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- // only config change worth considering is to sensitivity(1.25-1.6), accel(.025-.04), playerlean (.7 or 1), picmip(5-7), mapoverbrightcap(130-160)
- // for mousepads, i think low to medium dynamic friction (so that you have enough friction while not being hindered in certain movements/mousegrips), and as little static friction as possible (or rather, as close to the dynamic friction as possible), and I think that bigger mousefeet are better to avoid static friction while increasing dynamic friction, technically you could go for a low overall friction pad and decrease sensitivity to get the same benefits without the added static friction that is impossible to avoid with high friction pads, but then you'd have to be moving your arm a lot more, which can cause problems with aim in certain situations
- // so basically with mousepads you're looking for a pad that has low enough friction to allow you to do the mouse movements you want (example - small movements with parts of the fingers without a solid grip, which you might want in RTS or even FPS, would be reason to switch to a lower friction pad), while being high friction enough that you don't have to put your sensitivity insanely low and have to move your arm around more than what's condusive to aim
- // pads that I would use - razer goliathus speed, DM pad, g640, which I assume will have to be replaced every 6-12 months
- // will always use hyperglides
- // allsop has medium friction, but the friction feels a lot higher when doing smallish movements, but doesn't really have static friction, weird pad, doesn't feel good for fingertip movements
- // QCK has a lot of dynamic friction when worn, and moderate amounts of static friction, probably the best low friction pad that doesn't have too much static friction
- // razer goliathus speed has very little static and dynamic friction, not sure how long it would hold that though
- // DM1 pad has a bit more friction than razer goliathus in both departments, but i never feel hindered by any of the static friction it may have
- // artisen pads - hayate has unequal horizontal and vertical friction,
- // `
- // there are no proper replacements for the WMO and no perfect tall ambidextrous mouse available currently - best replacements for big hands for the WMO would be FK1+, and finalmouse ultralight(450m feels the closest to me)
- // there are a lot of options for small ambidextrous mice, would recommend g pro wireless (this or Zowie Fk's are best), Zowie FK2/1,DM1 FPS, ninox venator
- // ec1-a is probably best replacement for IME 3.0
- // only ergonimc mice I would recommend are the g403 or ec2-a for smaller hands and maybe roccat kone POE, and ec1-a for larger hands, I prefer ambidextrous mice though
- // not sure which mouse would be best for RTS, WMO feels great for them but not the FK series, maybe G pro wireless or DM1 FPS would be good
- // technical things to keep in mind - flip queue size/pre-rendered frames to one, markc fix, RGB fix in change resolution section of nvidia pannel (set output dynamic range to full), loudness equalizor off, background apps off (in windows privacy settings)
- // monitor defaults on standard default setting with normal color temperature (rgb all to 100) is what i like, sharpness at 10, 100 brightness 50 contract is what I like
- // dsl and fiber might be better than cable for a consistent connection, VPN might be good to fix bad routing on certain servers but is generally a bad idea
- // if i want better colors (not necessarily better for gaming) use spyder 5 and displaycal to calibrate monitor
