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  1. 1>------ Build started: Project: UE4, Configuration: Linux_Development_Game Win32 ------
  2. 1> Performing 117 actions (max 4 parallel jobs)
  3. 1> [2/117] Compile RendererPrivate.h
  4. 1> [1/117] Compile EnginePrivate.h
  5. 1> [3/117] Compile Module.Paper2D.cpp
  6. 1> [4/117] Compile Paper2D.generated.cpp
  7. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\Paper2D\Module.Paper2D.cpp:2:
  8. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Experimental\Paper2D\Source\Paper2D\Private\Paper2DPrivatePCH.h:8:
  9. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  10. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  11. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  12. 1> if ( this && SomeObject != this )
  13. 1> ^~~~ ~~
  14. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Renderer\RendererPrivate.h:4:
  15. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Renderer\Private\RendererPrivate.h:10:
  16. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  17. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  18. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  19. 1> if ( this && SomeObject != this )
  20. 1> ^~~~ ~~
  21. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Engine\EnginePrivate.h:4:
  22. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:11:
  23. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  24. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  25. 1> if ( this && SomeObject != this )
  26. 1> ^~~~ ~~
  27. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\Paper2D\Paper2D.generated.cpp:8:
  28. 1> In file included from ../Plugins/Experimental/Paper2D/Source/Paper2D\Private/Paper2DPrivatePCH.h:8:
  29. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  30. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  31. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  32. 1> if ( this && SomeObject != this )
  33. 1> ^~~~ ~~
  34. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Engine\EnginePrivate.h:4:
  35. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:317:
  36. 1>Runtime/Engine/Public\InstancedFoliage.h(254,2): error : constructor cannot have a return type
  37. 1> const FFoliageMeshInfo(const FFoliageMeshInfo& Other) = delete;
  38. 1> ^~~~~~
  39. 1> 2 errors generated.
  40. 1> [5/117] Compile Module.CableComponent.cpp
  41. 1> 1 error generated.
  42. 1> [6/117] Compile Module.CustomMeshComponent.cpp
  43. 1> 1 error generated.
  44. 1> [7/117] Compile CableComponent.generated.cpp
  45. 1> 1 error generated.
  46. 1> [8/117] Compile CustomMeshComponent.generated.cpp
  47. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\CableComponent\Module.CableComponent.cpp:2:
  48. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CableComponent\Source\CableComponent\Private\CableActor.cpp:3:
  49. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CableComponent\Source\CableComponent/Private/CableComponentPluginPrivatePCH.h:3:
  50. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  51. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  52. 1> if ( this && SomeObject != this )
  53. 1> ^~~~ ~~
  54. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\CustomMeshComponent\Module.CustomMeshComponent.cpp:2:
  55. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private\CustomMeshComponent.cpp:3:
  56. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustommeshComponent/Private/CustomMeshComponentPluginPrivatePCH.h:3:
  57. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  58. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  59. 1> if ( this && SomeObject != this )
  60. 1> ^~~~ ~~
  61. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CableComponent\CableComponent.generated.cpp:8:
  62. 1> In file included from ../Plugins/Runtime/CableComponent/Source/CableComponent\Private/CableComponentPluginPrivatePCH.h:3:
  63. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  64. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  65. 1> if ( this && SomeObject != this )
  66. 1> ^~~~ ~~
  67. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CustomMeshComponent\CustomMeshComponent.generated.cpp:8:
  68. 1> In file included from ../Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3:
  69. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  70. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  71. 1> if ( this && SomeObject != this )
  72. 1> ^~~~ ~~
  73. 1> 1 error generated.
  74. 1> 1 error generated.
  75. 1> [10/117] Compile Module.SlateRemote.cpp
  76. 1> [9/117] Compile Module.ExampleDeviceProfileSelector.cpp
  77. 1> 1 error generated.
  78. 1> [11/117] Compile SlateRemote.generated.cpp
  79. 1> 1 error generated.
