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  1. // only config change worth considering is to sensitivity(1.25-1.6), accel(.025-.04), playerlean (.7 or 1), picmip(5-7), mapoverbrightcap(130-160)
  2.  
  3. // for mousepads, i think low to medium dynamic friction (so that you have enough friction while not being hindered in certain movements/mousegrips), and as little static friction as possible (or rather, as close to the dynamic friction as possible), and I think that bigger mousefeet are better to avoid static friction while increasing dynamic friction, technically you could go for a low overall friction pad and decrease sensitivity to get the same benefits without the added static friction that is impossible to avoid with high friction pads, but then you'd have to be moving your arm a lot more, which can cause problems with aim in certain situations
  4. // so basically with mousepads you're looking for a pad that has low enough friction to allow you to do the mouse movements you want (example - small movements with parts of the fingers without a solid grip, which you might want in RTS or even FPS, would be reason to switch to a lower friction pad), while being high friction enough that you don't have to put your sensitivity insanely low and have to move your arm around more than what's condusive to aim
  5. // pads that I would use - razer goliathus speed, DM pad, g640, which I assume will have to be replaced every 6-12 months
  6. // will always use hyperglides
  7. // allsop has medium friction, but the friction feels a lot higher when doing smallish movements, but doesn't really have static friction, weird pad, doesn't feel good for fingertip movements
  8. // QCK has a lot of dynamic friction when worn, and moderate amounts of static friction, probably the best low friction pad that doesn't have too much static friction
  9. // razer goliathus speed has very little static and dynamic friction, not sure how long it would hold that though
  10. // DM1 pad has a bit more friction than razer goliathus in both departments, but i never feel hindered by any of the static friction it may have
  11. // artisen pads - hayate has unequal horizontal and vertical friction,
  12.  
  13. // `
  14. // there are no proper replacements for the WMO and no perfect tall ambidextrous mouse available currently - best replacements for big hands for the WMO would be FK1+, and finalmouse ultralight(450m feels the closest to me)
  15. // there are a lot of options for small ambidextrous mice, would recommend g pro wireless (this or Zowie Fk's are best), Zowie FK2/1,DM1 FPS, ninox venator
  16. // ec1-a is probably best replacement for IME 3.0
  17. // only ergonimc mice I would recommend are the g403 or ec2-a for smaller hands and maybe roccat kone POE, and ec1-a for larger hands, I prefer ambidextrous mice though
  18. // not sure which mouse would be best for RTS, WMO feels great for them but not the FK series, maybe G pro wireless or DM1 FPS would be good
  19.  
  20. // technical things to keep in mind - flip queue size/pre-rendered frames to one, markc fix, RGB fix in change resolution section of nvidia pannel (set output dynamic range to full), loudness equalizor off, background apps off (in windows privacy settings)
  21. // monitor defaults on standard default setting with normal color temperature (rgb all to 100) is what i like, sharpness at 10, 100 brightness 50 contract is what I like
  22. // dsl and fiber might be better than cable for a consistent connection, VPN might be good to fix bad routing on certain servers but is generally a bad idea
  23. // if i want better colors (not necessarily better for gaming) use spyder 5 and displaycal to calibrate monitor
  24.  
  25. // Closed back headphones seem significantly better than open back for gaming, i find it's easier for positional accuracy, and it seems like quiet sounds in open back headphones can get lost, so closed backs might be better sometimes, volume equalization completely rapes positional accuracy so it should only be used when that doesn't matter at all, technically something like ad700's should be best for positional accuracy in a completely quiete environment
  26. // FiiO E10K should be a good relatively cheap DAC
  27. // hyperx cloud 2's are probably the only headset worth considering buying
  28.  
  29.  
  30.  
  31.  
  32.  
  33. // ----------
  34. // | info |
  35. // ----------
  36.  
  37.  
  38.  
  39. // mouse: Logitech G700
  40. // mousepad: QCK +
  41. // monitor: Some shit Samsung 60hz
  42. // headset: Garbo random headset W
  43. // keyboard: Logitech g110
  44.  
  45.  
  46. // ----------
  47. // | bindings |
  48. // ----------
  49. unbindall // Clear out all binds
  50.  