- // Closed back headphones seem significantly better than open back for gaming, i find it's easier for positional accuracy, and it seems like quiet sounds in open back headphones can get lost, so closed backs might be better sometimes, volume equalization completely rapes positional accuracy so it should only be used when that doesn't matter at all, technically something like ad700's should be best for positional accuracy in a completely quiete environment
- // FiiO E10K should be a good relatively cheap DAC
- // hyperx cloud 2's are probably the only headset worth considering buying
- // ----------
- // | info |
- // ----------
- // mouse: Logitech G700
- // mousepad: QCK +
- // monitor: Some shit Samsung 60hz
- // headset: Garbo random headset W
- // keyboard: Logitech g110
- // ----------
- // | bindings |
- // ----------
- unbindall // Clear out all binds
- bind PGDN "cg_specfov 0"
- bind PGUP "cg_specfov 1"
- bind END "vid_restart"
- bind UPARROW "say !sound sound/warp/fog_horn"
- bind DOWNARROW "say ooooOO000ooo ^1please provide valid/entertaining reasoning for kicks ^2nowwww"
- bind LEFTARROW "SAY !sound sound/world/hockey_horn.wav"
- bind RIGHTARROW "say !sound sound/westcoastcrew/borracho"
- bind K "say ^7getemm"
- bind 5 "say :D"
- bind w "+forward" // Forward
- bind a "+moveleft" // Strafe left
- bind s "+back" // Back
- bind d "+moveright" // Strafe right
- bind shift "+movedown" // Crouch
- bind mouse2 "+moveup" // Jump
- bind mouse1 "+attack" // Shoot
- bind space "cg_zoomfov 60;+zoom" // Zooms
- bind c "cg_zoomfov 30" // Changes zoom FOV
- bind x "cg_zoomfov 60"
- bind capslock "+speed" // Slows move speed
- bind mwheelup "+button2" // Use Item
- bind mwheeldown "+button2" // Use Item
- bind v "+voice" //
- bind q "weapon 3" // Shotgun
- bind 4 "weapon 4" // Grenades
- bind r "weapon 8" // Plasma gun
- bind g "weapon 1" // Gauntlet
- bind 1 "weapon 2" // Machine gun
- bind mouse3 "weapon 14" // HMG
- bind f "weapon 7" // Railgun
- bind ctrl "weapon 5" // Rockets
- bind e "weapon 6" // Lightning
- // bind t "weapon 10" // Grappling
- // bind z "weapon 9" // BFG10k
- // bind x "weapon 13" // Chaingun
- // bind c "weapon 11" // Nailgun
- // bind v "weapon 12" // Prox mine
- bind TAB "+scores" // Show scores
- bind t "messagemode" // Chat key
- bind y "messagemode2" // Team chat key
- bind F1 "vote yes" // Vote yes key
- bind F2 "vote no" // No vote, F4, no mistaken F1'ing
- bind F3 "readyup" // Ready to play key
- bind b "+acc" // Show accuracy
- bind escape "togglemenu" // Go to menu // Lightning
- // ------
- // | main |
- // ------
- seta cg_crosshairColor "21" // Crosshair color, brightess crosshairs are 5, 9, 13, 10-12 seem to be about the same brightness as well
- seta cg_crosshairsize "42" // Size of crosshair, I use a custom crosshair alongside this
- seta cg_drawcrosshair "2" // crosshair type, all best LG users such as cypher, strenx, tox, kgb, and evil use some variant of the cross reticule, or uses the cross, including 2, 7, and 22, drawcrosshair 11 with crosshairsize 18, or drawcrosshair 9 with crosshairsize 26 with befitting custom crosshair
- seta cg_crosshairhitstyle "2" // color change of crosshair when doing damage
- seta cg_crosshairhitcolor "1" // Color for crosshair when you hit
- seta cg_crosshairhittime "200" // time crosshair changes color when dealing dmg\
- seta cg_crosshairPulse "0" // No pulse when item is picked up
- seta cg_crosshairbrightness "1" // Brightness of crosshair
- seta model "ranger" // Crash player model
- // seta cg_hudFiles "ui/hud.txt" // default hud
- seta cg_hudFiles "ui/mdo_hud.cfg" // mdo hud
- loadhud // loads hud
- // except for sweeps when doing 180s, i rarely go past offset 20-25
- // at 12.5 offset, only moderately fast flicks or movements with rail will pick up accel
