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95audrey

Kazotsky Kick Script

Jul 22nd, 2017
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. --------------------
  22. sound = Instance.new("Sound", Character)
  23. sound.SoundId = "rbxassetid://268742334"
  24. sound.Volume = 100000000
  25. sound.EmitterSize = 25
  26. sound:Play()
  27. sound.Looped = true
  28. Face = Head.face
  29. Neck = Torso.Neck
  30. it = Instance.new
  31. vt = Vector3.new
  32. cf = CFrame.new
  33. rad = math.rad
  34. euler = CFrame.fromEulerAnglesXYZ
  35. angles = CFrame.Angles
  36. Mouse = Player:GetMouse()
  37. coroutine.resume(coroutine.create(function()
  38. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  39.     Text = "Fixed by PixelFir3 / Cortana#8155 /Edited by undertale1188445";
  40.     Color = Color3.new(0, 1, 1);
  41.     Font = Enum.Font.Code;
  42.     FontSize = Enum.FontSize.Size24;
  43. })
  44. end))
  45. ArtificialHB = Instance.new("BindableEvent", script)
  46. ArtificialHB.Name = "ArtificialHB"
  47. script:WaitForChild("ArtificialHB")
  48. frame = 0.016666666666667
  49. tf = 0
  50. allowframeloss = false
  51. tossremainder = false
  52. lastframe = tick()
  53. script.ArtificialHB:Fire()
  54. game:GetService("RunService").Heartbeat:connect(function(s, p)
  55.    
  56.     tf = tf + s
  57.     if frame <= tf then
  58.         if allowframeloss then
  59.             script.ArtificialHB:Fire()
  60.             lastframe = tick()
  61.         else
  62.             for i = 1, math.floor(tf / frame) do
  63.                 script.ArtificialHB:Fire()
  64.             end
  65.             lastframe = tick()
  66.         end
  67.         if tossremainder then
  68.             tf = 0
  69.         else
  70.             tf = tf - frame * math.floor(tf / frame)
  71.         end
  72.     end
  73. end
  74. )
  75. local animationspeed = 2
  76. hbwait = function(number)
  77.    
  78.     if number == 0 or number == nil then
  79.         ArtificialHB.Event:wait()
  80.     else
  81.         for i = 0, number do
  82.             ArtificialHB.Event:wait()
  83.         end
  84.     end
  85. end
  86.  
  87. local Stats = Instance.new("Folder", Character)
  88. Stats.Name = "Stats"
  89. local Defense = Instance.new("NumberValue", Stats)
  90. Defense.Name = "Defense"
  91. Defense.Value = 0.1
  92. local Movement = Instance.new("NumberValue", Stats)
  93. Movement.Name = "Movement"
  94. Movement.Value = 0.35
  95. local Damage = Instance.new("NumberValue", Stats)
  96. Damage.Name = "Damage"
  97. Damage.Value = 0
  98. local Mana = Instance.new("NumberValue", Stats)
  99. Mana.Name = "Mana"
  100. Mana.Value = 0
  101. local Rooted = Instance.new("BoolValue", Stats)
  102. Rooted.Name = "Rooted"
  103. Rooted.Value = false
  104. local BlockValue = Instance.new("BoolValue", Stats)
  105. BlockValue.Name = "BlockValue"
  106. BlockValue.Value = false
  107. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  108. StaggerHitAnim.Name = "StaggerHitAnim"
  109. StaggerHitAnim.Value = false
  110. local StaggerAnim = Instance.new("BoolValue", Stats)
  111. StaggerAnim.Name = "StaggerAnim"
  112. StaggerAnim.Value = false
  113. local StunAnim = Instance.new("BoolValue", Stats)
  114. StunAnim.Name = "StunAnim"
  115. StunAnim.Value = false
  116. local StunValue = Instance.new("NumberValue", Stats)
  117. StunValue.Name = "StunValue"
  118. StunValue.Value = 0
  119. local CanCrit = Instance.new("BoolValue", Stats)
  120. CanCrit.Name = "CanCrit"
  121. CanCrit.Value = false
  122. local CritChance = Instance.new("NumberValue", Stats)
  123. CritChance.Name = "CritChance"
  124. CritChance.Value = 20
  125. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  126. CanPenetrateArmor.Name = "CanPenetrateArmor"
  127. CanPenetrateArmor.Value = false
  128. local AntiTeamKill = Instance.new("BoolValue", Stats)
  129. AntiTeamKill.Name = "AntiTeamKill"
  130. AntiTeamKill.Value = false
  131. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  132. RootCF = angles(rad(-90), 0, rad(180))
  133. local idle = 0
  134. local Anim = "Idle"
  135. local animtype = math.floor(math.random(1, 3))
  136. local attacktype = 1
  137. local attack = false
  138. local equipped = false
  139. local LastPoint = nil
  140. local staggerhitanim = false
  141. local staggeranim = false
  142. local stunanim = false
  143. local CritChanceNumber = 0
  144. local idlen = 0
  145. local donum = 0
  146. local sine = 0
  147. local change = 2 / animationspeed
  148. local walkinganim = false
  149. local handidle = false
  150. local walk = 0
  151. local stundelay = 0
  152. local manadelay = 0
  153. local robloxidleanimation = Instance.new("Animation", Torso)
  154. robloxidleanimation.Name = "robloxidleanimation"
  155. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. local Animator = Humanoid:FindFirstChild("Animator")
  157. local Animate = Character:FindFirstChild("Animate")
  158. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  159. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  160. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  161. local HitBlockSounds = {199148933, 199148947}
  162. local cooldown1 = 0
  163. local cooldown2 = 0
  164. local cooldown3 = 0
  165. local cooldown4 = 0
  166. local scrn = Instance.new("ScreenGui", PlayerGui)
  167. local ud = UDim2.new
  168. local c3 = Color3.new
  169. local skillcolorscheme = c3(1, 1, 1)
  170. subtractmana = function(k)
  171.    
  172.     if k <= Mana.Value then
  173.         Mana.Value = Mana.Value - k
  174.     end
  175. end
  176.  
  177. local co1 = 0
  178. local co2 = 0
  179. local co3 = 0
  180. local co4 = 0
  181. local maxmana = 0
  182. local maxstun = 1
  183. local recovermana = 0
  184. local losestun = 0
  185. local stunwait = 0
  186. local manawait = 0
  187. local skill1mana = 0
  188. local skill2mana = 0
  189. local skill3mana = 0
  190. local skill4mana = 0
  191. local menuupdatespeed = 0
  192. local constantupdate = false
  193. local showstats = false
  194. local allowstunbar = false
  195. local CustomColor = Torso.BrickColor
  196. local Colorpart1 = CustomColor.r
  197. local Colorpart2 = CustomColor.g
  198. local Colorpart3 = CustomColor.b
  199. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  200. makeframe = function(par, trans, pos, size, color, name)
  201.    
  202.     local frame = Instance.new("Frame")
  203.     frame.Parent = par
  204.     frame.BackgroundTransparency = trans
  205.     frame.BorderSizePixel = 2
  206.     frame.Position = pos
  207.     frame.Size = size
  208.     frame.BackgroundColor3 = color
  209.     frame.Name = name
  210.     return frame
  211. end
  212.  
  213. makelabel = function(par, text, trans, stroketrans, name)
  214.    
  215.     local label = Instance.new("TextLabel")
  216.     label.Parent = par
  217.     label.BackgroundTransparency = 1
  218.     label.Size = ud(1, 0, 1, 0)
  219.     label.Position = ud(0, 0, 0, 0)
  220.     label.TextColor3 = c3(255, 255, 255)
  221.     label.TextStrokeTransparency = stroketrans
  222.     label.TextTransparency = trans
  223.     label.FontSize = Enum.FontSize.Size32
  224.     label.Font = Enum.Font.Legacy
  225.     label.BorderSizePixel = 0
  226.     label.TextScaled = true
  227.     label.Text = text
  228.     label.Name = name
  229.     return label
  230. end
  231.  
