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- <class name="Limb Counter" id="1">
- <alias name="lhr" id="2">
- <value>#ECHO Limbs
- Reset;leftleg=0;rightleg=0;leftarm=0;rightarm=0;torso=0;head=0;lastlimbhit="none"</value>
- </alias>
- <trigger priority="90" id="9">
- <pattern>^Your sitara carves through meat and tendon, leaving your foe's limb mutilated.
- $</pattern>
- <value>#ECHO ***********************;#ECHO * %upper(@lastlimbhit) MUTILATED *;#ECHO
- ***********************
- #IF (@lastlimbhit = "leftleg") {leftleg=0} {#IF (@lastlimbhit = "rightleg") {rightleg=0} {#IF
- (@lastlimbhit = "leftarm") {leftarm=0} {#IF (@lastlimbhit = "rightarm") {rightarm=0}}}}</value>
- </trigger>
- <trigger priority="100" id="10">
- <pattern>^@target suffers internal damage from your blow.$</pattern>
- <value>#ECHO ***********************;#ECHO * TORSO MUTILATED *;#ECHO
- ***********************;torso=0</value>
- </trigger>
- <trigger priority="110" id="11">
- <pattern>^@target's head is crushed under your blow.$</pattern>
- <value>#ECHO **********************;#ECHO * HEAD MUTILATED *;#ECHO
- **********************;head=0</value>
- </trigger>
- <trigger name="Left Leg" priority="120" id="12">
- <pattern>^Taking a step back, you lunge forward with a hooking cut across @target's left leg.
- $</pattern>
- <value>#ADD leftleg 1
- lastlimbhit="leftleg"
- leftlegtime = %ctime</value>
- </trigger>
- <trigger name="Right Leg" priority="130" id="13">
- <pattern>^Taking a step back, you lunge forward with a hooking cut across @target's right leg.
- $</pattern>
- <value>#ADD rightleg 1
- lastlimbhit="rightleg"
- rightlegtime = %ctime</value>
- </trigger>
- <trigger name="Left Arm" priority="140" id="14">
- <pattern>^You drive forth with the tip of your knife, piercing @target's left arm.$</pattern>
- <value>#ADD leftarm 1
- lastlimbhit="leftarm"
- leftarmtime = %ctime</value>
- </trigger>
- <trigger priority="150" id="15">
- <pattern>^You step in quickly with a slash across @target's torso.$</pattern>
- <value>#ADD torso 1
- lastlimbhit="torso"
- torsotime = %ctime</value>
- </trigger>
- <trigger name="Right Arm" priority="160" id="16">
- <pattern>^You drive forth with the tip of your knife, piercing @target's right arm.$</pattern>
- <value>#ADD rightarm 1
- lastlimbhit="rightarm"
- rightarmtime = %ctime</value>
- </trigger>
- <trigger priority="170" id="17">
- <pattern>^You launch upwards into a swift backflip, catching @target under the chin with a
- brutal kick.$</pattern>
- <value>#ADD head 1
- lastlimbhit="head"
- headtime = %ctime</value>
- </trigger>
- <trigger priority="180" id="18">
- <pattern>^@target dodges nimbly out of the way.$</pattern>
- <value>#ECHO +++DODGED+++;#ADD @lastlimbhit -1</value>
- </trigger>
- <trigger priority="190" id="19">
- <pattern>^@target parries the attack with a deft maneuver.$</pattern>
- <value>#ECHO ++++ATTACK PARRIED++++;#ADD @lastlimbhit -1</value>
- </trigger>
- <trigger priority="200" id="20">
- <pattern>^@target skillfully parries the blow and returns * own attack.$</pattern>
- <value>#ECHO ++++ATTACK PARRIED++++;#ADD @lastlimbhit -1</value>
- </trigger>
- <trigger priority="210" id="21">
- <pattern>steps into the attack, grabs your arm, and throws you violently to the</pattern>
- <value>#add @lastlimbhit -1</value>
- </trigger>
- <trigger priority="220" id="22">
- <pattern>^@target twists * body out of harm's way.$</pattern>
- <value>#ECHO ++++ATTACK PARRIED++++;#ADD @lastlimbhit -1</value>
- </trigger>
- <stat name="Limb Display" priority="230" id="23">
- <value>LL: @leftleg RL: @rightleg LA: @leftarm RA: @rightarm TR: @torso HD: @head </value>
- </stat>
- <alias name="t" id="25">
- <value>target = %proper(%1)</value>
- </alias>
- <var name="target" id="26">Adelena</var>
- <alias name="createprompt" id="54">
- <value><![CDATA[config prompt custom H:*h/~&g*H~&n M:*m/~&g*M~&n E:*e W:*w <*b> <*i>]]></value>
- </alias>
- <class name="Limb Hits" id="55">
- <var name="leftleg" id="3">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="rightleg" id="4">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="leftarm" id="5">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="rightarm" id="6">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="torso" id="7">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="head" id="8">
- <value>0</value>
- <default>0</default>
- </var>
- <var name="lastlimbhit" id="24">
- <value>torso</value>
- Type MORE to continue reading. (86% shown)
- H:363/363 M:418/418 E:1718 W:1990 <eb> <db> Stance:Laesan
- Target:Alonzo LL: 0 RL: 0 LA: 0 RA: 0 TR: 0 HD: 0
- <default>none</default>
- </var>
- </class>
- <class name="Limb Timers" id="56">
- <var name="leftlegtime" id="48">
- <value>6369</value>
- <default>0</default>
- </var>
- <var name="rightlegtime" id="49">
- <value>6369</value>
- <default>0</default>
- </var>
- <var name="leftarmtime" id="50">
- <value>6369</value>
- <default>0</default>
- </var>
- <var name="headtime" id="51">
- <value>6390</value>
- <default>0</default>
- </var>
- <var name="rightarmtime" id="52">
- <value>6408</value>
- <default>0</default>
- </var>
- <var name="torsotime" id="53">
- <value>6416</value>
- <default>0</default>
- </var>
- </class>
- </class>
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