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- #pragma region Snipers
- Snipergroup.SetPosition(255, 112);
- Snipergroup.SetText("Snipers");
- Snipergroup.SetSize(250, 170);
- RegisterControl(&Snipergroup);
- AWPSkin.SetFileId("awp_skin");
- AWPSkin.AddItem("BOOM");
- AWPSkin.AddItem("Dragon Lore");
- AWPSkin.AddItem("Pink DDPAT");
- AWPSkin.AddItem("Snake Camo");
- AWPSkin.AddItem("Lightning Strike");
- AWPSkin.AddItem("Safari Mesh");
- AWPSkin.AddItem("Corticera");
- AWPSkin.AddItem("Redline");
- AWPSkin.AddItem("Man-o'-war");
- AWPSkin.AddItem("Graphite");
- AWPSkin.AddItem("Electric Hive");
- AWPSkin.AddItem("Pit Viper");
- AWPSkin.AddItem("Asiimov");
- AWPSkin.AddItem("Worm God");
- AWPSkin.AddItem("Medusa");
- AWPSkin.AddItem("Sun in Leo");
- AWPSkin.AddItem("Hyper Beast");
- AWPSkin.AddItem("Elite Build");
- Snipergroup.PlaceLabledControl(0,"AWP", this, &AWPSkin);
- SSG08Skin.SetFileId("sgg08_skin");
- SSG08Skin.AddItem("Lichen Dashed");
- SSG08Skin.AddItem("Dark Water");
- SSG08Skin.AddItem("Blue Spruce");
- SSG08Skin.AddItem("Sand Dune");
- SSG08Skin.AddItem("Palm");
- SSG08Skin.AddItem("Mayan Dreams");
- SSG08Skin.AddItem("Blood in the Water");
- SSG08Skin.AddItem("Tropical Storm");
- SSG08Skin.AddItem("Acid Fade");
- SSG08Skin.AddItem("Slashed");
- SSG08Skin.AddItem("Detour");
- SSG08Skin.AddItem("Abyss");
- SSG08Skin.AddItem("Big Iron");
- SSG08Skin.AddItem("Necropos");
- SSG08Skin.AddItem("Ghost Crusader");
- SSG08Skin.AddItem("Dragonfire");
- Snipergroup.PlaceLabledControl(0,"SGG 08", this, &SSG08Skin);
- SCAR20Skin.SetFileId("scar20_skin");
- SCAR20Skin.AddItem("Splash Jam");
- SCAR20Skin.AddItem("Storm");
- SCAR20Skin.AddItem("Contractor");
- SCAR20Skin.AddItem("Carbon Fiber");
- SCAR20Skin.AddItem("Sand Mesh");
- SCAR20Skin.AddItem("Palm");
- SCAR20Skin.AddItem("Emerald");
- SCAR20Skin.AddItem("Crimson Web");
- SCAR20Skin.AddItem("Cardiac");
- SCAR20Skin.AddItem("Army Sheen");
- SCAR20Skin.AddItem("Cyrex");
- SCAR20Skin.AddItem("Grotto");
- SCAR20Skin.AddItem("Emerald");
- SCAR20Skin.AddItem("Green Marine");
- SCAR20Skin.AddItem("Outbreak");
- SCAR20Skin.AddItem("Bloodsport");
- Snipergroup.PlaceLabledControl(0,"SCAR-20", this, &SCAR20Skin);
- G3SG1Skin.SetFileId("g3sg1_skin");
- G3SG1Skin.AddItem("Desert Storm");
- G3SG1Skin.AddItem("Arctic Camo");
- G3SG1Skin.AddItem("Bone Mask");
- G3SG1Skin.AddItem("Contractor");
- G3SG1Skin.AddItem("Safari Mesh");
- G3SG1Skin.AddItem("Polar Camo");
- G3SG1Skin.AddItem("Jungle Dashed");
- G3SG1Skin.AddItem("VariCamo");
- G3SG1Skin.AddItem("Predator");
- G3SG1Skin.AddItem("Demeter");
- G3SG1Skin.AddItem("Azure Zebra");
- G3SG1Skin.AddItem("Green Apple");
- G3SG1Skin.AddItem("Orange Kimono");
- G3SG1Skin.AddItem("Neon Kimono");
- G3SG1Skin.AddItem("Murky");
- G3SG1Skin.AddItem("Chronos");
- G3SG1Skin.AddItem("Flux");
- G3SG1Skin.AddItem("The Executioner");
- G3SG1Skin.AddItem("Orange Crash");
- Snipergroup.PlaceLabledControl(0,"G3SG1", this, &G3SG1Skin);
- #pragma endregion
- #pragma region Rifles
- Riflegroup.SetPosition(515, 200);
