Advertisement
abiscuit

NSMB Any% Notes

Jun 21st, 2016
292
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.90 KB | None | 0 0
  1. Flag Pole
  2. --Landing above the flag is slower
  3. --Landing facing left is faster
  4.  
  5. Blue Shell
  6. --Shell is required for the World 1 warp
  7. --You have a 1 in 6 chance of getting a shell in 1-2 (saves 12 seconds)
  8. --First mushroom house has a backup shell
  9. --Shell spinning speed is approximately 8% slower than running speed
  10. --Unmorphing during jumps is faster because it's considered to be "running speed"
  11. --Swimming speed is faster with shell
  12.  
  13. Momentum
  14. --Landing on the exact corner of a ledge will make you lose all momentum, this is called a Pixel Stop
  15. --Pixel stops can also occur on platforms that move up and down if you land on them at the right time, shell is not affected by this while spinning
  16. --Star increases movement speed only while on the ground
  17. --Running up or down a slope is slower
  18. --Sliding down a small slope is faster than jumping past it
  19. --Crouching at the end of a platform makes you fall faster and saves a little bit of time
  20.  
  21. World 1-Tower 1
  22. --There are three cycles you can make: Normal, Fast, and TAS cycle
  23. --Normal cycle waits three cycles, is the safest
  24. --Fast cycle waits two cycles, requires getting past the third crusher on second cycle (saves 7 seconds)
  25. --TAS cycle waits one cycle, requires multiple frame perfect jumps (saves 14 seconds)
  26.  
  27. World 8-Tower 2
  28. --There is an intentional death at the checkpoint which requires Fire Mario to do two damage boosts
  29. --This is faster than waiting for the snake block to make it to the checkpoint by a few seconds
  30.  
  31. Difficult Levels Without Shell
  32. 5-2 (Narrow pathways, lots of enemies)
  33. 8-1 (BIRDS)
  34. 8-3 (water level)
  35. 8-4 (SPIDERS)
  36.  
  37. Difficult levels in general
  38. 8-Tower 1 (Cycle based vertical level, difficult to do well)
  39. 8-5 (Tight jumps in a speedrun, slight mistakes usually lead to a death)
  40. 8-6 (Vertical level with rising lava)
  41. 8-Castle 2 (Final boss has a precise quick kill, level is long with a single check point in the final hallway)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement