ThenThereWereThings

SKELETON AMULET

May 14th, 2019
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  1. Allies [16]
  2. 100% Build Total [5 point Base]
  3. 4 Group Total [x4]
  4. Always Shows Up [x4]
  5. Summonable [+100%]
  6. Amulet (Can be used by others) [-50%]
  7. Unique [-25%]
  8. Magic [-10%]
  9. Costs 4 FP (No ongoing costs) [-20%]
  10. 1 Use/Day (Recharged by 20 minutes medetation) [-35%]
  11. Requires Preparation (1 Hour) [-50%]
  12.  
  13. Magery 5 [10] (Note: Does not give Ritual Path Magery 0)
  14. Ritual Path
  15. Amulet (Can be used by others) [-50%]
  16. Unique [-25%]
  17. Nuissance Effect (Amulet glows clearly when used for Magery) [-5%]
  18.  
  19. Ritual Adept [10]
  20. Amulet (Can be used by others) [-50%]
  21. Unique [-25%]
  22.  
  23. All Nine Paths at IQ - 1 [9]
  24. Amulet (Can be used by others) [-50%]
  25. Unique [-25%]
  26.  
  27. IQ + 4 [16]
  28. Amulet (Can be used by others) [-50%]
  29. Unique [-25%]
  30. Magic [-10%]
  31.  
  32. Telecommunication (Telesend) [6]
  33. Amulet (Can be used by others) [-50%]
  34. Unique [-25%]
  35. Magic [-10%]
  36.  
  37. Mind Reading [6]
  38. Amulet (Can be used by others) [-50%]
  39. Unique [-25%]
  40. Magic [-10%]
  41.  
  42. Mindlink (Allies) [2]
  43. Amulet (Can be used by others) [-50%]
  44. Unique [-25%]
  45. Magic [-10%]
  46.  
  47. Puppet (Allies) [2]
  48. Amulet (Can be used by others) [-50%]
  49. Unique [-25%]
  50. Magic [-10%]
  51.  
  52. Possession
  53. Amulet (Can be used by others) [-50%]
  54. Unique [-25%]
  55. Magic [-10%]
  56. Mindlink Required [-40%]
  57. Puppet Only [-30%]
  58. Telecontrol [+50%]
  59.  
  60. ==============================
  61.  
  62. ST 30 DX 0 IQ 0 HT 10 SM+4
  63. HP 130 FP - Per 15 Will 12 Speed 0 Move 0 Dodge 3 [-105]
  64.  
  65. *ADVANTAGES*
  66. Telecommunication (Telesend) [27]
  67. Magic [-10%]
  68. Mind Reading [27]
  69. Magic [-10%]
  70. Telesend [-20%]
  71. Mindlink (Allies) [27]
  72. Magic [-10%]
  73. Conjured Servant [20]
  74. {Regeneration (Fast; Only when dead, -40%) [+30];
  75. Unkillable 3 [+150];
  76. Automaton [-85];
  77. Fragile (Unnatural) [-50];
  78. Dead Broke [-25];
  79. Neither has nor can spend Fatigue Points (see Machine, p. B263) [0];
  80. Vanishes when dead [0]}
  81. Doesn't Breathe [20]
  82. Doesn't Eat/Drink [10]
  83. Doesn't Sleep [20]
  84. Doesn't Age [15]
  85. Immunity to Metabolic Hazards [30]
  86. Injury Tolerance (Homogenous/No Blood/No Head/No Neck/No Eyes) [62]
  87. Allies [32]
  88. 5% Build Total [0.2 point Base]
  89. 2000 Group Total [x20]
  90. Always Shows Up [x4]
  91. Summonable [+100%]
  92. Magic [-10%]
  93. Affliction [54]
  94. Advantage (Warp) [+200%]
  95. Cosmic (No Roll, Willing Only) [+50%]
  96. Reliable 10 (Willing Only) [+25%]
  97. Unreliable 30 (Unwilling Only) [-75%]
  98. 1 Use Ever [-120%]
  99. Anchor (Affliction aura of other Obelisks) [-50%]
  100. Magic [-10%]
  101. Cosmic (No Roll, Willing Only) [+50%]
  102. Melee (C) [-30%]
  103. Aura [+80%]
  104. AoE (8 yards) [+150%]
  105. Magic [-10%]
  106. Scanning Sense (Para-Radar) [120]
  107. 360 Degree Arc [+125%]
  108. Penetrating [+50%]
  109. Nuissance Effect (Smoke billowing, making stealth impossible) [-5%]
  110. Targetting [+20%]
  111. Increased Range (x2) [+10%]
  112. DR 6 [30]
  113. Indomitable [15]
  114. Unfazeable [15]
  115.  
  116. 20 points to spend
  117.  
  118. *DSADVANTAGES*
  119. Cannot Speak (Mute) [-25]
  120. Deaf [-20]
  121. Blind [-50]
  122. Horizontal [-10]
  123. No Manipulators [-50]
  124. No Legs (Sessile) [-50]
  125. Dependency (Mana, Common, Constant) [-50]
  126. Vulnerability (Holy Energy, x4) [-60]
  127. No Sense Of Smell/Taste [-5]
  128. Appearance (Monstrous; Universal [+25%]) [-25]
  129. Quirks: Cannot Float; Sexless [-2]
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