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Apr 19th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. map.getPlayer().setPhoneCallback(function () {
  31. var player = map.getPlayer();
  32. if (player.getColor()=='#f00'){ // red into
  33. player.setColor('#0f0');
  34. return;} // green
  35.  
  36. if (player.getColor()=='#ff0'){ // yellow into
  37. player.setColor('#f00');
  38. return;} // red
  39.  
  40.  
  41.  
  42. if (player.getColor()=='#fff'){ // green into
  43. player.setColor('#ff0');
  44. return;}
  45.  
  46. if (player.getColor()=='#0f0'){ // green into
  47. player.setColor('#fff');
  48. return;} // yellow
  49. });
  50.  
  51. if (player.getColor()=='#f00'){
  52. me.move('up');} // green=left
  53.  
  54. if (player.getColor()=='#ff0'){
  55. me.move('right')} // red=up
  56.  
  57.  
  58.  
  59. if (player.getColor()=='#fff'){
  60. me.move('down');} //white=down
  61.  
  62. if (player.getColor()=='#0f0'){
  63. me.move('left');} // yellow=right
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  108.  
  109. }
  110. });
  111.  
  112. map.defineObject('barrier', {
  113. 'symbol': '░',
  114. 'color': 'purple',
  115. 'impassable': true,
  116. 'passableFor': ['robot']
  117. });
  118.  
  119. map.placeObject(0, map.getHeight() - 1, 'exit');
  120. map.placeObject(1, 1, 'robot');
  121. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  122. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  123.  
  124. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  125. autoGeneratedMaze.create( function (x, y, mapValue) {
  126. // don't write maze over robot or barrier
  127. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  128. return 0;
  129. } else if (mapValue === 1) { //0 is empty space 1 is wall
  130. map.placeObject(x,y, 'block');
  131. } else {
  132. map.placeObject(x,y,'empty');
  133. }
  134. });
  135. }
  136.  
  137. function validateLevel(map) {
  138. map.validateExactlyXManyObjects(1, 'exit');
  139. map.validateExactlyXManyObjects(1, 'robot');
  140. map.validateAtMostXObjects(1, 'blueKey');
  141. }
  142.  
  143. function onExit(map) {
  144. if (!map.getPlayer().hasItem('blueKey')) {
  145. map.writeStatus("We need to get that key!");
  146. return false;
  147. } else {
  148. return true;
  149. }
  150. }
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