  51. bind PGDN "cg_specfov 0"
  52. bind PGUP "cg_specfov 1"
  53. bind END "vid_restart"
  54. bind UPARROW "say !sound sound/warp/fog_horn"
  55. bind DOWNARROW "say ooooOO000ooo ^1please provide valid/entertaining reasoning for kicks ^2nowwww"
  56. bind LEFTARROW "SAY !sound sound/world/hockey_horn.wav"
  57. bind RIGHTARROW "say !sound sound/westcoastcrew/borracho"
  58. bind K "say ^7getemm"
  59.  
  60. bind 5 "say :D"
  61. bind w "+forward" // Forward
  62. bind a "+moveleft" // Strafe left
  63. bind s "+back" // Back
  64. bind d "+moveright" // Strafe right
  65. bind shift "+movedown" // Crouch
  66. bind mouse2 "+moveup" // Jump
  67. bind mouse1 "+attack" // Shoot
  68.  
  69. bind space "cg_zoomfov 60;+zoom" // Zooms
  70. bind c "cg_zoomfov 30" // Changes zoom FOV
  71. bind x "cg_zoomfov 60"
  72.  
  73. bind capslock "+speed" // Slows move speed
  74. bind mwheelup "+button2" // Use Item
  75. bind mwheeldown "+button2" // Use Item
  76. bind v "+voice" //
  77.  
  78. bind q "weapon 3" // Shotgun
  79. bind 4 "weapon 4" // Grenades
  80. bind r "weapon 8" // Plasma gun
  81. bind g "weapon 1" // Gauntlet
  82. bind 1 "weapon 2" // Machine gun
  83. bind mouse3 "weapon 14" // HMG
  84. bind f "weapon 7" // Railgun
  85. bind ctrl "weapon 5" // Rockets
  86. bind e "weapon 6" // Lightning
  87. // bind t "weapon 10" // Grappling
  88. // bind z "weapon 9" // BFG10k
  89. // bind x "weapon 13" // Chaingun
  90. // bind c "weapon 11" // Nailgun
  91. // bind v "weapon 12" // Prox mine
  92.  
  93.  
  94.  
  95. bind TAB "+scores" // Show scores
  96. bind t "messagemode" // Chat key
  97. bind y "messagemode2" // Team chat key
  98.  
  99. bind F1 "vote yes" // Vote yes key
  100. bind F2 "vote no" // No vote, F4, no mistaken F1'ing
  101. bind F3 "readyup" // Ready to play key
  102. bind b "+acc" // Show accuracy
  103.  
  104.  
  105.  
  106. bind escape "togglemenu" // Go to menu // Lightning
  107.  
  108.  
  109.  
  110. // ------
  111. // | main |
  112. // ------
  113.  
  114. seta cg_crosshairColor "21" // Crosshair color, brightess crosshairs are 5, 9, 13, 10-12 seem to be about the same brightness as well
  115. seta cg_crosshairsize "42" // Size of crosshair, I use a custom crosshair alongside this
  116. seta cg_drawcrosshair "2" // crosshair type, all best LG users such as cypher, strenx, tox, kgb, and evil use some variant of the cross reticule, or uses the cross, including 2, 7, and 22, drawcrosshair 11 with crosshairsize 18, or drawcrosshair 9 with crosshairsize 26 with befitting custom crosshair
  117. seta cg_crosshairhitstyle "2" // color change of crosshair when doing damage
  118. seta cg_crosshairhitcolor "1" // Color for crosshair when you hit
  119. seta cg_crosshairhittime "200" // time crosshair changes color when dealing dmg\
  120. seta cg_crosshairPulse "0" // No pulse when item is picked up
  121. seta cg_crosshairbrightness "1" // Brightness of crosshair
  122.  
  123.  
  124. seta model "ranger" // Crash player model
  125. // seta cg_hudFiles "ui/hud.txt" // default hud
  126. seta cg_hudFiles "ui/mdo_hud.cfg" // mdo hud
  127. loadhud // loads hud
  128.  
  129.  
  130.  
  131. // except for sweeps when doing 180s, i rarely go past offset 20-25
  132. // at 12.5 offset, only moderately fast flicks or movements with rail will pick up accel
  133. // i think that unless i have a 5/7 offset or none, accel and low sensitivity means i'm moving my mouse too much despite the accel, and offset ranging from 10-15 throw off a lot of my flicks, and offset of 20 or higher would only allow me to do 180's a bit easier, so unless i use no accel or super low (7 or below) offset it doesn't seem worth it
  134. // at 800 dpi and .025 accel, the increase in sensitivity should be .02/IPS), at .03 it's .024
  135. // feels like lower sensitivity i go, the lower accel i need to feel like the mouse isn't getting stuck when doing smaller movements
  136. // offset 5-10, no senscap, 1.25-1.75 sens, and .02-.05 accel is what i feel is a good range to use
  137. // how i try to set up sensitivity is to pay attention to what type of sens i want for small flicks and tracking, and what sens i want for flicks/longer movements and 180's, and adjust to get the desired sensitivity for all of them
  138. // for CPM or PQL, probably shouldn't use accel
  139. // if not using accel, sensntivity 1.75-2 seems like a good range
  140. // if using accel, will use no offset or senscap, and either 1.5 sens and accel .025, or 1.4 sens and .04 accel
  141.  
