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Feb 22nd, 2018
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  1. #pragma region Snipers
  2.  
  3. Snipergroup.SetPosition(255, 112);
  4. Snipergroup.SetText("Snipers");
  5. Snipergroup.SetSize(250, 170);
  6. RegisterControl(&Snipergroup);
  7.  
  8. AWPSkin.SetFileId("awp_skin");
  9. AWPSkin.AddItem("BOOM");
  10. AWPSkin.AddItem("Dragon Lore");
  11. AWPSkin.AddItem("Pink DDPAT");
  12. AWPSkin.AddItem("Snake Camo");
  13. AWPSkin.AddItem("Lightning Strike");
  14. AWPSkin.AddItem("Safari Mesh");
  15. AWPSkin.AddItem("Corticera");
  16. AWPSkin.AddItem("Redline");
  17. AWPSkin.AddItem("Man-o'-war");
  18. AWPSkin.AddItem("Graphite");
  19. AWPSkin.AddItem("Electric Hive");
  20. AWPSkin.AddItem("Pit Viper");
  21. AWPSkin.AddItem("Asiimov");
  22. AWPSkin.AddItem("Worm God");
  23. AWPSkin.AddItem("Medusa");
  24. AWPSkin.AddItem("Sun in Leo");
  25. AWPSkin.AddItem("Hyper Beast");
  26. AWPSkin.AddItem("Elite Build");
  27. Snipergroup.PlaceLabledControl(0,"AWP", this, &AWPSkin);
  28.  
  29. SSG08Skin.SetFileId("sgg08_skin");
  30. SSG08Skin.AddItem("Lichen Dashed");
  31. SSG08Skin.AddItem("Dark Water");
  32. SSG08Skin.AddItem("Blue Spruce");
  33. SSG08Skin.AddItem("Sand Dune");
  34. SSG08Skin.AddItem("Palm");
  35. SSG08Skin.AddItem("Mayan Dreams");
  36. SSG08Skin.AddItem("Blood in the Water");
  37. SSG08Skin.AddItem("Tropical Storm");
  38. SSG08Skin.AddItem("Acid Fade");
  39. SSG08Skin.AddItem("Slashed");
  40. SSG08Skin.AddItem("Detour");
  41. SSG08Skin.AddItem("Abyss");
  42. SSG08Skin.AddItem("Big Iron");
  43. SSG08Skin.AddItem("Necropos");
  44. SSG08Skin.AddItem("Ghost Crusader");
  45. SSG08Skin.AddItem("Dragonfire");
  46. Snipergroup.PlaceLabledControl(0,"SGG 08", this, &SSG08Skin);
  47.  
  48. SCAR20Skin.SetFileId("scar20_skin");
  49. SCAR20Skin.AddItem("Splash Jam");
  50. SCAR20Skin.AddItem("Storm");
  51. SCAR20Skin.AddItem("Contractor");
  52. SCAR20Skin.AddItem("Carbon Fiber");
  53. SCAR20Skin.AddItem("Sand Mesh");
  54. SCAR20Skin.AddItem("Palm");
  55. SCAR20Skin.AddItem("Emerald");
  56. SCAR20Skin.AddItem("Crimson Web");
  57. SCAR20Skin.AddItem("Cardiac");
  58. SCAR20Skin.AddItem("Army Sheen");
  59. SCAR20Skin.AddItem("Cyrex");
  60. SCAR20Skin.AddItem("Grotto");
  61. SCAR20Skin.AddItem("Emerald");
  62. SCAR20Skin.AddItem("Green Marine");
  63. SCAR20Skin.AddItem("Outbreak");
  64. SCAR20Skin.AddItem("Bloodsport");
  65. Snipergroup.PlaceLabledControl(0,"SCAR-20", this, &SCAR20Skin);
  66.  
