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  1. @PATH_HABITATION[Pigpen]:NEEDS[USILifeSupport]
  2. {
  3. MODULE
  4. {
  5. name = ModuleHabitation
  6. BaseKerbalMonths = 0
  7. CrewCapacity = 4
  8. BaseHabMultiplier = 1.6
  9. ConverterName = Habitat
  10. StartActionName = Start Habitat
  11. StopActionName = Stop Habitat
  12. INPUT_RESOURCE
  13. {
  14. ResourceName = ElectricCharge
  15. Ratio = 1.2
  16. }
  17. }
  18.  
  19. MODULE
  20. {
  21. name = ModuleResourceConverter
  22. ConverterName = Fertilizer (Ore)
  23. StartActionName = Start Fertilizer
  24. StopActionName = Stop Fertilizer
  25. AutoShutdown = false
  26. GeneratesHeat = false
  27. UseSpecialistBonus = true
  28. SpecialistEfficiencyFactor = 0.2
  29. SpecialistBonusBase = 0.05
  30. ExperienceEffect = ScienceSkill
  31. EfficiencyBonus = 1
  32.  
  33. INPUT_RESOURCE
  34. {
  35. ResourceName = Ore
  36. Ratio = 2.5
  37. }
  38.  
  39. INPUT_RESOURCE
  40. {
  41. ResourceName = ElectricCharge
  42. Ratio = 30
  43. }
  44.  
  45. OUTPUT_RESOURCE
  46. {
  47. ResourceName = Fertilizer
  48. Ratio = 0.0025
  49. DumpExcess = false
  50. }
  51. }
  52.  
  53. MODULE
  54. {
  55. name = ModuleResourceConverter
  56. ConverterName = Fertilizer (Gypsum)
  57. StartActionName = Start Fertilizer
  58. StopActionName = Stop Fertilizer
  59. AutoShutdown = false
  60. GeneratesHeat = false
  61. UseSpecialistBonus = true
  62. SpecialistEfficiencyFactor = 0.2
  63. SpecialistBonusBase = 0.05
  64. ExperienceEffect = ScienceSkill
  65. EfficiencyBonus = 1
  66.  
  67. INPUT_RESOURCE
  68. {
  69. ResourceName = Gypsum
  70. Ratio = 2.5
  71. }
  72.  
  73. INPUT_RESOURCE
  74. {
  75. ResourceName = ElectricCharge
  76. Ratio = 18
  77. }
  78.  
  79. OUTPUT_RESOURCE
  80. {
  81. ResourceName = Fertilizer
  82. Ratio = 0.25
  83. DumpExcess = false
  84. }
  85. }
  86.  
  87. MODULE
  88. {
  89. name = ModuleResourceConverter
  90. ConverterName = Fertilizer (Minerals)
  91. StartActionName = Start Fertilizer
  92. StopActionName = Stop Fertilizer
  93. AutoShutdown = false
  94. GeneratesHeat = false
  95. UseSpecialistBonus = true
  96. SpecialistEfficiencyFactor = 0.2
  97. SpecialistBonusBase = 0.05
  98. ExperienceEffect = ScienceSkill
  99. EfficiencyBonus = 1
  100.  
  101. INPUT_RESOURCE
  102. {
  103. ResourceName = Minerals
  104. Ratio = 2.5
  105. }
  106.  
  107. INPUT_RESOURCE
  108. {
  109. ResourceName = ElectricCharge
  110. Ratio = 18
  111. }
  112.  
  113. OUTPUT_RESOURCE
  114. {
  115. ResourceName = Fertilizer
  116. Ratio = 0.25
  117. DumpExcess = false
  118. }
  119. }
  120.  
  121. RESOURCE
  122. {
  123. name = Fertilizer
  124. amount = 1000
  125. maxAmount = 1000
  126. isTweakable = false
  127. }
  128.  
  129. RESOURCE
  130. {
  131. name = Gypsum
  132. amount = 1000
  133. maxAmount = 1000
  134. isTweakable = false
  135. }
  136.  
  137. RESOURCE
  138. {
  139. name = Minerals
  140. amount = 1000
  141. maxAmount = 1000
  142. isTweakable = false
  143. }
  144. }
  145.  
  146. @GREENHOUSE[Prairie]:NEEDS[USILifeSupport]
  147. {
  148. @description = The Prairie produces Continually Regenerating Agricultural Product - Supplies if provided the right nutrients. Apparently the agricultural product tastes like wood.
