Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1>------ Build started: Project: UE4, Configuration: Linux_Development_Game Win32 ------
- 1> Performing 117 actions (max 4 parallel jobs)
- 1> [2/117] Compile RendererPrivate.h
- 1> [1/117] Compile EnginePrivate.h
- 1> [3/117] Compile Module.Paper2D.cpp
- 1> [4/117] Compile Paper2D.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\Paper2D\Module.Paper2D.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Experimental\Paper2D\Source\Paper2D\Private\Paper2DPrivatePCH.h:8:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Renderer\RendererPrivate.h:4:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Renderer\Private\RendererPrivate.h:10:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Engine\EnginePrivate.h:4:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:11:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\Paper2D\Paper2D.generated.cpp:8:
- 1> In file included from ../Plugins/Experimental/Paper2D/Source/Paper2D\Private/Paper2DPrivatePCH.h:8:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Engine\EnginePrivate.h:4:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:317:
- 1>Runtime/Engine/Public\InstancedFoliage.h(254,2): error : constructor cannot have a return type
- 1> const FFoliageMeshInfo(const FFoliageMeshInfo& Other) = delete;
- 1> ^~~~~~
- 1> 2 errors generated.
- 1> [5/117] Compile Module.CableComponent.cpp
- 1> 1 error generated.
- 1> [6/117] Compile Module.CustomMeshComponent.cpp
- 1> 1 error generated.
- 1> [7/117] Compile CableComponent.generated.cpp
- 1> 1 error generated.
- 1> [8/117] Compile CustomMeshComponent.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\CableComponent\Module.CableComponent.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CableComponent\Source\CableComponent\Private\CableActor.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CableComponent\Source\CableComponent/Private/CableComponentPluginPrivatePCH.h:3:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\CustomMeshComponent\Module.CustomMeshComponent.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private\CustomMeshComponent.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustommeshComponent/Private/CustomMeshComponentPluginPrivatePCH.h:3:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CableComponent\CableComponent.generated.cpp:8:
- 1> In file included from ../Plugins/Runtime/CableComponent/Source/CableComponent\Private/CableComponentPluginPrivatePCH.h:3:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CustomMeshComponent\CustomMeshComponent.generated.cpp:8:
- 1> In file included from ../Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> 1 error generated.
- 1> [10/117] Compile Module.SlateRemote.cpp
- 1> [9/117] Compile Module.ExampleDeviceProfileSelector.cpp
- 1> 1 error generated.
- 1> [11/117] Compile SlateRemote.generated.cpp
- 1> 1 error generated.
- 1> [12/117] Compile Module.UdpMessaging.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\SlateRemote\Module.SlateRemote.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote\Private\SlateRemoteClasses.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote/Private/SlateRemotePrivatePCH.h:12:
- 1> In file included from Developer/Settings/Public\Settings.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\ExampleDeviceProfileSelector\Module.ExampleDeviceProfileSelector.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private\ExampleDeviceProfileSelectorModule.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private/ExampleDeviceProfileSelectorPrivatePCH.h:12:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SlateRemote\SlateRemote.generated.cpp:8:
- 1> In file included from ../Plugins/Slate/SlateRemote/Source/SlateRemote\Private/SlateRemotePrivatePCH.h:12:
- 1> In file included from Developer/Settings/Public\Settings.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\UdpMessaging\Module.UdpMessaging.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingPrivatePCH.h:17:
- 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [13/117] Compile UdpMessaging.generated.cpp
- 1> 1 error generated.
- 1> [14/117] Compile Module.UMG.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\UdpMessaging\UdpMessaging.generated.cpp:8:
- 1> In file included from ../Plugins/Messaging/UdpMessaging/Source/UdpMessaging\Private/UdpMessagingPrivatePCH.h:17:
- 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [15/117] Compile UMG.generated.cpp
- 1> 1 error generated.
- 1> [16/117] Compile Module.Launch.cpp
- 1> 1 error generated.