  67. G3SG1Skin.SetFileId("g3sg1_skin");
  68. G3SG1Skin.AddItem("Desert Storm");
  69. G3SG1Skin.AddItem("Arctic Camo");
  70. G3SG1Skin.AddItem("Bone Mask");
  71. G3SG1Skin.AddItem("Contractor");
  72. G3SG1Skin.AddItem("Safari Mesh");
  73. G3SG1Skin.AddItem("Polar Camo");
  74. G3SG1Skin.AddItem("Jungle Dashed");
  75. G3SG1Skin.AddItem("VariCamo");
  76. G3SG1Skin.AddItem("Predator");
  77. G3SG1Skin.AddItem("Demeter");
  78. G3SG1Skin.AddItem("Azure Zebra");
  79. G3SG1Skin.AddItem("Green Apple");
  80. G3SG1Skin.AddItem("Orange Kimono");
  81. G3SG1Skin.AddItem("Neon Kimono");
  82. G3SG1Skin.AddItem("Murky");
  83. G3SG1Skin.AddItem("Chronos");
  84. G3SG1Skin.AddItem("Flux");
  85. G3SG1Skin.AddItem("The Executioner");
  86. G3SG1Skin.AddItem("Orange Crash");
  87. Snipergroup.PlaceLabledControl(0,"G3SG1", this, &G3SG1Skin);
  88. #pragma endregion
  89.  
  90.  
  91. #pragma region Rifles
  92.  
  93. Riflegroup.SetPosition(515, 200);
  94. Riflegroup.SetText("Rifles");
  95. Riflegroup.SetSize(250, 215);
  96. RegisterControl(&Riflegroup);
  97.  
  98. AK47Skin.SetFileId("ak47_skin");
  99. AK47Skin.AddItem("First Class");
  100. AK47Skin.AddItem("Red Laminate");
  101. AK47Skin.AddItem("Case Hardened");
  102. AK47Skin.AddItem("Black Laminate");
  103. AK47Skin.AddItem("Fire Serpent");
  104. AK47Skin.AddItem("Cartel");
  105. AK47Skin.AddItem("Emerald Pinstripe");
  106. AK47Skin.AddItem("Blue Laminate");
  107. AK47Skin.AddItem("Redline");
  108. AK47Skin.AddItem("Vulcan");
  109. AK47Skin.AddItem("Jaguar");
  110. AK47Skin.AddItem("Jet Set");
  111. AK47Skin.AddItem("Wasteland Rebel");
  112. AK47Skin.AddItem("Elite Build");
  113. AK47Skin.AddItem("Hydroponic");
  114. AK47Skin.AddItem("Aquamarine Revenge");
  115. AK47Skin.AddItem("Frontside Misty");
  116. AK47Skin.AddItem("Point Disarray");
  117. AK47Skin.AddItem("Fuel Injector");
  118. AK47Skin.AddItem("Neon Revolution");
  119. Riflegroup.PlaceLabledControl(0,"AK-47", this, &AK47Skin);
  120.  
  121. M41SSkin.SetFileId("m4a1s_skin");
  122. M41SSkin.AddItem("Dark Water");
  123. M41SSkin.AddItem("Hyper Beast");
  124. M41SSkin.AddItem("Boreal Forest");
  125. M41SSkin.AddItem("VariCamo");
  126. M41SSkin.AddItem("Nitro");
  127. M41SSkin.AddItem("Bright Water");
  128. M41SSkin.AddItem("Atomic Alloy");
  129. M41SSkin.AddItem("Blood Tiger");
  130. M41SSkin.AddItem("Guardian");
  131. M41SSkin.AddItem("Master Piece");
  132. M41SSkin.AddItem("Knight");
  133. M41SSkin.AddItem("Cyrex");
  134. M41SSkin.AddItem("Basilisk");
  135. M41SSkin.AddItem("Icarus Fell");
  136. M41SSkin.AddItem("Hot Rod");
  137. M41SSkin.AddItem("Golden Coi");
  138. M41SSkin.AddItem("Chantico's Fire");
  139. M41SSkin.AddItem("Mecha Industries");
  140. M41SSkin.AddItem("Flashback");
  141. Riflegroup.PlaceLabledControl(0,"M4A1-S", this, &M41SSkin);
  142.  
