helpminecraft23

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Apr 23rd, 2019
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  1. # Defines maximum amount of daily quests player can have from THIS job
  2. # This will not have effect on overall quest amount player will have
  3. maxDailyQuests: 3
  4. # Daily quests
  5. # Each job can have as many daily quests as you want
  6. # Players will have access to quests from jobs he is currently working at
  7. Quests:
  8. # Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
  9. 1:
  10. # Quest name used for quests list, don't forget to enclose it with " "
  11. Name: "Break Oak wood"
  12. # Quest action can be any valid job action. Look at lower for all possible action types
  13. Action: Break
  14. # Target id or name. Comes in same format as it is for regular job action
  15. # You can use only string or list to add more items in one quest
  16. Target: "17-0"
  17. # Target:
  18. # - "17-0"
  19. # - stone
  20. # Amount of actions players should perform to complete this quest
  21. Amount: 300
  22. # Command list to be performed after quest is finished.
  23. # Use [playerName] to insert players name who finished that quest
  24. RewardCommands:
  25. - "money give [playerName] 500"
  26. - "msg [playerName] Completed quest!"
  27. # Quest description to be used to explain quest requirements or rewards for player
  28. RewardDesc:
  29. - "Break 300 Oak wood"
  30. - "Get 500 bucks for this"
  31. # Defines chance in getting this quest.
  32. # If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
  33. # This will allow to have some rare quests with legendary rewards
  34. Chance: 40
  35. # Defines to which job level you want to give out this quest.
  36. # Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
  37. # In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) he will no longer have option to get this quest
  38. toLevel: 3
  39. # Defines from which level you want to give option to get this quest
  40. # You can use both limitations to have limited quests for particular job level ranges
  41. fromLevel: 5
  42. 2:
  43. Name: "Zombie killer"
  44. Action: Kill
  45. Target: Zombie
  46. Amount: 50
  47. RewardCommands:
  48. - "money give [playerName] 2000"
  49. - "msg [playerName] Completed quest!"
  50. RewardDesc:
  51. - "Kill 50 zombies"
  52. - "Get 2000 for this!"
  53. 3:
  54. Name: "Chicken cooker"
  55. Action: Smelt
  56. Target: "COOKED_CHICKEN"
  57. Amount: 20
  58. RewardCommands:
  59. - "money give [playerName] 300"
  60. - "msg [playerName] Completed quest!"
  61. RewardDesc:
  62. - "Cook some chicken breasts"
  63. - "Get 300 for this!"
  64. 4:
  65. Name: "Strip logs"
  66. Action: StripLogs
  67. Target:
  68. - stripped_birch_log
  69. - stripped_acacia_log
  70. Amount: 50
  71. RewardCommands:
  72. - "msg [playerName] Completed quest!"
  73. RewardDesc:
  74. - "Strip 50 birch and acacia logs!"
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