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RO2 ini

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Aug 3rd, 2013
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=ROEntry.roe
  5. LocalMap=ROEntry.roe
  6. LocalOptions=
  7. TransitionMap=ROEntry.roe
  8. MapExt=roe
  9. EXEName=ROGame.exe
  10. DebugEXEName=DEBUG-ROGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Red Orchestra 2
  15. GameNameShort=RO2
  16.  
  17. [Engine.Engine]
  18. NetworkDevice=IpDrv.TcpNetDriver
  19. FallbackNetworkDevice=IpDrv.TcpNetDriver
  20. ConsoleClassName=Engine.Console
  21. GameViewportClientClassName=ROGame.ROGameViewportClient
  22. LocalPlayerClassName=Engine.LocalPlayer
  23. DataStoreClientClassName=Engine.DataStoreClient
  24. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  25. Language=INT
  26. bAllowMatureLanguage=FALSE
  27. GameEngine=ROGame.ROGameEngine
  28. EditorEngine=UnrealEd.EditorEngine
  29. UnrealEdEngine=UnrealEd.UnrealEdEngine
  30. Client=WinDrv.WindowsClient
  31. Render=Render.Render
  32. Input=Engine.Input
  33. Canvas=Engine.Canvas
  34. TinyFontName=ui_fonts.Font_Small
  35. SmallFontName=ui_fonts.Font_Small
  36. MediumFontName=ui_fonts.Font_Small
  37. LargeFontName=ui_fonts.Font_Small
  38. SubtitleFontName=ui_fonts.Font_Chat
  39. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  40. DefaultMaterialName=EngineMaterials.DefaultMaterial
  41. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  42. DefaultTextureName=EngineMaterials.DefaultDiffuse
  43. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  44. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. TickMaterialName=EditorMaterials.Tick_Mat
  47. CrossMaterialName=EditorMaterials.Cross_Mat
  48. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  49. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  50. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  51. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  52. RandomAngleTextureName=EngineMaterials.RandomAngles
  53. RandomNormalTextureName=EngineMaterials.RandomNormal2
  54. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  55. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  56. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  57. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  58. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  59. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  60. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  61. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  62. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  63. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  64. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  65. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  66. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  67. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  68. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  69. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  70. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  71. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  72. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  73. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  74. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  75. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  76. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  77. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  78. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  79. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  80. ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
  81. MaxProcBuildingLODColorTextureSize=1024
  82. MaxProcBuildingLODLightingTextureSize=256
  83. UseProcBuildingLODTextureCropping=True
  84. ForcePowerOfTwoProcBuildingLODTextures=True
  85. bCombineSimilarMappings=True
  86. MaxRMSDForCombiningMappings=6.000000
  87. TerrainMaterialMaxTextureCount=16
  88. TerrainTessellationCheckCount=6
  89. TerrainTessellationCheckBorder=2.0
  90. TerrainTessellationCheckDistance=4096.000000
  91. BeginUPTryCount=200000
  92. bStaticDecalsEnabled=True
  93. bDynamicDecalsEnabled=True
  94. bForceStaticTerrain=False
  95. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  96. LightComplexityColors=(B=0,G=0,R=0,A=1)
  97. LightComplexityColors=(B=0,G=255,R=0,A=1)
  98. LightComplexityColors=(B=0,G=191,R=63,A=1)
  99. LightComplexityColors=(B=0,G=127,R=127,A=1)
  100. LightComplexityColors=(B=0,G=63,R=191,A=1)
  101. LightComplexityColors=(B=0,G=0,R=255,A=1)