- // i think that unless i have a 5/7 offset or none, accel and low sensitivity means i'm moving my mouse too much despite the accel, and offset ranging from 10-15 throw off a lot of my flicks, and offset of 20 or higher would only allow me to do 180's a bit easier, so unless i use no accel or super low (7 or below) offset it doesn't seem worth it
- // at 800 dpi and .025 accel, the increase in sensitivity should be .02/IPS), at .03 it's .024
- // feels like lower sensitivity i go, the lower accel i need to feel like the mouse isn't getting stuck when doing smaller movements
- // offset 5-10, no senscap, 1.25-1.75 sens, and .02-.05 accel is what i feel is a good range to use
- // how i try to set up sensitivity is to pay attention to what type of sens i want for small flicks and tracking, and what sens i want for flicks/longer movements and 180's, and adjust to get the desired sensitivity for all of them
- // for CPM or PQL, probably shouldn't use accel
- // if not using accel, sensntivity 1.75-2 seems like a good range
- // if using accel, will use no offset or senscap, and either 1.5 sens and accel .025, or 1.4 sens and .04 accel
- seta sensitivity "1.1" // Mouse Sensitivity 1.75
- seta m_pitch "0.022" // Mouse Vertical sens default
- seta m_yaw "0.022" // Mouse horizontal sens default
- seta cg_zoomsensitivity "1" // Changes sensitivity while zoomed 1
- seta cl_mouseAccel "0.015" // Mouse accel
- seta cl_mouseaccelpower "2" // sets curve of accel
- seta cl_mouseSensCap "0" // Senscap when accel > 0
- seta cl_mouseAccelOffset "0" // Velocity at which accel starts, most mouse movements except those for movements won't trigger accel when using 17.5 or higher, 15 has a few movements during combat that would trigger accel
- seta cg_forceteamskin "blue"
- seta cg_teamuppercolor "0x0000FFFF"
- seta cg_forceTeamModel "crash/bright" // team model
- seta cg_teamLowerColor "0xFF0000FF" // leg color
- seta cg_forceEnemyModel "keel/bright" // Forces enemy models to specified model
- seta cg_enemyHeadColor "0xFF00FFFF" // head color
- seta cg_enemyUpperColor "0x00FF00FF" // chest color
- seta cg_enemyLowerColor "0x00FFFFFF" // leg color
- // colors:: green - 0x00ff00ff, less bright green - 0x13a408ff, spring green 1 - 0x00FF40FF blue - 0x9CFEFF, cyan - 0x00FFFFFF, deep sky blue - 0x00C0FFFF
- // white - 0xFFFFFFFF, purple - 0xFF00FFFF, blue - 0x0080FFFF, Electric Purple - 0x8000FFFF, Orange - 0xFF3F00ff, Cobalt - 0x0040FFFF, yelow - 0xFFFF00FF
- // --------
- // | visual |
- // --------
- seta r_mode "12" // -2 Desktop resolution, -1 custom, 12 for 4:3, r_modelist, all best aimers such as cypher, kgb, evil, and strenx use either 4:3, or 5:4 aspect ratio. Tox uses 16:9 though. All the good CS:GO players i recognize use 4:3 with black bars. W3sp uses r_mode 4 (16:10).
- seta r_swapInterval "0" // sets v_sync on or off, 1 for on
- seta r_customheight "768" // Custom vertical resolution
- seta r_customwidth "1024" // Custom horizontal resolution
- seta r_lodbias "-2" // Keep enemy models detailed
- seta r_lodscale "10" // Scales lodbias
- seta r_fullscreen "1" // Play in full screen
- seta r_windowedMode "-1" // windowed res
- seta r_displayRefresh "60" // Default refresh rate
- seta r_teleporterFlash "0" // Black instead of white teleflash
- seta r_subdivisions "4" // changes curves of map
- seta cg_bob "0" // No view bobbing when in motion
- seta cg_fov "100" // field of view
- seta cg_gibs "0" // No scratching sound/sparks gib
- seta cg_marks "0" // Damage marks on walls
- seta cg_drawgun "3" // Guns drawn, still, transparent
- seta cg_zoomfov "60" // Field of view when zooming
- seta cg_smoke_sg "0" // No shotgun smoke on firing
- seta cg_waterwarp "0" // No view warping when under water
- seta cg_brassTime "0" // No shell animations for sg/mg
- seta cg_railStyle "1" // regular small circular style