  80. 1> [12/117] Compile Module.UdpMessaging.cpp
  81. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\SlateRemote\Module.SlateRemote.cpp:2:
  82. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote\Private\SlateRemoteClasses.cpp:3:
  83. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote/Private/SlateRemotePrivatePCH.h:12:
  84. 1> In file included from Developer/Settings/Public\Settings.h:9:
  85. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  86. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  87. 1> if ( this && SomeObject != this )
  88. 1> ^~~~ ~~
  89. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\ExampleDeviceProfileSelector\Module.ExampleDeviceProfileSelector.cpp:2:
  90. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private\ExampleDeviceProfileSelectorModule.cpp:3:
  91. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private/ExampleDeviceProfileSelectorPrivatePCH.h:12:
  92. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  93. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  94. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  95. 1> if ( this && SomeObject != this )
  96. 1> ^~~~ ~~
  97. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SlateRemote\SlateRemote.generated.cpp:8:
  98. 1> In file included from ../Plugins/Slate/SlateRemote/Source/SlateRemote\Private/SlateRemotePrivatePCH.h:12:
  99. 1> In file included from Developer/Settings/Public\Settings.h:9:
  100. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  101. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  102. 1> if ( this && SomeObject != this )
  103. 1> ^~~~ ~~
  104. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Plugins\Static\UdpMessaging\Module.UdpMessaging.cpp:2:
  105. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingPrivatePCH.h:17:
  106. 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
  107. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  108. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  109. 1> if ( this && SomeObject != this )
  110. 1> ^~~~ ~~
  111. 1> 1 error generated.
  112. 1> [13/117] Compile UdpMessaging.generated.cpp
  113. 1> 1 error generated.
  114. 1> [14/117] Compile Module.UMG.cpp
  115. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\UdpMessaging\UdpMessaging.generated.cpp:8:
  116. 1> In file included from ../Plugins/Messaging/UdpMessaging/Source/UdpMessaging\Private/UdpMessagingPrivatePCH.h:17:
  117. 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
  118. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  119. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  120. 1> if ( this && SomeObject != this )
  121. 1> ^~~~ ~~
  122. 1> 1 error generated.
  123. 1> [15/117] Compile UMG.generated.cpp
  124. 1> 1 error generated.
  125. 1> [16/117] Compile Module.Launch.cpp
  126. 1> 1 error generated.
  127. 1> [17/117] Compile Module.SlateRHIRenderer.cpp
  128. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\UMG\Module.UMG.cpp:2:
  129. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\UMG\Private\UMGPrivatePCH.h:5:
  130. 1> In file included from Runtime/UMG/Public\UMG.h:10:
  131. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  132. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  133. 1> if ( this && SomeObject != this )
  134. 1> ^~~~ ~~
  135. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\UMG\UMG.generated.cpp:8:
  136. 1> In file included from Runtime/UMG\Private/UMGPrivatePCH.h:5:
  137. 1> In file included from Runtime/UMG/Public\UMG.h:10:
  138. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  139. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  140. 1> if ( this && SomeObject != this )
  141. 1> ^~~~ ~~
  142. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:2:
  143. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRendererPrivatePCH.h:5:
  144. 1> In file included from Runtime/SlateRHIRenderer/Public/Interfaces\ISlateRHIRendererModule.h:6:
  145. 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
  146. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  147. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  148. 1> if ( this && SomeObject != this )
  149. 1> ^~~~ ~~
  150. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Launch\Module.Launch.cpp:2:
  151. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:7:
  152. 1> In file included from Runtime/Launch/Private/LaunchPrivatePCH.h:17:
  153. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  154. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  155. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  156. 1> if ( this && SomeObject != this )
  157. 1> ^~~~ ~~
  158. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:4:
  159. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIFontTexture.cpp(74,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateFontAtlasRHI &') has no effect [-Werror,-Wignored-qualifiers]
  160. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER( SlateUpdateFontTextureCommand,
  161. 1> ^
  162. 1> Runtime/RenderCore/Public/RenderingThread.h(232,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER'
  163. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,Code) \
  164. 1> ^
  165. 1> Runtime/RenderCore/Public/RenderingThread.h(207,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE'
  166. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1): \
  167. 1> ^
  168. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:5:
  169. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp(558,2): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateRHIRenderingPolicy &') has no effect [-Werror,-Wignored-qualifiers]
  170. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER( SlateBeginDrawingWindowsCommand,
  171. 1> ^
  172. 1> Runtime/RenderCore/Public/RenderingThread.h(232,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER'
  173. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,Code) \
  174. 1> ^
  175. 1> Runtime/RenderCore/Public/RenderingThread.h(207,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER_DECLARE'
  176. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1): \
  177. 1> ^
  178. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:5:
  179. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp(669,2): error : 'const' qualifier on reference type '_ParamType2' (aka 'FSlateRHIRenderingPolicy &') has no effect [-Werror,-Wignored-qualifiers]
  180. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER( SlateEndDrawingWindowsCommand,
  181. 1> ^
  182. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  183. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  184. 1> ^
  185. 1> Runtime/RenderCore/Public/RenderingThread.h(251,58) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  186. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  187. 1> ^
  188. 1> 1 error generated.
