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- @PATH_HABITATION[Pigpen]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 0
- CrewCapacity = 4
- BaseHabMultiplier = 1.6
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Fertilizer (Ore)
- StartActionName = Start Fertilizer
- StopActionName = Stop Fertilizer
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- SpecialistBonusBase = 0.05
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = Ore
- Ratio = 2.5
- }
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 30
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.0025
- DumpExcess = false
- }
- }
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Fertilizer (Gypsum)
- StartActionName = Start Fertilizer
- StopActionName = Stop Fertilizer
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- SpecialistBonusBase = 0.05
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = Gypsum
- Ratio = 2.5
- }
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 18
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.25
- DumpExcess = false
- }
- }
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Fertilizer (Minerals)
- StartActionName = Start Fertilizer
- StopActionName = Stop Fertilizer
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- SpecialistBonusBase = 0.05
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = Minerals
- Ratio = 2.5
- }
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 18
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.25
- DumpExcess = false
- }
- }
- RESOURCE
- {
- name = Fertilizer
- amount = 1000
- maxAmount = 1000
- isTweakable = false
- }
- RESOURCE
- {
- name = Gypsum
- amount = 1000
- maxAmount = 1000
- isTweakable = false
- }
- RESOURCE
- {
- name = Minerals
- amount = 1000
- maxAmount = 1000
- isTweakable = false
- }
- }
- @GREENHOUSE[Prairie]:NEEDS[USILifeSupport]
- {
- @description = The Prairie produces Continually Regenerating Agricultural Product - Supplies if provided the right nutrients. Apparently the agricultural product tastes like wood.
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Greenhouse
- StartActionName = Start Grenhouse
- StopActionName = Stop Greenhouse
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 5
- }
- INPUT_RESOURCE
- {
- ResourceName = Mulch
- Ratio = 0.0024
- }
- INPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.0024
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Supplies
- Ratio = 0.00264
- }
- }
- RESOURCE
- {
- name = Mulch
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Fertilizer
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Supplies
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- }
- GREENHOUSE:NEEDS[USILifeSupport]
- {
- author = Angel-125
- name = PerpetualGreenhouse
- title = Perpetual Greenhouse
- description = The Continually Regenerating Agricultural Product greenhouse is able to constantly produce food if supplied with the right nutrients. Apparently the agricultural product tastes like wood.
- includeModuleInfo = true
- mass = 1.5
- requiredResource = Equipment
- requiredAmount = 600
- reconfigureSkill = ScienceSkill
- logoPanel = WildBlueIndustries/Pathfinder/Decals/Greenhouse
- glowPanel = WildBlueIndustries/Pathfinder/Decals/GreenhouseGlow
- toolTip = This greenhouse produces food continually instead of after a set growth period.
- toolTipTitle = Your First Greenhouse!
- capacityFactor = 1.0
- needs = LifeSupport
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Greenhouse
- StartActionName = Start Grenhouse
- StopActionName = Stop Greenhouse
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 5
- }
- INPUT_RESOURCE
- {
- ResourceName = Mulch
- Ratio = 0.0024
- }
- INPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.0024
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Supplies
- Ratio = 0.00264
- }
- }
- RESOURCE
- {
- name = Mulch
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Fertilizer
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Supplies
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- }
- @PATH_INDUSTRY[CropWorks]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleResourceConverter
- ConverterName = Greenhouse
- StartActionName = Start Grenhouse
- StopActionName = Stop Greenhouse
- AutoShutdown = false
- GeneratesHeat = false
- UseSpecialistBonus = true
- SpecialistEfficiencyFactor = 0.2
- ExperienceEffect = ScienceSkill
- EfficiencyBonus = 1
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 5
- }
- INPUT_RESOURCE
- {
- ResourceName = Mulch
- Ratio = 0.0025
- }
- INPUT_RESOURCE
- {
- ResourceName = Fertilizer
- Ratio = 0.0025
- }
- OUTPUT_RESOURCE
- {
- ResourceName = Supplies
- Ratio = 0.005
- }
- }
- RESOURCE
- {
- name = Mulch
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Fertilizer
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- RESOURCE
- {
- name = Supplies
- amount = 1000
- maxAmount = 1000
- isTweakable = true
- }
- }
- @PART[WBI_Spyglass]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 0
- CrewCapacity = 1
- BaseHabMultiplier = 1.6
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 0.4
- }
- }
- }
- @PART[WBI_Outback]:NEEDS[USILifeSupport]
- {
- @MODULE[WBIOutback]
- {
- @resourcesToKeep = EVA Propellant;Supplies
- }
- }
- @PART[WBI_Chuckwagon]:NEEDS[USILifeSupport]
- {
- @MODULE[WBIMultipurposeStorage]
- {
- resourcesToKeep = Supplies
- }
- RESOURCE
- {
- name = Supplies
- amount = 1944
- maxAmount = 1944
- }
- }
- @PART[WBI_DocSciLab]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleUSILifeSupport
- }
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 15
- CrewCapacity = 2
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- RESOURCE
- {
- name = ReplacementParts
- amount = 1900
- maxAmount = 1900
- }
- RESOURCE
- {
- name = Supplies
- amount = 1944
- maxAmount = 1944
- }
- }
- @PART[WBI_Hacienda]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleUSILifeSupport
- }
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 15
- CrewCapacity = 4
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- RESOURCE
- {
- name = ReplacementParts
- amount = 2900
- maxAmount = 2900
- }
- RESOURCE
- {
- name = Supplies
- amount = 1944
- maxAmount = 1944
- }
- }
- @PART[WBI_Ponderosa]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleUSILifeSupport
- }
- RESOURCE
- {
- name = ReplacementParts
- amount = 1150
- maxAmount = 1150
- }
- RESOURCE
- {
- name = Supplies
- amount = 1944
- maxAmount = 1944
- }
- }
- @PART[WBI_Ponderosa2]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleUSILifeSupport
- }
- RESOURCE
- {
- name = ReplacementParts
- amount = 1150
- maxAmount = 1150
- }
- RESOURCE
- {
- name = Supplies
- amount = 1944
- maxAmount = 1944
- }
- }
- @PATH_HABITATION[PonderosaHab]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 0
- CrewCapacity = 3
- BaseHabMultiplier = 1.6
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- MODULE
- {
- name = ModuleUSILifeSupportRecycler
- CrewCapacity = 4
- RecyclePercent = .90
- ConverterName = Life Support
- tag = Life Support
- StartActionName = Start Life Support
- StopActionName = Stop Life Support
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 23
- }
- }
- }
- @PATH_HABITATION[Blacksmith]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 0
- CrewCapacity = 3
- BaseHabMultiplier = 1.6
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- }
- @PATH_HABITATION[GeoLab]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 0
- CrewCapacity = 3
- BaseHabMultiplier = 1.6
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- }
- @PART[WBI_Homestead]:NEEDS[USILifeSupport]
- {
- MODULE
- {
- name = ModuleUSILifeSupport
- }
- MODULE
- {
- name = ModuleHabitation
- BaseKerbalMonths = 17
- CrewCapacity = 3
- ConverterName = Habitat
- StartActionName = Start Habitat
- StopActionName = Stop Habitat
- INPUT_RESOURCE
- {
- ResourceName = ElectricCharge
- Ratio = 1.2
- }
- }
- RESOURCE
- {
- name = ReplacementParts
- amount = 2150
- maxAmount = 2150
- }
- }
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