  149.  
  150. MODULE
  151. {
  152. name = ModuleResourceConverter
  153. ConverterName = Greenhouse
  154. StartActionName = Start Grenhouse
  155. StopActionName = Stop Greenhouse
  156. AutoShutdown = false
  157. GeneratesHeat = false
  158. UseSpecialistBonus = true
  159. SpecialistEfficiencyFactor = 0.2
  160. ExperienceEffect = ScienceSkill
  161. EfficiencyBonus = 1
  162.  
  163. INPUT_RESOURCE
  164. {
  165. ResourceName = ElectricCharge
  166. Ratio = 5
  167. }
  168.  
  169. INPUT_RESOURCE
  170. {
  171. ResourceName = Mulch
  172. Ratio = 0.0024
  173. }
  174.  
  175. INPUT_RESOURCE
  176. {
  177. ResourceName = Fertilizer
  178. Ratio = 0.0024
  179. }
  180.  
  181. OUTPUT_RESOURCE
  182. {
  183. ResourceName = Supplies
  184. Ratio = 0.00264
  185. }
  186. }
  187.  
  188. RESOURCE
  189. {
  190. name = Mulch
  191. amount = 1000
  192. maxAmount = 1000
  193. isTweakable = true
  194. }
  195.  
  196. RESOURCE
  197. {
  198. name = Fertilizer
  199. amount = 1000
  200. maxAmount = 1000
  201. isTweakable = true
  202. }
  203.  
  204. RESOURCE
  205. {
  206. name = Supplies
  207. amount = 1000
  208. maxAmount = 1000
  209. isTweakable = true
  210. }
  211.  
  212. }
  213.  
  214. GREENHOUSE:NEEDS[USILifeSupport]
  215. {
  216. author = Angel-125
  217. name = PerpetualGreenhouse
  218. title = Perpetual Greenhouse
  219. description = The Continually Regenerating Agricultural Product greenhouse is able to constantly produce food if supplied with the right nutrients. Apparently the agricultural product tastes like wood.
  220. includeModuleInfo = true
  221. mass = 1.5
  222. requiredResource = Equipment
  223. requiredAmount = 600
  224. reconfigureSkill = ScienceSkill
  225. logoPanel = WildBlueIndustries/Pathfinder/Decals/Greenhouse
  226. glowPanel = WildBlueIndustries/Pathfinder/Decals/GreenhouseGlow
  227. toolTip = This greenhouse produces food continually instead of after a set growth period.
  228. toolTipTitle = Your First Greenhouse!
  229. capacityFactor = 1.0
  230. needs = LifeSupport
  231.  
  232. MODULE
  233. {
  234. name = ModuleResourceConverter
  235. ConverterName = Greenhouse
  236. StartActionName = Start Grenhouse
  237. StopActionName = Stop Greenhouse
  238. AutoShutdown = false
  239. GeneratesHeat = false
  240. UseSpecialistBonus = true
  241. SpecialistEfficiencyFactor = 0.2
  242. ExperienceEffect = ScienceSkill
  243. EfficiencyBonus = 1
  244.  
  245. INPUT_RESOURCE
  246. {
  247. ResourceName = ElectricCharge
  248. Ratio = 5
  249. }
  250.  
  251. INPUT_RESOURCE
  252. {
  253. ResourceName = Mulch
  254. Ratio = 0.0024
  255. }
  256.  
  257. INPUT_RESOURCE
  258. {
  259. ResourceName = Fertilizer
  260. Ratio = 0.0024
  261. }
  262.  
  263. OUTPUT_RESOURCE
  264. {
  265. ResourceName = Supplies
  266. Ratio = 0.00264
  267. }
  268. }
  269.  
  270. RESOURCE
  271. {
  272. name = Mulch
  273. amount = 1000
  274. maxAmount = 1000
  275. isTweakable = true
  276. }
  277.  
  278. RESOURCE
  279. {
  280. name = Fertilizer
  281. amount = 1000
  282. maxAmount = 1000
  283. isTweakable = true
  284. }
  285.  
  286. RESOURCE
  287. {
  288. name = Supplies
  289. amount = 1000
  290. maxAmount = 1000
  291. isTweakable = true
  292. }
  293. }
  294.  