  143. M4A4Skin.SetFileId("m4a4_skin");
  144. M4A4Skin.AddItem("Bullet Rain");
  145. M4A4Skin.AddItem("Zirka");
  146. M4A4Skin.AddItem("Asiimov");
  147. M4A4Skin.AddItem("Howl");
  148. M4A4Skin.AddItem("X-Ray");
  149. M4A4Skin.AddItem("Desert-Strike");
  150. M4A4Skin.AddItem("Griffin");
  151. M4A4Skin.AddItem("Dragon King");
  152. M4A4Skin.AddItem("Poseidon");
  153. M4A4Skin.AddItem("Daybreak");
  154. M4A4Skin.AddItem("Evil Daimyo");
  155. M4A4Skin.AddItem("Royal Paladin");
  156. M4A4Skin.AddItem("The BattleStar");
  157. M4A4Skin.AddItem("Desolate Space");
  158. M4A4Skin.AddItem("Buzz Kill");
  159. Riflegroup.PlaceLabledControl(0,"M4A4", this, &M4A4Skin);
  160.  
  161. AUGSkin.SetFileId("aug_skin");
  162. AUGSkin.AddItem("Bengal Tiger");
  163. AUGSkin.AddItem("Hot Rod");
  164. AUGSkin.AddItem("Chameleon");
  165. AUGSkin.AddItem("Torque");
  166. AUGSkin.AddItem("Radiation Hazard");
  167. AUGSkin.AddItem("Asterion");
  168. AUGSkin.AddItem("Daedalus");
  169. AUGSkin.AddItem("Akihabara Accept");
  170. AUGSkin.AddItem("Ricochet");
  171. AUGSkin.AddItem("Fleet Flock");
  172. AUGSkin.AddItem("Syd Mead");
  173. Riflegroup.PlaceLabledControl(0,"AUG", this, &AUGSkin);
  174.  
  175.  
  176. SG553Skin.SetFileId("sg552_skin");
  177. SG553Skin.AddItem("Bulldozer");
  178. SG553Skin.AddItem("Ultraviolet");
  179. SG553Skin.AddItem("Damascus Steel");
  180. SG553Skin.AddItem("Fallout Warning");
  181. SG553Skin.AddItem("Damascus Steel");
  182. SG553Skin.AddItem("Pulse");
  183. SG553Skin.AddItem("Army Sheen");
  184. SG553Skin.AddItem("Traveler");
  185. SG553Skin.AddItem("Fallout Warning");
  186. SG553Skin.AddItem("Cyrex");
  187. SG553Skin.AddItem("Tiger Moth");
  188. SG553Skin.AddItem("Atlas");
  189. Riflegroup.PlaceLabledControl(0,"SG552", this, &SG553Skin);
  190. #pragma endregion
  191.  
  192. #pragma region MPs
  193.  
  194. MPGroup.SetPosition(255, 300);
  195. MPGroup.SetText("MPs");
  196. MPGroup.SetSize(250, 145);
  197. RegisterControl(&MPGroup);
  198.  
  199. MAC10Skin.SetFileId("mac10_skin");
  200. MAC10Skin.AddItem("Tornado");
  201. MAC10Skin.AddItem("Candy Apple");
  202. MAC10Skin.AddItem("Silver");
  203. MAC10Skin.AddItem("Forest DDPAT");
  204. MAC10Skin.AddItem("Urban DDPAT");
  205. MAC10Skin.AddItem("Fade");
  206. MAC10Skin.AddItem("Neon Rider");
  207. MAC10Skin.AddItem("Ultraviolet");
  208. MAC10Skin.AddItem("Palm");
  209. MAC10Skin.AddItem("Graven");
  210. MAC10Skin.AddItem("Tatter");
  211. MAC10Skin.AddItem("Amber Fade");
  212. MAC10Skin.AddItem("Heat");
  213. MAC10Skin.AddItem("Curse");
  214. MAC10Skin.AddItem("Indigo");
  215. MAC10Skin.AddItem("Commuter");
  216. MAC10Skin.AddItem("Nuclear Garden");
  217. MAC10Skin.AddItem("Malachite");
  218. MAC10Skin.AddItem("Rangeen");
  219. MAC10Skin.AddItem("Lapis Gator");
  220. MPGroup.PlaceLabledControl(0,"MAC-10", this, &MAC10Skin);
  221.  
  222.  
  223.  
  224.  