  189. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateRHIRenderer\Module.SlateRHIRenderer.cpp:9:
  190. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHITextureAtlas.cpp(66,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FSlateTextureAtlasRHI &') has no effect [-Werror,-Wignored-qualifiers]
  191. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER( SlateUpdateAtlasTextureCommand,
  192. 1> ^
  193. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  194. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  195. 1> ^
  196. 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  197. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  198. 1> ^
  199. 1> [18/117] Compile Module.GameLiveStreaming.cpp
  200. 1> 1 error generated.
  201. 1> [19/117] Compile Module.MoviePlayer.cpp
  202. 1> 1 error generated.
  203. 1> 5 errors generated.
  204. 1> [20/117] Compile MoviePlayer.generated.cpp
  205. 1> [21/117] Compile Module.StreamingPauseRendering.cpp
  206. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\GameLiveStreaming\Module.GameLiveStreaming.cpp:2:
  207. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\GameLiveStreaming\GameLiveStreaming.cpp:2:
  208. 1> In file included from Runtime/GameLiveStreaming/GameLiveStreamingModule.h:4:
  209. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  210. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  211. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  212. 1> if ( this && SomeObject != this )
  213. 1> ^~~~ ~~
  214. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MoviePlayer\Module.MoviePlayer.cpp:2:
  215. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MoviePlayer\Private\DefaultGameMoviePlayer.cpp:3:
  216. 1> In file included from Runtime/MoviePlayer/Public\MoviePlayer.h:5:
  217. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  218. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  219. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  220. 1> if ( this && SomeObject != this )
  221. 1> ^~~~ ~~
  222. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\StreamingPauseRendering\Module.StreamingPauseRendering.cpp:2:
  223. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\StreamingPauseRendering\Private\StreamingPauseRendering.cpp:7:
  224. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  225. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  226. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  227. 1> if ( this && SomeObject != this )
  228. 1> ^~~~ ~~
  229. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MoviePlayer\MoviePlayer.generated.cpp:8:
  230. 1> In file included from Runtime/MoviePlayer\Public/MoviePlayer.h:5:
  231. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  232. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  233. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  234. 1> if ( this && SomeObject != this )
  235. 1> ^~~~ ~~
  236. 1> 1 error generated.
  237. 1> [22/117] Compile Module.OnlineSubsystemUtils.cpp
  238. 1> 1 error generated.
  239. 1> [23/117] Compile Module.MovieSceneCoreTypes.cpp
  240. 1> 1 error generated.
  241. 1> [24/117] Compile OnlineSubsystemUtils.generated.cpp
  242. 1> 1 error generated.
  243. 1> [25/117] Compile Module.OpenGLDrv.cpp
  244. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OnlineSubsystemUtils\Module.OnlineSubsystemUtils.cpp:2:
  245. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Online\OnlineSubsystemUtils\Private\OnlineSubsystemUtilsPrivatePCH.h:6:
  246. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  247. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  248. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  249. 1> if ( this && SomeObject != this )
  250. 1> ^~~~ ~~
  251. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MovieSceneCoreTypes\Module.MovieSceneCoreTypes.cpp:2:
  252. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MovieSceneCoreTypes\Private\MovieSceneCoreTypesPCH.h:7:
  253. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  254. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  255. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  256. 1> if ( this && SomeObject != this )
  257. 1> ^~~~ ~~
  258. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\OnlineSubsystemUtils\OnlineSubsystemUtils.generated.cpp:8:
  259. 1> In file included from Runtime/Online/OnlineSubsystemUtils\Private/OnlineSubsystemUtilsPrivatePCH.h:6:
  260. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  261. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  262. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  263. 1> if ( this && SomeObject != this )
  264. 1> ^~~~ ~~
  265. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OpenGLDrv\Module.OpenGLDrv.cpp:2:
  266. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDrvPrivate.h:10:
  267. 1> In file included from Runtime/OpenGLDrv/Public\OpenGLDrv.h:14:
  268. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  269. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  270. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  271. 1> if ( this && SomeObject != this )
  272. 1> ^~~~ ~~
  273. 1> 1 error generated.
  274. 1> [26/117] Compile MovieSceneCoreTypes.generated.cpp
  275. 1> 1 error generated.
  276. 1> [27/117] Compile Module.ProfilerService.cpp
  277. 1> 1 error generated.
  278. 1> [28/117] Compile Module.AutomationWorker.cpp
  279. 1> 1 error generated.
