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- Grand Unified Game Instructions for Group Stage, Frenlies, and General Memery
- Read this like a flow-chart. Each section is independent of the others.
- Remember to believe in the heart of the tactics. Grandad's formation has no bad players.
- Pregame:
- Sub by condition, but if conditions are tied:
- 1. Give preference to T4 Peasant (GK) - Monacar kinda blew it in the Round of Sneed.
- 2. Give preference to Toot Me Bros (CB) - Toot abuse is basically a better form of chant abuse.
- 3. Give preference to Nooooo I Don't Want To Be Water (DMF) - He always brings coffee for everyone, so let the lad play.
- 4. Put the RB and LB on their respective corners.
- At kick-off:
- 1. Go +1 immediately.
- First half:
- 1. No panicking, let Rackam cook. Stay blue.
- Half-time:
- 1. Activate Centering Targets.
- 2. If we're tied or losing, activate Gegenpress.
- Second half kick-off:
- 1. If we're winning by 2 or more, go to neutral mentality.
- 2. Otherwise, let it roll.
- Subs at 60 minutes:
- 1. Otherwise, do normal non-medal subs based on whoever's most dead.
- 2. If we are winning, go to neutral mentality (if we aren't already there), and activate Tiki Taka.
- 3. If we are tied, pray to Bahamut that subs will fix that.
- 4. If we are losing, pray even harder to Bahamut, and also activate the forbidden Double Gegen.
- 75 minutes:
- 1. If we are winning, activate Tiki Taka (if it's not already on), disable Gegenpress (if it's on), go -2, and DOCK THE AIRSHIP.
- 2. If we're tied, go +1 (if we aren't there already).
- 3. If we're losing, go +2.
- EGGSDRA DIME :DDD intermission part 1
- 1. Disable Gegenpress and/or Tiki Taka if they're on.
- 2. Use the 4th sub for the most dead non-medal.
- EGGSDRA DIME :DDD part 1 kick-off
- 1. Go to neutral mentality.
- 2. Let Rackam cook until the next intermission.
- EGGSDRA DIME :DDD intermission part 2
- 1. STAY BLUE. STAY BLUE. STAAAAY BLUUUUUE!
- EGGSDRA DIME :DDD part 2 kick-off:
- 1. If we're winning, go -2 and DOCK THE AIRSHIP.
- 2. If we're tied, go +1.
- 3. If we're losing, +2.
- OH FUGG BENULDIES :DDD
- 1. Do standard order by ability.
- 2. Flip the coin correctly so we don't get fugged in the benis :DDD
- If we get a red card:
- 1. Move the offender to right behind Burgerboi (or whoever is playing LB) to reflect on his actions.
- 2. If the offender is an LB, RB, or CB, switch Build-up to Long Pass, switch Positioning to Flexible.
- 3. If the offender is a CMF, move the other CMF sideways to the middle.
- 4. If the offender is an AMF, drag a CMF up to be an AMF, and drag the other CMF sideways to the middle.
- 5. If the offender is a DMF, make no additional changes beyond putting him in the stupid idiot box.
- 6. If the offender is a CF, and we're winning or tied, switch Build-up to Long Pass, switch Positioning to Flexible, activate Tiki Taka and Deep Defensive Line. Go to neutral mentality.
- 7. If the offender is a CF, and we're losing, it's JII ENDO. Draw a horse dong with the formation, put the keeper on the corners, and go +2. WITNESS US.
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