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JuiceboxAbel

Rough SCVI Taki Notes

Oct 30th, 2018
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  1. Lows
  2.  
  3. - 1A
  4. - 1B
  5. - 1K
  6. - 2K
  7. - 4K{K}
  8. - 9A
  9. - 9K{K}
  10. - FC 3AK
  11. - FC 3K
  12. - WS B{B}/9BB
  13. - KK,{2K}
  14. - run K
  15. -----
  16. NC
  17.  
  18. - AA
  19. - WS AA
  20. - BA
  21. - BB
  22. - BK
  23. - 2BA
  24. - 4BA
  25. - WS BB
  26. - BT BA
  27. - KK
  28. - 6KA
  29. - 3KK
  30. - 66AA
  31. - run K,K
  32. - POS 6BA
  33. - POS KK
  34. - WND BB
  35. - WND BKB
  36. - STK KA
  37.  
  38. (SC)
  39. - 66AA,a+b,A
  40. - POS 6BAA
  41.  
  42. NCc
  43.  
  44. - AAB
  45. - AAK
  46. - 6ABBB
  47. - FC 3AK
  48. - WS AAA
  49. - BAK
  50. - 6BB
  51. - KKK
  52. - KK,2K
  53. - 1KK
  54. - 4KK
  55. - FC 3KK
  56. - 9KKK
  57. - 22KA
  58. - 22K,6[B+K]
  59. - WND BBB
  60. - DB KA
  61. - DB K,6[B+K]
  62.  
  63. (SC)
  64. - AA,a+b,A
  65. - 6ABBBB
  66. - WS AAA
  67. - 3B,A+B
  68. -----
  69. Throws/Command Throws
  70.  
  71. - 66A+G
  72. - STK A+G
  73. - POS A+G
  74. - POS 6A+G
  75. - POS 6A+G (SC)
  76. -----
  77. Punishment
  78.  
  79. i8 - a+b,A/2bA - POS advantage
  80. i10 - AA or A:6 - KND
  81. i12 - 4BA,4 - POS advantage
  82. - 4BA,4/POS bA - 37 dmg/0 on hit
  83. i14 - BK - sideturned!
  84. i16 - 3B/B+K,A+G
  85.  
  86. i12 - WS BB - more dmg
  87. - 4BA,4
  88. - 4BA,4/POS bA
  89. -----
  90. Auto-GI moves
  91.  
  92. - DB B - highs/mids
  93. -----
  94. Post-GI mixup
  95.  
  96. - A+B - beats re-GI
  97. - 3B - simplest option
  98. - ??? - to get max reward on a run counter
  99. -----
  100. Break Attacks
  101.  
  102. - 6B{B}
  103. - A+B - CANNOT guard crush
  104. - 44B
  105.  
  106. - AA,{A+B} (SC)
  107. - 6ABBB{B} (SC)
  108. - WS AA{A} (SC)
  109. - 3B,{A+B} (SC)
  110. - 6A+B (SC)
  111. - 4A+B (SC)
  112. - 66AA,{A+B} (SC)
  113. - POS B (SC)
  114. -----
  115. Soul Charge
  116.  
  117. - POS 6A+G does extra damage
  118.  
  119. gains BA properties:
  120.  
  121. - WS AA{A}
  122. - 6A+B
  123. - 4A+B
  124. - POS B
  125.  
  126. new moves:
  127.  
  128. - AA,{A+B}
  129. - 66AA,{A+B}
  130. - 6ABBB{B}
  131. - 3B,{A+B}
  132. - POS 6BAA
  133.  
  134. AA,A+B/66AA,A+B options:
  135. - A+B
  136. - A+B,A
  137. - A+B,A4
  138. - a+b,A
  139. - a+b,A4
  140. -----
  141. Ring Outs
  142.  
  143. - ???
  144.  
  145. Mini-Wall ROs
  146.  
  147. - ???
