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- class WorldRenderSettings
- {
- public:
- char _0x0000[16];
- float m_dynamicEnvmapDefaultPosition_0; //0x0010
- float m_dynamicEnvmapDefaultPosition_1; //0x0014
- float m_dynamicEnvmapDefaultPosition_2; //0x0018
- float m_dynamicEnvmapDefaultPosition_3; //0x001C
- float m_subSurfaceColor_0; //0x0020
- float m_subSurfaceColor_1; //0x0024
- float m_subSurfaceColor_2; //0x0028
- float m_subSurfaceColor_3; //0x002C
- float m_viewportScale; //0x0030
- float m_shadowMinScreenArea; //0x0034
- float m_shadowViewportScale; //0x0038
- DWORD m_fxaaQuality; //0x003C
- float m_cullScreenAreaScale; //0x0040
- float m_planarReflectionCullFOV; //0x0044
- DWORD m_planarReflectionWidth; //0x0048
- float m_shadowmapSizeZScale; //0x004C
- DWORD m_shadowmapResolution; //0x0050
- DWORD m_shadowmapQuality; //0x0054
- char _0x0058[8];
- float m_shadowmapSliceSchemeWeight; //0x0060
- float m_shadowmapFirstSliceScale; //0x0064
- float m_shadowViewDistance; //0x0068
- char _0x006C[68];
- float m_motionBlurScale; //0x00B0
- float m_motionBlurMax; //0x00B4
- float m_motionBlurNoiseScale; //0x00B8
- DWORD m_motionBlurQuality; //0x00BC
- DWORD m_dynamicEnvmapResolution; //0x00C0
- DWORD m_maxDecalVolumeCount; //0x00C4
- DWORD m_motionBlurMaxSampleCount; //0x00C8
- DWORD m_motionBlurFrameAverageCount; //0x00CC
- float m_motionBlurMaxFrameTime; //0x00D0
- float m_forceMotionBlurDepthCutoff; //0x00D4
- float m_forceMotionBlurCutoffGradientScale; //0x00D8
- DWORD m_multisampleCount; //0x00DC
- float m_multisampleThreshold; //0x00E0
- DWORD m_maxSpotLightShadowCount; //0x00E4
- DWORD m_reflectionEnvmapSize; //0x00E8
- float m_spotLightNearPlane; //0x00EC
- float m_subSurfaceRolloff; //0x00F0
- char _0x00F4[4];
- DWORD m_maxSpotLightCount; //0x00F8
- DWORD m_spotLightShadowmapResolution; //0x00FC
- DWORD m_spotLightShadowmapQuality; //0x0100
- char _0x0104[150];
- bool m_drawFirstPersonModel; //0x019A
- char _0x019B[6];
- bool m_enlightenGlass; //0x01A1
- bool m_drawDebugSkyEnvmap; //0x01A2
- bool m_debugDrawEmitters; //0x01A3
- char _0x01A4[1];
- bool m_depthOfField; //0x01A5
- char _0x01A6[7];
- bool m_debugDrawDepth; //0x01AD
- char _0x01AE[1];
- bool m_lightBrightMap; //0x01AF
- char _0x01B0[1];
- bool m_debugDrawSkyboxAndMask; //0x01B1
- char _0x01B2[4];
- bool m_debugDrawSkyviewBoxes; //0x01B6
- bool m_skyEnable; //0x01B7
- char _0x01B8[6];
- bool m_sunEnabled; //0x01BE
- char _0x01BF[7];
- bool m_fluorescentBloom; //0x01C6
- char _0x01C7[6];
- bool m_drawFoliage; //0x01CD
- char _0x01CE[4];
- bool m_drawLight; //0x01D2
- bool m_unlitEnable; //0x01D3
- char _0x01D4[1];
- bool m_spotLightEnable_0; //0x01D5
- char _0x01D6[3];
- bool m_spotLightEnable_1; //0x01D9
- char _0x01DA[3];
- bool m_lightShadows; //0x01DD
- char _0x01DE[17];
- bool m_clearBuffer; //0x01EF
- char _0x01F0[10];
- bool m_softenSmoke; //0x01FA
- char _0x01FB[1];
- bool m_somethingLighting; //0x01FC
- bool m_drawReflection; //0x01FD
- bool m_fadeDecals; //0x01FE
- char _0x01FF[5];
- bool m_debugDrawMovementOrSomething; //0x0204
- bool m_debugChristmasAcidTrip; //0x0205
- char _0x0206[1];
- bool m_debugMultiView; //0x0207 Has color map, fullbright, shadow, everything!
- char _0x0208[8];
- bool m_lightEnabledAgain; //0x0210
- bool m_drawShadows; //0x0211
- char _0x0212[3];
- bool m_drawNothingButGround; //0x0215
- char _0x0216[10];
- bool m_debugDrawShadowBoxes; //0x0220
- char _0x0221[2];
- bool m_moreShadows; //0x0223
- bool DONTFUCKINGCHANGEME; //0x0224
- char _0x0225[5];
- bool m_smokeShadows; //0x022A
- char _0x022B[7];
- bool m_comeBackToMe2; //0x0232
- bool m_softenLighting; //0x0233
- };
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