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- ** Executing...
- ** Command: Change Directory
- ** Parameters: C:\Games\Counter-Strike
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood.map" "C:\Users\C4yber\Desktop\Ma maps\maphood.map"
- ** Executing...
- ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlcsg.exe
- ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
- Unknown option "Editor"
- hlcsg 3.8 x86 (32b) SSE OFF (Apr 3 2010)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Further development done by Silencer and Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- -= hlcsg Options =-
- -nowadtextures : include all used textures into bsp
- -wadinclude file : place textures used from wad specified into bsp
- -noclip : don't create clipping hull
- -noclipeconomy : turn clipnode economy mode off
- -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
- -nullfile file : specify list of entities to retexture with NULL
- -onlyents : do an entity update from .map to .bsp
- -noskyclip : disable automatic clipping of SKY brushes
- -tiny # : minmum brush face surface area before it is discarded
- -brushunion # : threshold to warn about overlapping brushes
- -hullfile file : Reads in custom collision hull dimensions
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -noconcolors : Disable Windows console text coloring
- -estimate : display estimated time during compile
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -nonulltex : Turns off null texture stripping
- -dev # : compile with developer message
- -wadconfig name : Specify a configuration to use from wad.cfg
- -wadcfgfile path : Manually specify a path to the wad.cfg file
- -wadautodetect : Force auto-detection of wadfiles
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlbsp.exe
- ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
- Unknown option "Editor"
- hlbsp 3.8 x86 (32b) SSE OFF (Apr 3 2010)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Further development done by Silencer and Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- -= hlbsp Options =-
- -leakonly : Run BSP only enough to check for LEAKs
- -subdivide # : Sets the face subdivide size
- -maxnodesize # : Sets the maximum portal node size
- -notjunc : Don't break edges on t-junctions (not for final runs)
- -noclip : Don't process the clipping hull (not for final runs)
- -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
- -noopt : Don't optimize planes on BSP write (not for final runs)
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -noconcolors : Disable Windows console text coloring
- -estimate : display estimated time during compile
- -nonulltex : Don't strip NULL faces
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlvis.exe
- ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
- Unknown option "Editor"
- hlvis 3.8 x86 (32b) SSE OFF (Apr 3 2010)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Further development done by Silencer and Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- -= hlvis Options =-
- -full : Full vis
- -fast : Fast vis
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum texture memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -noconcolors : Disable Windows console text coloring
- -estimate : display estimated time during compile
- -maxdistance # : Alter the maximum distance for visibility
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: C:\PROGRA~1\Valve Hammer Editor Unofficial 3.5.2\tools\AJRAD_SHLT_BUILD1406\hlrad.exe
- ** Parameters: "C:\Users\C4yber\Desktop\Ma maps\maphood"
- Unknown option "Editor"
- hlrad 3.8 x86 (32b) SSE OFF (Jun 13 2010)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Further development done by Silencer and Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- Modified radiosity version by AnimalJoe
- -= hlrad Options =-
- Note: Ambient Occlusion light values refere to light
- in 0.0 (unlit) to 1.0(fully lit)
- -noao : Turn off the ambient occlusion
- -aosamples # : Set number of samples per luxel
- -aotracelength # : Set length of ambient occlusion trace
- -aotracesamples # : Set number of ambient occlusion samples
- -aooccx # : Set the light value at which to fade
- -aooccy # : Set the base output lighting
- -aobrgx # : Set the light value at which fading
- stops and aobrgy is used for output
- lighting
- -aobrgy # : Set the maximum output lighting
- -sparse : Enable low memory vismatrix algorithm
- -nomatrix : Disable usage of vismatrix entirely
- -extra : Improve lighting quality by doing 9 point oversampling
- -bounce # : Set number of radiosity bounces
- -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
- -maxlight # : Set maximum light intensity value
- -circus : Enable 'circus' mode for locating unlit lightmaps
- -nopaque : Disable the opaque zhlt_lightflags for this compile
- -smooth # : Set smoothing threshold for blending (in degrees)
- -chop # : Set radiosity patch size for normal textures
- -texchop # : Set radiosity patch size for texture light faces
- -notexscale # : Do not scale radiosity patches with texture scale
- -coring # : Set lighting threshold before blackness
- -dlight # : Set direct lighting threshold
- -nolerp : Disable radiosity interpolation, nearest point instead
- -fade # : Set global fade (larger values = shorter lights)
- -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
- -scale # : Set global light scaling value
- -gamma # : Set global gamma value
- -sky # : Set ambient sunlight contribution in the shade outside
- -lights file : Manually specify a lights.rad file to use
- -noskyfix : Disable light_environment being global
- -nolightremove : Disable removal of obsolete lights
- -incremental : Use or create an incremental transfer list file
- -dump : Dumps light patches to a file for hlrad debugging info
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : Do not generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -noconcolors : Disable Windows console text coloring
- -estimate : display estimated time during compile
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- -colourgamma r g b : Sets different gamma values for r, g, b
- -colourscale r g b : Sets different lightscale values for r, g ,b
- -colourjitter r g b : Adds noise, independent colours, for dithering
- -jitter r g b : Adds noise, monochromatic, for dithering
- -nodiffuse : Disables light_environment diffuse hack
- -nospotpoints : Disables light_spot spherical point sources
- -softlight r g b d : Scaling values for backwards-light hack
- -customshadowwithbounce : Enables custom shadows with bounce light
- -rgbtransfers : Enables RGB Transfers (for custom shadows)
- mapfile : The mapfile to compile
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