  232. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  233. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  234. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  235. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  236. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  237. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  238. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  239. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  240. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  241. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  242. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  243. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  244. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  245. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  246. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  247. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  248. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  249. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  250. if allowstunbar == true then
  251.     stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  252.     stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  253.     stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  254. end
  255. if showstats == true then
  256.     defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  257.     damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  258.     movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  259.     defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  260.     damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  261.     movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  262. end
  263. NoOutline = function(Part)
  264.    
  265.     Part.TopSurface = 10
  266. end
  267.  
  268. local weldBetween = function(a, b)
  269.    
  270.     local weldd = Instance.new("ManualWeld")
  271.     weldd.Part0 = a
  272.     weldd.Part1 = b
  273.     weldd.C0 = CFrame.new()
  274.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  275.     weldd.Parent = a
  276.     return weldd
  277. end
  278.  
  279. nooutline = function(part)
  280.    
  281.     part.TopSurface = 10
  282. end
  283.  
  284. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  285.    
  286.     local fp = it("Part")
  287.     fp.formFactor = formfactor
  288.     fp.Parent = parent
  289.     fp.Reflectance = reflectance
  290.     fp.Transparency = transparency
  291.     fp.CanCollide = false
  292.     fp.Locked = true
  293.     fp.BrickColor = BrickColor.new(tostring(brickcolor))
  294.     fp.Name = name
  295.     fp.Size = size
  296.     fp.Position = Character.Torso.Position
  297.     nooutline(fp)
  298.     fp.Material = material
  299.     fp:BreakJoints()
  300.     return fp
  301. end
  302.  
  303. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  304.    
  305.     local mesh = it(Mesh)
  306.     mesh.Parent = part
  307.     if Mesh == "SpecialMesh" then
  308.         mesh.MeshType = meshtype
  309.         mesh.MeshId = meshid
  310.     end
  311.     mesh.Offset = offset
  312.     mesh.Scale = scale
  313.     return mesh
  314. end
  315.  
  316. weld = function(parent, part0, part1, c0, c1)
  317.    
  318.     local weld = it("Motor")
  319.     weld.Parent = parent
  320.     weld.Part0 = part0
  321.     weld.Part1 = part1
  322.     weld.C0 = c0
  323.     weld.C1 = c1
  324.     return weld
  325. end
  326.  
  327. local WeaponName = "Russian Kick"
  328. local ClassName = "Russian Kick"
  329. local PlayerSize = 1
  330. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  331. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  332. if PlayerSize ~= 1 then
  333.     RootPart.Size = RootPart.Size * PlayerSize
  334.     Torso.Size = Torso.Size * PlayerSize
  335.     Head.Size = Head.Size * PlayerSize
  336.     RightArm.Size = RightArm.Size * PlayerSize
  337.     LeftArm.Size = LeftArm.Size * PlayerSize
  338.     RightLeg.Size = RightLeg.Size * PlayerSize
  339.     LeftLeg.Size = LeftLeg.Size * PlayerSize
  340.     RootJoint.Parent = RootPart
  341.     Neck.Parent = Torso
  342.     LS.Parent = Torso
  343.     RS.Parent = Torso
  344.     LH.Parent = Torso
  345.     RH.Parent = Torso
  346.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  347.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  348.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  349.     RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  350.     LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  351.     RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  352.     LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  353.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  354.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  355.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  356.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  357.     for _,v in pairs(Character:GetChildren()) do
  358.         if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  359.             v.Parent = nil
  360.             v.Parent = Character
  361.             v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  362.             for _,b in pairs(v.Handle:GetChildren()) do
  363.                 if b.ClassName == "Weld" or b.ClassName == "Motor" then
  364.                     local p1 = b.Part1
  365.                     b.Part1 = nil
  366.                     local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  367.                     local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  368.                     b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  369.                     b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  370.                     b.Part1 = p1
  371.                 end
  372.             end
  373.         end
  374.     end
  375. end
  376.     m = Instance.new("Model", Character)
  377.     m.Name = WeaponName
  378.     Effects = Instance.new("Folder", m)
  379.     Effects.Name = "Effects"
  380.     Humanoid.Died:connect(function()
  381.    
  382.     attack = true
  383.     for _,v in pairs(Character:GetChildren()) do
  384.         if v.ClassName == "Model" then
  385.             v:Destroy()
  386.         end
  387.     end
  388. end
  389. )
  390.     for i,v in pairs(Character:GetChildren()) do
  391.         if v.ClassName == "Model" then
  392.             for _,c in pairs(v:GetChildren()) do
  393.                 if c.ClassName == "Part" then
  394.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  395.                 end
  396.             end
  397.         end
  398.     end
  399.     print(ClassName .. " loaded.")
  400.     clerp = function(a, b, t)
  401. return a:lerp(b, t)
  402. end
  403.  
  404.     positiveangle = function(number)
  405.    
  406.     if number > 0 then
  407.         number = 0
  408.     end
  409.     return number
  410. end
  411.  
  412.     negativeangle = function(number)
  413.    
  414.     if number < 0 then
  415.         number = 0
  416.     end
  417.     return number
  418. end
  419.  
  420.     so = function(id, par, vol, pit)
  421.    
  422.     coroutine.resume(coroutine.create(function()
  423.        
  424.         local sou = Instance.new("Sound", par or workspace)
  425.         sou.Volume = vol
  426.         sou.Pitch = pit or 1
  427.         sou.SoundId = "http://roblox.com/asset/?id=" .. id
  428.         hbwait()
  429.         sou:play()
  430.         game:GetService("Debris"):AddItem(sou, 10)
  431.     end
  432. ))
  433. end
  434.  
  435.     GetDistance = function(Part1, Part2, magnitude)
  436.    
  437.     local target = Part1.Position - Part2.Position
  438.     local mag = target.magnitude
  439.     if mag <= magnitude then
  440.         return true
  441.     else
  442.         return false
  443.     end
  444. end
  445.  
  446.     rayCast = function(Pos, Dir, Max, Ignore)
  447.    
  448.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  449. end
  450.  
  451.     DamageStatLabel = function(labeltype, cframe, text, color)
  452.    
  453.     local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  454.     c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  455.     game:GetService("Debris"):AddItem(c, 5)
  456.     Instance.new("BodyGyro", c)
  457.     local f = Instance.new("BodyPosition", c)
  458.     f.P = 2000
  459.     f.D = 100
  460.     f.maxForce = vt(math.huge, math.huge, math.huge)
  461.     if labeltype == "Normal" then
  462.         f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  463.     else
  464.         if labeltype == "Debuff" then
  465.             f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  466.         else
  467.             if labeltype == "Interruption" then
  468.                 f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  469.             end
  470.         end
  471.     end
  472.     game:GetService("Debris"):AddItem(c, 5)
  473.     local bg = Instance.new("BillboardGui", c)
  474.     bg.Adornee = c
  475.     bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  476.     bg.StudsOffset = vt(-2, 2, 0)
  477.     bg.AlwaysOnTop = false
  478.     local tl = Instance.new("TextLabel", bg)
  479.     tl.BackgroundTransparency = 1
  480.     tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  481.     tl.Text = text
  482.     tl.Font = Enum.Font.SourceSans
  483.     tl.FontSize = Enum.FontSize.Size42
  484.     tl.TextColor3 = color
  485.     tl.TextScaled = false
  486.     tl.TextStrokeTransparency = 0
  487.     tl.TextScaled = true
  488.     tl.TextWrapped = true
  489.     f.Parent = c
  490.     coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  491.        
