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Euro Demo 67 unused content notes

Oct 26th, 2015
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  1. Euro Demo 67 (E) [SCED-02641]
  2. --
  3.  
  4. Asterix
  5.  
  6. * comes with an .INF file with a long list of images, models, etc. Any unused?
  7.  
  8. ASTERIX.EXE
  9.  
  10. * ripping images from the files gives plenty of .TIM files. Any unused?
  11.  
  12. 0006CA70:
  13. Checking if we should Quit Back To Bootstrap....Quitting Back To Bootstrap
  14.  
  15. 0006CFA0:
  16. SELECT A LEVEL TO LOAD..FOREST..ROMAN FORT..FRENCH ALPS.CARNAC..PIRATE SHIP.AQUA....NARBOA..ROME....PIRATE CITY.BARREL BREAK....THROW A ROMAN...BOWL A ROMAN....WHACK A ROMAN...STRATEGY
  17.  
  18. Is a level select option in the game? (or is it debug menu exclusive) Remove this if its the former.
  19.  
  20. 0006DA00:
  21. SPAWNING A CHILD FROM A STATIC OBJECT...Attempting to reset a trigger with 0 Map Pointer
  22.  
  23. 0006DAB0:
  24. Crap command %d.
  25.  
  26. 0006DBD0:
  27. Bear....Bernie Boltius..Ogre....Maximus Twatius.Beetle..Skinnius Twatius
  28.  
  29. --
  30.  
  31. Bugs Bunny & Taz: Time Busters
  32.  
  33. MAIN.EXE
  34.  
  35. 000785F0--00079700:
  36. a lot of the game's script, way too much to copy+paste here
  37. objetat1_Debug.. is an interesting exception though
  38.  
  39. --
  40.  
  41. Ms. Pac-Man Maze Madness:
  42.  
  43. Sound test:
  44. Mrs. Pac-Man has a sound test.
  45. On the pause screen, change the value of the cursor location to 3.
  46. http://i.imgur.com/aoQZ886.png
  47.  
  48. Debug level select:
  49. Ms. Pac-Man has a level select used for debugging purposses.
  50. On the pause screen, change the value of the cursor location to 5.
  51. Only the 1st level, and some weird test level, are available. The others simply bring up an error screen.
  52. http://i.imgur.com/MLVLNy5.png
  53. TO DO: get the retail version and compare
  54.  
  55. Script lines:
  56. On the pause screen, change the value of the cursor location to 8.
  57. This shows lines for pathways, red shadows of objects at the present frame and green shadows for the location of moving objects.
  58. http://i.imgur.com/IPzWsNR.png
  59.  
  60. MAIN.EXE
  61.  
  62. 000C5EC0:
  63. Ms. Pac-Man Maze Madness....Thank you for Demoing PacMan!...Received args:argc %d mode %d timeout %d first DA Track %d numtracks %d.....As per verbal instructions from Ms. Kathleen Lynch, ignoring argv[1], assuming 4 minute time out....\MSPAC\DEMO.PAC;1...Unable to locate \MSPAC\DEMO.PAC!..Program uses too much mem...fell through!...Too many NPCs. Gil should increase max allowed, now is %d...Too many animated objects, only room for %d.ActiveInitA: Bad Anim pointer...ActiveInitPA: Bad pointer for Name..%s %d Too many actors, %d is not enough.Too many animations, more than %d!..anim data problem...bad anim pntr - hit X to see what ..bad anim pntr %c%c .....bad anim pntr %s....I Hierarchy Too Deep!...Can't find programmer piece %d for %s ..SwitchBaseCode..SwitchCode..PressureSwitchCode..Can't find programmer piece %d for %s ..ExplodingCrateCode
  64.  
  65. 000CC580:
  66. level not found.Cannot open %s..Too high %d %x..Should not happen...Leaving early!.
  67.  
  68. 000CF050:
  69. Shouldn't see this..Sound Test..Can't skip! %d..Error: Dialog string out of range!..dfree dalloc error!.Error in mobile object %d...Level Malloc Failed %d..Can't alloc pix rect....Vab header is too big in ! (%d %s)..Can't init vab header and data..Level file too big
  70.  
  71. --
  72.  
  73. Chicken Run
  74.  
  75. CDEMO.EXE
  76.  
  77. 00002360:
  78. DEBUG MENU
  79.  
  80. 000023C0:
  81. (Dummy).....Temp Test...Camera..NME Cyc.....Shadow(s)...Route...Psi_REN.Map_REN.ALL Other...ALL Draw....ALL Cycle...TIMERS..TOTAL...%4d.%d (%d%%)...Oct 23 2000
  82.  
  83. Debug menu with stats and build date.
  84.  
