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Apr 30th, 2017
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  1. CreateObject(8210,942.2999900,1860.5000000,12.9000000,0.0000000,0.0000000,2.0000000); //object(vgsselecfence12) (1)
  2. CreateObject(11490,958.5999800,1888.2000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(des_ranch) (1)
  3. CreateObject(8210,941.4000200,1915.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
  4. CreateObject(8210,968.7000100,1889.0000000,12.3000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (3)
  5. CreateObject(1491,951.0999800,1890.8000000,11.3000000,0.0000000,0.0000000,268.0000000); //object(gen_doorint01) (1)
  6. CreateObject(1491,951.0999800,1890.9000000,11.3000000,0.0000000,0.0000000,87.9900000); //object(gen_doorint01) (2)
  7. CreateObject(2745,956.9000200,1902.5000000,16.8000000,0.0000000,0.0000000,272.0000000); //object(cj_stat_3) (1)
  8. CreateObject(2745,957.2000100,1872.1000000,17.1000000,0.0000000,0.0000000,270.0000000); //object(cj_stat_3) (2)
  9. CreateObject(2572,955.7000100,1894.6000000,11.3000000,0.0000000,0.0000000,332.0000000); //object(hotel_single_2) (1)
  10. CreateObject(1491,950.7999900,1886.8000000,11.3000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (3)
  11. CreateObject(1491,950.7000100,1884.0000000,11.3000000,0.0000000,0.0000000,87.9950000); //object(gen_doorint01) (4)
  12. CreateObject(2103,959.0000000,1892.1000000,11.3000000,0.0000000,0.0000000,0.0000000); //object(low_hi_fi_1) (1)
  13. CreateObject(2700,952.5000000,1888.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(cj_sex_tv2) (1)
  14. CreateObject(2566,958.7999900,1886.3000000,11.9000000,0.0000000,0.0000000,177.9950000); //object(hotel_s_bedset_3) (1)
  15. CreateObject(1432,955.4000200,1889.7000000,11.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  16. CreateObject(1726,954.7000100,1884.3000000,11.3000000,0.0000000,0.0000000,181.9950000); //object(mrk_seating2) (1)
  17. CreateObject(2008,952.4000200,1892.2000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(officedesk1) (1)
  18. CreateObject(1726,961.4000200,1884.4000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(mrk_seating2) (2)
  19. CreateObject(11547,943.0000000,1910.7000000,12.8000000,0.0000000,0.0000000,270.0000000); //object(desn_tscanopy) (1)
  20. CreateObject(11547,926.7998000,1911.0000000,12.8000000,0.0000000,0.0000000,267.9950000); //object(desn_tscanopy) (2)
  21. CreateObject(11547,943.7002000,1864.4004000,12.8000000,0.0000000,0.0000000,92.0000000); //object(desn_tscanopy) (3)
  22. CreateObject(11547,927.4003900,1864.0000000,12.6000000,0.0000000,0.0000000,272.0000000); //object(desn_tscanopy) (4)
  23. CreateObject(987,914.4000200,1915.4000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (1)
  24. CreateObject(987,915.2999900,1870.6000000,9.7000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (2)
  25. CreateObject(987,914.4000200,1910.0000000,9.8000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (3)
  26. CreateObject(987,915.4003900,1880.5000000,9.7000000,0.0000000,0.0000000,267.9950000); //object(elecfence_bar) (4)
  27. CreateObject(3749,915.2998000,1889.7002000,15.5000000,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (1)
  28. CreateObject(1491,963.0000000,1889.5000000,11.1000000,0.0000000,0.0000000,268.0000000); //object(gen_doorint01) (5)
  29. CreateObject(1491,962.9000200,1886.5000000,11.3000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (6)
  30. CreateObject(3471,913.2000100,1896.6000000,20.8000000,0.0000000,0.0000000,180.0000000); //object(vgschinalion1) (1)
  31. CreateObject(3471,913.2999900,1883.2000000,20.9000000,0.0000000,0.0000000,182.0000000); //object(vgschinalion1) (2)
  32. CreateObject(2047,929.5999800,1919.8000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(cj_flag1) (1)
  33. CreateObject(13645,918.0000000,1908.4000000,16.4000000,0.0000000,0.0000000,86.0000000); //object(kickramp06) (1)
  34. CreateObject(13645,917.9000200,1910.9000000,16.5000000,0.0000000,0.0000000,86.0000000); //object(kickramp06) (2)
  35. CreateObject(13645,918.0000000,1913.7000000,16.5000000,0.0000000,0.0000000,86.0000000); //object(kickramp06) (3)
  36. CreateObject(1655,927.5999800,1873.2000000,10.9000000,0.0000000,0.0000000,90.0000000); //object(waterjumpx2) (1)
  37. CreateObject(13645,919.7000100,1861.0000000,16.3000000,0.0000000,0.0000000,90.0000000); //object(kickramp06) (4)
  38. CreateObject(13645,919.7999900,1863.7000000,16.3000000,0.0000000,0.0000000,90.0000000); //object(kickramp06) (5)
  39. CreateObject(13645,919.5000000,1866.4000000,16.3000000,0.0000000,0.0000000,90.0000000); //object(kickramp06) (6)
  40. CreateObject(10244,956.0999800,1912.2000000,10.1000000,0.0000000,0.0000000,178.0000000); //object(vicjump_sfe) (1)