  102. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  103. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  104. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  105. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  106. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  107. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  108. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  109. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  110. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  111. MaxPixelShaderAdditiveComplexityCount=900.000000
  112. TimeBetweenPurgingPendingKillObjects=60.000000
  113. bUseTextureStreaming=True
  114. bUseBackgroundLevelStreaming=True
  115. bSubtitlesEnabled=True
  116. bSubtitlesForcedOff=FALSE
  117. ScoutClassName=ROGame.ROScout
  118. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  119. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  120. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  121. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  122. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  123. DefaultSoundName=EngineSounds.WhiteNoise
  124. bOnScreenKismetWarnings=FALSE
  125. bEnableKismetLogging=FALSE
  126. bAllowDebugViewmodesOnConsoles=FALSE
  127. CameraRotationThreshold=45.000000
  128. CameraTranslationThreshold=10000.000000
  129. PrimitiveProbablyVisibleTime=8.000000
  130. PercentUnoccludedRequeries=0.125000
  131. MaxOcclusionPixelsFraction=0.001000
  132. MinTextureDensity=0.000000
  133. IdealTextureDensity=13.000000
  134. MaxTextureDensity=55.000000
  135. MinLightMapDensity=0.000000
  136. IdealLightMapDensity=1.000000
  137. MaxLightMapDensity=3.000000
  138. RenderLightMapDensityGrayscaleScale=1.000000
  139. RenderLightMapDensityColorScale=1.000000
  140. bRenderLightMapDensityGrayscale=true
  141. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  142. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  143. bDisablePhysXHardwareSupport=False
  144. DemoRecordingDevice=Engine.DemoRecDriver
  145. bPauseOnLossOfFocus=FALSE
  146. MaxFluidNumVerts=1048576
  147. FluidSimulationTimeLimit=30.000000
  148. MaxParticleResize=0
  149. MaxParticleResizeWarn=0
  150. bCheckParticleRenderSize=True
  151. MaxParticleVertexMemory=131972
  152. NetClientTicksPerSecond=200.000000
  153. MaxTrackedOcclusionIncrement=0.100000
  154. TrackedOcclusionStepSize=0.100000
  155. MipFadeInSpeed0=0.3
  156. MipFadeOutSpeed0=0.1
  157. MipFadeInSpeed1=2.0
  158. MipFadeOutSpeed1=1.0
  159. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  160. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  161. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  162. PhysXGpuHeapSize=32
  163. PhysXMeshCacheSize=8
  164. HACK_UseTickFrequency=FALSE
  165. HACK_EnableDMC=FALSE
  166. bShouldGenerateSimpleLightmaps=TRUE
  167. bSmoothFrameRate=FALSE
  168. MinSmoothedFrameRate=22.000000
  169. MaxSmoothedFrameRate=120.000000
  170. DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
  171. bEnableOnScreenDebugMessages=FALSE
  172. AllowScreenDoorFade=True
  173. AllowNvidiaStereo3d=False
  174. IgnoreSimulatedFuncWarnings=Tick
  175. bEnableColorClear=TRUE
  176. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  177. bEnableStencilPassOnForegroundOccluders=FALSE
  178. bSuppressMapWarnings=False
  179. bCookSeparateSharedMPGameContent=False
  180. bDisableAILogging=False
  181. DynamicCoverMeshComponentName=
  182. bForceCPUSkinning=False
  183. bUsePostProcessEffects=False
  184. bRenderTerrainCollisionAsOverlay=False
  185. MeshLODRange=0.000000
  186.  
  187. [Engine.StreamingMovies]
  188. RenderPriorityPS3=1001
  189. SuspendGameIO=True
  190.  
  191. [Engine.ISVHacks]
  192. bInitializeShadersOnDemand=True
  193. DisableATITextureFilterOptimizationChecks=True
  194. UseMinimalNVIDIADriverShaderOptimization=True
  195. PumpWindowMessagesWhenRenderThreadStalled=False
  196.  
  197. [Engine.GameEngine]
  198. MaxDeltaTime=0
  199.  
  200. [Engine.DemoRecDriver]
  201. AllowDownloads=True
  202. DemoSpectatorClass=ROGame.DemoRecSpectator
  203. MaxClientRate=25000
  204. ConnectionTimeout=15.0
  205. InitialConnectTimeout=30.0
  206. AckTimeout=1.0
  207. KeepAliveTime=1.0
  208. SimLatency=0
  209. RelevantTimeout=5.0
  210. SpawnPrioritySeconds=1.0
  211. ServerTravelPause=4.0
  212. NetServerMaxTickRate=30
  213. LanServerMaxTickRate=30
  214. MaxRewindPoints=0
  215. RewindPointInterval=1.0
  216. NumRecentRewindPoints=0
  217.  
  218. [Engine.PackagesToAlwaysCook]
  219. Package=ROEntry
  220. SeekFreePackage=ROGameContent
  221. SeekFreePackage=RSGameContent
  222. SeekFreePackage=RSGame
  223.  
  224. [Engine.StartupPackages]
  225. bSerializeStartupPackagesFromMemory=True
  226. bFullyCompressStartupPackages=True
  227. Package=DefaultUISkin
  228. Package=EngineMaterials
  229. Package=EngineDebugMaterials
  230. Package=EngineSounds
  231. Package=EngineFonts
  232. Package=SoundClassesAndModes
  233. Package=FX_PostProcess
  234.  