  148. -----
  149. Reversal Edge Rewards
  150.  
  151. - ???
  152. -----
  153. Other
  154.  
  155. - 41236B - unblockable
  156. - POS A+B - unblockable
  157.  
  158. - 2bA - -12 on block/-4 on hit
  159. - written as i6 however first frame of 2B is necessary, so it's i7 if done perfectly, look to punish -8 moves (maybe)
  160.  
  161. - A:6 - hit 6 when A hits
  162. - more damage on LH
  163. - combo on non-LH
  164.  
  165. POS - 214 Possession
  166. WND - 6B+K Wind Roll
  167. DB - 2B+K/8B+K Distorted Breeze
  168. STK - B+K Stalker
  169.  
  170. Stance transitions:
  171.  
  172. into POS (input 4)
  173. - 6A
  174. - 4A
  175. - 4AK
  176. - WS AA
  177. - BA
  178. - BB
  179. - 2bA
  180. - 1B (no input)
  181. - 4BA
  182. - BT BA
  183. - BT 2B
  184. - KK
  185. - 6KA
  186. - 9KK
  187. - A+B,A
  188. - a+b,A
  189. - 6A+B (forward POS if no input)
  190. - 66A
  191. - 66AA
  192. - 22A
  193. - POS A
  194. - POS 2B (no input)
  195. - POS 6K
  196. - WND
  197. - DB
  198. - STK,2/8
  199. - STK K
  200. - RE
  201. - RE AA
  202.  
  203. - AA,A+B,A (SC)
  204. - AA,a+b,A (SC)
  205. - 66AA,A+B,A (SC)
  206. - 66AA,a+b,A (SC)
  207.  
  208. - 3B -> STK
  209. - WS B -> STK
  210. - POS 6A -> STK
  211.  
  212. - 3KK -> WND
  213. - RE A -> WND
  214.  
  215. - A6/A:6 -> WND/DB
  216.  
  217. - 22K -> STK/WND/DB
  218. - DB K -> STK/WND/DB
  219.  
  220. -----
  221. Lethal Hits
  222.  
  223. - A6 - hit opponent's side
  224. - A+B - impact counter (re-GI)
  225. - 66B - close-range front hit (lol)
  226. - POS B+K - whiff punish
  227. - POS 2B/8B* - whiff punish a high
  228. - STK B - whiff punish
  229. - WND A - after guard crush 22K
  230. - 6[B+K]/WND K* - during a high
  231. - DB B - auto-GI success
  232. *high crushes
  233.  
  234. - round 2 RE A
  235. - round 2 RE B
  236. - round 2 RE K
  237. -----
  238. Combos
  239.  
  240. 4BA,4/POS bA - important punish!
  241.  
  242. 22B/AAA
  243.  
  244. BT K/AAA
  245.  
  246. 3B/AAA
  247. /B+K/A+G - can't hit-confirm
  248.  
  249. A+B/B+K/A+G - ring out!
  250. /6[B+K]/BT K - oki/follow with 6KA,4
  251. /WS AAA - air control possible?
  252. /CE - dmg
  253. /G,41236B - guaranteed?
  254.  
  255. POS B+K/WS K/3B,B+K/A+G
  256. /STK KA/6KA,4
  257.  
  258. down or BT B+K/B+K/A+G
  259.  
  260. 9A/FC 2A+B/1B - POS
  261. ---
  262. Counter Hit combos
  263.  
  264. CH 3B,B+K/A+G
  265. /STK KA/6KA,4
  266.  
  267. CH WS K/3B,B+K/A+G
  268. /STK KA/6KA,4
  269.  
  270. CH 22A/6BB/6[B+K]/BT K
  271. /WS AAA
  272. /CE
  273. /G,41236B
  274.  
  275. CH POS A,4/POS 6BA - add 6KK or 6KA,4 at wall/edge
  276.  