  492.         wait(0.25)
  493.         for i = 1, 5 do
  494.             wait()
  495.             BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  496.         end
  497.         wait(1.25)
  498.         for i = 1, 5 do
  499.             wait()
  500.             TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  501.             TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  502.             BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  503.         end
  504.         Part.Parent = nil
  505.     end
  506. ), c, f, tl)
  507. end
  508.  
  509.     IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  510.    
  511.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  512.  
  513.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  514.  
  515.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  516.         Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  517.         if ShowTheStat == true then
  518.             if Stat == "Defense" then
  519.                 DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  520.             else
  521.                 if Stat == "Damage" then
  522.                     DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  523.                 else
  524.                     if Stat == "Movement" then
  525.                         DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  526.                     end
  527.                 end
  528.             end
  529.         end
  530.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  531.        
  532.         wait(Duration)
  533.         CurrentDecrease.Value = CurrentDecrease.Value - Amount
  534.     end
  535. ), Location.Stats[Stat])
  536.     end
  537.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  538. end
  539.  
  540.     DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  541.    
  542.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  543.  
  544.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  545.  
  546.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  547.         Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  548.         if ShowTheStat == true then
  549.             if Stat == "Defense" then
  550.                 DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  551.             else
  552.                 if Stat == "Damage" then
  553.                     DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  554.                 else
  555.                     if Stat == "Movement" then
  556.                         DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  557.                     end
  558.                 end
  559.             end
  560.         end
  561.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  562.        
  563.         wait(Duration)
  564.         CurrentDecrease.Value = CurrentDecrease.Value + Amount
  565.     end
  566. ), Location.Stats[Stat])
  567.     end
  568.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  569. end
  570.  
  571.     Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  572.    
  573.     if hit.Parent == nil then
  574.         return
  575.     end
  576.     h = hit.Parent:FindFirstChild("Humanoid")
  577.     for _,v in pairs(hit.Parent:GetChildren()) do
  578.         if v:IsA("Humanoid") then
  579.             h = v
  580.         end
  581.     end
  582.     if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  583.         StaggerHitAnim.Value = true
  584.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  585.         return
  586.     end
  587.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  588.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  589.     end
  590.     if hit.Parent.className == "Hat" then
  591.         hit = hit.Parent.Parent:FindFirstChild("Head")
  592.     end
  593.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  594.         if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  595.             return
  596.         end
  597.         if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  598.             return
  599.         end
  600.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  601.             return
  602.         end
  603.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  604.             hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  605.         end
  606.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  607.             hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  608.         end
  609.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  610.             if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  611.                 DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  612.                 local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  613.                 BlockDebounce.Name = "BlockDebounce"
  614.                 BlockDebounce.Value = true
  615.                 game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  616.             end
  617.             do
  618.                 if ranged ~= true then
  619.                     do
  620.                         if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  621.                             local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  622.                             BlockDebounce2.Name = "BlockDebounce2"
  623.                             BlockDebounce2.Value = true
  624.                             game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  625.                             so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  626.                         end
  627.                         hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  628.                         StaggerAnim.Value = true
  629.                         do return  end
  630.                         if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  631.                             if DecreaseTheStat == "Defense" then
  632.                                 DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  633.                             else
  634.                                 if DecreaseTheStat == "Damage" then
  635.                                     DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  636.                                 else
  637.                                     if DecreaseTheStat == "Movement" then
  638.                                         DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  639.                                     end
  640.                                 end
  641.                             end
  642.                         end
  643.                         local D = math.random(minim, maxim) * Damage.Value
  644.                         if hit.Parent:FindFirstChild("Stats") ~= nil then
  645.                             if hit.Parent.Stats:FindFirstChild("Defense") then
  646.                                 if CanPenetrateArmor.Value == true then
  647.                                     D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  648.                                     -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  649.  
  650.                                     if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  651.                                         CritChanceNumber = math.random(1, CritChance.Value)
  652.                                         if CritChanceNumber == CritChance.Value then
  653.                                             D = D * 2
  654.                                         end
  655.                                     end
  656.                                     D = math.floor(D)
  657.                                     h.Health = h.Health - D
  658.                                     if D <= 3 and staggerhit == true then
  659.                                         if ranged ~= true then
  660.                                             StaggerHitAnim.Value = true
  661.                                         end
  662.                                         if ranged ~= true then
  663.                                             so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  664.                                         end
  665.                                     else
  666.                                         if D > 3 and ranged ~= true then
  667.                                             so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  668.                                         end
  669.                                     end
  670.                                     if D > 3 and D < 20 then
  671.                                         if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  672.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  673.                                             so("296102734", hit, 1, 1)
  674.                                         else
  675.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  676.                                         end
  677.                                     else
  678.                                         if D >= 20 then
  679.                                             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  680.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  681.                                                 so("296102734", hit, 1, 1)
  682.                                             else
  683.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  684.                                             end
  685.                                         else
  686.                                             if D <= 3 then
  687.                                                 if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  688.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  689.                                                     so("296102734", hit, 1, 1)
  690.                                                 else
  691.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  692.                                                 end
  693.                                             end
  694.                                         end
  695.                                     end
  696.                                     do
  697.                                         if Type == "Normal" then
  698.                                             local vp = Instance.new("BodyVelocity")
  699.                                             vp.P = 500
  700.                                             vp.maxForce = vt(math.huge, 0, math.huge)
  701.                                             if KnockbackType == 1 then
  702.                                                 vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  703.                                             else
  704.                                                 if KnockbackType == 2 then
  705.                                                     vp.Velocity = Property.CFrame.lookVector * knockback
  706.                                                 end
  707.                                             end
  708.                                             if knockback > 0 then
  709.                                                 vp.Parent = hit.Parent.Torso
  710.                                             end
  711.                                             game:GetService("Debris"):AddItem(vp, 0.5)
  712.                                         end
  713.                                         local DebounceHit = Instance.new("BoolValue", hit.Parent)
  714.                                         DebounceHit.Name = "DebounceHit"
  715.                                         DebounceHit.Value = true
  716.                                         game:GetService("Debris"):AddItem(DebounceHit, Delay)
  717.                                     end
  718.                                 end
  719.                             end
  720.                         end
  721.                     end
  722.                 end
  723.             end
  724.         end
  725.     end
  726. end
  727.  
  728.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  729.    
  730.     for _,c in pairs(workspace:GetChildren()) do
  731.         local hum = (c:FindFirstChild("Humanoid"))
  732.         local head = nil
  733.         if hum ~= nil then
  734.             head = c:FindFirstChild("Torso")
  735.             if head ~= nil then
  736.                 local targ = head.Position - Part.Position
  737.                 local mag = targ.magnitude
  738.                 if mag <= magni and c.Name ~= Player.Name then
  739.                     Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  740.                 end
  741.             end
  742.             do
  743.                 for _,d in pairs(c:GetChildren()) do
  744.                     if d.ClassName == "Model" and ranged ~= true then
  745.                         head = d:FindFirstChild("Hitbox")
  746.                         if head ~= nil then
  747.                             local targ = head.Position - Part.Position
  748.                             local mag = targ.magnitude
  749.                             if mag <= magni and c.Name ~= Player.Name then
  750.                                 local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  751.                                 hitrefpart.Anchored = true
  752.                                 hitrefpart.CFrame = cf(head.Position)
  753.                                 so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  754.                                 StaggerHitAnim.Value = true
  755.                             end
  756.                         end
  757.                     end
  758.                 end
  759.                 do
  760.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  761.  
  762.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  763.  
  764.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  765.  
  766.                 end
  767.             end
  768.         end
  769.     end
  770. end
  771.  