  235. [Engine.PackagesToForceCookPerMap]
  236.  
  237. [Core.System]
  238. MaxObjectsNotConsideredByGC=132448
  239. SizeOfPermanentObjectPool=0
  240. StaleCacheDays=30
  241. MaxStaleCacheSize=1000
  242. MaxOverallCacheSize=2000
  243. PackageSizeSoftLimit=300
  244. AsyncIOBandwidthLimit=0
  245. CachePath=..\..\ROGame\Cache
  246. CacheExt=.uxx
  247. Paths=..\..\Engine\Content
  248. ScriptPaths=..\..\ROGame\Script
  249. FRScriptPaths=..\..\ROGame\ScriptFinalRelease
  250. CutdownPaths=..\..\ROGame\CutdownPackages
  251. CutdownPaths=..\..\ROGame\Script
  252. ScreenShotPath=..\..\ROGame\ScreenShots
  253. LocalizationPaths=..\..\Engine\Localization
  254. Extensions=upk
  255. Extensions=u
  256. TextureFileCacheExtension=tfc
  257. Suppress=Dev
  258. Suppress=DevAbsorbFuncs
  259. Suppress=DevAnim
  260. Suppress=DevAssetDataBase
  261. Suppress=DevAudio
  262. Suppress=DevAudioVerbose
  263. Suppress=DevBind
  264. Suppress=DevBsp
  265. Suppress=DevCamera
  266. Suppress=DevCollision
  267. Suppress=DevCompile
  268. Suppress=DevComponents
  269. Suppress=DevConfig
  270. Suppress=DevCooking
  271. Suppress=DevCrossLevel
  272. Suppress=DevDataStore
  273. Suppress=DevDecals
  274. Suppress=DevFaceFX
  275. Suppress=DevGFxUI
  276. Suppress=DevGFxUIWarning
  277. Suppress=DevGarbage
  278. Suppress=DevHDDCaching
  279. Suppress=DevKill
  280. Suppress=DevLevelTools
  281. Suppress=DevLightmassSolver
  282. Suppress=DevLoad
  283. Suppress=DevMovie
  284. Suppress=DevNavMesh
  285. Suppress=DevNavMeshWarning
  286. Suppress=DevNet
  287. Suppress=DevNetTraffic
  288. Suppress=DevOnline
  289. Suppress=DevPath
  290. Suppress=DevReplace
  291. Suppress=DevSHA
  292. Suppress=DevSave
  293. Suppress=DevShaders
  294. Suppress=DevShadersDetailed
  295. Suppress=DevSound
  296. Suppress=DevStats
  297. Suppress=DevTick
  298. Suppress=DevUI
  299. Suppress=DevUIAnimation
  300. Suppress=DevUIFocus
  301. Suppress=DevUIStates
  302. Suppress=DevUIStyles
  303. Suppress=GameStats
  304. Suppress=Init
  305. Suppress=Input
  306. Suppress=Inventory
  307. Suppress=Localization
  308. Suppress=LocalizationWarning
  309. Suppress=PlayerManagement
  310. Suppress=PlayerMove
  311. Suppress=RON_DEBUG
  312. Paths=..\..\ROGame\Content
  313. Paths=..\..\ROGame\__Trashcan
  314. LocalizationPaths=..\..\ROGame\Localization
  315. SavePath=..\..\ROGame\Save
  316. Extensions=roe
  317. SeekFreePCPaths=..\..\ROGame\CookedPC
  318. SeekFreePCExtensions=upk
  319. Suppress=DevRelevancyCheck
  320. Suppress=DevOnlineStats
  321. Suppress=DevOnlineSpam
  322. Suppress=ScriptLog
  323. Suppress=ScriptWarning
  324. Suppress=Warning
  325. Suppress=Log
  326.  
  327. [Engine.Client]
  328. DisplayGamma=2.2
  329. MinDesiredFrameRate=60.000000
  330. InitialButtonRepeatDelay=0.2
  331. ButtonRepeatDelay=0.1
  332.  
  333. [WinDrv.WindowsClient]
  334. AudioDeviceClass=XAudio2.XAudio2Device
  335. MinAllowableResolutionX=0
  336. MinAllowableResolutionY=0
  337. MaxAllowableResolutionX=0
  338. MaxAllowableResolutionY=0
  339. MinAllowableRefreshRate=0
  340. MaxAllowableRefreshRate=0
  341. ParanoidDeviceLostChecking=1
  342. AllowJoystickInput=1
  343. StartupFullscreen=False
  344.  
  345. [XAudio2.XAudio2Device]
  346. MaxChannels=32
  347. CommonAudioPoolSize=0
  348. MinCompressedDurationGame=5.000000
  349. MinCompressedDurationEditor=4.000000
  350. LowPassFilterResonance=0.900000
  351. ChirpInSoundNodeWaveName=
  352. ChirpOutSoundNodeWaveName=
  353.  
  354. [ALAudio.ALAudioDevice]
  355. MaxChannels=32
  356. CommonAudioPoolSize=0
  357. MinCompressedDurationGame=5
  358. MinCompressedDurationEditor=4
  359. LowPassFilterResonance=0.9
  360. //DeviceName=Generic Software
  361.  
  362. [Engine.Player]
  363. ConfiguredInternetSpeed=40000
  364. ConfiguredLanSpeed=20000
  365. PP_DesaturationMultiplier=1.0
  366. PP_HighlightsMultiplier=1.0
  367. PP_MidTonesMultiplier=1.0
  368. PP_ShadowsMultiplier=1.0
  369.  
  370. [IpDrv.TcpNetDriver]
  371. AllowDownloads=True
  372. AllowPeerConnections=False
  373. AllowPeerVoice=False
  374. ConnectionTimeout=30.0
  375. InitialConnectTimeout=200.0
  376. AckTimeout=1.0
  377. KeepAliveTime=0.2
  378. MaxClientRate=20000
  379. MaxInternetClientRate=20000
  380. RelevantTimeout=5.0
  381. SpawnPrioritySeconds=1.0
  382. ServerTravelPause=4.0
  383. NetServerMaxTickRate=20
  384. LanServerMaxTickRate=35
  385. DownloadManagers=IpDrv.HTTPDownload
  386. DownloadManagers=Engine.ChannelDownload
  387. NetConnectionClassName=IpDrv.TcpipConnection
  388.  
  389. [IpServer.UdpServerQuery]
  390. GameName=ut
  391.  
  392. [IpDrv.UdpBeacon]
  393. DoBeacon=True
  394. BeaconTime=0.50
  395. BeaconTimeout=5.0
  396. BeaconProduct=ut
  397. ServerBeaconPort=8777
  398. BeaconPort=9777
  399.  