  280. 1> [29/117] Compile Module.MovieSceneCore.cpp
  281. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MovieSceneCoreTypes\MovieSceneCoreTypes.generated.cpp:8:
  282. 1> In file included from Runtime/MovieSceneCoreTypes\Private/MovieSceneCoreTypesPCH.h:7:
  283. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  284. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  285. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  286. 1> if ( this && SomeObject != this )
  287. 1> ^~~~ ~~
  288. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ProfilerService\Module.ProfilerService.cpp:2:
  289. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerService\Private\ProfilerServiceManager.cpp:7:
  290. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerService\Private/ProfilerServicePrivatePCH.h:13:
  291. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  292. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  293. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  294. 1> if ( this && SomeObject != this )
  295. 1> ^~~~ ~~
  296. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AutomationWorker\Module.AutomationWorker.cpp:2:
  297. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationWorker\Private\AutomationWorkerModule.cpp:3:
  298. 1> In file included from Runtime/AutomationWorker/Private/AutomationWorkerPrivatePCH.h:5:
  299. 1> In file included from Runtime/AutomationWorker/Public\AutomationWorker.h:11:
  300. 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
  301. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  302. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  303. 1> if ( this && SomeObject != this )
  304. 1> ^~~~ ~~
  305. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\MovieSceneCore\Module.MovieSceneCore.cpp:2:
  306. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\MovieSceneCore\Private\MovieSceneCorePrivatePCH.h:7:
  307. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  308. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  309. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  310. 1> if ( this && SomeObject != this )
  311. 1> ^~~~ ~~
  312. 1> 1 error generated.
  313. 1> [30/117] Compile MovieSceneCore.generated.cpp
  314. 1> 1 error generated.
  315. 1> 1 error generated.
  316. 1> [31/117] Compile Module.ALAudio.cpp
  317. 1> [32/117] Compile GameLiveStreaming.generated.cpp
  318. 1> 1 error generated.
  319. 1> [33/117] Compile Module.HeadMountedDisplay.cpp
  320. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\MovieSceneCore\MovieSceneCore.generated.cpp:8:
  321. 1> In file included from Runtime/MovieSceneCore\Private/MovieSceneCorePrivatePCH.h:7:
  322. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  323. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  324. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  325. 1> if ( this && SomeObject != this )
  326. 1> ^~~~ ~~
  327. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\GameLiveStreaming\GameLiveStreaming.generated.cpp:8:
  328. 1> In file included from Runtime/GameLiveStreaming\GameLiveStreamingModule.h:4:
  329. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  330. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  331. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  332. 1> if ( this && SomeObject != this )
  333. 1> ^~~~ ~~
  334. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ALAudio\Module.ALAudio.cpp:2:
  335. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Linux\ALAudio\Private\ALAudioBuffer.cpp:2:
  336. 1> In file included from Runtime/Linux/ALAudio/Public\ALAudioDevice.h:14:
  337. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  338. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  339. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  340. 1> if ( this && SomeObject != this )
  341. 1> ^~~~ ~~
  342. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\HeadMountedDisplay\Module.HeadMountedDisplay.cpp:2:
  343. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\HeadMountedDisplay\Private\HeadMountedDisplayModule.cpp:3:
  344. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\HeadMountedDisplay\Private/HeadMountedDisplayPrivate.h:5:
  345. 1> In file included from Runtime/Engine/Public\Engine.h:10:
  346. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  347. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  348. 1> if ( this && SomeObject != this )
  349. 1> ^~~~ ~~
  350. 1> 1 error generated.
  351. 1> [34/117] Compile Module.AIModule.cpp
  352. 1> 1 error generated.
  353. 1> [35/117] Compile AIModule.generated.cpp
  354. 1> 1 error generated.
  355. 1> [36/117] Compile Module.Slate.2_of_4.cpp
  356. 1> 1 error generated.
  357. 1> [37/117] Compile Module.Slate.3_of_4.cpp
  358. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AIModule\Module.AIModule.cpp:2:
  359. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:10:
  360. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  361. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  362. 1> if ( this && SomeObject != this )
  363. 1> ^~~~ ~~
  364. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\AIModule\AIModule.generated.cpp:8:
  365. 1> In file included from Runtime/AIModule\Private/AIModulePrivate.h:10:
  366. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  367. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  368. 1> if ( this && SomeObject != this )
  369. 1> ^~~~ ~~
  370. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.2_of_4.cpp:2:
  371. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
  372. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  373. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  374. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  375. 1> if ( this && SomeObject != this )
  376. 1> ^~~~ ~~
  377. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.3_of_4.cpp:2:
  378. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
  379. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  380. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  381. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  382. 1> if ( this && SomeObject != this )
  383. 1> ^~~~ ~~
  384. 1> 1 error generated.
  385. 1> [38/117] Compile Module.Slate.1_of_4.cpp
  386. 1> 1 error generated.