  772.     MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  773.    
  774.     if Player.Neutral == true then
  775.         if Type == "Buff" then
  776.             IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  777.         else
  778.             if Type == "Debuff" then
  779.                 DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  780.             end
  781.         end
  782.     end
  783.     for _,c in pairs(workspace:GetChildren()) do
  784.         local hum = (c:FindFirstChild("Humanoid"))
  785.         local head = nil
  786.         if hum ~= nil then
  787.             head = c:FindFirstChild("Torso")
  788.             if head ~= nil then
  789.                 local targ = head.Position - Part.Position
  790.                 local mag = targ.magnitude
  791.                 -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  792.  
  793.                 if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  794.                     if Type == "Buff" then
  795.                         IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  796.                     else
  797.                         if Type == "Debuff" then
  798.                             DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  799.                         end
  800.                     end
  801.                 end
  802.             end
  803.         end
  804.         if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  805.             if Type == "Buff" then
  806.                 IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  807.             else
  808.                 if Type == "Debuff" then
  809.                     DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  810.                 end
  811.             end
  812.         end
  813.     end
  814. end
  815.  
  816.     Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  817.    
  818.     local magz = p0 - p1.magnitude
  819.     local curpos = p0
  820.     local trz = {-ofs, ofs}
  821.     for i = 1, tym do
  822.         local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  823.         do
  824.             li.Anchored = true
  825.             local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  826.             local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  827.             if tym == i then
  828.                 local magz2 = curpos - p1.magnitude
  829.                 li.Size = vt(th, th, magz2)
  830.                 li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  831.             else
  832.                 do
  833.                     do
  834.                         li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  835.                         curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  836.                         game.Debris:AddItem(li, last)
  837.                         coroutine.resume(coroutine.create(function()
  838.        
  839.         while li.Transparency ~= 1 do
  840.             for i = 0, 1, last do
  841.                 hbwait()
  842.                 li.Transparency = li.Transparency + 0.1 / last
  843.             end
  844.         end
  845.     end
  846. ))
  847.                     end
  848.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  849.  
  850.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  851.  
  852.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  853.  
  854.                 end
  855.             end
  856.         end
  857.     end
  858. end
  859.  
  860.     MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  861.    
  862.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  863.     prt.Anchored = true
  864.     prt.CFrame = cframe
  865.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  866.     game:GetService("Debris"):AddItem(prt, 10)
  867.     coroutine.resume(coroutine.create(function(Part, Mesh)
  868.        
  869.         for i = 0, 1, delay do
  870.             hbwait()
  871.             Part.CFrame = Part.CFrame
  872.             Part.Transparency = i
  873.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  874.         end
  875.         Part.Parent = nil
  876.     end
  877. ), prt, msh)
  878. end
  879.  
  880.     MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  881.    
  882.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  883.     prt.Anchored = true
  884.     prt.CFrame = cframe
  885.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  886.     game:GetService("Debris"):AddItem(prt, 10)
  887.     coroutine.resume(coroutine.create(function(Part, Mesh)
  888.        
  889.         for i = 0, 1, delay do
  890.             hbwait()
  891.             Part.CFrame = Part.CFrame
  892.             Part.Transparency = i
  893.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  894.         end
  895.         Part.Parent = nil
  896.     end
  897. ), prt, msh)
  898. end
  899.  
  900.     MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  901.    
  902.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  903.     prt.Anchored = true
  904.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  905.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  906.     game:GetService("Debris"):AddItem(prt, 10)
  907.     coroutine.resume(coroutine.create(function(Part, Mesh)
  908.        
  909.         for i = 0, 1, delay do
  910.             hbwait()
  911.             if rotate == true then
  912.                 Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  913.             end
  914.             Part.Transparency = i
  915.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  916.         end
  917.         Part.Parent = nil
  918.     end
  919. ), prt, msh)
  920. end
  921.  
  922.     MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  923.    
  924.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  925.     prt.Anchored = true
  926.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  927.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  928.     game:GetService("Debris"):AddItem(prt, 10)
  929.     CF = prt.CFrame
  930.     num = math.random(5, 20)
  931.     coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  932.        
  933.         for i = 0, 1, delay do
  934.             hbwait()
  935.             if rotate == true then
  936.                 Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  937.             else
  938.                 Part.CFrame = CF2 * cf(0, i * Num, 0)
  939.             end
  940.             Part.Transparency = i
  941.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  942.         end
  943.         Part.Parent = nil
  944.     end
  945. ), prt, msh, CF, num)
  946. end
  947.  
  948.     MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.    
  950.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  951.     prt.Anchored = true
  952.     prt.CFrame = cframe
  953.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  954.     game:GetService("Debris"):AddItem(prt, 10)
  955.     coroutine.resume(coroutine.create(function(Part, Mesh)
  956.        
  957.         for i = 0, 1, delay do
  958.             hbwait()
  959.             Part.Transparency = i
  960.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  961.         end
  962.         Part.Parent = nil
  963.     end
  964. ), prt, msh)
  965. end
  966.  
  967.     MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  968.    
  969.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  970.     prt.Anchored = true
  971.     prt.CFrame = cframe
  972.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  973.     game:GetService("Debris"):AddItem(prt, 10)
  974.     coroutine.resume(coroutine.create(function(Part, Mesh)
  975.        
  976.         for i = 0, 1, delay do
  977.             hbwait()
  978.             Part.Transparency = i
  979.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  980.         end
  981.         Part.Parent = nil
  982.     end
  983. ), prt, msh)
  984. end
  985.  
  986.     MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  987.    
  988.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  989.     prt.Anchored = true
  990.     prt.CFrame = cframe
  991.     local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  992.     game:GetService("Debris"):AddItem(prt, 10)
  993.     coroutine.resume(coroutine.create(function(Part, Mesh)
  994.        
  995.         for i = 0, 1, delay do
  996.             hbwait()
  997.             Part.Transparency = i
  998.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  999.         end
  1000.         Part.Parent = nil
  1001.     end
  1002. ), prt, msh)
  1003. end
  1004.  
  1005.     BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1006.    
  1007.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1008.     prt.Anchored = true
  1009.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1010.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1011.     game:GetService("Debris"):AddItem(prt, 10)
  1012.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1013.        
  1014.         CF = Part.CFrame
  1015.         Numbb = 0
  1016.         randnumb = math.random() - math.random()
  1017.         for i = 0, 1, delay do
  1018.             hbwait()
  1019.             CF = CF * cf(0, 1, 0)
  1020.             if rotate == true then
  1021.                 Part.CFrame = CF * angles(Numbb, 0, 0)
  1022.             else
  1023.                 if rotate == false then
  1024.                     Part.CFrame = CF
  1025.                 end
  1026.             end
  1027.             Part.Transparency = i
  1028.             Numbb = Numbb + (randnumb)
  1029.         end
  1030.         Part.Parent = nil
  1031.     end
  1032. ), prt, CF, Numbb, randnumb)
  1033. end
  1034.  
  1035.     ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1036.    
  1037.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1038.     prt.Anchored = true
  1039.     prt.CFrame = cf
  1040.     xval = math.random()
  1041.     yval = math.random()
  1042.     zval = math.random()
  1043.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1044.     game:GetService("Debris"):AddItem(prt, 10)
  1045.     coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1046.        
  1047.         for i = 0, 1, delay do
  1048.             hbwait()
  1049.             Part.CFrame = Part.CFrame
  1050.             xvaal = xvaal - 0.1 * (delay * 10)
  1051.             yvaal = yvaal - 0.1 * (delay * 10)
  1052.             zvaal = zvaal - 0.1 * (delay * 10)
  1053.             Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1054.             Part.Transparency = i
  1055.         end
  1056.         Part.Parent = nil
  1057.     end
  1058. ), prt, msh, xval, yval, zval)
  1059. end
  1060.  
  1061.     TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1062.    
  1063.     local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1064.     if magnitudecframe > 0.01 then
  1065.         local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1066.         prt.Anchored = true
  1067.         prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1068.         local TheMeshType = "BlockMesh"
  1069.         if meshtype == "Cylinder" then
  1070.             TheMeshType = "CylinderMesh"
  1071.         end
  1072.         local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1073.         game:GetService("Debris"):AddItem(prt, 10)
  1074.         coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1075.        