  225. MP7Skin.SetFileId("mp7_skin");
  226. MP7Skin.AddItem("Groundwater");
  227. MP7Skin.AddItem("Whiteout");
  228. MP7Skin.AddItem("Forest DDPAT");
  229. MP7Skin.AddItem("Anodized Navy");
  230. MP7Skin.AddItem("Skulls");
  231. MP7Skin.AddItem("Gunsmoke");
  232. MP7Skin.AddItem("Contrast Spray");
  233. MP7Skin.AddItem("Bone Mask");
  234. MP7Skin.AddItem("Ossified");
  235. MP7Skin.AddItem("Orange Peel");
  236. MP7Skin.AddItem("VariCamo");
  237. MP7Skin.AddItem("Army Recon");
  238. MP7Skin.AddItem("Groundwater");
  239. MP7Skin.AddItem("Ocean Foam");
  240. MP7Skin.AddItem("Full Stop");
  241. MP7Skin.AddItem("Urban Hazard");
  242. MP7Skin.AddItem("Olive Plaid");
  243. MP7Skin.AddItem("Armor Core");
  244. MP7Skin.AddItem("Asterion");
  245. MP7Skin.AddItem("Nemesis");
  246. MP7Skin.AddItem("Special Delivery");
  247. MP7Skin.AddItem("Impire");
  248. MPGroup.PlaceLabledControl(0,"MP7", this, &MP7Skin);
  249.  
  250. MP9Skin.SetFileId("mp9_skin");
  251. MP9Skin.AddItem("Ruby Poison Dart");
  252. MP9Skin.AddItem("Bone Mask");
  253. MP9Skin.AddItem("Hot Rod");
  254. MP9Skin.AddItem("Storm");
  255. MP9Skin.AddItem("Bulldozer");
  256. MP9Skin.AddItem("Hypnotic");
  257. MP9Skin.AddItem("Sand Dashed");
  258. MP9Skin.AddItem("Orange Peel");
  259. MP9Skin.AddItem("Dry Season");
  260. MP9Skin.AddItem("Dark Age");
  261. MP9Skin.AddItem("Rose Iron");
  262. MP9Skin.AddItem("Green Plaid");
  263. MP9Skin.AddItem("Setting Sun");
  264. MP9Skin.AddItem("Dart");
  265. MP9Skin.AddItem("Deadly Poison");
  266. MP9Skin.AddItem("Pandora's Box");
  267. MP9Skin.AddItem("Bioleak");
  268. MP9Skin.AddItem("Airlock");
  269. MPGroup.PlaceLabledControl(0,"MP9", this, &MP9Skin);
  270.  
  271. #pragma endregion
  272.  
  273. #pragma region Pistols
  274.  
  275. PistolGroup.SetPosition(515, 4);
  276. PistolGroup.SetText("Pistols");
  277. PistolGroup.SetSize(250, 185);
  278. RegisterControl(&PistolGroup);
  279.  
  280. GLOCKSkin.SetFileId("glock_skin");
  281. GLOCKSkin.AddItem("Groundwater");
  282. GLOCKSkin.AddItem("Candy Apple");
  283. GLOCKSkin.AddItem("Fade");
  284. GLOCKSkin.AddItem("Night");
  285. GLOCKSkin.AddItem("Dragon Tattoo");
  286. GLOCKSkin.AddItem("Twilight Galaxy");
  287. GLOCKSkin.AddItem("Sand Dune");
  288. GLOCKSkin.AddItem("Brass");
  289. GLOCKSkin.AddItem("Catacombs");
  290. GLOCKSkin.AddItem("Sand Dune");
  291. GLOCKSkin.AddItem("Steel Disruption");
  292. GLOCKSkin.AddItem("Blue Fissure");
  293. GLOCKSkin.AddItem("Death Rattle");
  294. GLOCKSkin.AddItem("Water Elemental");
  295. GLOCKSkin.AddItem("Reactor");
  296. GLOCKSkin.AddItem("Grinder");
  297. GLOCKSkin.AddItem("Bunsen Burner");
  298. GLOCKSkin.AddItem("Wraith");
  299. GLOCKSkin.AddItem("Royal Legion");
  300. GLOCKSkin.AddItem("Weasel");
  301. GLOCKSkin.AddItem("Wasteland Rebel");
  302. PistolGroup.PlaceLabledControl(0,"Glock", this, &GLOCKSkin);
  303.  
