FrozenWrath

kamige never

Nov 3rd, 2017
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  1. NAME: Sieg Murasame (Has been mistranslated multiple times into "Zeek", "Jeeg", and variants thereof)
  2. World Influence Level: 1
  3. RACE: Cyborg (Martial Type)
  4. [Special Modifications]: Able to acquire Cyborg Racial Talents. Also able to [Equip] [Restrict: Cyborg] [Items], and change [Class] to [Mechanical].
  5.  
  6. MAIN STATS
  7. 7 Strength 6 Agility 1 Luck
  8. 1 Intelligence 1 Will
  9.  
  10. FINAL COMBAT STATS
  11. Accuracy: 8 Evasion: 7 Initiative: 10
  12. Conjure: 2 Resist: 2 Insight: 1
  13. P. Damage: 6 M. Damage: 3 HP: 49
  14. Armor: 6 Barrier: 6 F/C Move: 15/5
  15.  
  16. SUB STATS
  17. P. Damage: 4 M. Damage: 1
  18. Initiative: 11 HP: 11
  19.  
  20. STYLE: Legacy User B (Main)/Legion A (Sub)
  21. Main Style Bonuses:
  22. Accuracy +1 Evasion +1 Initiative +5
  23. Conjure +1 Resist +1 Insight +0
  24. P. Damage +2 M. Damage +2 HP +38
  25.  
  26. Racial Talents
  27. «Accel Function»
  28. Timing: Start/Unique Range: User
  29. Target: User Cost: [E]
  30. By activating an acceleration device, you can temporarily achieve super speeds.
  31. Unique Effect. The target gains an effect depending on the [Timing] used. This Talent may be used once per combat (or scene).
  32. [Start]: The target may move up to 2 squares, ignoring [Engagements].
  33. [Unique]: Use On Check. The target gains +2 to the result of the check.
  34.  
  35. «Cyberdive»
  36. Timing: Unique Range: User
  37. Target: User Cost: [O]
  38. You may instantly hack something through a super small-scale quantum computer installed in your body in order to gain information or acquire support from a satellite.
  39. Use On {Intellect} or {Will} Checks. The target succeeds at the {Intellect} or {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
  40.  
  41.  
  42. Style Talents
  43. ※ Sacred Treasure of Healing (Legacy User B)
  44. Timing: Unique Range: 7 Sq.
  45. Target: 1# Cost: [2]
  46. Drawing on the power of your Regalia, you cause wounds to quickly heal.
  47. Use On Damage Reduction. Unless the target has [Shift: Downed・Taken Out・Dead], they [Recover] 20 {HP}. This Talent may be used once per round (or scene).
  48.  
  49. ※ Focused Assault (Legion A)
  50. Timing: Attack Range: Item
  51. Target: 1# Cost: [5, 5]
  52. Utilizing special combat techniques, you make an unparalleled focused assault.
  53. Use On Active Check. The user performs two [Weapon Attacks] against the [Target]. The user may apply effects that affect [Attack Actions], such as «Martial Arts Enhancement» (Scion Racial Ability), but if making a [Ranged Attack・Magical Attack], this Talent cannot be used after a [Combat Move].
  54.  
  55. Regalia of Protection (Legacy User B)
  56. Timing: Defense Range: 5 Sq.
  57. Target: 1# Cost: [2]
  58. Drawing on the power of your Regalia, absorb the shock of an attack another receives yourself.
  59. Use On Damage Reduction. The user receives the [Damage] and any other effect that the target would have received in place of the target. Treat [Magical Attacks] as though the {Resist} check had failed. This Talent has no effect against either [Target: Area・Combat Zone] [Attack Actions].
  60.  