  1076.         for i = 0, 1, delay do
  1077.             hbwait()
  1078.             Part.Transparency = i
  1079.             Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1080.         end
  1081.         Part.Parent = nil
  1082.     end
  1083. ), prt, msh, currentcf, oldcf)
  1084.     end
  1085. end
  1086.  
  1087.     ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1088.    
  1089.     local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1090.     prt.Anchored = true
  1091.     prt.CFrame = cframe
  1092.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1093.     game:GetService("Debris"):AddItem(prt, 10)
  1094.     local TheLastPoint = cframe
  1095.     coroutine.resume(coroutine.create(function(Part)
  1096.        
  1097.         for i = 1, duration do
  1098.             hbwait()
  1099.             Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1100.             TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1101.             TheLastPoint = Part.CFrame
  1102.         end
  1103.         Part.Parent = nil
  1104.     end
  1105. ), prt)
  1106. end
  1107.  
  1108.     MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1109.    
  1110.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1111.     prt.Anchored = true
  1112.     prt.CFrame = cframe
  1113.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1114.     game:GetService("Debris"):AddItem(prt, 10)
  1115.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1116.        
  1117.         for i = 0, 1, delay do
  1118.             hbwait()
  1119.             Part.Transparency = i
  1120.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1121.         end
  1122.         Part.Parent = nil
  1123.     end
  1124. ), prt, msh)
  1125. end
  1126.  
  1127.     MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128.    
  1129.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1130.     prt.Anchored = true
  1131.     prt.CFrame = cframe
  1132.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1133.     game:GetService("Debris"):AddItem(prt, 10)
  1134.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1135.        
  1136.         for i = 0, 1, delay do
  1137.             hbwait()
  1138.             Part.Transparency = i
  1139.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1140.         end
  1141.         Part.Parent = nil
  1142.     end
  1143. ), prt, msh)
  1144. end
  1145.  
  1146.     MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1147.    
  1148.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1149.     prt.Anchored = true
  1150.     prt.CFrame = cframe
  1151.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1152.     game:GetService("Debris"):AddItem(prt, 10)
  1153.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1154.        
  1155.         for i = 0, 1, delay do
  1156.             hbwait()
  1157.             Part.Transparency = i
  1158.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1159.         end
  1160.         Part.Parent = nil
  1161.     end
  1162. ), prt, msh)
  1163. end
  1164.  
  1165.     MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1166.    
  1167.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1168.     prt.Anchored = true
  1169.     prt.CFrame = cframe
  1170.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1171.     game:GetService("Debris"):AddItem(prt, 10)
  1172.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1173.        
  1174.         for i = 0, 1, delay do
  1175.             hbwait()
  1176.             Part.Transparency = i
  1177.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1178.         end
  1179.         Part.Parent = nil
  1180.     end
  1181. ), prt, msh)
  1182. end
  1183.  
  1184.     MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1185.    
  1186.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1187.     prt.Anchored = true
  1188.     prt.CFrame = cframe
  1189.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1190.     game:GetService("Debris"):AddItem(prt, 10)
  1191.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1192.        
  1193.         for i = 0, 1, delay do
  1194.             hbwait()
  1195.             Part.Transparency = i
  1196.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1197.         end
  1198.         Part.Parent = nil
  1199.     end
  1200. ), prt, msh)
  1201. end
  1202.  
  1203.     local startequipped = true
  1204.     local startequippedwithequipanimation = false
  1205.     local disableanimator = true
  1206.     local disableanimate = true
  1207.     local alternatewalk = false
  1208.     local hidemenu = false
  1209.     local allowmenutofunction = false
  1210.     local allowabilitiestofunction = false
  1211.     local canunequiporequip = false
  1212.     local allowwalking = false
  1213.     local disablemovingarms = false
  1214.     local usemotorsinsteadofwelds = false
  1215.     local leftarm = false
  1216.     local rightarm = false
  1217.     local allowhopperbin = false
  1218.     local showstunbar = false
  1219.     local walkspeeddependsonmovementvalue = true
  1220.     local alternatemanaregensystem = false
  1221.     local showhealthmanaandstunnumbers = false
  1222.     local changebarcolorsifnotenoughmana = false
  1223.     local disablejump = false
  1224.     if hidemenu == true or allowmenutofunction == false then
  1225.         for _,v in pairs(scrn:GetChildren()) do
  1226.             if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1227.                 v.Visible = false
  1228.                 v.BorderSizePixel = 0
  1229.             end
  1230.         end
  1231.     end
  1232.     do
  1233.         Humanoid.Changed:connect(function(Jump)
  1234.    
  1235.     if Jump == "Jump" and disablejump == true then
  1236.         Humanoid.Jump = false
  1237.     end
  1238. end
  1239. )
  1240.         if allowmenutofunction == true then
  1241.             for _,v in pairs(scrn:GetChildren()) do
  1242.                 if v.ClassName == "Frame" then
  1243.                     for _,b in pairs(v:GetChildren()) do
  1244.                         if b.ClassName == "TextLabel" then
  1245.                             coroutine.resume(coroutine.create(function(TheTextLabel)
  1246.    
  1247.     wait(menuupdatespeed)
  1248.     for i = 1, 0, -0.1 do
  1249.         hbwait()
  1250.         TheTextLabel.TextTransparency = i
  1251.         TheTextLabel.TextStrokeTransparency = i
  1252.     end
  1253.     TheTextLabel.TextTransparency = 0
  1254.     TheTextLabel.TextStrokeTransparency = 0
  1255. end
  1256. ), b)
  1257.                             if showstats == true then
  1258.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1259.    
  1260.     wait(menuupdatespeed)
  1261.     for i = 1, 0, -0.1 do
  1262.         hbwait()
  1263.         TheTextLabel.TextTransparency = i
  1264.         TheTextLabel.TextStrokeTransparency = i
  1265.     end
  1266.     TheTextLabel.TextTransparency = 0
  1267.     TheTextLabel.TextStrokeTransparency = 0
  1268. end
  1269. ), b)
  1270.                             end
  1271.                             if showstunbar == true then
  1272.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1273.    
  1274.     wait(menuupdatespeed)
  1275.     for i = 1, 0, -0.1 do
  1276.         hbwait()
  1277.         TheTextLabel.TextTransparency = i
  1278.         TheTextLabel.TextStrokeTransparency = i
  1279.     end
  1280.     TheTextLabel.TextTransparency = 0
  1281.     TheTextLabel.TextStrokeTransparency = 0
  1282. end
  1283. ), b)
  1284.                             end
  1285.                             if allowabilitiestofunction == true then
  1286.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1287.    
  1288.     wait(menuupdatespeed)
  1289.     for i = 1, 0, -0.1 do
  1290.         hbwait()
  1291.         TheTextLabel.TextTransparency = i
  1292.         TheTextLabel.TextStrokeTransparency = i
  1293.     end
  1294.     TheTextLabel.TextTransparency = 0
  1295.     TheTextLabel.TextStrokeTransparency = 0
  1296. end
  1297. ), b)
  1298.                             end
  1299.                         end
  1300.                     end
  1301.                 end
  1302.             end
  1303.         end
  1304.         do
  1305.             if allowhopperbin == true then
  1306.                 if script.Parent.className ~= "HopperBin" then
  1307.                     Tool = Instance.new("HopperBin")
  1308.                     Tool.Parent = Backpack
  1309.                     Tool.Name = WeaponName
  1310.                     script.Parent = Tool
  1311.                 end
  1312.                 Bin = script.Parent
  1313.             end
  1314.             if disablemovingarms == true then
  1315.                 RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1316.                 LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1317.                 RSH = nil
  1318.                 if usemotorsinsteadofwelds == true then
  1319.                     RW = Instance.new("Motor")
  1320.                     LW = Instance.new("Motor")
  1321.                 else
  1322.                     RW = Instance.new("Weld")
  1323.                     LW = Instance.new("Weld")
  1324.                 end
  1325.                 RW.Name = "Right Shoulder"
  1326.                 LW.Name = "Left Shoulder"
  1327.                 RSH = Torso["Right Shoulder"]
  1328.                 LSH = Torso["Left Shoulder"]
  1329.                 RSH.Parent = Torso
  1330.                 LSH.Parent = Torso
  1331.                 RW.Name = "Right Shoulder"
  1332.                 RW.Part0 = Torso
  1333.                 RW.C0 = cf(1.5, 0.5, 0)
  1334.                 RW.C1 = cf(0, 0.5, 0)
  1335.                 RW.Part1 = Character["Right Arm"]
  1336.                 RW.Parent = nil
  1337.                 LW.Name = "Left Shoulder"
  1338.                 LW.Part0 = Torso
  1339.                 LW.C0 = cf(-1.5, 0.5, 0)
  1340.                 LW.C1 = cf(0, 0.5, 0)
  1341.                 LW.Part1 = Character["Left Arm"]
  1342.                 LW.Parent = nil
  1343.             else
  1344.                 RW = Torso["Right Shoulder"]
  1345.                 LW = Torso["Left Shoulder"]
  1346.                 RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1347.                 LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1348.             end
  1349.             equipanim = function()
  1350.    
  1351.     attack = true
  1352.     Movement.Value = Movement.Value - 0.1
  1353.     Defense.Value = Defense.Value + 0.4
  1354.     for i = 0, 1, 0.08 / animationspeed do
  1355.         hbwait()
  1356.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1357.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1358.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1359.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1360.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1361.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1362.     end
  1363.     attack = false
  1364. end
  1365.  
  1366.             unequipanim = function()
  1367.    
  1368.     attack = true
  1369.     for i = 0, 1, 0.08 / animationspeed do
  1370.         hbwait()
  1371.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1372.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1373.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1374.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1375.         if disablemovingarms == false then
  1376.             RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1377.             LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1378.         end
  1379.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1380.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1381.         RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1382.         LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1383.     end
  1384.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1385.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1386.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1387.     RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1388.     LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1389.     if disablemovingarms == false then
  1390.         RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1391.         LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1392.     end
  1393.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1394.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1395.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1396.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1397.     Movement.Value = Movement.Value + 0.1
  1398.     Defense.Value = Defense.Value - 0.4
  1399.     attack = false
  1400. end
  1401.  
  1402.             if startequipped == true then
  1403.                 equipped = true
  1404.                 if disableanimate == true then
  1405.                     Animate.Disabled = true
  1406.                     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1407.                     idleanimation:Play()
  1408.                 end
  1409.                     if disableanimator == true then
  1410.                         Animator.Parent = nil
  1411.                     end
  1412.                     if disablemovingarms == true then
  1413.                         RW.Parent = Torso
  1414.                         LW.Parent = Torso
  1415.                         RSH.Parent = nil
  1416.                         LSH.Parent = nil
  1417.                     end
  1418.                     Movement.Value = Movement.Value - 0.1
  1419.                     Defense.Value = Defense.Value + 0.4
  1420. end
  1421.                     if startequippedwithequipanimation == true then
  1422.                         equipped = true
  1423.                         if disableanimate == true then
  1424.                             Animate.Disabled = true
  1425.                             local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1426.                             idleanimation:Play()
  1427.                         end
  1428.                             if disableanimator == true then
  1429.                                 Animator.Parent = nil
  1430.                             end
  1431.                             if disablemovingarms == true then
  1432.                                 RW.Parent = Torso
  1433.                                 LW.Parent = Torso
  1434.                                 RSH.Parent = nil
  1435.                                 LSH.Parent = nil
  1436.                             end
  1437.                             coroutine.resume(coroutine.create(function()
  1438.    
  1439.     hbwait()
  1440.     equipanim()
  1441. end
  1442. ))
  1443. end
  1444.  
  1445.                             StaggerHit = function()
  1446.    
  1447.     attack = true
  1448.     if Hitbox ~= nil then
  1449.         for i = 1, math.random(2, 4) do
  1450.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1451.         end
  1452.     end
  1453.     do
  1454.         for i = 0, 1, 0.1 / animationspeed do
  1455.             hbwait()
  1456.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1457.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1458.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1459.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1460.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1461.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1462.             if StaggerAnim.Value ~= true then
  1463.                 do
  1464.                     if StunAnim.Value == true then
  1465.                         break
  1466.                     end
  1467.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1468.  
  1469.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1470.  
  1471.                 end
  1472.             end
  1473.         end
  1474.         attack = false
  1475.     end
  1476. end
  1477.  
  1478.                             Stagger = function()
  1479.    
  1480.     attack = true
  1481.     disablejump = true
  1482.     if Hitbox ~= nil then
  1483.         for i = 1, math.random(2, 4) do
  1484.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1485.         end
  1486.     end
  1487.     do
  1488.         attacktype = 1
  1489.         DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1490.         local staggervelocity = Instance.new("BodyVelocity", Torso)
  1491.         staggervelocity.P = 500
  1492.         staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1493.         if Rooted.Value == false then
  1494.             staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1495.         end
  1496.         for i = 0, 1, 0.35 / animationspeed do
  1497.             hbwait()
  1498.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1499.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1500.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1501.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1502.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1503.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1504.         end
  1505.         for i = 0, 1, 0.2 / animationspeed do
  1506.             hbwait()
  1507.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1508.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1509.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1510.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1511.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1512.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1513.         end
  1514.         staggervelocity:Destroy()
  1515.         for i = 0, 1, 0.015 / animationspeed do
  1516.             hbwait()
  1517.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1518.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1519.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1520.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1521.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1522.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1523.             if StunAnim.Value == true then
  1524.                 break
  1525.             end
  1526.         end
  1527.         do
  1528.             attacktype = 1
  1529.             disablejump = false
  1530.             attack = false
  1531.         end
  1532.     end
  1533. end
  1534.  
  1535.                             Stun = function()
  1536.    
  1537.     attack = true
  1538.     disablejump = true
  1539.     attacktype = 1
  1540.     DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1541.     for i = 0, 1, 0.4 / animationspeed do
  1542.         hbwait()
  1543.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1544.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1545.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1546.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1547.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1548.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1549.     end
  1550.     for i = 0, 1, 0.4 / animationspeed do
  1551.         hbwait()
  1552.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1553.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1554.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1555.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1556.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1557.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1558.     end
  1559.     for i = 0, 1, 0.4 / animationspeed do
  1560.         hbwait()
  1561.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1562.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1563.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1564.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1565.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1566.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1567.     end
  1568.     Humanoid.AutoRotate = false
  1569.     for i = 1, 70 * animationspeed do
  1570.         hbwait()
  1571.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1572.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1573.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1574.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1575.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1576.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1577.     end
  1578.     for i = 0, 1, 0.15 / animationspeed do
  1579.         hbwait()
  1580.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1581.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1582.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1583.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1584.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1585.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1586.     end
  1587.     Humanoid.AutoRotate = true
  1588.     attacktype = 1
  1589.     disablejump = false
  1590.     attack = false
  1591. end
  1592.  
  1593.                             EAbility = function()
  1594.    
  1595.     attack = true
  1596.     attack = false
  1597. end
  1598.  
  1599.                             Attack1 = function()
  1600.    
  1601.     attack = true
  1602.     attack = false
  1603. end
  1604.  
  1605.                             Attack2 = function()
  1606.    
  1607.     attack = true
  1608.     attack = false
  1609. end
  1610.  
  1611.                             Attack3 = function()
  1612.    