  304. USPSSkin.SetFileId("usps_skin");
  305. USPSSkin.AddItem("Forest Leaves");
  306. USPSSkin.AddItem("Dark Water");
  307. USPSSkin.AddItem("VariCamo");
  308. USPSSkin.AddItem("Overgrowth");
  309. USPSSkin.AddItem("Caiman");
  310. USPSSkin.AddItem("Blood Tiger");
  311. USPSSkin.AddItem("Serum");
  312. USPSSkin.AddItem("Night Ops");
  313. USPSSkin.AddItem("Stainless");
  314. USPSSkin.AddItem("Guardian");
  315. USPSSkin.AddItem("Orion");
  316. USPSSkin.AddItem("Road Rash");
  317. USPSSkin.AddItem("Royal Blue");
  318. USPSSkin.AddItem("Business Class");
  319. USPSSkin.AddItem("Para Green");
  320. USPSSkin.AddItem("Torque");
  321. USPSSkin.AddItem("Kill Confirmed");
  322. USPSSkin.AddItem("Lead Conduit");
  323. USPSSkin.AddItem("Cyrex");
  324. PistolGroup.PlaceLabledControl(0,"USP-S", this, &USPSSkin);
  325.  
  326. DEAGLESkin.SetFileId("deagle_skin");
  327. DEAGLESkin.AddItem("Blaze");
  328. DEAGLESkin.AddItem("Pilot");
  329. DEAGLESkin.AddItem("Midnight Storm");
  330. DEAGLESkin.AddItem("Sunset Storm");
  331. DEAGLESkin.AddItem("Forest DDPAT");
  332. DEAGLESkin.AddItem("Crimson Web");
  333. DEAGLESkin.AddItem("Urban DDPAT");
  334. DEAGLESkin.AddItem("Night");
  335. DEAGLESkin.AddItem("Hypnotic");
  336. DEAGLESkin.AddItem("Mudder");
  337. DEAGLESkin.AddItem("VariCamo");
  338. DEAGLESkin.AddItem("Golden Koi");
  339. DEAGLESkin.AddItem("Cobalt Disruption");
  340. DEAGLESkin.AddItem("Urban Rubble");
  341. DEAGLESkin.AddItem("Naga");
  342. DEAGLESkin.AddItem("Hand Cannon");
  343. DEAGLESkin.AddItem("Heirloom");
  344. DEAGLESkin.AddItem("Meteorite");
  345. DEAGLESkin.AddItem("Conspiracy");
  346. DEAGLESkin.AddItem("Bronze Deco");
  347. DEAGLESkin.AddItem("Sunset Storm");
  348. DEAGLESkin.AddItem("Corinthian");
  349. DEAGLESkin.AddItem("Kumicho Dragon");
  350. PistolGroup.PlaceLabledControl(0,"Deagle", this, &DEAGLESkin);
  351.  
  352. DUALSSkin.SetFileId("duals_skin");
  353. DUALSSkin.AddItem("Anodized Navy");
  354. DUALSSkin.AddItem("Ossified");
  355. DUALSSkin.AddItem("Stained");
  356. DUALSSkin.AddItem("Contractor");
  357. DUALSSkin.AddItem("Colony");
  358. DUALSSkin.AddItem("Demolition");
  359. DUALSSkin.AddItem("Black Limba");
  360. DUALSSkin.AddItem("Red Quartz");
  361. DUALSSkin.AddItem("Cobalt Quartz");
  362. DUALSSkin.AddItem("Hemoglobin");
  363. DUALSSkin.AddItem("Urban Shock");
  364. DUALSSkin.AddItem("Marina");
  365. DUALSSkin.AddItem("Panther");
  366. DUALSSkin.AddItem("Retribution");
  367. DUALSSkin.AddItem("Briar");
  368. DUALSSkin.AddItem("Duelist");
  369. DUALSSkin.AddItem("Moon in Libra");
  370. DUALSSkin.AddItem("Dualing Dragons");
  371. DUALSSkin.AddItem("Cartel");
  372. DUALSSkin.AddItem("Ventilators");
  373. PistolGroup.PlaceLabledControl(0,"Duals", this, &DUALSSkin);
  374.  
  375.  
  376. #pragma endregion
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