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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: C:\Games\Counter-Strike
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood.map" "C:\Users\C4yber\Desktop\Ma maps\maphood.map"
  10.  
  11.  
  12. ** Executing...
  13. ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlcsg.exe
  14. ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
  15.  
  16. Unknown option "Editor"
  17. hlcsg 3.8 x86 (32b) SSE OFF (Apr 3 2010)
  18. Super Half-Life Compilation Tools -- Custom Build.
  19. Based on code modifications by Sean 'Zoner' Cavanaugh.
  20. Based on Valve's version, modified with permission.
  21. Further development done by Silencer and Protector.
  22. Submit detailed bug reports to amckern@yahoo.com.
  23.  
  24. -= hlcsg Options =-
  25.  
  26. -nowadtextures : include all used textures into bsp
  27. -wadinclude file : place textures used from wad specified into bsp
  28. -noclip : don't create clipping hull
  29. -noclipeconomy : turn clipnode economy mode off
  30. -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
  31. -nullfile file : specify list of entities to retexture with NULL
  32. -onlyents : do an entity update from .map to .bsp
  33. -noskyclip : disable automatic clipping of SKY brushes
  34. -tiny # : minmum brush face surface area before it is discarded
  35. -brushunion # : threshold to warn about overlapping brushes
  36.  
  37. -hullfile file : Reads in custom collision hull dimensions
  38. -texdata # : Alter maximum texture memory limit (in kb)
  39. -lightdata # : Alter maximum lighting memory limit (in kb)
  40. -chart : display bsp statitics
  41. -low | -high : run program an altered priority level
  42. -nolog : don't generate the compile logfiles
  43. -threads # : manually specify the number of threads to run
  44. -noconcolors : Disable Windows console text coloring
  45. -estimate : display estimated time during compile
  46. -verbose : compile with verbose messages
  47. -noinfo : Do not show tool configuration information
  48. -nonulltex : Turns off null texture stripping
  49. -dev # : compile with developer message
  50.  
  51. -wadconfig name : Specify a configuration to use from wad.cfg
  52. -wadcfgfile path : Manually specify a path to the wad.cfg file
  53. -wadautodetect : Force auto-detection of wadfiles
  54. mapfile : The mapfile to compile
  55.  
  56.  
  57. ** Executing...
  58. ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlbsp.exe
  59. ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
  60.  
  61. Unknown option "Editor"
  62. hlbsp 3.8 x86 (32b) SSE OFF (Apr 3 2010)
  63. Super Half-Life Compilation Tools -- Custom Build.
  64. Based on code modifications by Sean 'Zoner' Cavanaugh.
  65. Based on Valve's version, modified with permission.
  66. Further development done by Silencer and Protector.
  67. Submit detailed bug reports to amckern@yahoo.com.
  68.  
  69. -= hlbsp Options =-
  70.  
  71. -leakonly : Run BSP only enough to check for LEAKs
  72. -subdivide # : Sets the face subdivide size
  73. -maxnodesize # : Sets the maximum portal node size
  74.  
  75. -notjunc : Don't break edges on t-junctions (not for final runs)
  76. -noclip : Don't process the clipping hull (not for final runs)
  77. -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
  78. -noopt : Don't optimize planes on BSP write (not for final runs)
  79.  
  80. -texdata # : Alter maximum texture memory limit (in kb)
  81. -lightdata # : Alter maximum lighting memory limit (in kb)
  82. -chart : display bsp statitics
  83. -low | -high : run program an altered priority level
  84. -nolog : don't generate the compile logfiles
  85. -threads # : manually specify the number of threads to run
  86. -noconcolors : Disable Windows console text coloring
  87. -estimate : display estimated time during compile
  88. -nonulltex : Don't strip NULL faces
  89. -verbose : compile with verbose messages
  90. -noinfo : Do not show tool configuration information
  91. -dev # : compile with developer message
  92.  
  93. mapfile : The mapfile to compile
  94.  
  95.  
  96. ** Executing...
  97. ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlvis.exe
  98. ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
  99.  
  100. Unknown option "Editor"
  101. hlvis 3.8 x86 (32b) SSE OFF (Apr 3 2010)
  102. Super Half-Life Compilation Tools -- Custom Build.
  103. Based on code modifications by Sean 'Zoner' Cavanaugh.
  104. Based on Valve's version, modified with permission.
  105. Further development done by Silencer and Protector.
  106. Submit detailed bug reports to amckern@yahoo.com.
  107.  
  108. -= hlvis Options =-
  109.  
  110. -full : Full vis
  111. -fast : Fast vis
  112.  