  387. 1> [39/117] Compile Module.Slate.4_of_4.cpp
  388. 1> 1 error generated.
  389. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.1_of_4.cpp:2:
  390. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
  391. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  392. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  393. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  394. 1> if ( this && SomeObject != this )
  395. 1> ^~~~ ~~
  396. 1> [40/117] Compile Module.GameplayDebugger.cpp
  397. 1> 1 error generated.
  398. 1> [41/117] Compile Module.CrashTracker.cpp
  399. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Slate\Module.Slate.4_of_4.cpp:2:
  400. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:9:
  401. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  402. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  403. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  404. 1> if ( this && SomeObject != this )
  405. 1> ^~~~ ~~
  406. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\GameplayDebugger\Module.GameplayDebugger.cpp:2:
  407. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\GameplayDebugger\Private\GameplayDebuggerPrivate.h:6:
  408. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  409. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  410. 1> if ( this && SomeObject != this )
  411. 1> ^~~~ ~~
  412. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CrashTracker\Module.CrashTracker.cpp:2:
  413. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\CrashTracker\Private\AVIHandler.cpp:3:
  414. 1> In file included from Developer/CrashTracker/Private/CrashTrackerPrivatePCH.h:14:
  415. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  416. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  417. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  418. 1> if ( this && SomeObject != this )
  419. 1> ^~~~ ~~
  420. 1> 1 error generated.
  421. 1> [42/117] Compile Slate.generated.cpp
  422. 1> 1 error generated.
  423. 1> [43/117] Compile Module.RealtimeProfiler.cpp
  424. 1> 1 error generated.
  425. 1> [44/117] Compile Module.TaskGraph.cpp
  426. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\Slate\Slate.generated.cpp:8:
  427. 1> In file included from Runtime/Slate\Private/SlatePrivatePCH.h:9:
  428. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  429. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  430. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  431. 1> if ( this && SomeObject != this )
  432. 1> ^~~~ ~~
  433. 1> 1 error generated.
  434. 1> [45/117] Compile Module.EditorStyle.cpp
  435. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RealtimeProfiler\Module.RealtimeProfiler.cpp:2:
  436. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\RealtimeProfiler\Private\RealtimeProfiler.cpp:3:
  437. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  438. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  439. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  440. 1> if ( this && SomeObject != this )
  441. 1> ^~~~ ~~
  442. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\TaskGraph\Module.TaskGraph.cpp:2:
  443. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Slate\Public\Slate.h:6:
  444. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  445. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  446. 1> if ( this && SomeObject != this )
  447. 1> ^~~~ ~~
  448. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EditorStyle\Module.EditorStyle.cpp:2:
  449. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Editor\EditorStyle\Private\EditorStyleClasses.cpp:3:
  450. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Editor\EditorStyle\Private/EditorStylePrivatePCH.h:6:
  451. 1> In file included from Editor/EditorStyle/Public\EditorStyle.h:9:
  452. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  453. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  454. 1> if ( this && SomeObject != this )
  455. 1> ^~~~ ~~
  456. 1> 1 error generated.
  457. 1> [46/117] Compile EditorStyle.generated.cpp
  458. 1> 1 error generated.
  459. 1> [47/117] Compile Module.SlateReflector.cpp
  460. 1> 1 error generated.
  461. 1> [48/117] Compile GameplayDebugger.generated.cpp
  462. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EditorStyle\EditorStyle.generated.cpp:8:
  463. 1> In file included from Editor/EditorStyle\Private/EditorStylePrivatePCH.h:6:
  464. 1> In file included from Editor/EditorStyle/Public\EditorStyle.h:9:
  465. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  466. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  467. 1> if ( this && SomeObject != this )
  468. 1> ^~~~ ~~
  469. 1> 1 error generated.
  470. 1> [49/117] Compile Module.SlateCore.cpp
  471. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateReflector\Module.SlateReflector.cpp:2:
  472. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SlateReflector\Private\SlateReflectorModule.cpp:3:
  473. 1> In file included from Developer/SlateReflector/Private/SlateReflectorPrivatePCH.h:5:
  474. 1> In file included from Developer/SlateReflector/Public\SlateReflector.h:10:
  475. 1> In file included from Runtime/Slate/Public\Slate.h:6:
  476. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  477. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  478. 1> if ( this && SomeObject != this )
  479. 1> ^~~~ ~~
  480. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\GameplayDebugger\GameplayDebugger.generated.cpp:8:
  481. 1> In file included from Developer/GameplayDebugger\Private/GameplayDebuggerPrivate.h:6:
  482. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  483. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  484. 1> if ( this && SomeObject != this )
  485. 1> ^~~~ ~~
  486. 1> 1 error generated.