- seta cg_playerlean "1" // Player lean amount, .7, .4, all best lg users such as cypher, strenx, tox, and evil use 1
- seta cg_drawRewards "0" // No rewards on screen
- seta cg_bubbleTrail "0" // No underwater projectile bubbles
- seta cg_muzzleFlash "0" // No annoying flashes every shot
- seta cg_zoomScaling "0" // Zoom delay enable/disable
- seta cg_zoomToggle "0" // Hold key to zoom
- seta cg_trueShotgun "1" // Actual shot gun spread shown
- seta cg_screendamage "0" // No kicking/colors when hit
- seta cg_useItemWarning "0" // "No item to use" text off
- seta cg_smokeradius_RL "0" // smoke trails for rockets
- seta cg_smokeradius_GL "0" // smoke trails for grenades
- seta cg_smokeradius_NG "0" // smoke trails for nails
- seta cg_lightningStyle "4" // LG style
- seta cg_lightningimpactcap "0" // Impact size of LG
- seta cg_lightningimpact "0" // Whether LG draws an impact
- seta cg_nopredict "0" // Should effect weapons as well
- seta cg_drawitempickups "5" // time and image on item pickup
- seta cg_drawAmmoWarning "2" // text upon low on ammo
- seta cg_drawFragMessages "1" // text upon frags
- seta cg_drawSpecMessages "0" // No "you're spectating" type text
- seta cl_demoRecordMessage "0" // No text when recording demo
- seta cg_drawPregameMessages "0" // No "this is pregame" type text
- seta cg_weaponcolor_Grenade "0xFFFFFFFF" // color of grenades
- seta cg_levelTimerDirection "0" // Timer counts up
- seta cg_forceTeamWeaponColor "1" // TeamUpperColor for rails and grenades, change to turn for duel
- seta cg_forceEnemyWeaponColor "1" // EnemyUpperColor for rails and grenades
- seta r_railwidth "1" // size of disks in rail shot
- seta color1 "17" // color of rail shot
- seta color2 "17" // color of disks in rail shot
- seta cg_flagStyle "2" // Holographic flag
- seta cg_impactSparks "0" // Sparks upon hitting enemies
- seta cg_impactSparksLifetime "20" // Duration of impact sparks
- seta cg_impactSparksVelocity "0" // Velocity up or down of impact sparks
- seta cg_impactsparksize "10" // Size of impact sparks
- seta cg_drawHitFriendTime "1000" // Duration of impact sparks on allies
- seta cg_drawCrosshairTeamHealthSize "0.10f" // Team name/health font size
- seta cg_enemyCrosshairNamesOpacity ".15" // Opacity of names drawn on crosshair hover on enemies
- seta cg_specFov "0" // changes spectactor FOV, your own or theirs
- seta cg_weaponBar "1" // Weapon bar placement
- seta cg_teammatePOIsMaxWidth "1" // Triangles above team heads max width
- seta cg_teammatePOIsMinWidth "1" // Triangles above team heads min width
- seta con_background "1" // Changes background of console
- seta con_timestamps "1" // Timestamps in console
- seta con_height ".4" // Console Height
- seta r_texturemode "GL_NEAREST_MIPMAP_NEAREST" // gl_nearest or the gl_nearest variants decrease thickness of crosshair
- seta cg_errordecay "100"
- seta country "NF"
- // ----------------
- // | Lighting Cvars |
- // ----------------
- // DIGITAL VIBRANCE SET TO 50%
- // a lot of these cvars can effect crosshair thickness, and sometimes only when set specifically with another cvar
- seta r_vertexlight "1" // Simple lighting system
- seta r_gamma "1" // General brightness
- seta r_enablePostProcess "1" // Enables/disables light bloom effects, can effect crosshair thickness
- seta r_enableBloom "0" // Enables bloom effects
- seta r_BloomPasses "1" // One pass for rendering bloom effects
- seta r_BloomBrightThreshold ".75" // Bloom threshold .750
- seta r_BloomSceneIntensity "1" // Brightness of non-bloomed world 1
- seta r_bloomscenesaturation "1" // Saturation applied to the non-bloomed world
- seta r_Bloomsaturation ".8" // Color saturation to bloom effects
- seta r_bloomIntensity ".50" // Sets bloom intensity
- seta r_bloomBlurFalloff "0" // ?
