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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Patrick\Desktop\Map\Raw Maps\surf_overcast_v1_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jan 19 2016)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Patrick\Desktop\Map\Raw Maps\surf_overcast_v1_d.vmf
  10. ***need to set $abovewater for material maps/surf_clouds_2_main/water/water_caribbean01_-5440_3296_-2848
  11. ***need to set $abovewater for material maps/surf_clouds_2_main/water/water_caribbean01_-5440_3296_-2848
  12. ***need to set $abovewater for material maps/surf_clouds_2_main/water/water_caribbean01_10561_-224_-3264
  13. ***need to set $abovewater for material maps/surf_clouds_2_main/water/water_caribbean01_10561_-224_-3264
  14. material "neon/red" not found.
  15. Material not found!: neon/red
  16. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  17. Patching WVT material: maps/surf_overcast_v1_d/nature/blendgroundtomud001_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20.  
  21. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5816.0 -1650.5 -613.0)
  22. Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  23. Leaf 1 contents:
  24. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  25. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  26. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  27. Candidate brush IDs: Brush 19834:
  28.  
  29.  
  30. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5833.2 -1665.9 -542.8)
  31. Leaf 0 contents:
  32. Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  33. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  34. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  35. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  36. Candidate brush IDs: Brush 19834:
  37.  
  38.  
  39. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5773.3 -1750.1 -533.6)
  40. Leaf 0 contents:
  41. Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  42. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  43. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  44. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  45. Candidate brush IDs: Brush 19834:
  46.  
  47.  
  48. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.7 -1560.2 -450.6)
  49. Leaf 0 contents:
  50. Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  51. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  52. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  53. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  54. Candidate brush IDs: Brush 19834:
  55.  
  56.  
  57. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5818.0 -1586.9 -577.1)
  58. Leaf 0 contents:
  59. Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  60. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  61. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  62. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  63. Candidate brush IDs: Brush 19834:
  64.  
  65. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  66. Processing areas...done (0)
  67. Building Faces...error: material tools/toolsplayerclip doesn't have a $bottommaterial
  68. error: material tools/toolsplayerclip doesn't have a $bottommaterial
  69. done (0)
  70. Chop Details...done (0)
  71. Find Visible Detail Sides...Bad detail brush side
  72.  
  73.  
  74. ** Executing...
  75. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  76. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Patrick\Desktop\Map\Raw Maps\surf_overcast_v1_d"
  77.  
  78. Valve Software - vvis.exe (Jan 19 2016)
  79. 6 threads
  80. reading c:\users\patrick\desktop\map\raw maps\surf_overcast_v1_d.bsp
  81. Error opening c:\users\patrick\desktop\map\raw maps\surf_overcast_v1_d.bsp
  82.  
  83. ** Executing...
  84. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  85. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Patrick\Desktop\Map\Raw Maps\surf_overcast_v1_d"
  86.  
  87. Valve Software - vrad.exe SSE (Jan 19 2016)
  88.  
  89. Valve Radiosity Simulator
  90. 6 threads
  91. [Reading texlights from 'lights.rad']
  92. unknown light specifier type - lights
  93.  
  94. [56 texlights parsed from 'lights.rad']
  95.  
  96. Loading c:\users\patrick\desktop\map\raw maps\surf_overcast_v1_d.bsp
  97. Error opening c:\users\patrick\desktop\map\raw maps\surf_overcast_v1_d.bsp
  98.  
  99. ** Executing...
  100. ** Command: Copy File
  101. ** Parameters: "C:\Users\Patrick\Desktop\Map\Raw Maps\surf_overcast_v1_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surf_overcast_v1_d.bsp"
  102.  
  103. The command failed. Windows reported the error:
  104. "The system cannot find the file specified."
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