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- Map Changes
- - In the following stages, the placement of map elements have been changed to be the same as in Splat Zones.
- - Arowana Mall
- - Moray Towers
- Matchmaking and Team Sorting Changes
- - In Ranked Battles, team sorting used to be random, but will now take into consideration weapons equipped by players.
- - In Ranked Battles, it will now not be possible for the follow ranks to be matched together:
- - S+ and S
- - S and A+
- - A- and B+
- - B- and C+
- * This is due to changes in the time required to perform matchmaking, and is subject to change.
- Rank Point Changes
- - In Ranked Battles, decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
- Gear Ability Adjustments
- - Ink Saver (Main)
- - The scaling has been changed to peak at 45% instead of 40%.
- - Ink Saver (Sub)
- - Likewise, the scaling has been changed to peak at 35% instead of 25%.
- - Ink Recovery Up
- - The scaling has been changed to peak at 82% instead of 67%.
- - Special Duration Up
- - The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%.
- - Inkstrike and Killer Wail will have shorter cooldown times after use.
- - Opening Gambit
- - The effects of Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped.
- - Last-Ditch Effort
- - In Ranked Battles, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
- - In Ranked Battles, it will also be applied during Overtime.
- - Additionally, the ability will now decrease respawn time when active.
- - Tenacity
- - When active, the special gauge will fill 20% faster than normal.
- - Comeback
- - In addition to the original effects, the ability will now also apply the effect of Special Charge Up.
- - Haunt
- - In addition to the original marking effects, the effects of Damage Up, Defense Up, and Run Speed Up will also be applied upon respawning.
- - Recon
- - After leaving the base, the effects will continue for 3.5 seconds.
- - Additionally, the equipped weapons of opponents will be displayed over them.
- - Bomb Sniffer
- - In addition to the original effects, the Splat Bomb, Suction Bomb, Seeker, and Ink Mine will all all do less than 100%* immediate damage and under 40% blast damage, while Burst Bombs' damage will be reduced by 20%.
- * This is raw damage, which may be subject to change depending on the Defense up and Damage Up involved.
- Splatfest Changes
- - Instead of a vibe meter, you will have what’s called “Splatfest Power.”
- - Your Splatfest Power will be decided when Splatfest starts, and is based on factors such as your Rank (i.e. S+ 70).
- - Your Splatfest Power will change based on (of course) whether you win or lose your Splatfest matches.
- - The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
- - Before this, players were matched up based on their playstyles, but now they will be matched up with players with similar Splatfest Power.
- - You will gain more Splatfest Power after a match if the opposing team had the higher average Splatfest Power.
- - When the next match begins, players in a team who chose “Continue” will have the amount of consecutive games they played displayed.
- Gameplay Changes
- - Changed how the Killer Wail's aiming prediction is displayed.
- Gameplay Fixes
- - When superjumping, the effects of Comeback sometimes experienced and delay and activated too late.
- Other
- - Adjustments have been made to make for a more pleasant gaming experience.
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