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- Euro Demo 67 (E) [SCED-02641]
- --
- Asterix
- * comes with an .INF file with a long list of images, models, etc. Any unused?
- ASTERIX.EXE
- * ripping images from the files gives plenty of .TIM files. Any unused?
- 0006CA70:
- Checking if we should Quit Back To Bootstrap....Quitting Back To Bootstrap
- 0006CFA0:
- SELECT A LEVEL TO LOAD..FOREST..ROMAN FORT..FRENCH ALPS.CARNAC..PIRATE SHIP.AQUA....NARBOA..ROME....PIRATE CITY.BARREL BREAK....THROW A ROMAN...BOWL A ROMAN....WHACK A ROMAN...STRATEGY
- Is a level select option in the game? (or is it debug menu exclusive) Remove this if its the former.
- 0006DA00:
- SPAWNING A CHILD FROM A STATIC OBJECT...Attempting to reset a trigger with 0 Map Pointer
- 0006DAB0:
- Crap command %d.
- 0006DBD0:
- Bear....Bernie Boltius..Ogre....Maximus Twatius.Beetle..Skinnius Twatius
- --
- Bugs Bunny & Taz: Time Busters
- MAIN.EXE
- 000785F0--00079700:
- a lot of the game's script, way too much to copy+paste here
- objetat1_Debug.. is an interesting exception though
- --
- Ms. Pac-Man Maze Madness:
- Sound test:
- Mrs. Pac-Man has a sound test.
- On the pause screen, change the value of the cursor location to 3.
- http://i.imgur.com/aoQZ886.png
- Debug level select:
- Ms. Pac-Man has a level select used for debugging purposses.
- On the pause screen, change the value of the cursor location to 5.
- Only the 1st level, and some weird test level, are available. The others simply bring up an error screen.
- http://i.imgur.com/MLVLNy5.png
- TO DO: get the retail version and compare
- Script lines:
- On the pause screen, change the value of the cursor location to 8.
- This shows lines for pathways, red shadows of objects at the present frame and green shadows for the location of moving objects.
- http://i.imgur.com/IPzWsNR.png
- MAIN.EXE
- 000C5EC0:
- Ms. Pac-Man Maze Madness....Thank you for Demoing PacMan!...Received args:argc %d mode %d timeout %d first DA Track %d numtracks %d.....As per verbal instructions from Ms. Kathleen Lynch, ignoring argv[1], assuming 4 minute time out....\MSPAC\DEMO.PAC;1...Unable to locate \MSPAC\DEMO.PAC!..Program uses too much mem...fell through!...Too many NPCs. Gil should increase max allowed, now is %d...Too many animated objects, only room for %d.ActiveInitA: Bad Anim pointer...ActiveInitPA: Bad pointer for Name..%s %d Too many actors, %d is not enough.Too many animations, more than %d!..anim data problem...bad anim pntr - hit X to see what ..bad anim pntr %c%c .....bad anim pntr %s....I Hierarchy Too Deep!...Can't find programmer piece %d for %s ..SwitchBaseCode..SwitchCode..PressureSwitchCode..Can't find programmer piece %d for %s ..ExplodingCrateCode
- 000CC580:
- level not found.Cannot open %s..Too high %d %x..Should not happen...Leaving early!.
- 000CF050:
- Shouldn't see this..Sound Test..Can't skip! %d..Error: Dialog string out of range!..dfree dalloc error!.Error in mobile object %d...Level Malloc Failed %d..Can't alloc pix rect....Vab header is too big in ! (%d %s)..Can't init vab header and data..Level file too big
- --
- Chicken Run
- CDEMO.EXE
- 00002360:
- DEBUG MENU
- 000023C0:
- (Dummy).....Temp Test...Camera..NME Cyc.....Shadow(s)...Route...Psi_REN.Map_REN.ALL Other...ALL Draw....ALL Cycle...TIMERS..TOTAL...%4d.%d (%d%%)...Oct 23 2000
- Debug menu with stats and build date.