  61. Target Assessment (Legion A)
  62. Timing: Start Range: User
  63. Target: User Cost: None
  64. Assessing multiple targets, you ignore accuracy in favor of hitting them all.
  65. Unique Effect. When making an [Attack Action], the user selects a single value of 1, 2, or 3, and then takes a penalty to their [Active Check] equal to that value. Then, they increase the # of [Targets] of their [Attack Action] by the same value. (For example, if they select 2, then they take -2 to the [Active Check], but gain +2# [Target].) If the [Attack Action] is already [Target: Area, Combat Zone], then instead the user takes -2 to the [Active Check], and gains +1 [Rank]. The Talent does not expend the user's [Start] Timing.
  66.  
  67.  
  68. GEAR AND STUFF
  69. ※ Cleric [Weapon・Form: Ranged]
  70. Restrict: None
  71. Mode: One Hand ACC: None
  72. PD: (+5) INIT: -2
  73. Cost: 1,000G
  74. [Range: 7 Sq. / Target: 1#]. A semi-automatic handgun Artificial Regalia manufactured based on the Beretta M92FS. It's a favorite with soldiers, as well as the Knights-Templar. While [Equipped], once per combat, while making a [Physical Attack], gain +1 [Physical Rank].
  75.  
  76. Titan Armor (AKA MRX-009) [Protector]
  77. Restrict: Legacy User
  78. Evade: None INIT: -6
  79. Armor: +6 Barrier: +6
  80. Cost: 3,000G
  81. [Form: Suit]. A full-body armored suit Godforged Regalia believed to have been worn by a god. The huge armor is equipped by the possessor stepping "aboard" and piloting it. While [Equipped], gain +2 [Size], and reduce [Damage] taken by 2.
  82. LV: 1 / Cost: None
  83. - Acquire 1 [Godforged Power: Protector・Common] Each
  84. [Protector] Blessing of Exorcism
  85. Effect: The one who wears this Regalia repels spells and curses.
  86. While [Equipped], once per round, reduce [Magical Damage] taken from [Magical Weapons] by 10.
  87. [Common] Transportation Mode
  88. Effect: Transforming your Regalia into a transportation mode, you can move while taking your friends along.
  89. Only usable [Out of Combat]. While [Equipped], once per scene, the user may move or fly at around the rate of a car, taking along up to five others.
  90.  
  91. Tactical Holster [Accessory]
  92. Slot: Lower Cost: 1000g
  93. A holster that has been converted into an Artificial Regalia.
  94. While [Equipped], the user gains a modifier equal to [the user's [PD] {Combat Stat}] at [Damage Calculation] when using a [Ranged Weapon] marked with a ※.
  95.  
  96. Hunter Set: Strength
  97. Etherdown Sleeping Bag
  98. Use: Rest (Sleep) Cost: 150G
  99. A sleeping bag woven from the hide of a unique Mononoke. Due to the spirit energy inherent in it, it's easier to recover your strength in than sleeping in a bed.
  100. The user gains +4 to [Rest Recovery Amount].
  101.  
  102. Spirit Gloves
  103. Use: Distortion Cost: 500g
  104. Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
  105. By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
  106.  
  107. Pomander
  108. Use: Other Cost: 5g
  109. A small talisman packed with various herbs.
  110. Use as [Range: User / Target: User]. The target may ignore failure or even [Fumble] on an [Appearance Check], and appear in the [Scene].
  111.  
  112. Rejuvenating Water x2
  113. Use: Distortion Cost: 500g
  114. Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
  115. By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
  116.  
  117. Sura
  118. Use: Other Cost: 200g
  119. A panacea refined from spring water found at a leyline. If an Innocent drinks it, they'll get completely wasted.
  120. Use as [Range: Engaged / Target: 1#]. The target gains [Remove: Darkness, Poison].
  121.  
  122. Amrita
  123. Use: Other Cost: 200g
  124. A cure-all created from the old gods churning the ocean.
  125. Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 1. The target may refuse this effect.
  126.  
  127. Sprig of Mistletoe x5
  128. Use: Other Cost: 100g
  129. A sprig of mistletoe created through knowledge of magic. It can disperse twisted natural laws by being nailed to the supernatural phenomenon itself.