  487. 1> [50/117] Compile SlateCore.generated.cpp
  488. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SlateCore\Module.SlateCore.cpp:2:
  489. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\SlateCore\Private\SlateCorePrivatePCH.h:9:
  490. 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
  491. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  492. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  493. 1> if ( this && SomeObject != this )
  494. 1> ^~~~ ~~
  495. 1> 1 error generated.
  496. 1> [51/117] Compile Module.CoreUObject.1_of_4.cpp
  497. 1> 1 error generated.
  498. 1> [52/117] Compile Module.CoreUObject.3_of_4.cpp
  499. 1> 1 error generated.
  500. 1> [53/117] Compile Module.Messaging.cpp
  501. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SlateCore\SlateCore.generated.cpp:8:
  502. 1> In file included from Runtime/SlateCore\Private/SlateCorePrivatePCH.h:9:
  503. 1> In file included from Runtime/SlateCore/Public\SlateCore.h:13:
  504. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  505. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  506. 1> if ( this && SomeObject != this )
  507. 1> ^~~~ ~~
  508. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.1_of_4.cpp:2:
  509. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
  510. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  511. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  512. 1> if ( this && SomeObject != this )
  513. 1> ^~~~ ~~
  514. 1> 1 error generated.
  515. 1> [54/117] Compile Module.OnlineSubsystem.cpp
  516. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:2:
  517. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
  518. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  519. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  520. 1> if ( this && SomeObject != this )
  521. 1> ^~~~ ~~
  522. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\Messaging\Module.Messaging.cpp:2:
  523. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Messaging\Private\MessagingPrivatePCH.h:5:
  524. 1> In file included from Runtime/Messaging/Public\Messaging.h:9:
  525. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  526. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  527. 1> if ( this && SomeObject != this )
  528. 1> ^~~~ ~~
  529. 1> 1 error generated.
  530. 1> [55/117] Compile Module.SessionServices.cpp
  531. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:34:
  532. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(275,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  533. 1> if( !this )
  534. 1> ~^~~~
  535. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(294,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  536. 1> if (!this || (UPTRINT)this < 0x100)
  537. 1> ~^~~~
  538. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.3_of_4.cpp:35:
  539. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp(73,6): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  540. 1> if( this )
  541. 1> ~~ ^~~~
  542. 1> 4 errors generated.
  543. 1> [56/117] Compile Module.AssetRegistry.cpp
  544. 1> 1 error generated.
  545. 1> [57/117] Compile Module.CoreUObject.2_of_4.cpp
  546. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\OnlineSubsystem\Module.OnlineSubsystem.cpp:2:
  547. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\Online\OnlineSubsystem\Private\OnlineSubsystemPrivatePCH.h:6:
  548. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  549. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  550. 1> if ( this && SomeObject != this )
  551. 1> ^~~~ ~~
  552. 1> 1 error generated.
  553. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SessionServices\Module.SessionServices.cpp:2:
  554. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionServices\Private\SessionManager.cpp:3:
  555. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionServices\Private/SessionServicesPrivatePCH.h:11:
  556. 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
  557. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  558. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  559. 1> if ( this && SomeObject != this )
  560. 1> ^~~~ ~~
  561. 1> [58/117] Compile OnlineSubsystem.generated.cpp
  562. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.2_of_4.cpp:2:
  563. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
  564. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  565. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  566. 1> if ( this && SomeObject != this )
  567. 1> ^~~~ ~~
  568. 1> 1 error generated.
  569. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AssetRegistry\Module.AssetRegistry.cpp:2:
  570. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryPCH.h:7:
  571. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  572. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  573. 1> if ( this && SomeObject != this )
  574. 1> ^~~~ ~~
  575. 1> [59/117] Compile EngineSettings.generated.cpp
  576. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.2_of_4.cpp:8:
  577. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp(460,6): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  578. 1> if( this )
  579. 1> ~~ ^~~~
  580. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp(970,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  581. 1> if (!this)
  582. 1> ~^~~~
  583. 1> 1 error generated.
  584. 1> [60/117] Compile Module.EngineSettings.cpp
  585. 1> 3 errors generated.
  586. 1> [61/117] Compile Module.InputCore.cpp
  587. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\OnlineSubsystem\OnlineSubsystem.generated.cpp:8:
  588. 1> In file included from Runtime/Online/OnlineSubsystem\Private/OnlineSubsystemPrivatePCH.h:6:
  589. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  590. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  591. 1> if ( this && SomeObject != this )
  592. 1> ^~~~ ~~
  593. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EngineSettings\EngineSettings.generated.cpp:8:
  594. 1> In file included from Runtime/EngineSettings\Private/EngineSettingsPrivatePCH.h:5:
  595. 1> In file included from Runtime/EngineSettings/Public\EngineSettings.h:9:
  596. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  597. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  598. 1> if ( this && SomeObject != this )
  599. 1> ^~~~ ~~
  600. 1> 1 error generated.