- 00002A50:
- GRAVTEST
- 000041D0:
- Persuit tweedy hits welly, and gets confused
- wat
- --
- Frogger 2
- FROGGER.EXE
- 00000960:
- DrawSync 0......Clear Image.....VSync 10....Sfx Stop Sound......Sfx Destroy.....Reverb Off......Stop Call Back......Pad Stop Com....Reset Graph 3...FROGGER2 DEMO QUIT FINISHED....WORLD POLY COUNT....%d : Objs %d : %d...OBJECT POSITION.%d : %d : %d
- 000014E0:
- levplay.c.......GARDEN1.SCE.GARDEN2.SCE.GARDENMULTI.SCE.ANCIENTSBOSS.SCE....ANCIENTS1.SCE...ANCIENTS2.SCE...ANCIENTS3.SCE...ANCIENTSMULTI.SCE...SPACEBOSS.SCE...SPACEBOSSA.SCE..SPACE1.SCE..SPACE2.SCE..SPACE3.SCE..SPACEBONUS.SCE..SPACEMULTI.SCE..CITYBOSS.SCE....CITY1.SCE...CITY2.SCE...CITY3.SCE...CITYBONUS.SCE...CITYMULTI.SCE...SUBBOSS.SCE.SUB1.SCE....SUB2.SCE....SUB3.SCE....SUBBONUS.SCE....SUBMULTI.SCE....LABBOSSA.SCE....LABBOSSB.SCE....LABBOSSC.SCE....LAB1.SCE....LAB2.SCE....LAB3.SCE....LABBONUS.SCE....LABMULTI1.SCE...LABMULTI2.SCE...LABMULTI3.SCE...HALLOWEENBOSS.SCE...HALLOWEENBOSSB.SCE..HALLOWEEN1.SCE..HALLOWEEN2.SCE..HALLOWEEN3.SCE..HALLOWEENBONUS.SCE..HALLOWEENMULTI.SCE..SRETRO1.SCE.SRETRO2.SCE.SRETRO3.SCE.SRETRO4.SCE.SRETRO5.SCE.SRETRO6.SCE.SRETRO7.SCE.SRETRO8.SCE.SRETRO9.SCE.SRETRO10.SCE....SRETROBOSS.SCE..SRETROMULTI1.SCE....SRETROMULTI2.SCE....SRETROMULTI3.SCE....SRETROMULTI4.SCE....SRETROMULTI5.SCE....SRETROMULTI6.SCE....SRETROMULTI7.SCE....SRETROMULTI8.SCE....SRETROMULTI9.SCE....SRETROMULTI10.SCE...START.SCE...LEVELA.SCE..LEVELB.SCE..MULTISEL.SCE....LANGUAGE.SCE....TEST1.SCE...TEST2.SCE...TEST3.SCE...TEST4.SCE...TEST5.SCE...TEST6.SCE
- Level list. Any way to get to those test levels?
- 00001F50:
- TEST1.COL...TEST2.COL...TEST3.COL...TEST4.COL...TEST5.COL...TEST6.COL
- 00002F30:
- 64DUMMY%d...16DUMMY%d...DUMMY%d.Cound Not Find Dummy Texture
- --
- Cricket 2000
- CRICKET.EXE
- * lots of scripts and programmer comments, likely generated from debugging tools.
- 00003CC0:
- Fielding - Bowler is ready to receive the ball now .....Fuckup - bad position enum in FielderMoveTo.....Debug - %s is at (%d, %d, %d)...
- 00004440:
- Hmmmm. Nowt here but us chickens........Trying to unstick things
- 000045C0:
- AUSTRALIA...BANGLADESH..NEW ZEALAND.PAKISTAN....SCOTLAND....SOUTH AFRICA....SRI LANKA...WEST INDIES.ZIMBABWE....KRISALIS
- Team names. Krisalis is named after Krisalis Software, developers of the game.
- I don't think this team is used ingame and is possibly a placeholder, but then again it may be an unlockable team.
- 00004810:
- Pausing XA..Resuming XA
- 00004EF0:
- _CRT_WARN,.ball_get_velocity_to_reach_a_location_specify_time --- has been passed crap
- 00007C90:
- StumpBusted flag set, BUT NO ONES OUT ????..
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