- 1> [17/117] Compile Module.SlateRHIRenderer.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\UMG\Module.UMG.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\UMG\Private\UMGPrivatePCH.h:5:
- 1> In file included from Runtime/UMG/Public\UMG.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\UMG\UMG.generated.cpp:8:
- 1> In file included from Runtime/UMG\Private/UMGPrivatePCH.h:5:
- 1> In file included from Runtime/UMG/Public\UMG.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRendererPrivatePCH.h:5:
- 1> In file included from Runtime/SlateRHIRenderer/Public/Interfaces\ISlateRHIRendererModule.h:6:
- 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Launch\Module.Launch.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:7:
- 1> In file included from Runtime/Launch/Private/LaunchPrivatePCH.h:17:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:4:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIFontTexture.cpp(74,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateFontAtlasRHI &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER( SlateUpdateFontTextureCommand,
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(232,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(207,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1): \
- 1> ^
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:5:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp(558,2): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateRHIRenderingPolicy &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER( SlateBeginDrawingWindowsCommand,
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(232,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(207,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1): \
- 1> ^
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:5:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp(669,2): error : 'const' qualifier on reference type '_ParamType2' (aka 'FSlateRHIRenderingPolicy &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER( SlateEndDrawingWindowsCommand,
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,58) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:9:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHITextureAtlas.cpp(66,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateTextureAtlasRHI &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER( SlateUpdateAtlasTextureCommand,
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> [18/117] Compile Module.GameLiveStreaming.cpp
- 1> 1 error generated.
- 1> [19/117] Compile Module.MoviePlayer.cpp
- 1> 1 error generated.
- 1> 5 errors generated.
- 1> [20/117] Compile MoviePlayer.generated.cpp
- 1> [21/117] Compile Module.StreamingPauseRendering.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\GameLiveStreaming\Module.GameLiveStreaming.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\GameLiveStreaming\GameLiveStreaming.cpp:2:
- 1> In file included from Runtime/GameLiveStreaming/GameLiveStreamingModule.h:4:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MoviePlayer\Module.MoviePlayer.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MoviePlayer\Private\DefaultGameMoviePlayer.cpp:3:
- 1> In file included from Runtime/MoviePlayer/Public\MoviePlayer.h:5:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\StreamingPauseRendering\Module.StreamingPauseRendering.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\StreamingPauseRendering\Private\StreamingPauseRendering.cpp:7:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MoviePlayer\MoviePlayer.generated.cpp:8:
- 1> In file included from Runtime/MoviePlayer\Public/MoviePlayer.h:5:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [22/117] Compile Module.OnlineSubsystemUtils.cpp
- 1> 1 error generated.
- 1> [23/117] Compile Module.MovieSceneCoreTypes.cpp
- 1> 1 error generated.
- 1> [24/117] Compile OnlineSubsystemUtils.generated.cpp
- 1> 1 error generated.
- 1> [25/117] Compile Module.OpenGLDrv.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OnlineSubsystemUtils\Module.OnlineSubsystemUtils.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Online\OnlineSubsystemUtils\Private\OnlineSubsystemUtilsPrivatePCH.h:6:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MovieSceneCoreTypes\Module.MovieSceneCoreTypes.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MovieSceneCoreTypes\Private\MovieSceneCoreTypesPCH.h:7:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\OnlineSubsystemUtils\OnlineSubsystemUtils.generated.cpp:8:
- 1> In file included from Runtime/Online/OnlineSubsystemUtils\Private/OnlineSubsystemUtilsPrivatePCH.h:6:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OpenGLDrv\Module.OpenGLDrv.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDrvPrivate.h:10:
- 1> In file included from Runtime/OpenGLDrv/Public\OpenGLDrv.h:14:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [26/117] Compile MovieSceneCoreTypes.generated.cpp
- 1> 1 error generated.
- 1> [27/117] Compile Module.ProfilerService.cpp
- 1> 1 error generated.
- 1> [28/117] Compile Module.AutomationWorker.cpp
- 1> 1 error generated.