  130. Use as [Range: Engaged / Target: 1#]. When used during [Mend], the target gains a +1 modifier to the result of {Strength} checks.
  131.  
  132. Calorie Block x5
  133. Use: Rest Cost: 100g
  134. Five foodstuffs in the form of blocks created on the basis of the Eucharist. Although it has uncommonly high calories and is perfectly nourishing, it doesn't taste very good.
  135. When [Resting], the user gains +5 [Rest Recovery Amount].
  136.  
  137. Holy Water x5
  138. Use: Other Cost: 50g
  139. Pure water that has been consecrated.
  140. Use as [Range: User / Target: User]. Until after the current round's [Timing: End], the target gains +1 [Rank] against [Class: Undead].
  141.  
  142.  
  143. BACKSTORY and all that
  144. On one fine, fine day, the Flannel Institute made an important discovery: The existence of an intact Shard on the island of Bardos, bearing a Godforged Regalia greater than anything they ever saw. However, due to the lack of personnel compatible with the Shard, the research team posted there decided to initiate Project Victory, a plan to create a combat-capable being that could use the Shard. Work began immediately, but after one year, the team, along with all connections, seemingly vanished.
  145. A dispatch squad was sent to investigate the disappearance, which led to the discovery of the island's lone survivor: Unit 04, which incorporated the final component in Project Victory: A Shard Reactor, a device capable of utilizing the spirit-manipulating powers of a Shard to generate spiritual energy.
  146. At the Flannel Institute, he would be assigned under the care of the researcher Shiori Murasame, acting as her assistant, and son. For the case of the latter, in lieu of the title "Unit 04", she would give him a new name: Sieg Murasame, an adoptive son attending the local high school.
  147.  
  148. APPEARANCE maybe, possibly personality, too
  149. Short-ish, little on the slim side, short brown hair, brown eyes. Physical appearance of someone around age 16~17? If one looks close enough, there are a few circles in his eyes that definitely do not look like they belong on a normal human. Due to his joints not being well-covered, he tends to wear long-sleeved clothes, ranging from hoodies, to the school uniform. A small white conical protrusion is visible on the lower part of the back of his neck, which is a part of the Shard Reactor. This is generally covered up by a scarf or the like, even during the summer.
  150.  
  151. Probably a little shy, maybe passive at times.
  152.  
  153. ACTUAL [Persona(lity)] and stuff
  154. Cover: Normal Student
  155. [Tenacity]​ +2 to the result of {Strength} checks, +1 to the result of {Will} check.
  156. Mobile (Can also speak with [Backstage] or [Retreated] PC)
  157. Residence (Rest Recovery Amount +3)
  158. Emergency Kit (Rest Recovery Amount +3)
  159. Motorcycle
  160. Bag
  161.  
  162. Origins: Made around Shard (Reactor).
  163. Crest Location: Back of neck.
  164. Crest Form: A raised fist
  165. Goal: "To protect others."
  166.  
  167. For reference:
  168. {PD} = {Strength} ÷ 2 (round up) {MD} = {Intellect} ÷ 2 (round up)
  169. {Initiative} = {Agility} + 5 {HP} = {Strength} + {Will} + (World Influence LV x 3)
  170. {Accuracy} = {Strength} + Accuracy Modifier {Evasion} = {Agility} + Evasion Modifier
  171. {Conjure} = {Intellect} + Conjure Modifier {Resist} = {Will} + Resist Modifier
  172. {Insight} = {Luck} + Insight Modifier {Initiative} = {Initiative} {Sub Stat} + Initiative Modifier
  173. {PD} = {PD} {Sub Stat} + PD Modifier {MD} = {MD} {Sub Stat} + MD Modifier
  174. {HP} = {HP} {Sub Stat} + HP Modifier Full Move = {Initiative} + 5
  175. Combat Move = ({Initiative} + 5) ÷ 3 (round up)
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