  295. @PATH_INDUSTRY[CropWorks]:NEEDS[USILifeSupport]
  296. {
  297. MODULE
  298. {
  299. name = ModuleResourceConverter
  300. ConverterName = Greenhouse
  301. StartActionName = Start Grenhouse
  302. StopActionName = Stop Greenhouse
  303. AutoShutdown = false
  304. GeneratesHeat = false
  305. UseSpecialistBonus = true
  306. SpecialistEfficiencyFactor = 0.2
  307. ExperienceEffect = ScienceSkill
  308. EfficiencyBonus = 1
  309.  
  310. INPUT_RESOURCE
  311. {
  312. ResourceName = ElectricCharge
  313. Ratio = 5
  314. }
  315.  
  316. INPUT_RESOURCE
  317. {
  318. ResourceName = Mulch
  319. Ratio = 0.0025
  320. }
  321.  
  322. INPUT_RESOURCE
  323. {
  324. ResourceName = Fertilizer
  325. Ratio = 0.0025
  326. }
  327.  
  328. OUTPUT_RESOURCE
  329. {
  330. ResourceName = Supplies
  331. Ratio = 0.005
  332. }
  333. }
  334.  
  335. RESOURCE
  336. {
  337. name = Mulch
  338. amount = 1000
  339. maxAmount = 1000
  340. isTweakable = true
  341. }
  342.  
  343. RESOURCE
  344. {
  345. name = Fertilizer
  346. amount = 1000
  347. maxAmount = 1000
  348. isTweakable = true
  349. }
  350.  
  351. RESOURCE
  352. {
  353. name = Supplies
  354. amount = 1000
  355. maxAmount = 1000
  356. isTweakable = true
  357. }
  358. }
  359.  
  360. @PART[WBI_Spyglass]:NEEDS[USILifeSupport]
  361. {
  362. MODULE
  363. {
  364. name = ModuleHabitation
  365. BaseKerbalMonths = 0
  366. CrewCapacity = 1
  367. BaseHabMultiplier = 1.6
  368. ConverterName = Habitat
  369. StartActionName = Start Habitat
  370. StopActionName = Stop Habitat
  371. INPUT_RESOURCE
  372. {
  373. ResourceName = ElectricCharge
  374. Ratio = 0.4
  375. }
  376. }
  377. }
  378.  
  379. @PART[WBI_Outback]:NEEDS[USILifeSupport]
  380. {
  381. @MODULE[WBIOutback]
  382. {
  383. @resourcesToKeep = EVA Propellant;Supplies
  384. }
  385. }
  386.  
  387. @PART[WBI_Chuckwagon]:NEEDS[USILifeSupport]
  388. {
  389. @MODULE[WBIMultipurposeStorage]
  390. {
  391. resourcesToKeep = Supplies
  392. }
  393.  
  394. RESOURCE
  395. {
  396. name = Supplies
  397. amount = 1944
  398. maxAmount = 1944
  399. }
  400. }
  401.  
  402. @PART[WBI_DocSciLab]:NEEDS[USILifeSupport]
  403. {
  404. MODULE
  405. {
  406. name = ModuleUSILifeSupport
  407. }
  408.  
  409. MODULE
  410. {
  411. name = ModuleHabitation
  412. BaseKerbalMonths = 15
  413. CrewCapacity = 2
  414. ConverterName = Habitat
  415. StartActionName = Start Habitat
  416. StopActionName = Stop Habitat
  417. INPUT_RESOURCE
  418. {
  419. ResourceName = ElectricCharge
  420. Ratio = 1.2
  421. }
  422. }
  423.  
  424. RESOURCE
  425. {
  426. name = ReplacementParts
  427. amount = 1900
  428. maxAmount = 1900
  429. }
  430.  
  431. RESOURCE
  432. {
  433. name = Supplies
  434. amount = 1944
  435. maxAmount = 1944
  436. }
  437.  
  438. }
  439.  
  440. @PART[WBI_Hacienda]:NEEDS[USILifeSupport]
  441. {
  442. MODULE
  443. {
  444. name = ModuleUSILifeSupport
  445. }
  446.  
  447. MODULE
  448. {
  449. name = ModuleHabitation
  450. BaseKerbalMonths = 15
  451. CrewCapacity = 4
  452. ConverterName = Habitat
  453. StartActionName = Start Habitat
  454. StopActionName = Stop Habitat
  455. INPUT_RESOURCE
  456. {
  457. ResourceName = ElectricCharge
  458. Ratio = 1.2
  459. }
  460. }
  461.  