  277. (SC)
  278. CH 6ABBBB/B+K/A+G
  279. ---
  280. Lethal Hit Combos
  281.  
  282. LH 66B
  283. or
  284. LH A6/3B,B+K/A+G
  285. /STK KA/6KA,4
  286.  
  287.  
  288. LH A+B,A4/POS A+B/6KA,4
  289.  
  290. LH POS B+K/6BB/6[B+K]/BT K
  291. /WS AAA
  292. /CE
  293. /G,41236B
  294.  
  295. LH POS 2B/POS A/POS 6BA - add 6KK or 6KA,4 at wall/edge
  296.  
  297. LH WND A/A6/B+K,B - use B+K,4 for oki instead
  298.  
  299. LH DB B/4BA,4/POS 2A/6KA,4
  300.  
  301. LH 6[B+K]/AAA
  302.  
  303. LH STK B/2A+B
  304. ---
  305. - round 2 RE AA,4/POS 6BA
  306.  
  307. - round 2 RE B/WS K/3B,B+K/A+G
  308. /STK KA/6KA,4
  309.  
  310. - round 2 RE K/6BB/6[B+K]/BT K
  311. /WS AAA
  312. /CE
  313. /G,41236B
  314. ---
  315. Wall combos
  316.  
  317. - ???
  318. -----
  319. Oki
  320.  
  321. - ???
  322. -------------------------------------------------
  323. PLAYBOOK
  324.  
  325. important pokes
  326. - 6A,4
  327. - 6ABBB use when they attack after 6A/low risk at -10
  328. - 66A,4*
  329. - 66AA,4* can't beat i12 high with POS options
  330. - 4A,4
  331. - 4AK4*
  332. *opponent can still 2A vs {POS A} on hit
  333.  
  334. - B[K] +6
  335. - BB,4
  336. - BA,4^^ ^^can't GI/jails/safest POS option!^^
  337. - 2BA,4 mess with their block timing
  338. - 2bA,4 8f punish?
  339. - 4BA,4 test if they duck
  340.  
  341. - KK,4 jails/can't beat i10 high
  342. - 6KA,4 jails
  343.  
  344. - 44B NCc/safe+distance on block
  345.  
  346. lows
  347. - 2K quickest low/-4 on hit
  348. - 1KK not NC but 0 on block!
  349. - 1B punished on block
  350. - on hit, POS bA ties with i10, POS A ties with i12
  351.  
  352. (SC)
  353. - WS AA{A} - safe guard crush
  354. - 6A+B - great advantage from far away, but high
  355.  
  356. - AA,{A+B} (SC) - forced chip and more A+Bs
  357. - 66AA,{A+B}(SC) - forced chip and more A+Bs
  358.  
  359. - 6ABBB{B} (SC) - catch a step for NCc?
  360.  
  361. - POS 6BAA - preferred guard crush
  362. -----
  363. Possession mixup:
  364.  
  365. - unless otherwise noted, using any of the above strings going into Possession, use these options:
  366.  
  367. - 2B -> beats 5A/Lethal Hit on whiff
  368.  
  369. - step* 2A -> beats 5B
  370. *direction sometimes matters, test further
  371.  
  372. - 2K/6A -> beats 2A
  373. BOTH options punishable
  374.  
  375. - B -> use on defenders
  376. +4 on block
  377. follow with BA,4 or 4BA,4 to taste
  378.  
  379. - B+K -> alternate against defenders
  380. full combo if they flinch
  381. -----
  382. Guard crush choices:
  383.  
  384. - 6BB/44B - 6[B+K]/G,41236B
  385.  
  386. - SC POS 6B - finish the 6BAA for 75+wall/RO
  387. - SC POS 6BAA - 214, 6BAA for 78+mixup
  388. - SC WS AAA - 214, 6BAA for 82+wall/RO
  389.  
  390. AT WALL: 3B/B+K/A+G for Ring Out
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