- 1> [29/117] Compile Module.MovieSceneCore.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MovieSceneCoreTypes\MovieSceneCoreTypes.generated.cpp:8:
- 1> In file included from Runtime/MovieSceneCoreTypes\Private/MovieSceneCoreTypesPCH.h:7:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ProfilerService\Module.ProfilerService.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerService\Private\ProfilerServiceManager.cpp:7:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerService\Private/ProfilerServicePrivatePCH.h:13:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AutomationWorker\Module.AutomationWorker.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationWorker\Private\AutomationWorkerModule.cpp:3:
- 1> In file included from Runtime/AutomationWorker/Private/AutomationWorkerPrivatePCH.h:5:
- 1> In file included from Runtime/AutomationWorker/Public\AutomationWorker.h:11:
- 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MovieSceneCore\Module.MovieSceneCore.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MovieSceneCore\Private\MovieSceneCorePrivatePCH.h:7:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [30/117] Compile MovieSceneCore.generated.cpp
- 1> 1 error generated.
- 1> 1 error generated.
- 1> [31/117] Compile Module.ALAudio.cpp
- 1> [32/117] Compile GameLiveStreaming.generated.cpp
- 1> 1 error generated.
- 1> [33/117] Compile Module.HeadMountedDisplay.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MovieSceneCore\MovieSceneCore.generated.cpp:8:
- 1> In file included from Runtime/MovieSceneCore\Private/MovieSceneCorePrivatePCH.h:7:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\GameLiveStreaming\GameLiveStreaming.generated.cpp:8:
- 1> In file included from Runtime/GameLiveStreaming\GameLiveStreamingModule.h:4:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ALAudio\Module.ALAudio.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Linux\ALAudio\Private\ALAudioBuffer.cpp:2:
- 1> In file included from Runtime/Linux/ALAudio/Public\ALAudioDevice.h:14:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\HeadMountedDisplay\Module.HeadMountedDisplay.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\HeadMountedDisplay\Private\HeadMountedDisplayModule.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\HeadMountedDisplay\Private/HeadMountedDisplayPrivate.h:5:
- 1> In file included from Runtime/Engine/Public\Engine.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [34/117] Compile Module.AIModule.cpp
- 1> 1 error generated.
- 1> [35/117] Compile AIModule.generated.cpp
- 1> 1 error generated.
- 1> [36/117] Compile Module.Slate.2_of_4.cpp
- 1> 1 error generated.
- 1> [37/117] Compile Module.Slate.3_of_4.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AIModule\Module.AIModule.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\AIModule\AIModule.generated.cpp:8:
- 1> In file included from Runtime/AIModule\Private/AIModulePrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.2_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.3_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [38/117] Compile Module.Slate.1_of_4.cpp
- 1> 1 error generated.
- 1> [39/117] Compile Module.Slate.4_of_4.cpp
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.1_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> [40/117] Compile Module.GameplayDebugger.cpp
- 1> 1 error generated.
- 1> [41/117] Compile Module.CrashTracker.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.4_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\GameplayDebugger\Module.GameplayDebugger.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\GameplayDebugger\Private\GameplayDebuggerPrivate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CrashTracker\Module.CrashTracker.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\CrashTracker\Private\AVIHandler.cpp:3:
- 1> In file included from Developer/CrashTracker/Private/CrashTrackerPrivatePCH.h:14:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [42/117] Compile Slate.generated.cpp
- 1> 1 error generated.
- 1> [43/117] Compile Module.RealtimeProfiler.cpp
- 1> 1 error generated.
- 1> [44/117] Compile Module.TaskGraph.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\Slate\Slate.generated.cpp:8:
- 1> In file included from Runtime/Slate\Private/SlatePrivatePCH.h:9:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [45/117] Compile Module.EditorStyle.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RealtimeProfiler\Module.RealtimeProfiler.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\RealtimeProfiler\Private\RealtimeProfiler.cpp:3:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\TaskGraph\Module.TaskGraph.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EditorStyle\Module.EditorStyle.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Editor\EditorStyle\Private\EditorStyleClasses.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Editor\EditorStyle\Private/EditorStylePrivatePCH.h:6:
- 1> In file included from Editor/EditorStyle/Public\EditorStyle.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [46/117] Compile EditorStyle.generated.cpp
- 1> 1 error generated.
