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Mar 24th, 2018
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  1. [INFO] RetroArch 1.7.2 (Git 1fb7d14b36)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.2
  4. [INFO] Git: 1fb7d14b36
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "D:\Jeux\RetroArch\saves\.srm".
  8. [INFO] Redirecting savestate to "D:\Jeux\RetroArch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  12. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 74.97 Hz, Game = 60.00 Hz)
  13. [INFO] [Video]: Video @ fullscreen
  14. [INFO] [GL]: Found GL context: wgl
  15. [INFO] [GL]: Detecting screen resolution 1920x1080.
  16. [INFO] Setting fullscreen to 1920x1080 @ 75Hz on device \\.\DISPLAY1.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: Radeon (TM) RX 480 Graphics.
  19. [INFO] [GL]: Version: 4.5.13506 Compatibility Profile Context 23.20.15017.3010.
  20. [INFO] [GL]: Using ARB_sync to reduce latency.
  21. [INFO] [GL]: Using resolution 1920x1080
  22. [INFO] [GL]: Default shader backend found: glsl.
  23. [INFO] [Shader driver]: Using GLSL shader backend.
  24. [INFO] [GLSL]: Checking GLSL shader support ...
  25. [WARN] [GL]: Stock GLSL shaders will be used.
  26. [INFO] [GLSL]: Found GLSL vertex shader.
  27. [INFO] [GLSL]: Found GLSL fragment shader.
  28. [INFO] [GLSL]: Linking GLSL program.
  29. [INFO] [GLSL]: Found GLSL vertex shader.
  30. [INFO] [GLSL]: Found GLSL fragment shader.
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] [GLSL]: Found GLSL vertex shader.
  33. [INFO] [GLSL]: Found GLSL fragment shader.
  34. [INFO] [GLSL]: Linking GLSL program.
  35. [INFO] [GLSL]: Found GLSL vertex shader.
  36. [INFO] [GLSL]: Found GLSL fragment shader.
  37. [INFO] [GLSL]: Linking GLSL program.
  38. [INFO] [GLSL]: Found GLSL vertex shader.
  39. [INFO] [GLSL]: Found GLSL fragment shader.
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] [GLSL]: Found GLSL vertex shader.
  42. [INFO] [GLSL]: Found GLSL fragment shader.
  43. [INFO] [GLSL]: Linking GLSL program.
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Found GLSL vertex shader.
  48. [INFO] [GLSL]: Found GLSL fragment shader.
  49. [INFO] [GLSL]: Linking GLSL program.
  50. [INFO] [GLSL]: Found GLSL vertex shader.
  51. [INFO] [GLSL]: Found GLSL fragment shader.
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GL]: Using 4 textures.
  54. [INFO] [GL]: Loaded 1 program(s).
  55. [INFO] [XInput]: Found XInput v1.4.
  56. [INFO] [XInput]: Found controller, user #0
  57. [INFO] [XInput]: Pads connected: 1
  58. [INFO] [DINPUT]: Enumerating joypads ...
  59. [INFO] [DINPUT]: Device #0 PID: {028E} VID:{045E}
  60. [INFO] [DINPUT]: Done enumerating joypads ...
  61. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  62. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  63. [INFO] [XInput]: Found VID/PID (045E/028E) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  64. [INFO] [XInput]: Attempting autoconf for user #1
  65. [INFO] [XInput]: Attempting autoconf for user #2
  66. [INFO] [XInput]: Attempting autoconf for user #3
  67. [INFO] [XInput]: Attempting autoconf for user #4
  68. [INFO] [XInput]: Attempting autoconf for user #5
  69. [INFO] [XInput]: Attempting autoconf for user #6
  70. [INFO] [XInput]: Attempting autoconf for user #7
  71. [INFO] [XInput]: Attempting autoconf for user #8
  72. [INFO] [XInput]: Attempting autoconf for user #9
  73. [INFO] [XInput]: Attempting autoconf for user #10
  74. [INFO] [XInput]: Attempting autoconf for user #11
  75. [INFO] [XInput]: Attempting autoconf for user #12
  76. [INFO] [XInput]: Attempting autoconf for user #13
  77. [INFO] [XInput]: Attempting autoconf for user #14
  78. [INFO] [XInput]: Attempting autoconf for user #15
  79. [INFO] [Joypad]: Found joypad driver: "xinput".
  80. [INFO] [Autoconf]: 65 profiles found.
  81. [INFO] [Font]: Using font rendering backend: freetype.