- Riflegroup.SetText("Rifles");
- Riflegroup.SetSize(250, 215);
- RegisterControl(&Riflegroup);
- AK47Skin.SetFileId("ak47_skin");
- AK47Skin.AddItem("First Class");
- AK47Skin.AddItem("Red Laminate");
- AK47Skin.AddItem("Case Hardened");
- AK47Skin.AddItem("Black Laminate");
- AK47Skin.AddItem("Fire Serpent");
- AK47Skin.AddItem("Cartel");
- AK47Skin.AddItem("Emerald Pinstripe");
- AK47Skin.AddItem("Blue Laminate");
- AK47Skin.AddItem("Redline");
- AK47Skin.AddItem("Vulcan");
- AK47Skin.AddItem("Jaguar");
- AK47Skin.AddItem("Jet Set");
- AK47Skin.AddItem("Wasteland Rebel");
- AK47Skin.AddItem("Elite Build");
- AK47Skin.AddItem("Hydroponic");
- AK47Skin.AddItem("Aquamarine Revenge");
- AK47Skin.AddItem("Frontside Misty");
- AK47Skin.AddItem("Point Disarray");
- AK47Skin.AddItem("Fuel Injector");
- AK47Skin.AddItem("Neon Revolution");
- Riflegroup.PlaceLabledControl(0,"AK-47", this, &AK47Skin);
- M41SSkin.SetFileId("m4a1s_skin");
- M41SSkin.AddItem("Dark Water");
- M41SSkin.AddItem("Hyper Beast");
- M41SSkin.AddItem("Boreal Forest");
- M41SSkin.AddItem("VariCamo");
- M41SSkin.AddItem("Nitro");
- M41SSkin.AddItem("Bright Water");
- M41SSkin.AddItem("Atomic Alloy");
- M41SSkin.AddItem("Blood Tiger");
- M41SSkin.AddItem("Guardian");
- M41SSkin.AddItem("Master Piece");
- M41SSkin.AddItem("Knight");
- M41SSkin.AddItem("Cyrex");
- M41SSkin.AddItem("Basilisk");
- M41SSkin.AddItem("Icarus Fell");
- M41SSkin.AddItem("Hot Rod");
- M41SSkin.AddItem("Golden Coi");
- M41SSkin.AddItem("Chantico's Fire");
- M41SSkin.AddItem("Mecha Industries");
- M41SSkin.AddItem("Flashback");
- Riflegroup.PlaceLabledControl(0,"M4A1-S", this, &M41SSkin);
- M4A4Skin.SetFileId("m4a4_skin");
- M4A4Skin.AddItem("Bullet Rain");
- M4A4Skin.AddItem("Zirka");
- M4A4Skin.AddItem("Asiimov");
- M4A4Skin.AddItem("Howl");
- M4A4Skin.AddItem("X-Ray");
- M4A4Skin.AddItem("Desert-Strike");
- M4A4Skin.AddItem("Griffin");
- M4A4Skin.AddItem("Dragon King");
- M4A4Skin.AddItem("Poseidon");
- M4A4Skin.AddItem("Daybreak");
- M4A4Skin.AddItem("Evil Daimyo");
- M4A4Skin.AddItem("Royal Paladin");
- M4A4Skin.AddItem("The BattleStar");
- M4A4Skin.AddItem("Desolate Space");
- M4A4Skin.AddItem("Buzz Kill");
- Riflegroup.PlaceLabledControl(0,"M4A4", this, &M4A4Skin);
- AUGSkin.SetFileId("aug_skin");
- AUGSkin.AddItem("Bengal Tiger");
- AUGSkin.AddItem("Hot Rod");
- AUGSkin.AddItem("Chameleon");
- AUGSkin.AddItem("Torque");
- AUGSkin.AddItem("Radiation Hazard");
- AUGSkin.AddItem("Asterion");
- AUGSkin.AddItem("Daedalus");
- AUGSkin.AddItem("Akihabara Accept");
- AUGSkin.AddItem("Ricochet");
- AUGSkin.AddItem("Fleet Flock");
- AUGSkin.AddItem("Syd Mead");
- Riflegroup.PlaceLabledControl(0,"AUG", this, &AUGSkin);
- SG553Skin.SetFileId("sg552_skin");
- SG553Skin.AddItem("Bulldozer");
- SG553Skin.AddItem("Ultraviolet");
- SG553Skin.AddItem("Damascus Steel");
- SG553Skin.AddItem("Fallout Warning");
- SG553Skin.AddItem("Damascus Steel");
- SG553Skin.AddItem("Pulse");
- SG553Skin.AddItem("Army Sheen");
- SG553Skin.AddItem("Traveler");
- SG553Skin.AddItem("Fallout Warning");