  142.  
  143. seta sensitivity "1.1" // Mouse Sensitivity 1.75
  144. seta m_pitch "0.022" // Mouse Vertical sens default
  145. seta m_yaw "0.022" // Mouse horizontal sens default
  146. seta cg_zoomsensitivity "1" // Changes sensitivity while zoomed 1
  147. seta cl_mouseAccel "0.015" // Mouse accel
  148. seta cl_mouseaccelpower "2" // sets curve of accel
  149. seta cl_mouseSensCap "0" // Senscap when accel > 0
  150. seta cl_mouseAccelOffset "0" // Velocity at which accel starts, most mouse movements except those for movements won't trigger accel when using 17.5 or higher, 15 has a few movements during combat that would trigger accel
  151.  
  152. seta cg_forceteamskin "blue"
  153. seta cg_teamuppercolor "0x0000FFFF"
  154.  
  155. seta cg_forceTeamModel "crash/bright" // team model
  156. seta cg_teamLowerColor "0xFF0000FF" // leg color
  157.  
  158. seta cg_forceEnemyModel "keel/bright" // Forces enemy models to specified model
  159. seta cg_enemyHeadColor "0xFF00FFFF" // head color
  160. seta cg_enemyUpperColor "0x00FF00FF" // chest color
  161. seta cg_enemyLowerColor "0x00FFFFFF" // leg color
  162.  
  163. // colors:: green - 0x00ff00ff, less bright green - 0x13a408ff, spring green 1 - 0x00FF40FF blue - 0x9CFEFF, cyan - 0x00FFFFFF, deep sky blue - 0x00C0FFFF
  164. // white - 0xFFFFFFFF, purple - 0xFF00FFFF, blue - 0x0080FFFF, Electric Purple - 0x8000FFFF, Orange - 0xFF3F00ff, Cobalt - 0x0040FFFF, yelow - 0xFFFF00FF
  165.  
  166.  
  167. // --------
  168. // | visual |
  169. // --------
  170.  
  171. seta r_mode "12" // -2 Desktop resolution, -1 custom, 12 for 4:3, r_modelist, all best aimers such as cypher, kgb, evil, and strenx use either 4:3, or 5:4 aspect ratio. Tox uses 16:9 though. All the good CS:GO players i recognize use 4:3 with black bars. W3sp uses r_mode 4 (16:10).
  172. seta r_swapInterval "0" // sets v_sync on or off, 1 for on
  173. seta r_customheight "768" // Custom vertical resolution
  174. seta r_customwidth "1024" // Custom horizontal resolution
  175. seta r_lodbias "-2" // Keep enemy models detailed
  176. seta r_lodscale "10" // Scales lodbias
  177. seta r_fullscreen "1" // Play in full screen
  178. seta r_windowedMode "-1" // windowed res
  179. seta r_displayRefresh "60" // Default refresh rate
  180. seta r_teleporterFlash "0" // Black instead of white teleflash
  181. seta r_subdivisions "4" // changes curves of map
  182. seta cg_bob "0" // No view bobbing when in motion
  183. seta cg_fov "100" // field of view
  184. seta cg_gibs "0" // No scratching sound/sparks gib
  185. seta cg_marks "0" // Damage marks on walls
  186. seta cg_drawgun "3" // Guns drawn, still, transparent
  187. seta cg_zoomfov "60" // Field of view when zooming
  188. seta cg_smoke_sg "0" // No shotgun smoke on firing
  189. seta cg_waterwarp "0" // No view warping when under water
  190. seta cg_brassTime "0" // No shell animations for sg/mg
  191. seta cg_railStyle "1" // regular small circular style
  192. seta cg_playerlean "1" // Player lean amount, .7, .4, all best lg users such as cypher, strenx, tox, and evil use 1
  193. seta cg_drawRewards "0" // No rewards on screen
  194. seta cg_bubbleTrail "0" // No underwater projectile bubbles
  195. seta cg_muzzleFlash "0" // No annoying flashes every shot
  196. seta cg_zoomScaling "0" // Zoom delay enable/disable
  197. seta cg_zoomToggle "0" // Hold key to zoom
  198. seta cg_trueShotgun "1" // Actual shot gun spread shown
  199. seta cg_screendamage "0" // No kicking/colors when hit
  200.  