  82. [INFO] [Video]: Found display server: win32
  83. [INFO] Found shader "D:\Jeux\RetroArch\shaders\retroarch.cgp"
  84. [INFO] Found shader "D:\Jeux\RetroArch\shaders\stock.glsl"
  85. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  86. [INFO] [autoconf]: selected configuration: D:\Jeux\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  87. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  88. [INFO] [Font]: Using font rendering backend: freetype.
  89. [INFO] [Font]: Using font rendering backend: freetype.
  90. [INFO] [LED]: LED driver = 'null' 0000000000895BE0
  91. [INFO] SRAM will not be saved.
  92. [INFO] Loading history file: [D:\Jeux\RetroArch\content_history.lpl].
  93. [INFO] Loading history file: [D:\Jeux\RetroArch\content_favorites.lpl].
  94. [INFO] Loading history file: [D:\Jeux\RetroArch\content_music_history.lpl].
  95. [INFO] Loading history file: [D:\Jeux\RetroArch\content_video_history.lpl].
  96. [INFO] Loading history file: [D:\Jeux\RetroArch\content_image_history.lpl].
  97. [INFO] [GL]: VSync => on
  98. [INFO] [WGL]: wglSwapInterval(1)
  99. [INFO] [GL]: VSync => on
  100. [INFO] [WGL]: wglSwapInterval(1)
  101. [INFO] Updating firmware status for: D:\Jeux\RetroArch\cores\citra_canary_libretro.dll on D:\Jeux\RetroArch\system
  102. [INFO] Using content: D:\Jeux\ROMS\3DS\Monster Hunter 3 Ultimate (Europe) Decrypted.3ds.
  103. [INFO] arg #0: retroarch
  104. [INFO] arg #1: D:\Jeux\ROMS\3DS\Monster Hunter 3 Ultimate (Europe) Decrypted.3ds
  105. [INFO] arg #2: -s
  106. [INFO] arg #3: D:\Jeux\RetroArch\saves
  107. [INFO] arg #4: -S
  108. [INFO] arg #5: D:\Jeux\RetroArch\states
  109. [INFO] arg #6: -c
  110. [INFO] arg #7: D:\Jeux\RetroArch\retroarch.cfg
  111. [INFO] arg #8: -L
  112. [INFO] arg #9: D:\Jeux\RetroArch\cores\citra_canary_libretro.dll
  113. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  114. [INFO] Set config file to : D:\Jeux\RetroArch\retroarch.cfg
  115. [INFO] RetroArch 1.7.2 (Git 1fb7d14b36)
  116. [INFO] Redirecting save file to "D:\Jeux\RetroArch\saves\Monster Hunter 3 Ultimate (Europe) Decrypted.srm".
  117. [INFO] Redirecting savestate to "D:\Jeux\RetroArch\states\Monster Hunter 3 Ultimate (Europe) Decrypted.state".
  118. [INFO] === Build =======================================
  119. [INFO] Version: 1.7.2
  120. [INFO] Git: 1fb7d14b36
  121. [INFO] =================================================
  122. [INFO] Loading dynamic libretro core from: "D:\Jeux\RetroArch\cores\citra_canary_libretro.dll"
  123. [INFO] [overrides] core-specific overrides found at D:\Jeux\RetroArch\config\Citra\Citra.cfg.
  124. [INFO] [overrides] no game-specific overrides found at D:\Jeux\RetroArch\config\Citra\Monster Hunter 3 Ultimate (Europe) Decrypted.cfg.
  125. [INFO] Config: appending config "D:\Jeux\RetroArch\config\Citra\Citra.cfg"
  126. [INFO] Shaders: preset directory: D:\Jeux\RetroArch\shaders\presets
  127. [INFO] Shaders: no game-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\Monster Hunter 3 Ultimate (Europe) Decrypted.cgp.
  128. [INFO] Shaders: no game-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\Monster Hunter 3 Ultimate (Europe) Decrypted.glslp.
  129. [INFO] Shaders: no parent-dir-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\3DS.cgp.
  130. [INFO] Shaders: no parent-dir-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\3DS.glslp.
  131. [INFO] Shaders: no core-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\Citra.cgp.
  132. [INFO] Shaders: no core-specific preset found at D:\Jeux\RetroArch\shaders\presets\Citra\Citra.glslp.
  133. [INFO] Environ SET_VARIABLES.
  134. [INFO] Environ SET_CONTROLLER_INFO.
  135. [INFO] Controller port: 1
  136. [INFO] Nintendo 3DS (ID: 257)
  137. [INFO] Remaps: remap directory: D:\Jeux\RetroArch\config\remaps
  138. [INFO] Remaps: no game-specific remap found at D:\Jeux\RetroArch\config\remaps\Citra\Monster Hunter 3 Ultimate (Europe) Decrypted.rmp.