  85. 00002A50:
  86. GRAVTEST
  87.  
  88. 000041D0:
  89. Persuit tweedy hits welly, and gets confused
  90.  
  91. wat
  92.  
  93. --
  94.  
  95. Frogger 2
  96.  
  97. FROGGER.EXE
  98.  
  99. 00000960:
  100. DrawSync 0......Clear Image.....VSync 10....Sfx Stop Sound......Sfx Destroy.....Reverb Off......Stop Call Back......Pad Stop Com....Reset Graph 3...FROGGER2 DEMO QUIT FINISHED....WORLD POLY COUNT....%d : Objs %d : %d...OBJECT POSITION.%d : %d : %d
  101.  
  102. 000014E0:
  103. levplay.c.......GARDEN1.SCE.GARDEN2.SCE.GARDENMULTI.SCE.ANCIENTSBOSS.SCE....ANCIENTS1.SCE...ANCIENTS2.SCE...ANCIENTS3.SCE...ANCIENTSMULTI.SCE...SPACEBOSS.SCE...SPACEBOSSA.SCE..SPACE1.SCE..SPACE2.SCE..SPACE3.SCE..SPACEBONUS.SCE..SPACEMULTI.SCE..CITYBOSS.SCE....CITY1.SCE...CITY2.SCE...CITY3.SCE...CITYBONUS.SCE...CITYMULTI.SCE...SUBBOSS.SCE.SUB1.SCE....SUB2.SCE....SUB3.SCE....SUBBONUS.SCE....SUBMULTI.SCE....LABBOSSA.SCE....LABBOSSB.SCE....LABBOSSC.SCE....LAB1.SCE....LAB2.SCE....LAB3.SCE....LABBONUS.SCE....LABMULTI1.SCE...LABMULTI2.SCE...LABMULTI3.SCE...HALLOWEENBOSS.SCE...HALLOWEENBOSSB.SCE..HALLOWEEN1.SCE..HALLOWEEN2.SCE..HALLOWEEN3.SCE..HALLOWEENBONUS.SCE..HALLOWEENMULTI.SCE..SRETRO1.SCE.SRETRO2.SCE.SRETRO3.SCE.SRETRO4.SCE.SRETRO5.SCE.SRETRO6.SCE.SRETRO7.SCE.SRETRO8.SCE.SRETRO9.SCE.SRETRO10.SCE....SRETROBOSS.SCE..SRETROMULTI1.SCE....SRETROMULTI2.SCE....SRETROMULTI3.SCE....SRETROMULTI4.SCE....SRETROMULTI5.SCE....SRETROMULTI6.SCE....SRETROMULTI7.SCE....SRETROMULTI8.SCE....SRETROMULTI9.SCE....SRETROMULTI10.SCE...START.SCE...LEVELA.SCE..LEVELB.SCE..MULTISEL.SCE....LANGUAGE.SCE....TEST1.SCE...TEST2.SCE...TEST3.SCE...TEST4.SCE...TEST5.SCE...TEST6.SCE
  104.  
  105. Level list. Any way to get to those test levels?
  106.  
  107. 00001F50:
  108. TEST1.COL...TEST2.COL...TEST3.COL...TEST4.COL...TEST5.COL...TEST6.COL
  109.  
  110. 00002F30:
  111. 64DUMMY%d...16DUMMY%d...DUMMY%d.Cound Not Find Dummy Texture
  112.  
  113. --
  114.  
  115. Cricket 2000
  116.  
  117. CRICKET.EXE
  118.  
  119. * lots of scripts and programmer comments, likely generated from debugging tools.
  120.  
  121. 00003CC0:
  122. Fielding - Bowler is ready to receive the ball now .....Fuckup - bad position enum in FielderMoveTo.....Debug - %s is at (%d, %d, %d)...
  123.  
  124. 00004440:
  125. Hmmmm. Nowt here but us chickens........Trying to unstick things
  126.  
  127. 000045C0:
  128. AUSTRALIA...BANGLADESH..NEW ZEALAND.PAKISTAN....SCOTLAND....SOUTH AFRICA....SRI LANKA...WEST INDIES.ZIMBABWE....KRISALIS
  129.  
  130. Team names. Krisalis is named after Krisalis Software, developers of the game.
  131. I don't think this team is used ingame and is possibly a placeholder, but then again it may be an unlockable team.
  132.  
  133. 00004810:
  134. Pausing XA..Resuming XA
  135.  
  136. 00004EF0:
  137. _CRT_WARN,.ball_get_velocity_to_reach_a_location_specify_time --- has been passed crap
  138.  
  139. 00007C90:
  140. StumpBusted flag set, BUT NO ONES OUT ????..
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