  462. RESOURCE
  463. {
  464. name = ReplacementParts
  465. amount = 2900
  466. maxAmount = 2900
  467. }
  468.  
  469. RESOURCE
  470. {
  471. name = Supplies
  472. amount = 1944
  473. maxAmount = 1944
  474. }
  475. }
  476.  
  477. @PART[WBI_Ponderosa]:NEEDS[USILifeSupport]
  478. {
  479. MODULE
  480. {
  481. name = ModuleUSILifeSupport
  482. }
  483.  
  484. RESOURCE
  485. {
  486. name = ReplacementParts
  487. amount = 1150
  488. maxAmount = 1150
  489. }
  490.  
  491. RESOURCE
  492. {
  493. name = Supplies
  494. amount = 1944
  495. maxAmount = 1944
  496. }
  497.  
  498. }
  499.  
  500. @PART[WBI_Ponderosa2]:NEEDS[USILifeSupport]
  501. {
  502. MODULE
  503. {
  504. name = ModuleUSILifeSupport
  505. }
  506.  
  507. RESOURCE
  508. {
  509. name = ReplacementParts
  510. amount = 1150
  511. maxAmount = 1150
  512. }
  513.  
  514. RESOURCE
  515. {
  516. name = Supplies
  517. amount = 1944
  518. maxAmount = 1944
  519. }
  520. }
  521.  
  522. @PATH_HABITATION[PonderosaHab]:NEEDS[USILifeSupport]
  523. {
  524. MODULE
  525. {
  526. name = ModuleHabitation
  527. BaseKerbalMonths = 0
  528. CrewCapacity = 3
  529. BaseHabMultiplier = 1.6
  530. ConverterName = Habitat
  531. StartActionName = Start Habitat
  532. StopActionName = Stop Habitat
  533. INPUT_RESOURCE
  534. {
  535. ResourceName = ElectricCharge
  536. Ratio = 1.2
  537. }
  538. }
  539.  
  540. MODULE
  541. {
  542. name = ModuleUSILifeSupportRecycler
  543. CrewCapacity = 4
  544. RecyclePercent = .90
  545. ConverterName = Life Support
  546. tag = Life Support
  547. StartActionName = Start Life Support
  548. StopActionName = Stop Life Support
  549.  
  550. INPUT_RESOURCE
  551. {
  552. ResourceName = ElectricCharge
  553. Ratio = 23
  554. }
  555. }
  556. }
  557.  
  558. @PATH_HABITATION[Blacksmith]:NEEDS[USILifeSupport]
  559. {
  560. MODULE
  561. {
  562. name = ModuleHabitation
  563. BaseKerbalMonths = 0
  564. CrewCapacity = 3
  565. BaseHabMultiplier = 1.6
  566. ConverterName = Habitat
  567. StartActionName = Start Habitat
  568. StopActionName = Stop Habitat
  569. INPUT_RESOURCE
  570. {
  571. ResourceName = ElectricCharge
  572. Ratio = 1.2
  573. }
  574. }
  575. }
  576.  
  577. @PATH_HABITATION[GeoLab]:NEEDS[USILifeSupport]
  578. {
  579. MODULE
  580. {
  581. name = ModuleHabitation
  582. BaseKerbalMonths = 0
  583. CrewCapacity = 3
  584. BaseHabMultiplier = 1.6
  585. ConverterName = Habitat
  586. StartActionName = Start Habitat
  587. StopActionName = Stop Habitat
  588. INPUT_RESOURCE
  589. {
  590. ResourceName = ElectricCharge
  591. Ratio = 1.2
  592. }
  593. }
  594. }
  595.  
  596. @PART[WBI_Homestead]:NEEDS[USILifeSupport]
  597. {
  598. MODULE
  599. {
  600. name = ModuleUSILifeSupport
  601. }
  602.  
  603. MODULE
  604. {
  605. name = ModuleHabitation
  606. BaseKerbalMonths = 17
  607. CrewCapacity = 3
  608. ConverterName = Habitat
  609. StartActionName = Start Habitat
  610. StopActionName = Stop Habitat
  611. INPUT_RESOURCE
  612. {
  613. ResourceName = ElectricCharge
  614. Ratio = 1.2
  615. }
  616. }
  617.  
  618. RESOURCE
  619. {
  620. name = ReplacementParts
  621. amount = 2150
  622. maxAmount = 2150
  623. }
  624. }
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