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- private["_iItem","_iClass","_iPos","_radius","_itemTypes","_index","_item","_qty","_max","_tQty","_canType","_weights","_cntWeights","_dateNow"];
- _iItem = _this select 0;
- _iClass = _this select 1;
- _iPos = _this select 2;
- _radius = _this select 3;
- switch (_iClass) do {
- default {
- //Item is food, add random quantity of cans along with an item (if exists)
- _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
- _itemTypes = [] + ((getArray (missionconfigFile >> "cfgLoot" >> _iClass)) select 0);
- _index = dayz_CLBase find _iClass;
- _weights = dayz_CLChances select _index;
- _cntWeights = count _weights;
- _qty = 0;
- _max = ceil(random 2) + 1;
- while {_qty < _max} do {
- _tQty = round(random 1) + 1;
- _index = floor(random _cntWeights);
- _index = _weights select _index;
- _canType = _itemTypes select _index;
- _item addMagazineCargoGlobal [_canType,_tQty];
- _qty = _qty + _tQty;
- };
- if (_iItem != "") then {
- _item addWeaponCargoGlobal [_iItem,1];
- };
- };
- case "weapon": {
- //Item is a weapon, add it and a random quantity of magazines
- _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
- _item addWeaponCargoGlobal [_iItem,1];
- _mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
- if ((count _mags) > 0) then {
- if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
- _item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
- };
- };
- case "magazine": {
- //Item is one magazine
- _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
- _item addMagazineCargoGlobal [_iItem,1];
- };
- case "object": {
- //Item is one magazine
- _item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
- };
- };
- // timestamp for later clearing
- _dateNow = (DateToNumber date);
- _item setVariable ["looted",_dateNow,true];
- if ((count _iPos) > 2) then {
- _item setPosATL _iPos;
- };
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