- 1> [47/117] Compile Module.SlateReflector.cpp
- 1> 1 error generated.
- 1> [48/117] Compile GameplayDebugger.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EditorStyle\EditorStyle.generated.cpp:8:
- 1> In file included from Editor/EditorStyle\Private/EditorStylePrivatePCH.h:6:
- 1> In file included from Editor/EditorStyle/Public\EditorStyle.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [49/117] Compile Module.SlateCore.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateReflector\Module.SlateReflector.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SlateReflector\Private\SlateReflectorModule.cpp:3:
- 1> In file included from Developer/SlateReflector/Private/SlateReflectorPrivatePCH.h:5:
- 1> In file included from Developer/SlateReflector/Public\SlateReflector.h:10:
- 1> In file included from Runtime/Slate/Public\Slate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\GameplayDebugger\GameplayDebugger.generated.cpp:8:
- 1> In file included from Developer/GameplayDebugger\Private/GameplayDebuggerPrivate.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [50/117] Compile SlateCore.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateCore\Module.SlateCore.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateCore\Private\SlateCorePrivatePCH.h:9:
- 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [51/117] Compile Module.CoreUObject.1_of_4.cpp
- 1> 1 error generated.
- 1> [52/117] Compile Module.CoreUObject.3_of_4.cpp
- 1> 1 error generated.
- 1> [53/117] Compile Module.Messaging.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SlateCore\SlateCore.generated.cpp:8:
- 1> In file included from Runtime/SlateCore\Private/SlateCorePrivatePCH.h:9:
- 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.1_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [54/117] Compile Module.OnlineSubsystem.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Messaging\Module.Messaging.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Messaging\Private\MessagingPrivatePCH.h:5:
- 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [55/117] Compile Module.SessionServices.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:34:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(275,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if( !this )
- 1> ~^~~~
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(294,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if (!this || (UPTRINT)this < 0x100)
- 1> ~^~~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:35:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp(73,6): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if( this )
- 1> ~~ ^~~~
- 1> 4 errors generated.
- 1> [56/117] Compile Module.AssetRegistry.cpp
- 1> 1 error generated.
- 1> [57/117] Compile Module.CoreUObject.2_of_4.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OnlineSubsystem\Module.OnlineSubsystem.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Online\OnlineSubsystem\Private\OnlineSubsystemPrivatePCH.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SessionServices\Module.SessionServices.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionServices\Private\SessionManager.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionServices\Private/SessionServicesPrivatePCH.h:11:
- 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> [58/117] Compile OnlineSubsystem.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.2_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AssetRegistry\Module.AssetRegistry.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryPCH.h:7:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> [59/117] Compile EngineSettings.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.2_of_4.cpp:8:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp(460,6): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if( this )
- 1> ~~ ^~~~
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp(970,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if (!this)
- 1> ~^~~~
- 1> 1 error generated.
- 1> [60/117] Compile Module.EngineSettings.cpp
- 1> 3 errors generated.
- 1> [61/117] Compile Module.InputCore.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\OnlineSubsystem\OnlineSubsystem.generated.cpp:8:
- 1> In file included from Runtime/Online/OnlineSubsystem\Private/OnlineSubsystemPrivatePCH.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EngineSettings\EngineSettings.generated.cpp:8:
- 1> In file included from Runtime/EngineSettings\Private/EngineSettingsPrivatePCH.h:5:
- 1> In file included from Runtime/EngineSettings/Public\EngineSettings.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [62/117] Compile Module.CoreUObject.4_of_4.cpp
- 1> 1 error generated.
