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Jan 21st, 2019
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  1. Dani Strider's turntable modus
  2. This modus creates up to 8 turntables (SINGLE turntables. Not a duo.) that will circle around the user.
  3. The turntables have deadly spikes on the bottom. The tables can be flipped to have the spikes pointing out as a shield.
  4. They can be stopped circling to summon the item.
  5. It is impossible to know what is in it until you press the circle red button on top. This button shows a hologram of the item inside.
  6. To ontain the item, you must play the same tune on the turntable that was played when the item is captchalogued.
  7. Play the beat incorrectly, the item is launched far in any random direction. (Protip: these turntables are indestructible!)
  8. There are 5 columns of 8 turntables for maximum storage. When it begins, it puts one turntable. Play 1 to 5 beats to summon the column.
  9. Alright, i bet your confused. Lets have an example.
  10. The single table is summoned. We want column 3 which is full of cinder blocks for launching.
  11. Play 3 single beats on the first summoned table. The table multiplies into 8. We want to obtain a cinder block.
  12. So, the red button on top of a random table is pressed. Lucky for us: it displays a cinder block hologram.
  13. The nessicary beat is corrospondant to how many syllables in the word that is captchalogued.
  14. cin-der block. We need 3 beats that sound like the word cinder block.
  15. Outcome one: Beats are correct. The turntable turns into the cinder block and it drops to the floor.
  16. Outcome two: Beats are incorrect. The cinder block launches far off into the distance/smashes into something at high speeds.
  17. This modus has two modes: quick beats and percent correct.
  18. We just went over Quick Beats. Percent correct is similar except the beats must be played one at a time.
  19. The hologram displays 0% over the item hologram when the button is pushed.
  20. As the beats are entered, the % gets higher.
  21. If you make a mistake with a high %, the % just goes down instead of the item launching. (High = 50% or more)
  22. If you make a mistake with a low %, the item force launches. (Low = 50% or less. 50% is gambling.)
  23. To eject, play a deep scratchy sound on any turntable. All the turntables presently floating will eject in a random direction at a random speed.
  24. To eject everything, flip over the modus card and hit "Eject all" for mass destruction.
  25. Any size item may be captchalogued at any time, like the wallet modus. But, the bigger the item, the harder it is to actually obtain it. Bigger items have more complex beats.
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