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Feb 23rd, 2022
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  1. Requires:
  2. - Basic Resourcepack Knowledge
  3. - Paint.NET
  4.  
  5. [IF YOUR TEXTURE IS ALREADY AFFECTED BY COLORMAPS, SKIP TO STEP 1!]
  6.  
  7. Step 0.1: Load your texture into Paint.NET
  8.  
  9. Step 0.2: Create a new layer
  10.  
  11. Step 0.3 Import a vanilla grey texture that is affected by colormaps
  12.  
  13. Step 0.4 Use the Hue / Saturation tool (CTRL + SHIFT + U) to change the color pallete of your texture to be as close to the vanilla texture as possible.
  14. (You can do this by comparing the darkest/lightest pixel in your texture and trying to match the darkest/lightest pixel in the vanilla texture.)
  15.  
  16. Step 1: Set the brightness to 90, and the contrast to 20 using the Brightness / Contrast Tool (CTRL + SHIFT + T)
  17.  
  18. Step 2: Open the color picker, and set the color to 00FFFF
  19.  
  20. Step 3: Select the magic wand tool, and shift-click the transparent pixels on the image. (If you don't have transparent pixels, just select the entire thing)
  21.  
  22. Step 4: Invert the selection. (CTRL + I)
  23.  
  24. Step 5: Copy it (CTRL + C)
  25.  
  26. Step 6: Make a new layer
  27.  
  28. Step 7: Paste it (CTRL + V)
  29.  
  30. Step 8: Fill the selection with the light blue color (BACKSPACE)
  31.  
  32. Step 9: Select the wrench (Properties) in the layers box.
  33.  
  34. Step 10: Set the blend type to lighten and opacity to 100
  35.  
  36. Step 11: Combine all layers and then save.
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