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  1. Lightroom Classic version: 11.4 [ 202206021307-2f136917 ]
  2.  
  3. License: Creative Cloud
  4.  
  5. Language setting: en
  6.  
  7. Operating system: Windows 10 - Business Edition
  8.  
  9. Version: 10.0.22000
  10.  
  11. Application architecture: x64
  12.  
  13. System architecture: x64
  14.  
  15. Logical processor count: 12
  16.  
  17. Processor speed: 3.7GHz
  18.  
  19. SqLite Version: 3.36.0
  20.  
  21. Built-in memory: 65451.1 MB
  22.  
  23. Real memory available to Lightroom: 65451.1 MB
  24.  
  25. Real memory used by Lightroom: 4890.7 MB (7.4%)
  26.  
  27. Virtual memory used by Lightroom: 6274.8 MB
  28.  
  29. GDI objects count: 884
  30.  
  31. USER objects count: 2533
  32.  
  33. Process handles count: 3802
  34.  
  35. Memory cache size: 7.9MB
  36.  
  37. Internal Camera Raw version: 14.4 [ 1121 ]
  38.  
  39. Maximum thread count used by Camera Raw: 5
  40.  
  41. Camera Raw SIMD optimization: SSE2,AVX,AVX2
  42.  
  43. Camera Raw virtual memory: 3030MB / 32725MB (9%)
  44.  
  45. Camera Raw real memory: 3060MB / 65451MB (4%)
  46.  
  47. System DPI setting: 120 DPI
  48.  
  49. Desktop composition enabled: Yes
  50.  
  51. Displays: 1) 2560x1440
  52.  
  53. Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No
  54.  
  55.  
  56.  
  57. Graphics Processor Info:
  58.  
  59. DirectX: AMD Radeon RX 6700 XT (30.0.15002.1004)
  60.  
  61.  
  62.  
  63. Init State: 1
  64.  
  65. User Preference: 3
  66.  
  67.  
  68.  
  69. Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
  70.  
  71. Library Path: C:\Users\matth\Pictures\Lightroom Catalog\Lightroom Catalog.lrcat
  72.  
  73. Settings Folder: C:\Users\matth\AppData\Roaming\Adobe\Lightroom
  74.  
  75.  
  76.  
  77. Installed Plugins:
  78.  
  79. 1) jf Folder Status
  80.  
  81. 2) SmugMug
  82.  
  83.  
  84.  
  85. Config.lua flags: None
  86.  
  87.  
  88.  
  89. Adapter #1: Vendor : 1002
  90.  
  91. Device : 73df
  92.  
  93. Subsystem : e4451da2
  94.  
  95. Revision : c1
  96.  
  97. Video Memory : 12242
  98.  
  99. Adapter #2: Vendor : 1414
  100.  
  101. Device : 8c
  102.  
  103. Subsystem : 0
  104.  
  105. Revision : 0
  106.  
  107. Video Memory : 0
  108.  
  109. AudioDeviceIOBlockSize: 1024
  110.  
  111. AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - 1 - BenQ PD2500Q (AMD High Definition Audio Device)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
  112.  
  113. AudioDeviceNumberOfChannels: 2
  114.  
  115. AudioDeviceSampleRate: 48000
  116.  
  117. Build: LR5x38
  118.  
  119. Direct2DEnabled: false
  120.  
  121. GL_ACCUM_ALPHA_BITS: 0
  122.  
  123. GL_ACCUM_BLUE_BITS: 0
  124.  
  125. GL_ACCUM_GREEN_BITS: 0
  126.  
  127. GL_ACCUM_RED_BITS: 0
  128.  
  129. GL_ALPHA_BITS: 8
  130.  
  131. GL_BLUE_BITS: 8
  132.  
  133. GL_DEPTH_BITS: 24
  134.  
  135. GL_GREEN_BITS: 8
  136.  
  137. GL_MAX_3D_TEXTURE_SIZE: 2048
  138.  
  139. GL_MAX_TEXTURE_SIZE: 16384
  140.  
  141. GL_MAX_TEXTURE_UNITS: 8
  142.  
  143. GL_MAX_VIEWPORT_DIMS: 16384,16384
  144.  
  145. GL_RED_BITS: 8
  146.  
  147. GL_RENDERER: AMD Radeon RX 6700 XT
  148.  
  149. GL_SHADING_LANGUAGE_VERSION: 4.60
  150.  
  151. GL_STENCIL_BITS: 8
  152.  
  153. GL_VENDOR: ATI Technologies Inc.
  154.  
  155. GL_VERSION: 4.6.14800 Compatibility Profile Context 22.3.1 30.0.15002.1004
  156.  
  157. GPUDeviceEnabled: false
  158.  
  159. OGLEnabled: true
  160.  
  161. GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
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