- seta r_bloomBlurScale "0" // ?
- seta r_BloomBlurRadius "5" // ?
- seta r_mapoverBrightCap "140" // decreases brightness of textures, on mapoverbrightbits 2 reducing this won't necessarily decrease the brightness of certain bright spots, and could increase the difference in brightness between dark and light spots
- seta r_mapoverbrightbits "10" // map brightness, mapoverbrightcap seems ineffectual when set to 1, when set above 2 it seems to blur things - specifically weapon models and enemy models and maybe other things, anything above 4 or 5 is basically the same as 10
- seta r_overbrightbits "1" // ambient lighting for in-game entities or objects, set to either 0 or 1, can effect crosshair thickness
- seta r_dynamiclight "0" // Dynamic lights
- seta r_fullbright "0" // Doesn't set textures to their full brightness
- seta r_intensity "1" // intensifies brightness added to textures and models
- seta r_ignorehwgamma "0" // Disables ignoring of hardware gamma settings, can effect crosshair thickness
- seta r_ambientscale "10" // Ambient light cast among items
- seta r_picmip "6" // Texture quality
- // potentally good settings
- //mapoverbrightcap 80
- //fullbright 0
- //vertexlight 1
- //picmip 5
- //mapoverbrightcap 100
- //fullbright 0
- //vertexlight 1
- //picmip 0
- //mapoverbrightcap inneffectual
- //fullbright 1
- //vertexlight 0
- //picmip 0
- //mapoverbrightcap inneffectual
- //fullbright 1
- //vertexlight 0
- //picmip 5
- // ----------
- // | settings |
- // ----------
- seta s_volume ".4" // Volume for game sounds
- seta s_voicevolume "2" // Player voice volume
- seta s_ambient "0" // Turn off environment sounds
- seta s_musicVolume "0" // No map tunes
- seta s_doppler "0" // No Doppler effect
- seta s_announcervolume "1" // Announcers volume
- seta cg_teamChatBeep "1" // Allows team chat beeps
- seta s_muteBackground "0" // Doesn't mute when alt-tabbed
- seta con_speed "999" // Console comes down instantly
- seta bot_nochat "1" // Bots don't yap
- seta winkey_disable "1" // Disable windows keys
- seta cg_hitbeep "2" // High pitch/high dmg low/low dmg
- seta cg_killbeep "7" // beeps on kill
- seta cg_RewardsVO "1" // "excellent"/"impressive" wavs
- seta cg_allowtaunt "0" // No taunt sounds
- seta cg_playTeamVO "1" // team related announcements
- seta cg_buzzerSound "0" // No sound at the end of a game
- seta cg_announcer "3" // Daemia voice announcer
- // ----------------------------------------
- // | Effects shooting and net-code directly |
- // ----------------------------------------
- seta cg_predictLocalRailShots "1" // Draw rails when you press da button
- seta cg_predictItems "0" // Pickup sounds played correctly
- seta cl_packetdup "1" // changes amount of extra packets sent
- seta cg_truelightning "1" // Lightning animation sway, 1 is off
- seta cl_timenudge "0" // lol
- seta cl_autotimendge "0" // fuck sinkerror
- seta rate "25000" //
- // ---------------
- // | Miscellaneous |
- // ---------------``
- seta cg_lowammowarningSound "1" // splat sound when ammo low
- seta cg_lowammowarningpercentile "0.1" // Perctile for low ammo warning
- seta cg_autoHop "1" // Holding jump key repeatedly jump
- seta cg_chatbeep "0" // No sound when chat message is typed in messagemode1
- seta cg_damagePlum "g sg gl rl rg bfg gh ng pl" // Draws damage plumes for weapons, ( all - g mg sg gl rl lg rg pg bfg gh cg ng pl hmg) ( some - g sg gl rl rg pg bfg gh ng pl)