  139. [INFO] Remaps: no core-specific remap found at D:\Jeux\RetroArch\config\remaps\Citra\Citra.rmp.
  140. [INFO] Redirecting save file to "D:\Jeux\RetroArch\saves\Monster Hunter 3 Ultimate (Europe) Decrypted.srm".
  141. [INFO] Redirecting savestate to "D:\Jeux\RetroArch\states\Monster Hunter 3 Ultimate (Europe) Decrypted.state".
  142. [INFO] Content loading skipped. Implementation will load it on its own.
  143. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  144. [INFO] Environ SET_HW_RENDER.
  145. [INFO] Requesting core OpenGL context (3.3).
  146. [INFO] Environ SET_AUDIO_CALLBACK.
  147. [INFO] Environ SET_INPUT_DESCRIPTORS:
  148. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  149. [INFO] RetroPad, User 1, Button "Y (left)" => "Y"
  150. [INFO] RetroPad, User 1, Button "Select" => "Select"
  151. [INFO] RetroPad, User 1, Button "Start" => "Start"
  152. [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up"
  153. [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down"
  154. [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left"
  155. [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right"
  156. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  157. [INFO] RetroPad, User 1, Button "X (up)" => "X"
  158. [INFO] RetroPad, User 1, Button "L" => "L"
  159. [INFO] RetroPad, User 1, Button "R" => "R"
  160. [INFO] RetroPad, User 1, Button "L2" => "ZL"
  161. [INFO] RetroPad, User 1, Button "R2" => "ZR"
  162. [INFO] RetroPad, User 1, Button "L3" => "Home"
  163. [INFO] Environ GET_VARIABLE citra_use_cpu_jit:
  164. [INFO] enabled
  165. [INFO] Environ GET_VARIABLE citra_use_hw_renderer:
  166. [INFO] enabled
  167. [INFO] Environ GET_VARIABLE citra_use_shader_jit:
  168. [INFO] enabled
  169. [INFO] Environ GET_VARIABLE citra_audio_stretching:
  170. [INFO] enabled
  171. [INFO] Environ GET_VARIABLE citra_limit_framerate:
  172. [INFO] enabled
  173. [INFO] Environ GET_VARIABLE citra_limit_framerate_target:
  174. [INFO] 100
  175. [INFO] Environ GET_VARIABLE citra_use_virtual_sd:
  176. [INFO] enabled
  177. [INFO] Environ GET_VARIABLE citra_is_new_3ds:
  178. [INFO] Old 3DS
  179. [INFO] Environ GET_VARIABLE citra_swap_screen:
  180. [INFO] Top
  181. [INFO] Environ GET_VARIABLE citra_use_gdbstub:
  182. [INFO] disabled
  183. [INFO] Environ GET_VARIABLE citra_resolution_factor:
  184. [INFO] 1x (Native)
  185. [INFO] Environ GET_VARIABLE citra_layout_option:
  186. [INFO] Default Top-Bottom Screen
  187. [INFO] Environ GET_VARIABLE citra_deadzone:
  188. [INFO] 15
  189. [INFO] Environ GET_VARIABLE citra_analog_function:
  190. [INFO] C-Stick and Touchscreen Pointer
  191. [INFO] Environ GET_VARIABLE citra_region_value:
  192. [INFO] Auto
  193. [INFO] Environ GET_VARIABLE citra_use_libretro_save_path:
  194. [INFO] Citra Default
  195. [INFO] Environ SET_GEOMETRY.
  196. [INFO] SET_GEOMETRY: 400x480, aspect: 0.833.
  197. [INFO] Skipping SRAM load..
  198. [INFO] Version of libretro API: 1
  199. [INFO] Compiled against API: 1
  200. [INFO] [Audio]: Set audio input rate to: 32728.00 Hz.
  201. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 74.97 Hz, Game = 60.00 Hz)
  202. [INFO] [CHEEVOS]: system RAM: 0000000000000000 0
  203. [INFO] [CHEEVOS]: save RAM: 0000000000000000 0
  204. [INFO] [CHEEVOS]: video RAM: 0000000000000000 0
  205. [INFO] [CHEEVOS]: RTC: 0000000000000000 0
  206. [INFO] [Video]: Video @ fullscreen
  207. [INFO] [Video]: Using HW render, OpenGL driver forced.
  208. [INFO] [GL]: Found GL context: wgl
  209. [INFO] [GL]: Detecting screen resolution 1920x1080.
  210. [INFO] Setting fullscreen to 1920x1080 @ 75Hz on device \\.\DISPLAY1.