  601. 1> [62/117] Compile Module.CoreUObject.4_of_4.cpp
  602. 1> 1 error generated.
  603. 1> [63/117] Compile InputCore.generated.cpp
  604. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EngineSettings\Module.EngineSettings.cpp:2:
  605. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\EngineSettings\Private\EngineSettingsModule.cpp:3:
  606. 1> In file included from Runtime/EngineSettings/Private/EngineSettingsPrivatePCH.h:5:
  607. 1> In file included from Runtime/EngineSettings/Public\EngineSettings.h:9:
  608. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  609. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  610. 1> if ( this && SomeObject != this )
  611. 1> ^~~~ ~~
  612. 1> 1 error generated.
  613. 1> [64/117] Compile SessionMessages.generated.cpp
  614. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\InputCore\Module.InputCore.cpp:2:
  615. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\InputCore\Private\InputCore.cpp:3:
  616. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\InputCore\Private/InputCorePrivatePCH.h:6:
  617. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  618. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  619. 1> if ( this && SomeObject != this )
  620. 1> ^~~~ ~~
  621. 1> 1 error generated.
  622. 1> [65/117] Compile Module.SessionMessages.cpp
  623. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\CoreUObject\Module.CoreUObject.4_of_4.cpp:2:
  624. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10:
  625. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  626. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  627. 1> if ( this && SomeObject != this )
  628. 1> ^~~~ ~~
  629. 1> 1 error generated.
  630. 1> [66/117] Compile ProfilerMessages.generated.cpp
  631. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\InputCore\InputCore.generated.cpp:8:
  632. 1> In file included from Runtime/InputCore\Private/InputCorePrivatePCH.h:6:
  633. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  634. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  635. 1> if ( this && SomeObject != this )
  636. 1> ^~~~ ~~
  637. 1> 1 error generated.
  638. 1> [67/117] Compile Module.ProfilerMessages.cpp
  639. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\SessionMessages\SessionMessages.generated.cpp:8:
  640. 1> In file included from Developer/SessionMessages\Private/SessionMessagesPrivatePCH.h:5:
  641. 1> In file included from Developer/SessionMessages/Public\SessionMessages.h:9:
  642. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  643. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  644. 1> if ( this && SomeObject != this )
  645. 1> ^~~~ ~~
  646. 1> 1 error generated.
  647. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\SessionMessages\Module.SessionMessages.cpp:2:
  648. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionMessages\Private\SessionMessagesModule.cpp:3:
  649. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\SessionMessages\Private/SessionMessagesPrivatePCH.h:5:
  650. 1> In file included from Developer/SessionMessages/Public\SessionMessages.h:9:
  651. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  652. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  653. 1> if ( this && SomeObject != this )
  654. 1> ^~~~ ~~
  655. 1> [68/117] Compile AutomationMessages.generated.cpp
  656. 1> 1 error generated.
  657. 1> [69/117] Compile Module.AutomationMessages.cpp
  658. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\ProfilerMessages\ProfilerMessages.generated.cpp:8:
  659. 1> In file included from Developer/ProfilerMessages\Private/ProfilerMessagesPrivatePCH.h:5:
  660. 1> In file included from Developer/ProfilerMessages/Public\ProfilerMessages.h:13:
  661. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  662. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  663. 1> if ( this && SomeObject != this )
  664. 1> ^~~~ ~~
  665. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ProfilerMessages\Module.ProfilerMessages.cpp:2:
  666. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerMessages\Private\ProfilerMessagesModule.cpp:7:
  667. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Developer\ProfilerMessages\Private/ProfilerMessagesPrivatePCH.h:5:
  668. 1> In file included from Developer/ProfilerMessages/Public\ProfilerMessages.h:13:
  669. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  670. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  671. 1> if ( this && SomeObject != this )
  672. 1> ^~~~ ~~
  673. 1> 1 error generated.
  674. 1> [70/117] Compile Module.EngineMessages.cpp
  675. 1> 1 error generated.