  201.  
  202.  
  203. seta cg_useItemWarning "0" // "No item to use" text off
  204. seta cg_smokeradius_RL "0" // smoke trails for rockets
  205. seta cg_smokeradius_GL "0" // smoke trails for grenades
  206. seta cg_smokeradius_NG "0" // smoke trails for nails
  207. seta cg_lightningStyle "4" // LG style
  208. seta cg_lightningimpactcap "0" // Impact size of LG
  209. seta cg_lightningimpact "0" // Whether LG draws an impact
  210. seta cg_nopredict "0" // Should effect weapons as well
  211. seta cg_drawitempickups "5" // time and image on item pickup
  212. seta cg_drawAmmoWarning "2" // text upon low on ammo
  213. seta cg_drawFragMessages "1" // text upon frags
  214. seta cg_drawSpecMessages "0" // No "you're spectating" type text
  215. seta cl_demoRecordMessage "0" // No text when recording demo
  216. seta cg_drawPregameMessages "0" // No "this is pregame" type text
  217. seta cg_weaponcolor_Grenade "0xFFFFFFFF" // color of grenades
  218. seta cg_levelTimerDirection "0" // Timer counts up
  219. seta cg_forceTeamWeaponColor "1" // TeamUpperColor for rails and grenades, change to turn for duel
  220. seta cg_forceEnemyWeaponColor "1" // EnemyUpperColor for rails and grenades
  221. seta r_railwidth "1" // size of disks in rail shot
  222. seta color1 "17" // color of rail shot
  223. seta color2 "17" // color of disks in rail shot
  224. seta cg_flagStyle "2" // Holographic flag
  225. seta cg_impactSparks "0" // Sparks upon hitting enemies
  226. seta cg_impactSparksLifetime "20" // Duration of impact sparks
  227. seta cg_impactSparksVelocity "0" // Velocity up or down of impact sparks
  228. seta cg_impactsparksize "10" // Size of impact sparks
  229. seta cg_drawHitFriendTime "1000" // Duration of impact sparks on allies
  230. seta cg_drawCrosshairTeamHealthSize "0.10f" // Team name/health font size
  231. seta cg_enemyCrosshairNamesOpacity ".15" // Opacity of names drawn on crosshair hover on enemies
  232. seta cg_specFov "0" // changes spectactor FOV, your own or theirs
  233. seta cg_weaponBar "1" // Weapon bar placement
  234. seta cg_teammatePOIsMaxWidth "1" // Triangles above team heads max width
  235. seta cg_teammatePOIsMinWidth "1" // Triangles above team heads min width
  236. seta con_background "1" // Changes background of console
  237. seta con_timestamps "1" // Timestamps in console
  238. seta con_height ".4" // Console Height
  239. seta r_texturemode "GL_NEAREST_MIPMAP_NEAREST" // gl_nearest or the gl_nearest variants decrease thickness of crosshair
  240. seta cg_errordecay "100"
  241. seta country "NF"
  242.  
  243.  
  244. // ----------------
  245. // | Lighting Cvars |
  246. // ----------------
  247.  
  248. // DIGITAL VIBRANCE SET TO 50%
  249. // a lot of these cvars can effect crosshair thickness, and sometimes only when set specifically with another cvar
  250.  
  251.  
  252.  
  253. seta r_vertexlight "1" // Simple lighting system
  254. seta r_gamma "1" // General brightness
  255. seta r_enablePostProcess "1" // Enables/disables light bloom effects, can effect crosshair thickness
  256.  
  257. seta r_enableBloom "0" // Enables bloom effects
  258. seta r_BloomPasses "1" // One pass for rendering bloom effects
  259. seta r_BloomBrightThreshold ".75" // Bloom threshold .750
  260. seta r_BloomSceneIntensity "1" // Brightness of non-bloomed world 1
  261. seta r_bloomscenesaturation "1" // Saturation applied to the non-bloomed world
  262. seta r_Bloomsaturation ".8" // Color saturation to bloom effects
  263. seta r_bloomIntensity ".50" // Sets bloom intensity
  264. seta r_bloomBlurFalloff "0" // ?
