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- I'll just put ideas/planning on here so it's easily accesable and changable
- Stages
- I think most "stages" (with that I mean a background/music/etc change) should be themeless, with a few theme based ones (like ice, forest, etc) sprayed in every here and then or alternatively we could have:
- a bunch of themeless stages
- all theme stages
- rest of themeless stages
- generally the stages should get more hype the further you get to encourage/reqrd further play
- we think every stage should be about 20-40 screens long (still variable)
- Every stage should have a few (constant number per stage or increaisng?) screens with obstacles, which stun the kid so he falls down a bit, a stunned kid should not be able to grab the vines
- Obstacles
- The obstacles should get harder the further you progress, they should however never cause real trouble to the player, they are just supposed to make it more fun
- Here are a few ideas we had for obstacles
- a spike that moves slowly in and out of the block (should probably stay in the block a bit so it's not too hard)
- a cherry goes from left to right
- RNG(?) apples coming from one/both sides
- spike trigger that hits you if you go fast
- lasers that go from bottom to top and screen wrap
- different "pipe" sizes
- bouncing apples
- Tiles/Background
- for the most part the tiles should start out simple (guess we have megaman tiles for the 1st stage?) and become more cool looking (probably animated) when progressing further
- not much else to say here other than the obvious "bg and tileset should fit together" "it should be nice to look at" etc
- Graphic effects
- pretty similar to tiles/bg there should be no/hardly effects at the start and they become more over the time
- the effects should however not reach a level where you're unable to see/it's unpleasant to look at
- what I'm thinking is that the graphic effects are only distingushable objects in the theme stages and otherwise just cool looking gfx (can kinda compare to hunyuupunpun I guess)
- Music
- The music shoul just like the rest become more hype the further you progress
- an exception that that are the theme stages which the music has to be specifically chosen for
- I'm thinking of lyricsless music only
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