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- I haven't assigned an essence cost to things, as I have no idea how to balance things.
- - 3 HP Pots
- - 3 MP Pots
- - 4 Midas Flask (Skullgirls Saloon [Uncommon]) - A small flask containing a clear liquid. Anything the liquid touches is turned to gold, a Rare Earth Metal which is effective versus Undead and Dark Creatures. This increases its monetary value at the cost of the items' integrity (Weapon: -1digit or -50 on attack rolls. Armor: Lowers defense by -50 due to weight and softness of gold. DM may add further effects as needed.) When splashed on foes, they take 2 damage(Physical) and gain Weakness(Physical+Heat) for 2 rounds.
- - 4 Lustrous Scale (Skullgirls Saloon [Uncommon]) - Shed scales of the once mighty Gold Wyrm. Their sheen bedazzles all who see them, even as they flake away into nothingness.
- You may use this item to improve your appearance, mending clothes, brushing teeth, treating minor scrapes and refreshing your mind. Re-gain 1Hp and 1Mp. Your social standing improves when speaking to someone who would judge you on your appearance. Each scale has 3 charges. Scales cannot be used in combat.
- - Everyone rolls 10-20 and gets that much D'Jay.
- - Necklace of Wealth - Google "Gold Fantasy" and then roll 1-20, using that image as your spell.
- - Empty Band - A heavy gold ring that is missing a gemstone. Instead of 3 gems, you may now use 4. However, 2 of these Gems effects must be of the Versatility option.
- - Ancient Coin - Whenever you would loot D'Jay, you generate an additional 0.5x coins, rounding down. This only applies to your share of the loot, and does not increase cash from Bounties, Gambling or other set rewards.
- - Molten Greaves - Once a powerful set of the well known "boots of speed" that used Fire Magic to enhance movement, these greaves have been subjected to the Alchemical magic of the Wyrm over centuries of storage. Made of solid gold, they no longer boost speed, but instead give your successful attacks involving hand-to-hand (assuming you throw in a little kicking too) Pain 0/1 Fire damage. Standing still (no movement nor melee) for 3 rounds surrounds you with a pool of molten gold. Any melee attackers will take 1 Fire Damage when engaging you.
- - GoldOrb Scarf - GoldOrb spiders weave impressive webs, doubly so when enchanted by wizards to spin with real gold. This 'silk' scarf is made from such webs, and gives the following benefits while worn. Immunity to Trapped, but not Grappled effects. For 1MP, you may automatically succeed any climb checks, and are able to cling to walls and ceilings for 2 rounds.
- - Amazing Bracers - Pilfered from some giant of a woman long ago, these Bracers of solid gold provide protection from ranged attack, both physical and magical. Increase HP by 1, and your defense is +25 when dealing with ranged attacks.
- - 2 Clinohumite
- - 1 Runic
- Runic Gem: : An artificial Gemstone, these ancient rocks are carved with words of power. Their original use is unknown, as their primitive magic has grown and changed over the ages. They represent time, language and primal forces.
- Offensive: You may select a 1x1x1m area within arms reach, a single humanoid or an object smaller than 1x1x1m, and warp time around them as a standard action. This causes Lifeblock 0/3 to you. (You may not heal for the next 3 rounds.) Up to two people can fit in the 1x1x1m area, but will lose the benefits if they engage in melee or move.
- Faster: Target, or people within the target area, may perform an extra action. You may age objects by up to 6 hours, with a cost of 1MP for every further 6 hours you wish to age it. Humanoid or Area targets do not have their items age in this way. You may also use 1Mp to allow this effect to persist for another turn as a free action.
- Slower: Target Area or People are Crippled, and move half as slow through the Area. Falling through this area resets Falling damage (place the area 1 inch above the ground to allow people to safely fall there). Objects are preserved, 1 hour of their personal time passing for every 6 hours of real time. All these effects can be extended for 1Mp per turn.
- Defensive / Utility : You automagically speak all languages, except for the 'language' of birds and beast. You may touch the Runestone to any surface, engraving a message of any length to leave behind for someone else. You can sense when, but not by who, your message is being read. You can have as many messages as you like, and dismiss them with a thought. Messages on people take the form of glowing tattoos of your color choice. (Yes, you may tattoo your fellow adventurers with "Skeletal Fucboi" in rainbow colors.)
- - 1 Ruby
- - Amber
- Amber is the Gemstone of Preservation, Hidden Treasure and Ancient Secrets. It's a popular Gemstone among dragons, both attracting and protecting the hordes they usually gather.
- Offensive: When you attack successfully strikes the target and deals damage, your enemy is Weakened (Rare Metal weapons) for the next round.
- Defense: Activate for 2MP to gain Invulnerability for 1 round. In addition, any HP damage you would take instead heals you at the end of the turn. MP damage is ignored, but does not allow you to recover MP at the end of the round.
- Versatility: At the end of an adventure where this Gem is equipped to a Versatility socket, you gain 5 D'Jay.
- Unique Items
- Agoeb: Bane of Men: Your old mask has been turned into a heavy, constricting mask of gold. You may put it on or take it off as a free action. When wearing the mask, your voice is changed to a raspy, imposing affair that is both care-free and dangerously calculating.
- When trapped or confined in any way (including Crippled, Trapped and Stunned(you can roll once when Stunned, with no re-rolls)], you may re-roll any attempt to escape, whether this roll is item, miscellaneous or spell. If you succeed in escaping, you gain +1 damage on your next attack, or +1 digit on your next roll. After all, getting caught was all part of your plan.
- When in darkness, your successful attacks cause Fear 0/1.
- A downside of the Mask is that strong light is blinding to you. When hit by lasers, explosions or fire, you are stunned for 1 round, and all effects of your Mask are disabled, meaning you cannot roll to escape the stun.
- [Essence Cost: 10]
- Canic: Demonic Wish - You have been wished upon, and are now Darkoblivions maid. When in the presence of her, your Renowned Visage feat is disabled, and everyone perceives you as her humble maid. Rumors across the land hint at the dark, sensuous treasures you two share in privacy, and this may be reflected in how NPC's deal with you, even when NOT with Darkoblivion. When in Darkoblivions presence, you MUST obey any reasonable demand that would be made of a maid, including cleaning, cooking and... ahem... favors.
- When doing any action that involved healing towards DarkOblviion, you may roll twice, taking the more favorable option.
- [Remove this effect for 10 Essence]
- kytonlord: Choose 1.
- Deadpool - 3/3 1/1 - Regeneration 0/1 Clarity 0/1
- Deadpool always has Regeneration and Clarity renew every turn, and can recover from death with it as well.
- Attacks with 4 attacks, 100-150, but can only target up to two targets each.
- Shiklah - 2/2 5/5
- Shilah is a non-combat unit who can still hold her own on the battlefield. All males on the battlefield, whether friend or foe, suffers an Anti-Taunt against her. (Cannot willingly attack her, and must employ means to avoid harming her.) When attacking, she summons a demon by spending 2MP to summon an underling. Google any combination of 3 words, as long as one is Demon, and then roll a 1-5. Post that picture for the DM to craft a companion, who comes into play at the start of your next turn.
- Out of combat, she can seduce any 1 Male unit, rolling 1-9999 and succeeding on dubs. This power can only be used once per Adventure.
- [Essence Cost - 15]
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