  211. [INFO] [CHEEVOS]: testing NES (discards VROM).
  212. [INFO] [CHEEVOS]: testing Generic (plain content).
  213. [INFO] [CHEEVOS]: getting game id for hash 0c0af7ef55e82025c222ec4e6401d4ac
  214. [INFO] [WGL]: wglSwapInterval(1)
  215. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: Radeon (TM) RX 480 Graphics.
  216. [INFO] [GL]: Version: 3.3.13506 Core Profile Context 23.20.15017.3010.
  217. [INFO] [GL]: Using Core GL context, setting up VAO...
  218. [INFO] [GL]: Using ARB_sync to reduce latency.
  219. [INFO] [GL]: Using resolution 1920x1080
  220. [INFO] [GL]: Default shader backend found: glsl.
  221. [INFO] [Shader driver]: Using GLSL shader backend.
  222. [INFO] [GLSL]: Checking GLSL shader support ...
  223. [WARN] [GL]: Stock GLSL shaders will be used.
  224. [INFO] [GLSL]: Found GLSL vertex shader.
  225. [INFO] [GLSL]: Using GLSL version 330.
  226. [INFO] [GLSL]: Found GLSL fragment shader.
  227. [INFO] [GLSL]: Using GLSL version 330.
  228. [INFO] [GLSL]: Linking GLSL program.
  229. [INFO] [GLSL]: Found GLSL vertex shader.
  230. [INFO] [GLSL]: Using GLSL version 330.
  231. [INFO] [GLSL]: Found GLSL fragment shader.
  232. [INFO] [GLSL]: Using GLSL version 330.
  233. [INFO] [GLSL]: Linking GLSL program.
  234. [INFO] [GLSL]: Found GLSL vertex shader.
  235. [INFO] [GLSL]: Using GLSL version 330.
  236. [INFO] [GLSL]: Found GLSL fragment shader.
  237. [INFO] [GLSL]: Using GLSL version 330.
  238. [INFO] [GLSL]: Linking GLSL program.
  239. [INFO] [GLSL]: Found GLSL vertex shader.
  240. [INFO] [GLSL]: Using GLSL version 330.
  241. [INFO] [GLSL]: Found GLSL fragment shader.
  242. [INFO] [GLSL]: Using GLSL version 330.
  243. [INFO] [GLSL]: Linking GLSL program.
  244. [INFO] [GLSL]: Found GLSL vertex shader.
  245. [INFO] [GLSL]: Using GLSL version 330.
  246. [INFO] [GLSL]: Found GLSL fragment shader.
  247. [INFO] [GLSL]: Using GLSL version 330.
  248. [INFO] [GLSL]: Linking GLSL program.
  249. [INFO] [GLSL]: Found GLSL vertex shader.
  250. [INFO] [GLSL]: Using GLSL version 330.
  251. [INFO] [GLSL]: Found GLSL fragment shader.
  252. [INFO] [GLSL]: Using GLSL version 330.
  253. [INFO] [GLSL]: Linking GLSL program.
  254. [INFO] [GLSL]: Found GLSL vertex shader.
  255. [INFO] [GLSL]: Using GLSL version 330.
  256. [INFO] [GLSL]: Found GLSL fragment shader.
  257. [INFO] [GLSL]: Using GLSL version 330.
  258. [INFO] [GLSL]: Linking GLSL program.
  259. [INFO] [GLSL]: Found GLSL vertex shader.
  260. [INFO] [GLSL]: Using GLSL version 330.
  261. [INFO] [GLSL]: Found GLSL fragment shader.
  262. [INFO] [GLSL]: Using GLSL version 330.
  263. [INFO] [GLSL]: Linking GLSL program.
  264. [INFO] [GLSL]: Found GLSL vertex shader.
  265. [INFO] [GLSL]: Using GLSL version 330.
  266. [INFO] [GLSL]: Found GLSL fragment shader.
  267. [INFO] [GLSL]: Using GLSL version 330.
  268. [INFO] [GLSL]: Linking GLSL program.
  269. [INFO] [GL]: Using 1 textures.
  270. [INFO] [GL]: Loaded 1 program(s).
  271. [INFO] [CHEEVOS]: got game id 0.
  272. [INFO] [CHEEVOS]: testing Generic (filename).
  273. [INFO] [CHEEVOS]: getting game id for hash 81734bb92552ac2bda5c6c9e2f12d7a2
  274. [INFO] [CHEEVOS]: got game id 0.
  275. [INFO] [CHEEVOS]: this game doesn't feature achievements.
  276. [INFO] [GL]: Initializing HW render (8192 x 8192).