  265. seta r_bloomBlurScale "0" // ?
  266. seta r_BloomBlurRadius "5" // ?
  267.  
  268. seta r_mapoverBrightCap "140" // decreases brightness of textures, on mapoverbrightbits 2 reducing this won't necessarily decrease the brightness of certain bright spots, and could increase the difference in brightness between dark and light spots
  269. seta r_mapoverbrightbits "10" // map brightness, mapoverbrightcap seems ineffectual when set to 1, when set above 2 it seems to blur things - specifically weapon models and enemy models and maybe other things, anything above 4 or 5 is basically the same as 10
  270. seta r_overbrightbits "1" // ambient lighting for in-game entities or objects, set to either 0 or 1, can effect crosshair thickness
  271. seta r_dynamiclight "0" // Dynamic lights
  272. seta r_fullbright "0" // Doesn't set textures to their full brightness
  273. seta r_intensity "1" // intensifies brightness added to textures and models
  274. seta r_ignorehwgamma "0" // Disables ignoring of hardware gamma settings, can effect crosshair thickness
  275. seta r_ambientscale "10" // Ambient light cast among items
  276.  
  277. seta r_picmip "6" // Texture quality
  278.  
  279.  
  280. // potentally good settings
  281.  
  282. //mapoverbrightcap 80
  283. //fullbright 0
  284. //vertexlight 1
  285. //picmip 5
  286.  
  287. //mapoverbrightcap 100
  288. //fullbright 0
  289. //vertexlight 1
  290. //picmip 0
  291.  
  292. //mapoverbrightcap inneffectual
  293. //fullbright 1
  294. //vertexlight 0
  295. //picmip 0
  296.  
  297. //mapoverbrightcap inneffectual
  298. //fullbright 1
  299. //vertexlight 0
  300. //picmip 5
  301.  
  302.  
  303.  
  304.  
  305. // ----------
  306. // | settings |
  307. // ----------
  308.  
  309. seta s_volume ".4" // Volume for game sounds
  310. seta s_voicevolume "2" // Player voice volume
  311. seta s_ambient "0" // Turn off environment sounds
  312. seta s_musicVolume "0" // No map tunes
  313. seta s_doppler "0" // No Doppler effect
  314. seta s_announcervolume "1" // Announcers volume
  315.  
  316. seta cg_teamChatBeep "1" // Allows team chat beeps
  317. seta s_muteBackground "0" // Doesn't mute when alt-tabbed
  318.  
  319. seta con_speed "999" // Console comes down instantly
  320. seta bot_nochat "1" // Bots don't yap
  321. seta winkey_disable "1" // Disable windows keys
  322.  
  323. seta cg_hitbeep "2" // High pitch/high dmg low/low dmg
  324. seta cg_killbeep "7" // beeps on kill
  325. seta cg_RewardsVO "1" // "excellent"/"impressive" wavs
  326. seta cg_allowtaunt "0" // No taunt sounds
  327. seta cg_playTeamVO "1" // team related announcements
  328. seta cg_buzzerSound "0" // No sound at the end of a game
  329. seta cg_announcer "3" // Daemia voice announcer
  330.  
  331.  
  332.  
  333. // ----------------------------------------
  334. // | Effects shooting and net-code directly |
  335. // ----------------------------------------
  336.  
  337. seta cg_predictLocalRailShots "1" // Draw rails when you press da button
  338. seta cg_predictItems "0" // Pickup sounds played correctly
  339. seta cl_packetdup "1" // changes amount of extra packets sent
  340. seta cg_truelightning "1" // Lightning animation sway, 1 is off
  341. seta cl_timenudge "0" // lol
  342. seta cl_autotimendge "0" // fuck sinkerror
  343. seta rate "25000" //
  344.  
  345.  
  346.  
  347. // ---------------
  348. // | Miscellaneous |
  349. // ---------------``
  350.  
  351. seta cg_lowammowarningSound "1" // splat sound when ammo low
  352. seta cg_lowammowarningpercentile "0.1" // Perctile for low ammo warning
  353. seta cg_autoHop "1" // Holding jump key repeatedly jump
  354. seta cg_chatbeep "0" // No sound when chat message is typed in messagemode1
  355.  