- seta cg_damagePlumColorStyle "2"
- seta cg_itemFx "7" // static (balloon spawn)
- seta cg_railTrailTime "400" // Rail visuals duration
- seta cg_scorePlums "1" // Notifies you of points or frags gained
- seta com_maxfps "250" // Maximum frames rendered per second
- seta cg_drawfps "1" // Draws frames per second
- seta r_railCoreWidth "1" // Rail trail core effect diameter (in pixels)
- seta winky_disable = "0" // Disables windows key from tabbing out
- seta cg_simpleItemsRadius "16" // Radius for simple items
- seta cg_drawattacker "1" // Displays last attacker
- seta cg_drawteamoverlay "2" // Information about team in lower right
- seta cg_autoAction "3" // Autonomously records demo, takes screenshot at game over
- seta cg_gunx "-10" // changes gun position x -10, y 2.7, z -8 for thin shaft and not visible gun
- seta cg_guny "2.7" // changes gun position
- seta cg_gunz "-8" // changes gun position
- seta cg_simpleitems "0" // Non-simple item icons
- seta cg_lagometer "0 // Graphs Network Info
- seta cg_speedometer "0" // Graphs speed
- seta cg_drawteamoverlayx "0" // X axis of team overlay
- seta cg_drawteamoverlayy "355" // Y axis of team overlay 355
- seta cg_drawTeamOverlaySize "15" // Size of team overlay
- seta cg_drawteamoverlayopacity ".25" // opacity for team overlay
- seta cg_obituaryRowSize "1" // Width of obituaries
- seta cg_selfonteamoverlay "1" // Draws own info on team overlay
- seta cg_switchonempty "0" // Doesn't switch automatically when no ammo
- seta cg_screendamagealpha "0" // Disables red color splat on screen when damage is taken
- seta cg_kickscale "0" // Stops screen shake when damage is taken
- seta com_idlesleep "0" // Stops CPU entering sleep state when idle between frames
- lobby_autoconnect "0" // Doesn't autonomously create a lobby
- seta cg_drawprofileimages "1" // Steam profile pics instead of character model
- seta cg_teammatenames "0" // Names over team mates
- seta in_mouse "2" // mouse input mode, raw input
- seta cg_weaponConfig "" // Base setting for all weapons, use // ; // and no space to seperate cvars
- seta cg_weaponConfig_g ""
- seta cg_weaponConfig_mg ""
- seta cg_weaponConfig_sg ""
- seta cg_weaponConfig_gl ""
- seta cg_weaponConfig_rl ""
- seta cg_weaponConfig_lg ""
- seta cg_weaponConfig_rg ""
- seta cg_weaponConfig_pg ""
- seta cg_weaponConfig_bfg ""
- seta cg_weaponConfig_cg ""
- seta cg_weaponConfig_ng ""
- seta cg_weaponConfig_gh ""
- seta cg_weaponConfig_hmg ""
- //// potentially needed things
- // cvar_restart - sets all cvars to default setting, might need to be used when switching between configs
- // cmdlist to get a list of cmd's in the console
- // cvarlist to get a list of cvars in the console
- // condump to dump console text to a txt file
- // cg_forcenemymodel keel/bright and r_lodbias -2, or cg_forceenemymodel tankjr/bright r_lodbias 2
- ///cg_drawinputcmds
- // g_infiniteammo
- // bot_groundonly
- // bot_thinktime
- // god
- // devmap *map*
- // g_startinghealth
- // g_startingarmor
- // g_weaponrespawn
- // addbot keel 5
- //some cvars for Reflex
- // r_sun 0
- // r_dynamic_lights 0
- // r_dynamic_shadows 0
- // r_lm_clear (for maps that are too dark without lights)
- // mg_duel_pql
- // country dm, ly
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