  1613.     attack = true
  1614.     attack = false
  1615. end
  1616.  
  1617.                             Attack4 = function()
  1618.    
  1619.     attack = true
  1620.     attack = false
  1621. end
  1622.  
  1623.                             Move1 = function()
  1624.    
  1625.     attack = true
  1626.     attack = false
  1627. end
  1628.  
  1629.                             Move2 = function()
  1630.    
  1631.     attack = true
  1632.     attack = false
  1633. end
  1634.  
  1635.                             Move3 = function()
  1636.    
  1637.     attack = true
  1638.     attack = false
  1639. end
  1640.  
  1641.                             Move4 = function()
  1642.    
  1643.     attack = true
  1644.     attack = false
  1645. end
  1646.  
  1647.                             hold = false
  1648.                             Mouse.Button1Down:connect(function()
  1649.    
  1650.     if attack == true or equipped == false then
  1651.         return
  1652.     end
  1653.     hold = true
  1654.     if attacktype == 1 then
  1655.         attacktype = 2
  1656.         Attack1()
  1657.     else
  1658.         if attacktype == 2 then
  1659.             attacktype = 3
  1660.             Attack2()
  1661.         else
  1662.             if attacktype == 3 then
  1663.                 attacktype = 4
  1664.                 Attack3()
  1665.             else
  1666.                 if attacktype == 4 then
  1667.                     attacktype = 1
  1668.                     Attack4()
  1669.                 end
  1670.             end
  1671.         end
  1672.     end
  1673.     coroutine.resume(coroutine.create(function()
  1674.        
  1675.         for i = 1, 50 do
  1676.             if attack == false then
  1677.                 hbwait()
  1678.             end
  1679.         end
  1680.         if attack == false then
  1681.             attacktype = 1
  1682.         end
  1683.     end
  1684. ))
  1685. end
  1686. )
  1687.                             if allowhopperbin == true then
  1688.                                 ob1u = function(Mouse)
  1689.    
  1690.     hold = false
  1691. end
  1692.  
  1693.                             end
  1694.                             Mouse.KeyDown:connect(function(key)
  1695.    
  1696.     if key == "f" and canunequiporequip == true and attack == false then
  1697.         if equipped == false then
  1698.             equipped = true
  1699.             if disableanimate == true then
  1700.                 Animate.Disabled = true
  1701.                 local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1702.                 idleanimation:Play()
  1703.             end
  1704.                 if disableanimator == true then
  1705.                     Animator.Parent = nil
  1706.                 end
  1707.                 if disablemovingarms == true then
  1708.                     RW.Parent = Torso
  1709.                     LW.Parent = Torso
  1710.                     RSH.Parent = nil
  1711.                     LSH.Parent = nil
  1712.                 end
  1713.                 equipanim()
  1714.                 elseif equipped == true then
  1715.                     equipped = false
  1716.                     unequipanim()
  1717.                     hbwait()
  1718.                     if disablemovingarms == true then
  1719.                         RW.Parent = nil
  1720.                         LW.Parent = nil
  1721.                         RSH.Parent = Torso
  1722.                         LSH.Parent = Torso
  1723.                     end
  1724.                     if disableanimator == true then
  1725.                         Animator.Parent = Humanoid
  1726.                     end
  1727.                     if disableanimate == true then
  1728.                         Animate.Disabled = false
  1729.                     end
  1730.                 end
  1731. end
  1732.                 if key == "e" and attack == false and equipped == true then
  1733.                     if animtype < 3 then
  1734.                         animtype = animtype + 1
  1735.                     elseif animtype >= 3 then
  1736.                         animtype = 1
  1737.                     end
  1738.                 end
  1739.                 if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1740.                     subtractmana(skill1mana)
  1741.                     cooldown1 = 0
  1742.                     Move1()
  1743.                 end
  1744.                 if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1745.                     subtractmana(skill2mana)
  1746.                     cooldown2 = 0
  1747.                     Move2()
  1748.                 end
  1749.                 if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1750.                     subtractmana(skill3mana)
  1751.                     cooldown3 = 0
  1752.                     Move3()
  1753.                 end
  1754.                 if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1755.                     subtractmana(skill4mana)
  1756.                     cooldown4 = 0
  1757.                     Move4()
  1758.                 end
  1759.                 if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1760.                     if key == "q" then
  1761.                         Mana.Value = 100
  1762.                         cooldown1 = co1
  1763.                         cooldown2 = co2
  1764.                         cooldown3 = co3
  1765.                         cooldown4 = co4
  1766.                     end
  1767.                     if key == "p" then
  1768.                         StaggerHitAnim.Value = true
  1769.                     end
  1770.                     if key == "[" then
  1771.                         StaggerAnim.Value = true
  1772.                     end
  1773.                     if key == "]" then
  1774.                         StunAnim.Value = true
  1775.                     end
  1776. end
  1777.                 end
  1778. )
  1779.                             Mouse.KeyUp:connect(function(key2)
  1780.    
  1781. end
  1782. )
  1783.                             if allowhopperbin == true then
  1784.                                 s = function(Mouse)
  1785.    
  1786.     Mouse.Button1Down:connect(function()
  1787.        
  1788.         ob1d(Mouse)
  1789.     end
  1790. )
  1791.     Mouse.Button1Up:connect(function()
  1792.        
  1793.         ob1u(Mouse)
  1794.     end
  1795. )
  1796.     Mouse.KeyDown:connect(key)
  1797.     Mouse.KeyUp:connect(key2)
  1798. end
  1799.  
  1800.                             end
  1801.                             if allowhopperbin == true then
  1802.                                 ds = function(Mouse)
  1803.    
  1804. end
  1805.  
  1806.                             end
  1807.                             if allowhopperbin == true then
  1808.                                 Bin.Selected:connect(s)
  1809.                                 Bin.Deselected:connect(ds)
  1810.                             end
  1811.                             updateskills = function()
  1812.    
  1813.     if allowabilitiestofunction == true then
  1814.         if cooldown1 <= co1 then
  1815.             cooldown1 = cooldown1 + 0.033333333333333
  1816.             if co1 <= cooldown1 then
  1817.                 cooldown1 = co1
  1818.             end
  1819.         end
  1820.         if cooldown2 <= co2 then
  1821.             cooldown2 = cooldown2 + 0.033333333333333
  1822.             if co2 <= cooldown2 then
  1823.                 cooldown2 = co2
  1824.             end
  1825.         end
  1826.         if cooldown3 <= co3 then
  1827.             cooldown3 = cooldown3 + 0.033333333333333
  1828.             if co3 <= cooldown3 then
  1829.                 cooldown3 = co3
  1830.             end
  1831.         end
  1832.         if cooldown4 <= co4 then
  1833.             cooldown4 = cooldown4 + 0.033333333333333
  1834.             if co4 <= cooldown4 then
  1835.                 cooldown4 = co4
  1836.             end
  1837.         end
  1838.         if changebarcolorsifnotenoughmana == true then
  1839.             if Mana.Value <= skill1mana then
  1840.                 bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1841.             else
  1842.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1843.             end
  1844.             if Mana.Value <= skill2mana then
  1845.                 bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1846.             else
  1847.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1848.             end
  1849.             if Mana.Value <= skill3mana then
  1850.                 bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1851.             else
  1852.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1853.             end
  1854.             if Mana.Value <= skill4mana then
  1855.                 bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1856.             else
  1857.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1858.             end
  1859.         else
  1860.             if changebarcolorsifnotenoughmana == false then
  1861.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1862.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1863.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1864.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1865.             end
  1866.         end
  1867.     end
  1868.     if alternatemanaregensystem == false then
  1869.         if Mana.Value <= maxmana then
  1870.             Mana.Value = Mana.Value + recovermana / 30
  1871.         else
  1872.             if maxmana <= Mana.Value then
  1873.                 Mana.Value = maxmana
  1874.             end
  1875.         end
  1876.     else
  1877.         if alternatemanaregensystem == true then
  1878.             if maxmana <= Mana.Value then
  1879.                 Mana.Value = maxmana
  1880.             else
  1881.                 if manadelay <= manawait then
  1882.                     manadelay = manadelay + 1
  1883.                 else
  1884.                     manadelay = 0
  1885.                     Mana.Value = Mana.Value + 1
  1886.                 end
  1887.             end
  1888.         end
  1889.     end
  1890.     if allowstunbar == true then
  1891.         if StunValue.Value <= 0 then
  1892.             StunValue.Value = 0
  1893.         else
  1894.             if stundelay <= stunwait then
  1895.                 stundelay = stundelay + 1
  1896.             else
  1897.                 stundelay = 0
  1898.                 StunValue.Value = StunValue.Value - 1
  1899.             end
  1900.         end
  1901.     else
  1902.         if allowstunbar == false then
  1903.             StunValue.Value = 0
  1904.         end
  1905.     end
  1906. end
  1907.  
