sign:
- cancel event
- command /BridgeCommand [<player>]:
- trigger:
- if {Bridge.list} is "0":
- command "/tp %arg-1% 1101 5 1913 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "1":
- command "/tp %arg-1% 1101 5 1921 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "2":
- command "/tp %arg-1% 1101 5 1929 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "3":
- command "/tp %arg-1% 1101 5 1937 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "4":
- command "/tp %arg-1% 1101 5 1953 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "5":
- command "/tp %arg-1% 1101 5 1961 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "6":
- send "&cプレイヤー数が満員です!!"
- command /Bridge:
- trigger:
- if {Bridge.list} is "0":
- command "/tp %player% 1101 5 1913 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "1":
- command "/tp %player% 1101 5 1921 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "2":
- command "/tp %player% 1101 5 1929 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "3":
- command "/tp %player% 1101 5 1937 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "4":
- command "/tp %player% 1101 5 1953 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "5":
- command "/tp %player% 1101 5 1961 90 0"
- add 1 to {Bridge.list}
- command "/clear %player%"
- command "/give %player% wool 128"
- if {Bridge.list} is "6":
- send "&cプレイヤー数が満員です!!"
- command /warp [<text>]:
- trigger:
- if arg-1 is "hub":
- command "/tp %player% 1085 6 1864 0 0"
- remove 1 from {Bridge.list}
- command "/clear %player%"
- if arg-1 is "lobby":
- command "/tp %player% 1085 6 1864 0 0"
- remove 1 from {Bridge.list}
- command "/clear %player%"
- on quit:
- remove 1 from {Bridge.list}
- command /goal [<player>]:
- trigger:
- remove 1 from {Bridge.list}
- command "/bridge"
- command "/clear %player%"
- on break of grass:
- cancel event
- on break of oak wood planks:
- cancel event
- on break of yellow Concrete:
- cancel event
- on break of stone pressure plate:
- cancel event
- on break of command block:
- cancel event
- on break of glowstone:
- cancel event
- on break of log:
- cancel event
- on break of redstone lamp:
- cancel event
- on break of redstone block:
- cancel event
- on break of stone bricks:
- cancel event
- on break of stone button:
- cancel event
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