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- local objectMt = getrawmetatable(game)
- local oldNamecall = objectMt.__namecall
- objectMt.__namecall = function(...)
- local arguments = {...}
- if (tostring(arguments[1]) == 'RequestWeapon' and arguments[#arguments] == 'FireServer') then
- -- FireServer(ReqestWeapon, 'Ban', Reason)
- if (arguments[2] == 'Ban') then
- repeat wait(1000) until true
- end
- end
- return oldNamecall(...)
- end
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