- SG553Skin.AddItem("Cyrex");
- SG553Skin.AddItem("Tiger Moth");
- SG553Skin.AddItem("Atlas");
- Riflegroup.PlaceLabledControl(0,"SG552", this, &SG553Skin);
- #pragma endregion
- #pragma region MPs
- MPGroup.SetPosition(255, 300);
- MPGroup.SetText("MPs");
- MPGroup.SetSize(250, 145);
- RegisterControl(&MPGroup);
- MAC10Skin.SetFileId("mac10_skin");
- MAC10Skin.AddItem("Tornado");
- MAC10Skin.AddItem("Candy Apple");
- MAC10Skin.AddItem("Silver");
- MAC10Skin.AddItem("Forest DDPAT");
- MAC10Skin.AddItem("Urban DDPAT");
- MAC10Skin.AddItem("Fade");
- MAC10Skin.AddItem("Neon Rider");
- MAC10Skin.AddItem("Ultraviolet");
- MAC10Skin.AddItem("Palm");
- MAC10Skin.AddItem("Graven");
- MAC10Skin.AddItem("Tatter");
- MAC10Skin.AddItem("Amber Fade");
- MAC10Skin.AddItem("Heat");
- MAC10Skin.AddItem("Curse");
- MAC10Skin.AddItem("Indigo");
- MAC10Skin.AddItem("Commuter");
- MAC10Skin.AddItem("Nuclear Garden");
- MAC10Skin.AddItem("Malachite");
- MAC10Skin.AddItem("Rangeen");
- MAC10Skin.AddItem("Lapis Gator");
- MPGroup.PlaceLabledControl(0,"MAC-10", this, &MAC10Skin);
- MP7Skin.SetFileId("mp7_skin");
- MP7Skin.AddItem("Groundwater");
- MP7Skin.AddItem("Whiteout");
- MP7Skin.AddItem("Forest DDPAT");
- MP7Skin.AddItem("Anodized Navy");
- MP7Skin.AddItem("Skulls");
- MP7Skin.AddItem("Gunsmoke");
- MP7Skin.AddItem("Contrast Spray");
- MP7Skin.AddItem("Bone Mask");
- MP7Skin.AddItem("Ossified");
- MP7Skin.AddItem("Orange Peel");
- MP7Skin.AddItem("VariCamo");
- MP7Skin.AddItem("Army Recon");
- MP7Skin.AddItem("Groundwater");
- MP7Skin.AddItem("Ocean Foam");
- MP7Skin.AddItem("Full Stop");
- MP7Skin.AddItem("Urban Hazard");
- MP7Skin.AddItem("Olive Plaid");
- MP7Skin.AddItem("Armor Core");
- MP7Skin.AddItem("Asterion");
- MP7Skin.AddItem("Nemesis");
- MP7Skin.AddItem("Special Delivery");
- MP7Skin.AddItem("Impire");
- MPGroup.PlaceLabledControl(0,"MP7", this, &MP7Skin);
- MP9Skin.SetFileId("mp9_skin");
- MP9Skin.AddItem("Ruby Poison Dart");
- MP9Skin.AddItem("Bone Mask");
- MP9Skin.AddItem("Hot Rod");
- MP9Skin.AddItem("Storm");
- MP9Skin.AddItem("Bulldozer");
- MP9Skin.AddItem("Hypnotic");
- MP9Skin.AddItem("Sand Dashed");
- MP9Skin.AddItem("Orange Peel");
- MP9Skin.AddItem("Dry Season");
- MP9Skin.AddItem("Dark Age");
- MP9Skin.AddItem("Rose Iron");
- MP9Skin.AddItem("Green Plaid");
- MP9Skin.AddItem("Setting Sun");
- MP9Skin.AddItem("Dart");
- MP9Skin.AddItem("Deadly Poison");
- MP9Skin.AddItem("Pandora's Box");
- MP9Skin.AddItem("Bioleak");
- MP9Skin.AddItem("Airlock");
- MPGroup.PlaceLabledControl(0,"MP9", this, &MP9Skin);
- #pragma endregion
- #pragma region Pistols
- PistolGroup.SetPosition(515, 4);
- PistolGroup.SetText("Pistols");
- PistolGroup.SetSize(250, 185);
- RegisterControl(&PistolGroup);
- GLOCKSkin.SetFileId("glock_skin");
- GLOCKSkin.AddItem("Groundwater");
- GLOCKSkin.AddItem("Candy Apple");
- GLOCKSkin.AddItem("Fade");
- GLOCKSkin.AddItem("Night");
- GLOCKSkin.AddItem("Dragon Tattoo");
- GLOCKSkin.AddItem("Twilight Galaxy");
- GLOCKSkin.AddItem("Sand Dune");
- GLOCKSkin.AddItem("Brass");