  41. CreateObject(11494,950.7000100,1879.7000000,9.8000000,0.0000000,0.0000000,44.0000000); //object(des_rnchbhous) (1)
  42. CreateObject(11494,950.5999800,1873.4000000,9.8000000,0.0000000,0.0000000,44.0000000); //object(des_rnchbhous) (2)
  43. CreateObject(16782,918.7999900,1889.4000000,17.4000000,0.0000000,0.0000000,358.0000000); //object(a51_radar_scan) (1)
  44. CreateObject(3528,912.7999900,1890.2000000,20.5000000,0.0000000,0.0000000,176.0000000); //object(vgsedragon) (1)
  45. CreateObject(1976,912.5999800,1897.2000000,13.4000000,0.0000000,0.0000000,282.0000000); //object(w_test) (1)
  46. CreateObject(1976,913.0999800,1881.7000000,13.4000000,0.0000000,0.0000000,268.0000000); //object(w_test) (2)
  47. CreateObject(1975,911.7000100,1892.0000000,16.9000000,0.0000000,0.0000000,270.0000000); //object(e_test) (1)
  48. CreateObject(1975,912.4000200,1887.0000000,16.9000000,0.0000000,0.0000000,270.0000000); //object(e_test) (2)
  49. CreateObject(6865,950.7000100,1888.1000000,19.6000000,0.0000000,0.0000000,314.0000000); //object(steerskull) (1)
  50. CreateObject(2985,917.9000200,1881.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
  51. CreateObject(2985,918.4000200,1897.0000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (2)
  52. CreateObject(2921,955.0000000,1894.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
  53. CreateObject(2921,955.0000000,1880.8000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2)
  54. CreateObject(3397,962.0000000,1890.7000000,11.3000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_1_) (1)
  55. CreateObject(2985,946.0000000,1879.8000000,13.1000000,0.0000000,0.0000000,178.0000000); //object(minigun_base) (3)
  56. CreateObject(2985,945.9000200,1873.4000000,13.2000000,0.0000000,0.0000000,176.0000000); //object(minigun_base) (4)
  57. CreateObject(3092,917.9000200,1882.0000000,13.6000000,0.0000000,0.0000000,264.0000000); //object(dead_tied_cop) (1)
  58. CreateObject(3092,917.4000200,1897.3000000,13.5000000,0.0000000,0.0000000,270.0000000); //object(dead_tied_cop) (2)
  59. CreateObject(2035,960.4000200,1884.3000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
  60. CreateObject(321,963.4000200,1893.6000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(1)
  61. CreateObject(321,949.9000200,1888.1000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(2)
  62. CreateObject(321,962.4000200,1883.4000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(3)
  63. CreateObject(321,957.2000100,1883.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(4)
  64. CreateObject(348,962.7999900,1890.1000000,16.3000000,0.0000000,0.0000000,270.0000000); //object(5)
  65. CreateObject(349,962.7999900,1889.4000000,16.3000000,0.0000000,0.0000000,266.0000000); //object(6)
  66. CreateObject(350,962.7999900,1888.5000000,16.3000000,0.0000000,0.0000000,258.0000000); //object(7)
  67. CreateObject(353,962.7999900,1887.6000000,16.3000000,0.0000000,0.0000000,274.0000000); //object(8)
  68. CreateObject(356,962.7999900,1886.6000000,16.4000000,0.0000000,0.0000000,276.0000000); //object(9)
  69. CreateObject(358,962.7999900,1885.4000000,16.4000000,0.0000000,0.0000000,268.0000000); //object(10)
  70. CreateObject(362,962.7999900,1888.4000000,14.5000000,0.0000000,0.0000000,272.0000000); //object(11)
  71. CreateObject(321,957.2999900,1885.3000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(12)
  72. CreateObject(323,939.0999800,1868.4000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(13)
  73. CreateObject(321,938.5999800,1868.4000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(14)
  74. CreateObject(321,962.7999900,1892.1000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(15)
  75. CreateObject(321,951.4000200,1887.6000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(16)
  76. CreateObject(321,951.4000200,1888.7000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(17)
  77. CreateObject(3524,912.9000200,1901.2000000,12.7000000,0.0000000,0.0000000,274.0000000); //object(skullpillar01_lvs) (1)
  78. CreateObject(3524,914.5000000,1877.8000000,12.6000000,0.0000000,0.0000000,272.0000000); //object(skullpillar01_lvs) (2)
  79. CreateObject(16782,949.5999800,1888.1000000,16.0000000,0.0000000,0.0000000,182.0000000); //object(a51_radar_scan) (2)
  80. CreateObject(1655,919.7000100,1873.7000000,13.4000000,0.0000000,0.0000000,88.0000000); //object(waterjumpx2) (2)
  81.  
  82. /*
  83. Objects converted: 80
  84. Vehicles converted: 0
  85. Vehicle models found: 0
  86. ----------------------
  87. In the time this conversion took to finish light could have travelled around the world 0.12 times!
  88. */
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