  113. -texdata # : Alter maximum texture memory limit (in kb)
  114. -lightdata # : Alter maximum texture memory limit (in kb)
  115. -chart : display bsp statitics
  116. -low | -high : run program an altered priority level
  117. -nolog : don't generate the compile logfiles
  118. -threads # : manually specify the number of threads to run
  119. -noconcolors : Disable Windows console text coloring
  120. -estimate : display estimated time during compile
  121. -maxdistance # : Alter the maximum distance for visibility
  122. -verbose : compile with verbose messages
  123. -noinfo : Do not show tool configuration information
  124. -dev # : compile with developer message
  125.  
  126. mapfile : The mapfile to compile
  127.  
  128.  
  129. ** Executing...
  130. ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlrad.exe
  131. ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
  132.  
  133. Unknown option "Editor"
  134. hlrad 3.8 x86 (32b) SSE OFF (Jun 13 2010)
  135. Super Half-Life Compilation Tools -- Custom Build.
  136. Based on code modifications by Sean 'Zoner' Cavanaugh.
  137. Based on Valve's version, modified with permission.
  138. Further development done by Silencer and Protector.
  139. Submit detailed bug reports to amckern@yahoo.com.
  140. Modified radiosity version by AnimalJoe
  141.  
  142. -= hlrad Options =-
  143.  
  144. Note: Ambient Occlusion light values refere to light
  145. in 0.0 (unlit) to 1.0(fully lit)
  146.  
  147. -noao : Turn off the ambient occlusion
  148. -aosamples # : Set number of samples per luxel
  149. -aotracelength # : Set length of ambient occlusion trace
  150. -aotracesamples # : Set number of ambient occlusion samples
  151. -aooccx # : Set the light value at which to fade
  152. -aooccy # : Set the base output lighting
  153. -aobrgx # : Set the light value at which fading
  154. stops and aobrgy is used for output
  155. lighting
  156. -aobrgy # : Set the maximum output lighting
  157. -sparse : Enable low memory vismatrix algorithm
  158. -nomatrix : Disable usage of vismatrix entirely
  159.  
  160. -extra : Improve lighting quality by doing 9 point oversampling
  161. -bounce # : Set number of radiosity bounces
  162. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  163. -maxlight # : Set maximum light intensity value
  164. -circus : Enable 'circus' mode for locating unlit lightmaps
  165. -nopaque : Disable the opaque zhlt_lightflags for this compile
  166.  
  167. -smooth # : Set smoothing threshold for blending (in degrees)
  168. -chop # : Set radiosity patch size for normal textures
  169. -texchop # : Set radiosity patch size for texture light faces
  170.  
  171. -notexscale # : Do not scale radiosity patches with texture scale
  172. -coring # : Set lighting threshold before blackness
  173. -dlight # : Set direct lighting threshold
  174. -nolerp : Disable radiosity interpolation, nearest point instead
  175.  
  176. -fade # : Set global fade (larger values = shorter lights)
  177. -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
  178. -scale # : Set global light scaling value
  179. -gamma # : Set global gamma value
  180.  
  181. -sky # : Set ambient sunlight contribution in the shade outside
  182. -lights file : Manually specify a lights.rad file to use
  183. -noskyfix : Disable light_environment being global
  184. -nolightremove : Disable removal of obsolete lights
  185. -incremental : Use or create an incremental transfer list file
  186.  
  187. -dump : Dumps light patches to a file for hlrad debugging info
  188.  
  189. -texdata # : Alter maximum texture memory limit (in kb)
  190. -lightdata # : Alter maximum lighting memory limit (in kb)
  191. -chart : display bsp statitics
  192. -low | -high : run program an altered priority level
  193. -nolog : Do not generate the compile logfiles
  194. -threads # : manually specify the number of threads to run
  195. -noconcolors : Disable Windows console text coloring
  196. -estimate : display estimated time during compile
  197. -verbose : compile with verbose messages
  198. -noinfo : Do not show tool configuration information
  199. -dev # : compile with developer message
  200.  
  201. -colourgamma r g b : Sets different gamma values for r, g, b
  202. -colourscale r g b : Sets different lightscale values for r, g ,b
  203. -colourjitter r g b : Adds noise, independent colours, for dithering
  204. -jitter r g b : Adds noise, monochromatic, for dithering
  205. -nodiffuse : Disables light_environment diffuse hack
  206. -nospotpoints : Disables light_spot spherical point sources
  207. -softlight r g b d : Scaling values for backwards-light hack
  208.  
  209. -customshadowwithbounce : Enables custom shadows with bounce light
  210. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  211.  
  212. mapfile : The mapfile to compile
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