  277. [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  278. [INFO] [GL]: Supports FBO (render-to-texture).
  279. [INFO] [XInput]: Found XInput v1.4.
  280. [INFO] [XInput]: Found controller, user #0
  281. [INFO] [XInput]: Pads connected: 1
  282. [INFO] [DINPUT]: Enumerating joypads ...
  283. [INFO] [DINPUT]: Device #0 PID: {028E} VID:{045E}
  284. [INFO] [DINPUT]: Done enumerating joypads ...
  285. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  286. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  287. [INFO] [XInput]: Found VID/PID (045E/028E) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  288. [INFO] [XInput]: Attempting autoconf for user #1
  289. [INFO] [XInput]: Attempting autoconf for user #2
  290. [INFO] [XInput]: Attempting autoconf for user #3
  291. [INFO] [XInput]: Attempting autoconf for user #4
  292. [INFO] [XInput]: Attempting autoconf for user #5
  293. [INFO] [XInput]: Attempting autoconf for user #6
  294. [INFO] [XInput]: Attempting autoconf for user #7
  295. [INFO] [XInput]: Attempting autoconf for user #8
  296. [INFO] [XInput]: Attempting autoconf for user #9
  297. [INFO] [XInput]: Attempting autoconf for user #10
  298. [INFO] [XInput]: Attempting autoconf for user #11
  299. [INFO] [XInput]: Attempting autoconf for user #12
  300. [INFO] [XInput]: Attempting autoconf for user #13
  301. [INFO] [XInput]: Attempting autoconf for user #14
  302. [INFO] [XInput]: Attempting autoconf for user #15
  303. [INFO] [Joypad]: Found joypad driver: "xinput".
  304. [INFO] [Autoconf]: 65 profiles found.
  305. [INFO] [Font]: Using font rendering backend: freetype.
  306. [INFO] [Video]: Found display server: win32
  307. [INFO] Found shader "D:\Jeux\RetroArch\shaders\stock.glsl"
  308. [INFO] Environ SET_GEOMETRY.
  309. [INFO] SET_GEOMETRY: 400x480, aspect: 0.833.
  310. [INFO] [Audio]: Starting threaded audio driver ...
  311. [INFO] [Audio Thread]: Initializing audio driver.
  312. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  313. [INFO] [autoconf]: selected configuration: D:\Jeux\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  314. [INFO] [Audio Thread]: Starting audio.
  315. [INFO] [Font]: Using font rendering backend: freetype.
  316. [INFO] [Font]: Using font rendering backend: freetype.
  317. [INFO] [LED]: LED driver = 'null' 0000000000895BE0
  318. [INFO] Loading history file: [D:\Jeux\RetroArch\content_history.lpl].
  319. [INFO] Loading history file: [D:\Jeux\RetroArch\content_favorites.lpl].
  320. [INFO] Loading history file: [D:\Jeux\RetroArch\content_music_history.lpl].
  321. [INFO] Loading history file: [D:\Jeux\RetroArch\content_video_history.lpl].
  322. [INFO] Loading history file: [D:\Jeux\RetroArch\content_image_history.lpl].
  323. [INFO] [GL]: VSync => on
  324. [INFO] [WGL]: wglSwapInterval(1)
  325. [INFO] Written to playlist file: D:\Jeux\RetroArch\content_history.lpl
  326. [INFO] [GL]: VSync => on
  327. [INFO] [WGL]: wglSwapInterval(1)
  328. [INFO] [GL]: VSync => on
  329. [INFO] [WGL]: wglSwapInterval(1)
  330. [INFO] [GL]: VSync => on
  331. [INFO] [WGL]: wglSwapInterval(1)
  332. [INFO] [GL]: VSync => on
  333. [INFO] [WGL]: wglSwapInterval(1)
  334. [INFO] [GL]: VSync => on
  335. [INFO] [WGL]: wglSwapInterval(1)
  336. [INFO] [overrides] configuration overrides unloaded, original configuration restored.
  337. [INFO] No content, starting dummy core.
  338. [INFO] arg #0: retroarch
  339. [INFO] arg #1: --menu
  340. [INFO] arg #2: -s
  341. [INFO] arg #3: D:\Jeux\RetroArch\saves
  342. [INFO] arg #4: -S
  343. [INFO] arg #5: D:\Jeux\RetroArch\states
  344. [INFO] arg #6: -c
  345. [INFO] arg #7: D:\Jeux\RetroArch\retroarch.cfg
  346. [INFO] arg #8: -v
  347. [INFO] Saved core options file to "D:\Jeux\RetroArch\retroarch-core-options.cfg"
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