- 1> [63/117] Compile InputCore.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EngineSettings\Module.EngineSettings.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\EngineSettings\Private\EngineSettingsModule.cpp:3:
- 1> In file included from Runtime/EngineSettings/Private/EngineSettingsPrivatePCH.h:5:
- 1> In file included from Runtime/EngineSettings/Public\EngineSettings.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [64/117] Compile SessionMessages.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\InputCore\Module.InputCore.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\InputCore\Private\InputCore.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\InputCore\Private/InputCorePrivatePCH.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [65/117] Compile Module.SessionMessages.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.4_of_4.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [66/117] Compile ProfilerMessages.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\InputCore\InputCore.generated.cpp:8:
- 1> In file included from Runtime/InputCore\Private/InputCorePrivatePCH.h:6:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [67/117] Compile Module.ProfilerMessages.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SessionMessages\SessionMessages.generated.cpp:8:
- 1> In file included from Developer/SessionMessages\Private/SessionMessagesPrivatePCH.h:5:
- 1> In file included from Developer/SessionMessages/Public\SessionMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SessionMessages\Module.SessionMessages.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionMessages\Private\SessionMessagesModule.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionMessages\Private/SessionMessagesPrivatePCH.h:5:
- 1> In file included from Developer/SessionMessages/Public\SessionMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> [68/117] Compile AutomationMessages.generated.cpp
- 1> 1 error generated.
- 1> [69/117] Compile Module.AutomationMessages.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\ProfilerMessages\ProfilerMessages.generated.cpp:8:
- 1> In file included from Developer/ProfilerMessages\Private/ProfilerMessagesPrivatePCH.h:5:
- 1> In file included from Developer/ProfilerMessages/Public\ProfilerMessages.h:13:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ProfilerMessages\Module.ProfilerMessages.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerMessages\Private\ProfilerMessagesModule.cpp:7:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerMessages\Private/ProfilerMessagesPrivatePCH.h:5:
- 1> In file included from Developer/ProfilerMessages/Public\ProfilerMessages.h:13:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [70/117] Compile Module.EngineMessages.cpp
- 1> 1 error generated.
- 1> [71/117] Compile EngineMessages.generated.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\AutomationMessages\AutomationMessages.generated.cpp:8:
- 1> In file included from Runtime/AutomationMessages\Private/AutomationMessagesPrivatePCH.h:5:
- 1> In file included from Runtime/AutomationMessages/Public\AutomationMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AutomationMessages\Module.AutomationMessages.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationMessages\Private\AutomationMessagesModule.cpp:3:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationMessages\Private/AutomationMessagesPrivatePCH.h:5:
- 1> In file included from Runtime/AutomationMessages/Public\AutomationMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> 1 error generated.
- 1> [72/117] Compile CoreUObject.generated.cpp
- 1> [73/117] Compile Module.ShaderCore.cpp
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EngineMessages\Module.EngineMessages.cpp:2:
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\EngineMessages\Private\EngineMessagesModule.cpp:3:
- 1> In file included from Runtime/EngineMessages/Private/EngineMessagesPrivatePCH.h:5:
- 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EngineMessages\EngineMessages.generated.cpp:8:
- 1> In file included from Runtime/EngineMessages\Private/EngineMessagesPrivatePCH.h:5:
- 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> 1 error generated.
- 1> [74/117] Compile Module.RenderCore.cpp
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CoreUObject\CoreUObject.generated.cpp:8:
- 1> In file included from Runtime/CoreUObject\Private/CoreUObjectPrivate.h:10:
- 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
- 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if ( this && SomeObject != this )
- 1> ^~~~ ~~
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ShaderCore\Module.ShaderCore.cpp:2:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp(911,9): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
- 1> if (0&&this)
- 1> ~~^~~~
- 1> 1 error generated.
- 1> 1 error generated.
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(405,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'int &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(416,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'float &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(427,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FString &') has no effect [-Werror,-Wignored-qualifiers]
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
- 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(427,3): error : 'const' qualifier on reference type '_ParamType2' (aka 'const FString &') has no effect [-Werror,-Wignored-qualifiers]
- 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
- 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
- 1> ^
- 1> Runtime/RenderCore/Public/RenderingThread.h(251,58) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
- 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
- 1> ^
- 1> 4 errors generated.
- 1> -------- End Detailed Actions Stats -----------------------------------------------------------
- 1>ERROR : UBT error : Failed to produce item: C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Linux\libUE4Game-CustomMeshComponent-Static.a
- 1> Cumulative action seconds (8 processors): 0,00 building projects, 559,89 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
- 1> UBT execution time: 155,87 seconds
- 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Game Linux Development" exited with code -1.
- ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement