kiwidog

WorldRenderSettings

Dec 9th, 2012
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  1.     class WorldRenderSettings
  2.     {
  3.     public:
  4.     char _0x0000[16];
  5.         float m_dynamicEnvmapDefaultPosition_0; //0x0010
  6.         float m_dynamicEnvmapDefaultPosition_1; //0x0014
  7.         float m_dynamicEnvmapDefaultPosition_2; //0x0018
  8.         float m_dynamicEnvmapDefaultPosition_3; //0x001C
  9.         float m_subSurfaceColor_0; //0x0020
  10.         float m_subSurfaceColor_1; //0x0024
  11.         float m_subSurfaceColor_2; //0x0028
  12.         float m_subSurfaceColor_3; //0x002C
  13.         float m_viewportScale; //0x0030
  14.         float m_shadowMinScreenArea; //0x0034
  15.         float m_shadowViewportScale; //0x0038
  16.         DWORD m_fxaaQuality; //0x003C
  17.         float m_cullScreenAreaScale; //0x0040
  18.         float m_planarReflectionCullFOV; //0x0044
  19.         DWORD m_planarReflectionWidth; //0x0048
  20.         float m_shadowmapSizeZScale; //0x004C
  21.         DWORD m_shadowmapResolution; //0x0050
  22.         DWORD m_shadowmapQuality; //0x0054
  23.     char _0x0058[8];
  24.         float m_shadowmapSliceSchemeWeight; //0x0060
  25.         float m_shadowmapFirstSliceScale; //0x0064
  26.         float m_shadowViewDistance; //0x0068
  27.     char _0x006C[68];
  28.         float m_motionBlurScale; //0x00B0
  29.         float m_motionBlurMax; //0x00B4
  30.         float m_motionBlurNoiseScale; //0x00B8
  31.         DWORD m_motionBlurQuality; //0x00BC
  32.         DWORD m_dynamicEnvmapResolution; //0x00C0
  33.         DWORD m_maxDecalVolumeCount; //0x00C4
  34.         DWORD m_motionBlurMaxSampleCount; //0x00C8
  35.         DWORD m_motionBlurFrameAverageCount; //0x00CC
  36.         float m_motionBlurMaxFrameTime; //0x00D0
  37.         float m_forceMotionBlurDepthCutoff; //0x00D4
  38.         float m_forceMotionBlurCutoffGradientScale; //0x00D8
  39.         DWORD m_multisampleCount; //0x00DC
  40.         float m_multisampleThreshold; //0x00E0
  41.         DWORD m_maxSpotLightShadowCount; //0x00E4
  42.         DWORD m_reflectionEnvmapSize; //0x00E8
  43.         float m_spotLightNearPlane; //0x00EC
  44.         float m_subSurfaceRolloff; //0x00F0
  45.     char _0x00F4[4];
  46.         DWORD m_maxSpotLightCount; //0x00F8
  47.         DWORD m_spotLightShadowmapResolution; //0x00FC
  48.         DWORD m_spotLightShadowmapQuality; //0x0100
  49.     char _0x0104[150];
  50.         bool m_drawFirstPersonModel; //0x019A
  51.     char _0x019B[6];
  52.         bool m_enlightenGlass; //0x01A1
  53.         bool m_drawDebugSkyEnvmap; //0x01A2
  54.         bool m_debugDrawEmitters; //0x01A3
  55.     char _0x01A4[1];
  56.         bool m_depthOfField; //0x01A5
  57.     char _0x01A6[7];
  58.         bool m_debugDrawDepth; //0x01AD
  59.     char _0x01AE[1];
  60.         bool m_lightBrightMap; //0x01AF
  61.     char _0x01B0[1];
  62.         bool m_debugDrawSkyboxAndMask; //0x01B1
  63.     char _0x01B2[4];
  64.         bool m_debugDrawSkyviewBoxes; //0x01B6
  65.         bool m_skyEnable; //0x01B7
  66.     char _0x01B8[6];
  67.         bool m_sunEnabled; //0x01BE
  68.     char _0x01BF[7];
  69.         bool m_fluorescentBloom; //0x01C6
  70.     char _0x01C7[6];
  71.         bool m_drawFoliage; //0x01CD
  72.     char _0x01CE[4];
  73.         bool m_drawLight; //0x01D2
  74.         bool m_unlitEnable; //0x01D3
  75.     char _0x01D4[1];
  76.         bool m_spotLightEnable_0; //0x01D5
  77.     char _0x01D6[3];
  78.         bool m_spotLightEnable_1; //0x01D9
  79.     char _0x01DA[3];
  80.         bool m_lightShadows; //0x01DD
  81.     char _0x01DE[17];
  82.         bool m_clearBuffer; //0x01EF
  83.     char _0x01F0[10];
  84.         bool m_softenSmoke; //0x01FA
  85.     char _0x01FB[1];
  86.         bool m_somethingLighting; //0x01FC
  87.         bool m_drawReflection; //0x01FD
  88.         bool m_fadeDecals; //0x01FE
  89.     char _0x01FF[5];
  90.         bool m_debugDrawMovementOrSomething; //0x0204
  91.         bool m_debugChristmasAcidTrip; //0x0205
  92.     char _0x0206[1];
  93.         bool m_debugMultiView; //0x0207 Has color map, fullbright, shadow, everything!
  94.     char _0x0208[8];
  95.         bool m_lightEnabledAgain; //0x0210
  96.         bool m_drawShadows; //0x0211
  97.     char _0x0212[3];
  98.         bool m_drawNothingButGround; //0x0215
  99.     char _0x0216[10];
  100.         bool m_debugDrawShadowBoxes; //0x0220
  101.     char _0x0221[2];
  102.         bool m_moreShadows; //0x0223
  103.         bool DONTFUCKINGCHANGEME; //0x0224
  104.     char _0x0225[5];
  105.         bool m_smokeShadows; //0x022A
  106.     char _0x022B[7];
  107.         bool m_comeBackToMe2; //0x0232
  108.         bool m_softenLighting; //0x0233
  109.     };
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