  356. seta cg_damagePlum "g sg gl rl rg bfg gh ng pl" // Draws damage plumes for weapons, ( all - g mg sg gl rl lg rg pg bfg gh cg ng pl hmg) ( some - g sg gl rl rg pg bfg gh ng pl)
  357. seta cg_damagePlumColorStyle "2"
  358. seta cg_itemFx "7" // static (balloon spawn)
  359. seta cg_railTrailTime "400" // Rail visuals duration
  360. seta cg_scorePlums "1" // Notifies you of points or frags gained
  361. seta com_maxfps "250" // Maximum frames rendered per second
  362. seta cg_drawfps "1" // Draws frames per second
  363. seta r_railCoreWidth "1" // Rail trail core effect diameter (in pixels)
  364. seta winky_disable = "0" // Disables windows key from tabbing out
  365. seta cg_simpleItemsRadius "16" // Radius for simple items
  366. seta cg_drawattacker "1" // Displays last attacker
  367. seta cg_drawteamoverlay "2" // Information about team in lower right
  368. seta cg_autoAction "3" // Autonomously records demo, takes screenshot at game over
  369. seta cg_gunx "-10" // changes gun position x -10, y 2.7, z -8 for thin shaft and not visible gun
  370. seta cg_guny "2.7" // changes gun position
  371. seta cg_gunz "-8" // changes gun position
  372. seta cg_simpleitems "0" // Non-simple item icons
  373. seta cg_lagometer "0 // Graphs Network Info
  374. seta cg_speedometer "0" // Graphs speed
  375. seta cg_drawteamoverlayx "0" // X axis of team overlay
  376. seta cg_drawteamoverlayy "355" // Y axis of team overlay 355
  377. seta cg_drawTeamOverlaySize "15" // Size of team overlay
  378. seta cg_drawteamoverlayopacity ".25" // opacity for team overlay
  379. seta cg_obituaryRowSize "1" // Width of obituaries
  380. seta cg_selfonteamoverlay "1" // Draws own info on team overlay
  381. seta cg_switchonempty "0" // Doesn't switch automatically when no ammo
  382. seta cg_screendamagealpha "0" // Disables red color splat on screen when damage is taken
  383. seta cg_kickscale "0" // Stops screen shake when damage is taken
  384. seta com_idlesleep "0" // Stops CPU entering sleep state when idle between frames
  385. lobby_autoconnect "0" // Doesn't autonomously create a lobby
  386. seta cg_drawprofileimages "1" // Steam profile pics instead of character model
  387. seta cg_teammatenames "0" // Names over team mates
  388. seta in_mouse "2" // mouse input mode, raw input
  389.  
  390.  
  391. seta cg_weaponConfig "" // Base setting for all weapons, use // ; // and no space to seperate cvars
  392. seta cg_weaponConfig_g ""
  393. seta cg_weaponConfig_mg ""
  394. seta cg_weaponConfig_sg ""
  395. seta cg_weaponConfig_gl ""
  396. seta cg_weaponConfig_rl ""
  397. seta cg_weaponConfig_lg ""
  398. seta cg_weaponConfig_rg ""
  399. seta cg_weaponConfig_pg ""
  400. seta cg_weaponConfig_bfg ""
  401. seta cg_weaponConfig_cg ""
  402. seta cg_weaponConfig_ng ""
  403. seta cg_weaponConfig_gh ""
  404. seta cg_weaponConfig_hmg ""
  405.  
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  422.  
  423.  
  424.  
  425. //// potentially needed things
  426. // cvar_restart - sets all cvars to default setting, might need to be used when switching between configs
  427. // cmdlist to get a list of cmd's in the console
  428. // cvarlist to get a list of cvars in the console
  429. // condump to dump console text to a txt file
  430. // cg_forcenemymodel keel/bright and r_lodbias -2, or cg_forceenemymodel tankjr/bright r_lodbias 2
  431. ///cg_drawinputcmds
  432.  
  433. // g_infiniteammo
  434. // bot_groundonly
  435. // bot_thinktime
  436. // god
  437. // devmap *map*
  438. // g_startinghealth
  439. // g_startingarmor
  440. // g_weaponrespawn
  441. // addbot keel 5
  442.  
  443.  
  444. //some cvars for Reflex
  445. // r_sun 0
  446. // r_dynamic_lights 0
  447. // r_dynamic_shadows 0
  448. // r_lm_clear (for maps that are too dark without lights)
  449. // mg_duel_pql
  450. // country dm, ly
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