  676. 1> [71/117] Compile EngineMessages.generated.cpp
  677. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\AutomationMessages\AutomationMessages.generated.cpp:8:
  678. 1> In file included from Runtime/AutomationMessages\Private/AutomationMessagesPrivatePCH.h:5:
  679. 1> In file included from Runtime/AutomationMessages/Public\AutomationMessages.h:9:
  680. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  681. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  682. 1> if ( this && SomeObject != this )
  683. 1> ^~~~ ~~
  684. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\AutomationMessages\Module.AutomationMessages.cpp:2:
  685. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationMessages\Private\AutomationMessagesModule.cpp:3:
  686. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\AutomationMessages\Private/AutomationMessagesPrivatePCH.h:5:
  687. 1> In file included from Runtime/AutomationMessages/Public\AutomationMessages.h:9:
  688. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  689. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  690. 1> if ( this && SomeObject != this )
  691. 1> ^~~~ ~~
  692. 1> 1 error generated.
  693. 1> 1 error generated.
  694. 1> [72/117] Compile CoreUObject.generated.cpp
  695. 1> [73/117] Compile Module.ShaderCore.cpp
  696. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\EngineMessages\Module.EngineMessages.cpp:2:
  697. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\EngineMessages\Private\EngineMessagesModule.cpp:3:
  698. 1> In file included from Runtime/EngineMessages/Private/EngineMessagesPrivatePCH.h:5:
  699. 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
  700. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  701. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  702. 1> if ( this && SomeObject != this )
  703. 1> ^~~~ ~~
  704. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\EngineMessages\EngineMessages.generated.cpp:8:
  705. 1> In file included from Runtime/EngineMessages\Private/EngineMessagesPrivatePCH.h:5:
  706. 1> In file included from Runtime/EngineMessages/Public\EngineMessages.h:9:
  707. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  708. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  709. 1> if ( this && SomeObject != this )
  710. 1> ^~~~ ~~
  711. 1> 1 error generated.
  712. 1> [74/117] Compile Module.RenderCore.cpp
  713. 1> 1 error generated.
  714. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Inc\CoreUObject\CoreUObject.generated.cpp:8:
  715. 1> In file included from Runtime/CoreUObject\Private/CoreUObjectPrivate.h:10:
  716. 1> In file included from Runtime/CoreUObject/Public\CoreUObject.h:23:
  717. 1>Runtime/CoreUObject/Public/UObject\UnrealType.h(3056,7): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  718. 1> if ( this && SomeObject != this )
  719. 1> ^~~~ ~~
  720. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\ShaderCore\Module.ShaderCore.cpp:2:
  721. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp(911,9): error : 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true [-Werror,-Wundefined-bool-conversion]
  722. 1> if (0&&this)
  723. 1> ~~^~~~
  724. 1> 1 error generated.
  725. 1> 1 error generated.
  726. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
  727. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(405,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'int &') has no effect [-Werror,-Wignored-qualifiers]
  728. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
  729. 1> ^
  730. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  731. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  732. 1> ^
  733. 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  734. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  735. 1> ^
  736. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
  737. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(416,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'float &') has no effect [-Werror,-Wignored-qualifiers]
  738. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
  739. 1> ^
  740. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  741. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  742. 1> ^
  743. 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  744. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  745. 1> ^
  746. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
  747. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(427,3): error : 'const' qualifier on reference type '_ParamType1' (aka 'FString &') has no effect [-Werror,-Wignored-qualifiers]
  748. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
  749. 1> ^
  750. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  751. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  752. 1> ^
  753. 1> Runtime/RenderCore/Public/RenderingThread.h(251,24) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  754. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  755. 1> ^
  756. 1> In file included from C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\UE4Game\Development\RenderCore\Module.RenderCore.cpp:3:
  757. 1>C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp(427,3): error : 'const' qualifier on reference type '_ParamType2' (aka 'const FString &') has no effect [-Werror,-Wignored-qualifiers]
  758. 1> Runtime/RenderCore/Public/RenderingThread.h(278,2) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
  759. 1> ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
  760. 1> ^
  761. 1> Runtime/RenderCore/Public/RenderingThread.h(251,58) : note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
  762. 1> EURCMacro_##TypeName(const _ParamType1& In##ParamName1,const _ParamType2& In##ParamName2): \
  763. 1> ^
  764. 1> 4 errors generated.
  765. 1> -------- End Detailed Actions Stats -----------------------------------------------------------
  766. 1>ERROR : UBT error : Failed to produce item: C:\Unreal_Engine_Git\UnrealEngine-4.4.3\UnrealEngine-4.4.3-release\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Linux\libUE4Game-CustomMeshComponent-Static.a
  767. 1> Cumulative action seconds (8 processors): 0,00 building projects, 559,89 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
  768. 1> UBT execution time: 155,87 seconds
  769. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Game Linux Development" exited with code -1.
  770. ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
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