  400. [TextureStreaming]
  401. PoolSize=256
  402. MemoryMargin=20
  403. MemoryLoss=0
  404. HysteresisLimit=20
  405. DropMipLevelsLimit=16
  406. StopIncreasingLimit=12
  407. StopStreamingLimit=8
  408. MinEvictSize=10
  409. MinFudgeFactor=1
  410. FudgeFactorIncreaseRateOfChange=0.5
  411. FudgeFactorDecreaseRateOfChange=-0.4
  412. MinRequestedMipsToConsider=11
  413. MinTimeToGuaranteeMinMipCount=2
  414. MaxTimeToGuaranteeMinMipCount=12
  415. UseTextureFileCache=false
  416. LoadMapTimeLimit=5.0
  417. LightmapStreamingFactor=0.04
  418. ShadowmapStreamingFactor=0.04
  419. MaxLightmapRadius=2000.0
  420. AllowStreamingLightmaps=False
  421. TextureFileCacheBulkDataAlignment=1
  422. UsePriorityStreaming=True
  423. bAllowSwitchingStreamingSystem=False
  424.  
  425. [StreamByURL]
  426. PostLoadPause=6.0
  427.  
  428. [UnrealEd.EditorEngine]
  429. LocalPlayerClassName=UnrealEd.EditorPlayer
  430. bSubtitlesEnabled=True
  431. GridEnabled=True
  432. SnapScaleEnabled=True
  433. ScaleGridSize=5
  434. SnapVertices=False
  435. SnapDistance=10.000000
  436. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  437. RotGridEnabled=True
  438. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  439. GameCommandLine=-log
  440. FOVAngle=90.000000
  441. GodMode=True
  442. AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves
  443. InvertwidgetZAxis=True
  444. UseAxisIndicator=True
  445. MatineeCurveDetail=0.1
  446. Client=WinDrv.WindowsClient
  447. CurrentGridSz=4
  448. bUseMayaCameraControls=True
  449. bPrefabsLocked=True
  450. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  451. EditorOnlyContentPackages=EditorMeshes
  452. EditorOnlyContentPackages=EditorMaterials
  453. EditorOnlyContentPackages=EditorResources
  454. EditPackagesInPath=..\..\Development\Src
  455. EditPackages=Core
  456. EditPackages=Engine
  457. EditPackages=GFxUI
  458. EditPackages=GameFramework
  459. EditPackages=Grip
  460. EditPackages=UnrealEd
  461. EditPackages=GFxUIEditor
  462. EditPackages=IpDrv
  463. EditPackages=OnlineSubsystemPC
  464. EditPackages=OnlineSubsystemGameSpy
  465. EditPackages=OnlineSubsystemLive
  466. EditPackages=OnlineSubsystemSteamworks
  467. bBuildReachSpecs=FALSE
  468. bCustomCameraAlignEmitter=TRUE
  469. CustomCameraAlignEmitterDistance=100.0
  470. EditPackagesOutPath=..\..\ROGame\Script
  471. FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease
  472. EditPackages=ROGame
  473. EditPackages=ROGameContent
  474. EditPackages=RSGame
  475. EditPackages=RSGameContent
  476. EditPackages=WebAdmin
  477. InEditorGameURLOptions=
  478.  
  479. [UnrealEd.UnrealEdEngine]
  480. AutoSaveIndex=0
  481. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  482. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  483. PackagesToBeFullyLoadedAtStartup=EditorResources
  484. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  485. PackagesToBeFullyLoadedAtStartup=EngineFonts
  486. PackagesToBeFullyLoadedAtStartup=EngineResources
  487. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  488. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  489. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  490.  
  491. [Engine.DataStoreClient]
  492. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  493. GlobalDataStoreClasses=Engine.UIDataStore_Images
  494. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  495. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  496. GlobalDataStoreClasses=Engine.UIDataStore_Color
  497. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  498. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  499. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  500. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  501. GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings
  502. GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems
  503. GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch
  504. GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch
  505. GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore
  506.  
  507. [Engine.UIDataStore_SessionSettings]
  508. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  509.  
  510. [DevOptions.Shaders]
  511. AutoReloadChangedShaders=True
  512. bAllowMultiThreadedShaderCompile=True
  513. bAllowDistributedShaderCompile=False
  514. NumUnusedShaderCompilingThreads=1
  515. ThreadedShaderCompileThreshold=1
  516. MaxShaderJobBatchSize=30
  517. bDumpShaderPDBs=False
  518. bPromptToRetryFailedShaderCompiles=True
  519.  
  520. [DevOptions.Debug]
  521. ShowSelectedLightmap=False
  522.  
  523. [StatNotifyProviders]
  524. BinaryFileStatNotifyProvider=true
  525. XmlStatNotifyProvider=false
  526. CsvStatNotifyProvider=false
  527. StatsNotifyProvider_UDP=true
  528. PIXNamedCounterProvider=false
  529.  
  530. [StatNotifyProviders.StatNotifyProvider_UDP]
  531. ListenPort=13000
  532.  
  533. [RemoteControl]
  534. SuppressRemoteControlAtStartup=False
  535.  
  536. [LogFiles]
  537. PurgeLogsDays=3
  538. LogTimes=True
  539.  
  540. [AnimationCompression]
  541. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  542. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  543. TranslationCompressionFormat=0
  544. RotationCompressionFormat=1
  545. AlternativeCompressionThreshold=1.f
  546. ForceRecompression=False
  547. bOnlyCheckForMissingSkeletalMeshes=False
  548.  
  549. [IpDrv.OnlineSubsystemCommonImpl]
  550. MaxLocalTalkers=1
  551. MaxRemoteTalkers=16
  552. bIsUsingSpeechRecognition=false
  553.  
  554. [IpDrv.OnlineGameInterfaceImpl]
  555. LanAnnouncePort=14001
  556. LanQueryTimeout=5.0
  557.  
  558. [OnlineSubsystemLive.OnlineSubsystemLive]
  559. LiveSystemLinkPort=14000
  560. LanAnnouncePort=14001
  561. VoiceNotificationDelta=0.2
  562.  
  563. [Engine.StaticMeshCollectionActor]
  564. bCookOutStaticMeshActors=FALSE
  565. MaxStaticMeshComponents=100
  566.  
  567. [Engine.StaticLightCollectionActor]
  568. bCookOutStaticLightActors=TRUE
  569. MaxLightComponents=100
  570.  
  571. [LiveSock]
  572. bUseVDP=True
  573. bUseSecureConnections=true
  574. MaxDgramSockets=64
  575. MaxStreamSockets=16
  576. DefaultRecvBufsizeInK=256
  577. DefaultSendBufsizeInK=256
  578.  
  579. [CustomStats]
  580. LD=Streaming fudge factor
  581. LD=FrameTime
  582. LD=Terrain Foliage Time
  583. LD=Foliage Render Time
  584. LD=Terrain Smooth Time
  585. LD=Terrain Render Time
  586. LD=Decal Render Time
  587. LD=Terrain Triangles
  588. LD=Foliage Instances
  589. LD=Decal Triangles
  590. LD=Decal Draw Calls
  591. LD=Static Mesh Tris
  592. LD=Skel Mesh Tris
  593. LD=Skel Verts CPU Skin
  594. LD=Skel Verts GPU Skin
  595. LD=30+ FPS
  596. LD=Total CPU rendering time
  597. LD=Total GPU rendering time
  598. LD=Occluded primitives
  599. LD=Projected shadows
  600. LD=Visible static mesh elements
  601. LD=Visible dynamic primitives
  602. LD=Texture Pool Size
  603. LD=Physical Memory Used
  604. LD=Virtual Memory Used
  605. LD=Audio Memory Used
  606. LD=Texture Memory Used
  607. LD=360 Texture Memory Used
  608. LD=Animation Memory
  609. LD=Vertex Lighting Memory
  610. LD=StaticMesh Vertex Memory
  611. LD=StaticMesh Index Memory
  612. LD=SkeletalMesh Vertex Memory
  613. LD=SkeletalMesh Index Memory
  614. LD=Decal Vertex Memory
  615. LD=Decal Index Memory
  616. LD=Decal Interaction Memory
  617. MEMLEAN=Virtual Memory Used
  618. MEMLEAN=Audio Memory Used
  619. MEMLEAN=Animation Memory
  620. MEMLEAN=FaceFX Cur Mem
  621. MEMLEAN=Vertex Lighting Memory
  622. MEMLEAN=StaticMesh Vertex Memory
  623. MEMLEAN=StaticMesh Index Memory
  624. MEMLEAN=SkeletalMesh Vertex Memory
  625. MEMLEAN=SkeletalMesh Index Memory
  626. MEMLEAN=Decal Vertex Memory
  627. MEMLEAN=Decal Index Memory
  628. MEMLEAN=Decal Interaction Memory
  629. MEMLEAN=VertexShader Memory
  630. MEMLEAN=PixelShader Memory
  631. GameThread=Async Loading Time
  632. GameThread=Audio Update Time
  633. GameThread=FrameTime
  634. GameThread=HUD Time
  635. GameThread=Input Time
  636. GameThread=Kismet Time
  637. GameThread=Move Actor Time
  638. GameThread=RHI Game Tick
  639. GameThread=RedrawViewports
  640. GameThread=Script time
  641. GameThread=Tick Time
  642. GameThread=Update Components Time
  643. GameThread=World Tick Time
  644. GameThread=Async Work Wait
  645. GameThread=PerFrameCapture
  646. GameThread=DynamicLightEnvComp Tick
  647.  
  648. [MemorySplitClassesToTrack]
  649. Class=AnimSequence
  650. Class=AudioComponent
  651. Class=AudioDevice
  652. Class=BrushComponent
  653. Class=CylinderComponent
  654. Class=DecalComponent
  655. Class=DecalManager
  656. Class=DecalMaterial
  657. Class=Font
  658. Class=Level
  659. Class=Material
  660. Class=MaterialInstanceConstant
  661. Class=MaterialInstanceTimeVarying
  662. Class=Model
  663. Class=ModelComponent
  664. Class=MorphTarget
  665. Class=NavigationMeshBase
  666. Class=ParticleModule
  667. Class=ParticleSystemComponent
  668. Class=PathNode
  669. Class=ProcBuilding_SimpleLODActor
  670. Class=RB_BodyInstance
  671. Class=RB_BodySetup
  672. Class=ReachSpec
  673. Class=Sequence
  674. Class=SkeletalMesh
  675. Class=SkeletalMeshComponent
  676. Class=SoundCue
  677. Class=SoundNode
  678. Class=SoundNodeWave
  679. Class=StaticMesh
  680. Class=StaticMeshActor
  681. Class=StaticMeshCollectionActor
  682. Class=StaticMeshComponent
  683. Class=Terrain
  684. Class=TerrainComponent
  685. Class=Texture2D
  686. Class=UIRoot
  687.  
  688. [MemLeakCheckExtraExecsToRun]
  689. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  690. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  691. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  692. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  693. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  694. Cmd=lightenv list volumes
  695. Cmd=lightenv list transition
  696. Cmd=ListThreads
  697.  
  698. [ConfigCoalesceFilter]
  699. FilterOut=ROEngine.ini
  700. FilterOut=ROEditor.ini
  701. FilterOut=ROInput.ini
  702. FilterOut=ROLightmass.ini
  703. FilterOut=ROGame.ini
  704. FilterOut=ROGameDedicatedServer.ini
  705. FilterOut=ROUI.ini
  706. FilterOut=ROCompat.ini
  707. FilterOut=ROEngineG4WLive.ini
  708. FilterOut=ROEngineG4WLiveDedicatedServer.ini
  709. FilterOut=ROEngineNoLive.ini
  710. FilterOut=ROEngineNoLiveDedicatedServer.ini
  711. FilterOut=ROEditorKeyBindings.ini
  712. FilterOut=ROEditorUserSettings.ini
  713. FilterOut=Descriptions.int
  714. FilterOut=Editor.int
  715. FilterOut=EditorTips.int
  716. FilterOut=UnrealEd.int
  717. FilterOut=WinDrv.int
  718. FilterOut=XWindow.int
  719. FilterOut=GfxUIEditor.int
  720.  
  721. [TaskPerfTracking]
  722. bUseTaskPerfTracking=TRUE
  723. RemoteConnectionIP=10.1.20.20
  724. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  725. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  726.  
  727. [TaskPerfMemDatabase]
  728. bUseTaskPerfMemDatabase=TRUE
  729. RemoteConnectionIP=10.1.20.20
  730. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  731. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  732.  
  733. [MemoryPools]
  734. FLightPrimitiveInteractionInitialBlockSize=512
  735. FModShadowPrimitiveInteractionInitialBlockSize=512
  736.  
  737. [SystemSettings]
  738. bUseMaxQualityMode=False
  739. StaticDecals=True
  740. DynamicDecals=True
  741. UnbatchedDecals=True
  742. DecalCullDistanceScale=1.000000
  743. DynamicLights=False
  744. DynamicShadows=True
  745. LightEnvironmentShadows=True
  746. CompositeDynamicLights=True
  747. SHSecondaryLighting=True
  748. DirectionalLightmaps=True
  749. MotionBlur=True
  750. MotionBlurPause=True
  751. DepthOfField=False
  752. AmbientOcclusion=False
  753. Bloom=False
  754. UseHighQualityBloom=True
  755. bAllowLightShafts=False
  756. Distortion=False
  757. FilteredDistortion=False
  758. DropParticleDistortion=False
  759. bAllowDownsampledTranslucency=False
  760. SpeedTreeLeaves=True
  761. SpeedTreeFronds=True
  762. OnlyStreamInTextures=False
  763. LensFlares=True
  764. FogVolumes=True
  765. FloatingPointRenderTargets=True
  766. OneFrameThreadLag=True
  767. UseVsync=False
  768. UpscaleScreenPercentage=True
  769. Fullscreen=True
  770. AllowD3D10=False
  771. AllowRadialBlur=True
  772. SkeletalMeshLODBias=1
  773. ParticleLODBias=2
  774. DetailMode=1
  775. ShadowFilterQualityBias=0
  776. MaxAnisotropy=1
  777. MaxMultisamples=1
  778. MinShadowResolution=64
  779. MinPreShadowResolution=8
  780. MaxShadowResolution=512
  781. MaxWholeSceneDominantShadowResolution=1344
  782. ShadowFadeResolution=100
  783. PreShadowFadeResolution=16
  784. ShadowFadeExponent=0.250000
  785. ResX=1920
  786. ResY=1200
  787. ScreenPercentage=100.000000
  788. SceneCaptureStreamingMultiplier=1.000000
  789. FoliageDrawRadiusMultiplier=0.500000
  790. ShadowTexelsPerPixel=0.750000
  791. PreShadowResolutionFactor=0.500000
  792. bEnableVSMShadows=False
  793. bEnableBranchingPCFShadows=False
  794. bAllowHardwareShadowFiltering=False
  795. bAllowBetterModulatedShadows=False
  796. bEnableForegroundShadowsOnWorld=False
  797. bEnableForegroundSelfShadowing=False
  798. bAllowWholeSceneDominantShadows=False
  799. ShadowFilterRadius=2.000000
  800. ShadowDepthBias=0.012000
  801. CSMSplitPenumbraScale=0.500000
  802. CSMSplitSoftTransitionDistanceScale=4.000000
  803. CSMSplitDepthBiasScale=0.700000
  804. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  805. UnbuiltNumWholeSceneDynamicShadowCascades=3
  806. WholeSceneShadowUnbuiltInteractionThreshold=50
  807. bAllowFracturedDamage=True
  808. NumFracturedPartsScale=1.000000
  809. FractureDirectSpawnChanceScale=1.000000
  810. FractureRadialSpawnChanceScale=1.000000
  811. FractureCullDistanceScale=1.000000
  812. bForceCPUAccessToGPUSkinVerts=false
  813. bDisableSkeletalInstanceWeights=false
  814. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  816. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  817. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  818. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  819. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  820. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  821. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  822. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  823. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  824. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  825. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  826. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  827. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  828. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  829. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  830. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  831. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  832. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  833. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  834. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  835. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  836. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  837. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  838. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  839. AdaptiveBloom=False
  840. SceneBrightness=1.000000
  841. LightFunctions=False
  842. MotionBlurNonGameplay=False
  843. GraphicsQualitySetting=5
  844. CharacterQualityDetail=0
  845. TextureQualityDetail=1
  846. ShadowQualityDetail=0
  847. LightQualityDetail=0
  848. PostProcessQualityDetail=0
  849. OcclusionCullingQuality=0
  850. FXQualityDetail=0
  851. SLSNativeResX=1920
  852. SLSNativeResY=1200
  853. NumHorizontalDisplayArray=0
  854. NumVerticalDisplayArray=0
  855. BezelCorrectionX=0
  856. BezelCorrectionY=0
  857. SoundQuality=1
  858. AllowMLAA=False
  859. AllowFXAA=False
  860. FXAAPresetLevel=0
  861. AllowHumanIK=True
  862. UseUE3StaggeredWait=False
  863. UseOneWayRelevancyChecks=True
  864. DoFacingRelevancyChecks=False
  865. NotFacingNotRelevant=True
  866. CycleNetConnectionOrder=True
  867. CycleAdvancedChecks=True
  868. DoPawnVelocityRelevancePrediction=True
  869. SimpleRelevancyCheckDistance=5000.000000
  870. SimpleTeamRelevancyChecks=True
  871. IgnoreCPUSaturationForRelevancy=False
  872. ROPawnAlwaysRelevantDistanceOverride=0.000000
  873. LowNetBandwidthFactorOverride=0.000000
  874. EnableSteamStats=True
  875. WholeSceneDynamicShadowRadius=1500.000000
  876. NumWholeSceneDynamicShadowCascades=2
  877. CascadeDistributionExponent=3.000000
  878. DOFBlurValResolutionFactor=0.250000
  879. ForceUpdateAnimationRadius=500.000000
  880. UseTripleBuffering=False
  881. bAllowShadowGroups=True
  882. MinShadowGroupRadius=500.000000
  883. MaxShadowGroupRadius=2000.000000
  884. ShadowGroupRadiusRampUpFactor=1.200000
  885. ShadowGroupRampCutoff=1250.000000
  886. DynamicPreshadowCutoff=1000.000000
  887. AllowFluidSimulation=False
  888. ROSystemSettingsVer=3
  889. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  890.  
  891. [SystemSettingsEditor]
  892. bEnableForegroundSelfShadowing=False
  893. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  894. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  895. DetailMode=3
  896. SkeletalMeshLODBias=0
  897. bAllowWholeSceneDominantShadows=False
  898. MaxWholeSceneDominantShadowResolution=2048
  899. ShadowFadeResolution=10
  900. MaxShadowResolution=1536
  901. ShadowTexelsPerPixel=4
  902. bEnableForegroundShadowsOnWorld=True
  903. ParticleLODBias=0
  904. Distortion=True
  905. FilteredDistortion=True
  906. bAllowLightShafts=True
  907. DynamicLights=True
  908. LightFunctions=True
  909. FoliageDrawRadiusMultiplier=1.0
  910. SoundQuality=0
  911. AllowMLAA=True
  912. DOFBlurValResolutionFactor=1.0
  913. AllowFluidSimulation=True
  914. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  915. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  916. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  917. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  918. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  919. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  920. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  921. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  922. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  923. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  924. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  925. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  926. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  927. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  928. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  929. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  930. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  931. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  932. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  933. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  934.  
  935. [SystemSettingsSplitScreen2]
  936. bAllowWholeSceneDominantShadows=False
  937. bAllowLightShafts=False
  938.  
  939. [Engine.PhysicsLODVerticalEmitter]
  940. ParticlePercentage=100
  941.  
  942. [Engine.OnlineSubsystem]
  943. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  944. AsyncMinCompletionTime=0.0
  945.  
  946. [Engine.OnlineRecentPlayersList]
  947. MaxRecentPlayers=100
  948. MaxRecentParties=5
  949.  
  950. [VoIP]
  951. VolumeThreshold=0.1
  952. bHasVoiceEnabled=true
  953.  
  954. [FullScreenMovie]
  955. bForceNoMovies=True
  956. bShouldStopMovieAtEndOfLoadMap=true
  957. OverlayCycleTime=10
  958. StartupMovies=Copyright_PC
  959. StartupMovies=LogoTripwire
  960. StartupMovies=LogoUE3
  961. StartupMovies=LogoGA
  962. StartupMovies=LogoRS
  963. StartupMovies=LogoRO2
  964. StartupMovies=MainMenu
  965.  
  966. [IPDrv.WebConnection]
  967. MaxValueLength=512
  968. MaxLineLength=4096
  969.  
  970. [IPDrv.WebServer]
  971. ApplicationPaths[0]=/ServerAdmin
  972. ApplicationPaths[1]=/images
  973. ListenPort=80
  974. MaxConnections=18
  975. ExpirationSeconds=86400
  976. bEnabled=false
  977.  
  978. [IPDrv.WebResponse]
  979. IncludePath=/Web
  980. CharSet=iso-8859-1
  981.  
  982. [TextureTracking]
  983. #TextureName=T_GD_Traffic_Crosswalk_01
  984.  
  985. [AnimNotify]
  986. Trail_MaxSampleRate=200.0
  987.  
  988. [Engine.UIDataStore_OnlinePlayerData]
  989. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  990.  
  991. [Engine.LocalPlayer]
  992. OverridePPRecoveryTime=1.0
  993.  
  994. [MobileSupport]
  995. bShouldCachePVRTCTextures=False
  996. bShouldFlattenMaterials=False
  997. FlattenedTextureResolutionBias=1
  998.  
  999. [Engine.GameViewportClient]
  1000. bDebugNoGFxUI=FALSE
  1001. bUseHardwareCursorWhenWindowed=TRUE
  1002.  
  1003. [ContentComparisonReferenceTypes]
  1004. +Class=AnimSet
  1005. +Class=SkeletalMesh
  1006. +Class=SoundCue
  1007. +Class=StaticMesh
  1008. +Class=ParticleSystem
  1009. +Class=Texture2D
  1010.  
  1011. [Configuration]
  1012.  
  1013. [Engine.AudioDevice]
  1014. MusicVolume=0.005813
  1015. SoundFXVolume=0.051929
  1016. VoiceChatTransmitVolume=1.000000
  1017. VoiceChatReceiveVolume=0.103859
  1018. SoundQuality=0
  1019. MaxChannels=32
  1020.  
  1021. [Windows.StandardUser]
  1022. MyDocumentsSubDirName=RedOrchestra2
  1023.  
  1024. [ROGame.ROCanvas]
  1025. LeftEdgePercentage=0
  1026. TopEdgePercentage=0
  1027. RightEdgePercentage=1.0
  1028. BottomEdgePercentage=1.0
  1029.  
  1030. [ROGame.PostEffects]
  1031. AdaptiveBloomPeriod=0
  1032. AdaptiveKernelSize=0.500000
  1033. AdaptiveThreshold=-.5
  1034. AdaptiveScale=2
  1035. AdaptiveEye=False
  1036.  
  1037. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1038. bUseVAC=true
  1039. ProductName=RO2
  1040. GameDir=ro2
  1041. GameVersion=2.0.0.3
  1042. Region=255
  1043. CurrentNotificationPosition=0
  1044. ResetStats=0
  1045. bFilterEngineBuild=true
  1046. VOIPVolumeMultiplier=2.0
  1047. LanPacketPlatformMask=1
  1048. bTestSteamAuthDenials=false
  1049. DenyCode=5
  1050.  
  1051. [IpDrv.OnlineNewsInterfaceMcp]
  1052. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1053. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1054.  
  1055. [ROGame.ROUISceneSettings]
  1056. TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
  1057. TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
  1058. TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
  1059. TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
  1060. TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
  1061. ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=1250.000000)
  1062. ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=1500.000000)
  1063. ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=2000.000000)
  1064. ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=2500.000000)
  1065. LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
  1066. LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1067. LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1068. LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)
  1069. bDisableToolTips=False
  1070.  
  1071. [ROGame.ROGameEngine]
  1072. ServerActors=IpDrv.WebServer
  1073. PendingLevelPlayerControllerClassName=ROGame.ROPlayerController
  1074. bClearAnimSetLinkupCachesOnLoadMap=False
  1075. DownloadableContentEnumeratorClassName=
  1076. DownloadableContentManagerClassName=
  1077. MaxDeltaTime=0.000000
  1078. LocalPlayerClassName=Engine.LocalPlayer
  1079. bUseTextureStreaming=True
  1080. bUseBackgroundLevelStreaming=True
  1081. bSubtitlesEnabled=True
  1082. bSubtitlesForcedOff=False
  1083. bSmoothFrameRate=False
  1084. bForceStaticTerrain=False
  1085. bForceCPUSkinning=False
  1086. bUsePostProcessEffects=False
  1087. bOnScreenKismetWarnings=False
  1088. bEnableKismetLogging=False
  1089. bAllowMatureLanguage=False
  1090. bRenderTerrainCollisionAsOverlay=False
  1091. bDisablePhysXHardwareSupport=True
  1092. bPauseOnLossOfFocus=False
  1093. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  1094. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1095. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1096. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1097. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  1098. TimeBetweenPurgingPendingKillObjects=60.000000
  1099. MaxSmoothedFrameRate=120.000000
  1100. MinSmoothedFrameRate=22.000000
  1101. ScoutClassName=ROGame.ROScout
  1102. MeshLODRange=0.000000
  1103. CameraRotationThreshold=45.000000
  1104. CameraTranslationThreshold=10000.000000
  1105. PrimitiveProbablyVisibleTime=8.000000
  1106. PercentUnoccludedRequeries=0.125000
  1107. MaxOcclusionPixelsFraction=0.001000
  1108. MaxFluidNumVerts=1048576
  1109. FluidSimulationTimeLimit=30.000000
  1110. MaxParticleResize=0
  1111. MaxParticleResizeWarn=0
  1112. MaxParticleVertexMemory=131972
  1113. BeginUPTryCount=200000
  1114.  
  1115. [ROGame.ROSaveGameManager]
  1116. SinglePlayerDirName=RedOrchestra2SP
  1117.  
  1118. [IniVersion]
  1119. 0=1315989540.000000
  1120. 1=1370007927.000000
  1121. Patch=26
  1122.  
  1123. [AppCompat]
  1124. MeasuredCPUScore=149.314468
  1125. CompatLevelComposite=4
  1126. CompatLevelCPU=5
  1127. CompatLevelGPU=4
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