  1908.                             if allowmenutofunction == true then
  1909.                                 ArtificialHB.Event:connect(function()
  1910.    
  1911.     updateskills()
  1912.     if allowabilitiestofunction == true then
  1913.         framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914.         framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915.         framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916.         framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1917.         bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918.         bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919.         bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920.         bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1921.     end
  1922.     manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923.     manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1924.     healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1925.     healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1926.     if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1927.         stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1928.         stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1929.     end
  1930.     if showhealthmanaandstunnumbers == true then
  1931.         manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1932.         healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1933.         if allowstunbar == true and showstunbar == true then
  1934.             stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1935.         end
  1936.     end
  1937.     if showstats == true then
  1938.         defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1939.         damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1940.         movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1941.         defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1942.         damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1943.         if Rooted.Value == false then
  1944.             movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1945.         else
  1946.             if Rooted.Value == true or Movement.Value <= 0 then
  1947.                 movementtext.Text = "Movement: 0%"
  1948.             end
  1949.         end
  1950.     end
  1951. end
  1952. )
  1953.                             end
  1954.                             while 1 do
  1955.                                         hbwait()
  1956.                                         if Hitbox ~= nil then
  1957.                                             if attack == true then
  1958.                                                 Hitbox.Name = "Hitbox"
  1959.                                             else
  1960.                                                 if attack == false then
  1961.                                                     Hitbox.Name = "NilHitbox"
  1962.                                                 end
  1963.                                             end
  1964.                                         end
  1965.                                         if 0 < Humanoid.Health then
  1966.                                             if walkspeeddependsonmovementvalue == true then
  1967.                                                 if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1968.                                                     Humanoid.WalkSpeed = 0
  1969.                                                 else
  1970.                                                     Humanoid.WalkSpeed = 16 * Movement.Value
  1971.                                                 end
  1972.                                             end
  1973.                                             if maxstun <= StunValue.Value then
  1974.                                                 StunValue.Value = 0
  1975.                                                 StunAnim.Value = true
  1976.                                             end
  1977.                                             if StaggerAnim.Value == true and staggeranim == false then
  1978.                                                 coroutine.resume(coroutine.create(function()
  1979.    
  1980.     staggeranim = true
  1981.     while attack == true do
  1982.         hbwait()
  1983.     end
  1984.     Stagger()
  1985.     StaggerAnim.Value = false
  1986.     staggeranim = false
  1987. end
  1988. ))
  1989.                                             end
  1990.                                             if StaggerHitAnim.Value == true and staggerhitanim == false then
  1991.                                                 coroutine.resume(coroutine.create(function()
  1992.    
  1993.     staggerhitanim = true
  1994.     while attack == true do
  1995.         hbwait()
  1996.     end
  1997.     StaggerHit()
  1998.     StaggerHitAnim.Value = false
  1999.     staggerhitanim = false
  2000. end
  2001. ))
  2002.                                             end
  2003.                                             if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2004.                                                 coroutine.resume(coroutine.create(function()
  2005.    
  2006.     StunValue.Value = 0
  2007.     stunanim = true
  2008.     while attack == true do
  2009.         hbwait()
  2010.     end
  2011.     Stun()
  2012.     StunAnim.Value = false
  2013.     stunanim = false
  2014. end
  2015. ))
  2016.                                             end
  2017.                                             sine = sine + change
  2018.                                             local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2019.                                             local velderp = RootPart.Velocity.y
  2020.                                             local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2021.                                             hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2022.                                             if 0.5 <= donum then
  2023.                                                 handidle = true
  2024.                                             else
  2025.                                                 if donum <= 0 then
  2026.                                                     handidle = false
  2027.                                                 end
  2028.                                             end
  2029.                                             if handidle == false then
  2030.                                                 donum = donum + 0.003 / animationspeed
  2031.                                             else
  2032.                                                 donum = donum - 0.003 / animationspeed
  2033.                                             end
  2034.                                             if equipped == true or equipped == false then
  2035.                                                 if attack == false then
  2036.                                                     idle = idle + 1
  2037.                                                 else
  2038.                                                     idle = 0
  2039.                                                 end
  2040.                                                 if leftarm == true then
  2041.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2042.                                                         if alternatewalk == false then
  2043.                                                             if walkinganim == true then
  2044.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2045.                                                             else
  2046.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2047.                                                             end
  2048.                                                         else
  2049.                                                             if walkinganim == true then
  2050.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2051.                                                             else
  2052.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2053.                                                             end
  2054.                                                         end
  2055.                                                     else
  2056.                                                         -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2057.  
  2058.                                                         if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2059.                                                             LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2060.                                                         end
  2061.                                                     end
  2062.                                                 end
  2063.                                                 if rightarm == true then
  2064.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2065.                                                         if alternatewalk == false then
  2066.                                                             if walkinganim == true then
  2067.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2068.                                                             else
  2069.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2070.                                                             end
  2071.                                                         else
  2072.                                                             if walkinganim == true then
  2073.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2074.                                                             else
  2075.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2076.                                                             end
  2077.                                                         end
  2078.                                                     else
  2079.                                                         -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2080.  
  2081.                                                         if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2082.                                                             RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2083.                                                         end
  2084.                                                     end
  2085.                                                 end
  2086.                                                 if allowwalking == true then
  2087.                                                     if Anim == "Walk" and equipped == true then
  2088.                                                         if alternatewalk == false then
  2089.                                                             if walkinganim == true then
  2090.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2091.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2092.                                                             else
  2093.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2094.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2095.                                                             end
  2096.                                                         else
  2097.                                                             if walkinganim == true then
  2098.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2099.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2100.                                                             else
  2101.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2102.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2103.                                                             end
  2104.                                                         end
  2105.                                                     else
  2106.                                                         if Anim ~= "Walk" and equipped == true then
  2107.                                                             RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2108.                                                             LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2109.                                                         end
  2110.                                                     end
  2111.                                                 end
  2112.                                                 Anim = "Idle"
  2113.                                                 if attack == false then
  2114.                                                     if equipped == true then
  2115.                                                         if animtype == 1 then
  2116.                                                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2117.                                                             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2118.                                                             RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2119.                                                             LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2120.                                                             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2121.                                                             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2122.                                                         end
  2123.                                     if animtype == 2 then
  2124.                                         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2125.                                         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2126.                                         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2127.                                         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2128.                                         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2129.                                         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2130.                                     end
  2131.                                 end
  2132.                                 if animtype == 3 then
  2133.                                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2134.                                     Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2135.                                     RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2136.                                     LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2137.                                     RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2138.                                     LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2139.                                 end
  2140.                             end
  2141.                         end
  2142.                     end
  2143.                 end
  2144.             end
  2145.         end
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