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- FAWKES, PHOENIX (ALARIAN)
- A small bird with red and orange plumage. With an intelligence that would surprise some, it has an aura of majesty around it as though it is something to be respected.
- Size: Small
- Type: Magical Beast (Fire)
- Subtype: Bird
- Alignment: Neutral
- Senses: Darkvision 60ft, Low-light vision
- Ability Scores:
- STR =10 +0
- DEX =15 +2
- CON =14 +2
- INT =7 -2
- WIS =13 +1
- CHA =7 -2
- Statistics:
- Hit Points 18
- Initiative +4
- Speed 10ft (Ground), 80ft (Fly)
- BAB +2
- CMB 1
- CMD 13
- HIT (Melee) +4
- Defensive:
- AC 15, Touch 13, Flat-foot 13
- Fort +4, Reflex +4, Will +5
- Offensive:
- Talons (2) +4 (1d3 + 1 fire)
- Bite +4 (1d4 + 1d2 fire)
- Skills:
- Fly +13
- Perception +22
- Feats:
- Flyby Attack (Phoenix)
- Weapon Finesse (Phoenix)
- Alertness (Familiar)
- Improved Evasion (Familiar)
- Familiar Abilities:
- Share Spells
- Empathic Link
- Deliver Touch Spells
- Phoenix Abilities:
- 1/day Dispel Magic
- 1/day Cure Light Wounds
- 1/year Self Resurrection
- Fire Immunity; Cold Vulnerability
- Immolation
- Shroud of Flames
- -----------------------------------------------------
- Feats:
- Flyby Attack
- When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
- Weapon Finesse
- Use dexterity in place of strength when determining the attack bonus when using light weapons.
- Alertness
- (Within arms reach of master.) You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Improved Evasion
- When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
- Phoenix Abilities:
- Familiar Service
- Willingly serving spellcasters of the Alarian family as familiars, these Alarian Phoenixes play the role of dutiful protectors and sentries, providing information on the road ahead or enemies who venture into the immediate vicinity of their masters.
- If a Alarian Phoenix familiar dies again before a year's time has passed since it's last self-resurrection, it does not permanently die. Instead, it's master must gather it's ashes and carry them with him or her for 1 week. After 1 week has passed, the master can resurrect his familiar by incorporating the ashes into a special ritual that costs 100gp per wizard level. Once the ritual is complete, the Alarian Phoenix familiar immediately resurrects. The ritual takes 8 hours to complete as normal. If the Alarian Phoenix familiar is dismissed or lost, it can be also replaced in the same manner. A Alarian Phoenix familiar can be self-resurrected multiple times by performing the same ritual. The Alarian Phoenix does not gain a negative level when resurrected in this way.
- Whenever a Alarian Phoenixes master is reduced to 0 or fewer hit points, a Alarian Phoenix familiar can transfer a number of hit points equal to it's master's wizard level to it's master, once per day.
- Self Resurrection
- Like its greater cousin, a slain Alarian Phoenix remains dead for only a short time unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from its remains 1d4 rounds after its death, as if brought back to life via resurrection. The Alarian Phoenix gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. A Alarian Phoenix can self-resurrect only once per year. If a Alarian Phoenix dies a second time before that year passes, its death is permanent. A Alarian Phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result.
- Shroud of Flame (DC10 Fortitude)
- A Alarian Phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d2 point of fire damage with each natural attack, and any creature within reach must make a DC 10 Reflex save each round to avoid taking 1d2 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or unarmed melee weapons takes 1 points of fire damage (no save) with each successful hit. DC10 Fortitude. A Alarian Phoenix can dismiss the Shroud of Flame at will.
- Immolation (DC14 Reflex),
- When a Alarian Phoenix is slain, it spontaneously bursts into flame. Any creature adjacent to the Alarian Phoenix takes 1d4 points of fire damage and catches on fire. A successful Reflex save (DC14) halves damage. A successful Reflex save negates the burning affect. A failed reflex save causes the affected creature to take 1 point of fire damage each round at the beginning of it's turn. A creature can attempt a new save on it's turn to extinguish the fire as a full round action.
- Familiar Abilities:
- Share Spells
- The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
- Empathic Link
- The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
- Deliver Touch Spells
- If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
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