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Dec 17th, 2017
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  1. TEAM_NOVA = DarkRP.createJob("Représentant des Novateurs ", {
  2. color = Color(71, 0, 151, 255),
  3. model = {
  4. "models/player/missinginfo_female_01.mdl",
  5. "models/player/missinginfo_female_02.mdl",
  6. "models/player/missinginfo_female_03.mdl",
  7. "models/player/missinginfo_female_04.mdl",
  8. "models/player/missinginfo_female_06.mdl",
  9. "models/player/missinginfo_female_07.mdl",
  10. "models/player/suits/male_01_closed_coat_tie.mdl",
  11. "models/player/suits/male_01_closed_tie.mdl",
  12. "models/player/suits/male_01_open.mdl",
  13. "models/player/suits/male_01_open_tie.mdl",
  14. "models/player/suits/male_01_open_waistcoat.mdl",
  15. "models/player/suits/male_01_shirt.mdl",
  16. "models/player/suits/male_01_shirt_tie.mdl",
  17. "models/player/suits/male_02_closed_coat_tie.mdl",
  18. "models/player/suits/male_02_closed_tie.mdl",
  19. "models/player/suits/male_02_open.mdl",
  20. "models/player/suits/male_02_open_tie.mdl",
  21. "models/player/suits/male_02_open_waistcoat.mdl",
  22. "models/player/suits/male_02_shirt.mdl",
  23. "models/player/suits/male_02_shirt_tie.mdl",
  24. "models/player/suits/male_03_closed_coat_tie.mdl",
  25. "models/player/suits/male_03_closed_tie.mdl",
  26. "models/player/suits/male_03_open.mdl",
  27. "models/player/suits/male_03_open_tie.mdl",
  28. "models/player/suits/male_03_open_waistcoat.mdl",
  29. "models/player/suits/male_03_shirt.mdl",
  30. "models/player/suits/male_03_shirt_tie.mdl",
  31. "models/player/suits/male_04_closed_coat_tie.mdl",
  32. "models/player/suits/male_04_closed_tie.mdl",
  33. "models/player/suits/male_04_open.mdl",
  34. "models/player/suits/male_04_open_tie.mdl",
  35. "models/player/suits/male_04_shirt.mdl",
  36. "models/player/suits/male_04_shirt_tie.mdl",
  37. "models/player/suits/male_05_closed_coat_tie.mdl",
  38. "models/player/suits/male_05_closed_tie.mdl",
  39. "models/player/suits/male_05_open.mdl",
  40. "models/player/suits/male_05_open_tie.mdl",
  41. "models/player/suits/male_05_open_waistcoat.mdl",
  42. "models/player/suits/male_05_shirt_tie.mdl",
  43. "models/player/suits/male_06_closed_coat_tie.mdl",
  44. "models/player/suits/male_06_closed_tie.mdl",
  45. "models/player/suits/male_06_open.mdl",
  46. "models/player/suits/male_06_open_tie.mdl",
  47. "models/player/suits/male_06_open_waistcoat.mdl",
  48. "models/player/suits/male_06_shirt.mdl",
  49. "models/player/suits/male_06_shirt_tie.mdl",
  50. "models/player/suits/male_07_closed_coat_tie.mdl",
  51. "models/player/suits/male_07_closed_tie.mdl",
  52. "models/player/suits/male_07_open.mdl",
  53. "models/player/suits/male_07_open_tie.mdl",
  54. "models/player/suits/male_07_open_waistcoat.mdl",
  55. "models/player/suits/male_07_shirt.mdl",
  56. "models/player/suits/male_07_shirt_tie.mdl",
  57. "models/player/suits/male_08_closed_coat_tie.mdl",
  58. "models/player/suits/male_08_closed_tie.mdl",
  59. "models/player/suits/male_08_open.mdl",
  60. "models/player/suits/male_08_open_tie.mdl",
  61. "models/player/suits/male_08_open_waistcoat.mdl",
  62. "models/player/suits/male_08_shirt.mdl",
  63. "models/player/suits/male_08_shirt_tie.mdl",
  64. "models/player/suits/male_09_closed_coat_tie.mdl",
  65. "models/player/suits/male_09_closed_tie.mdl",
  66. "models/player/suits/male_09_open.mdl",
  67. "models/player/suits/male_09_open_tie.mdl",
  68. "models/player/suits/male_09_open_waistcoat.mdl",
  69. "models/player/suits/male_09_shirt.mdl",
  70. "models/player/suits/male_09_shirt_tie.mdl"
  71. "models/crplast/sauveurs/tr_athena.mdl",
  72. "models/crplast/suit/female_02.mdl"
  73. },
  74. description = [[]],
  75. weapons = {"ma85_wf_pt10", "itemstore_pickup", "tfa_nmrih_maglite", "tfa_nmrih_etool", "wep_jack_job_drpradio3"},
  76. command = "repnova",
  77. max = 5,
  78. salary = 8,
  79. admin = 0,
  80. vote = false,
  81. hasLicense = false,
  82. candemote = false,
  83. category = "Novateurs ",
  84. PlayerSpawn = function(ply)
  85. ply.m_bTPFDisabled = false
  86. ply:SetModelScale(1.0, 0)
  87. end,
  88. PlayerDeath = function(ply, weapon, killer)
  89. if (killer == ply or weapon:GetClass() == "prop_physics" or weapon:GetClass() == "unknown" or weapon:GetClass() == "prop_vehicle_jeep") then return end
  90. amount = ply:getDarkRPVar("money")
  91. ply:addMoney ( - math.ceil (amount * 1))
  92. ply.RadioChannel = 1
  93. DarkRP.notify (ply, 0, 5, "La fréquence radio à été remise par défaut lors de votre décès.")
  94. DarkRP.notify (ply, 0, 10, "Votre décès vous a fait perdre " .. math.ceil(amount * 0.3) .. " tickets de rations.")
  95. DarkRP.log (ply:Nick() .. " (" .. ply:SteamID() .. ") a perdu " .. math.ceil(amount * 0.3) .. " tickets de rations lors de sa mort.", Color(255, 0, 0))
  96. end
  97. })
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