- GLOCKSkin.AddItem("Catacombs");
- GLOCKSkin.AddItem("Sand Dune");
- GLOCKSkin.AddItem("Steel Disruption");
- GLOCKSkin.AddItem("Blue Fissure");
- GLOCKSkin.AddItem("Death Rattle");
- GLOCKSkin.AddItem("Water Elemental");
- GLOCKSkin.AddItem("Reactor");
- GLOCKSkin.AddItem("Grinder");
- GLOCKSkin.AddItem("Bunsen Burner");
- GLOCKSkin.AddItem("Wraith");
- GLOCKSkin.AddItem("Royal Legion");
- GLOCKSkin.AddItem("Weasel");
- GLOCKSkin.AddItem("Wasteland Rebel");
- PistolGroup.PlaceLabledControl(0,"Glock", this, &GLOCKSkin);
- USPSSkin.SetFileId("usps_skin");
- USPSSkin.AddItem("Forest Leaves");
- USPSSkin.AddItem("Dark Water");
- USPSSkin.AddItem("VariCamo");
- USPSSkin.AddItem("Overgrowth");
- USPSSkin.AddItem("Caiman");
- USPSSkin.AddItem("Blood Tiger");
- USPSSkin.AddItem("Serum");
- USPSSkin.AddItem("Night Ops");
- USPSSkin.AddItem("Stainless");
- USPSSkin.AddItem("Guardian");
- USPSSkin.AddItem("Orion");
- USPSSkin.AddItem("Road Rash");
- USPSSkin.AddItem("Royal Blue");
- USPSSkin.AddItem("Business Class");
- USPSSkin.AddItem("Para Green");
- USPSSkin.AddItem("Torque");
- USPSSkin.AddItem("Kill Confirmed");
- USPSSkin.AddItem("Lead Conduit");
- USPSSkin.AddItem("Cyrex");
- PistolGroup.PlaceLabledControl(0,"USP-S", this, &USPSSkin);
- DEAGLESkin.SetFileId("deagle_skin");
- DEAGLESkin.AddItem("Blaze");
- DEAGLESkin.AddItem("Pilot");
- DEAGLESkin.AddItem("Midnight Storm");
- DEAGLESkin.AddItem("Sunset Storm");
- DEAGLESkin.AddItem("Forest DDPAT");
- DEAGLESkin.AddItem("Crimson Web");
- DEAGLESkin.AddItem("Urban DDPAT");
- DEAGLESkin.AddItem("Night");
- DEAGLESkin.AddItem("Hypnotic");
- DEAGLESkin.AddItem("Mudder");
- DEAGLESkin.AddItem("VariCamo");
- DEAGLESkin.AddItem("Golden Koi");
- DEAGLESkin.AddItem("Cobalt Disruption");
- DEAGLESkin.AddItem("Urban Rubble");
- DEAGLESkin.AddItem("Naga");
- DEAGLESkin.AddItem("Hand Cannon");
- DEAGLESkin.AddItem("Heirloom");
- DEAGLESkin.AddItem("Meteorite");
- DEAGLESkin.AddItem("Conspiracy");
- DEAGLESkin.AddItem("Bronze Deco");
- DEAGLESkin.AddItem("Sunset Storm");
- DEAGLESkin.AddItem("Corinthian");
- DEAGLESkin.AddItem("Kumicho Dragon");
- PistolGroup.PlaceLabledControl(0,"Deagle", this, &DEAGLESkin);
- DUALSSkin.SetFileId("duals_skin");
- DUALSSkin.AddItem("Anodized Navy");
- DUALSSkin.AddItem("Ossified");
- DUALSSkin.AddItem("Stained");
- DUALSSkin.AddItem("Contractor");
- DUALSSkin.AddItem("Colony");
- DUALSSkin.AddItem("Demolition");
- DUALSSkin.AddItem("Black Limba");
- DUALSSkin.AddItem("Red Quartz");
- DUALSSkin.AddItem("Cobalt Quartz");
- DUALSSkin.AddItem("Hemoglobin");
- DUALSSkin.AddItem("Urban Shock");
- DUALSSkin.AddItem("Marina");
- DUALSSkin.AddItem("Panther");
- DUALSSkin.AddItem("Retribution");
- DUALSSkin.AddItem("Briar");
- DUALSSkin.AddItem("Duelist");
- DUALSSkin.AddItem("Moon in Libra");
- DUALSSkin.AddItem("Dualing Dragons");
- DUALSSkin.AddItem("Cartel");
- DUALSSkin.AddItem("Ventilators");
- PistolGroup.PlaceLabledControl(0,"Duals", this, &DUALSSkin);
- #pragma endregion
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