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- Running A:/Unreal Engine/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/UnrealMKB.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
- Performing full C++ include scan (building a new target)
- Using 'git status' to determine working set for adaptive non-unity build.
- Creating makefile for UnrealMKBEditor (no existing makefile)
- Using Visual Studio 2017 14.11.25503 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\RuntimeMeshComponent.Build.cs: warning: Referenced directory 'A:\Unreal Engine\UE_4.20\Engine\Source\RuntimeMeshComponent\Public' does not exist.
- C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\RuntimeMeshComponentEditor.Build.cs: warning: Referenced directory 'A:\Unreal Engine\UE_4.20\Engine\Source\RuntimeMeshComponentEditor\Public' does not exist.
- **********************************************************************
- ** Visual Studio 2017 Developer Command Prompt v15.4.5
- ** Copyright (c) 2017 Microsoft Corporation
- **********************************************************************
- VS major version: 15
- :: Initiating assimp build
- -> Assimp directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\libassimp\..\..\..\..\ThirdParty\assimp\
- -> Build directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\libassimp\..\..\..\..\ThirdParty\assimp\build\
- -> Install directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\libassimp\
- -> CWD: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build
- :: Determining generator
- :: Running cmake
- C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp
- -- Selecting Windows SDK version 10.0.16299.0 to target Windows 10.0.14393.
- -- Shared libraries disabled
- -- Looking for DirectX...
- -- DirectX_PREFIX_PATH changed.
- -- Found DirectX: C:/Program Files (x86)/Windows Kits/10/Lib/10.0.16299.0/um/x86/d3d9.lib
- -- DX lib dir: C:/Program Files (x86)/Windows Kits/10/Lib/10.0.16299.0/um/x86
- -- Looking for ZLIB...
- -- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
- -- Could not locate ZLIB
- -- compiling zlib from souces
- -- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
- -- Could NOT find rt (missing: RT_LIBRARY)
- -- Enabled formats: AMF 3DS AC ASE ASSBIN ASSXML B3D BVH COLLADA DXF CSM HMP IRRMESH IRR LWO LWS MD2 MD3 MD5 MDC MDL NFF NDO OFF OBJ OGRE OPENGEX PLY MS3D COB BLEND XGL FBX Q3D RAW SIB SMD STL TERRAGEN 3D X X3D GLTF MMD
- -- Disabled formats: IFC Q3BSP 3MF
- -- Configuring done
- -- Generating done
- -- Build files have been written to: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/ThirdParty/assimp/build
- :: Running msbuild
- Microsoft (R) Build Engine version 15.4.8.50001 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
- Build started 7/19/2018 1:11:28 PM.
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\Assimp.sln" on node 1 (default targets).
- ValidateSolutionConfiguration:
- Building solution configuration "Release|x64".
- ValidateProjects:
- The project "INSTALL" is not selected for building in solution configuration "Release|x64".
- The project "UpdateAssimpLibsDebugSymbolsAndDLLs" is not selected for building in solution configuration "Release|x64".
- The project "uninstall" is not selected for building in solution configuration "Release|x64".
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\Assimp.sln" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (2) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj.metaproj" (3) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj.metaproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ZERO_CHECK.vcxproj" (4) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild".
- Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ZERO_CHECK.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj.metaproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj" (5) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "IrrXML.dir\Release\IrrXML.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- IrrXML.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\Release\IrrXML.lib
- FinalizeBuildStatus:
- Deleting file "IrrXML.dir\Release\IrrXML.tlog\unsuccessfulbuild".
- Touching "IrrXML.dir\Release\IrrXML.tlog\IrrXML.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj.metaproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj.metaproj" (6) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj.metaproj" (6) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj.metaproj" (7) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj.metaproj" (7) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj" (8) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "zlibstatic.dir\Release\zlibstatic.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- zlibstatic.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\Release\zlibstatic.lib
- FinalizeBuildStatus:
- Deleting file "zlibstatic.dir\Release\zlibstatic.tlog\unsuccessfulbuild".
- Touching "zlibstatic.dir\Release\zlibstatic.tlog\zlibstatic.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj.metaproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj.metaproj" (6) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj" (9) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "assimp.dir\Release\assimp.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- assimp.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\Release\assimp-vc140-mt.lib
- FinalizeBuildStatus:
- Deleting file "assimp.dir\Release\assimp.tlog\unsuccessfulbuild".
- Touching "assimp.dir\Release\assimp.tlog\assimp.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj.metaproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj.metaproj" (10) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj.metaproj" (10) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj" (11) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "zlib.dir\Release\zlib.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- ResourceCompile:
- All outputs are up-to-date.
- Link:
- All outputs are up-to-date.
- zlib.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\Release\zlib.dll
- FinalizeBuildStatus:
- Deleting file "zlib.dir\Release\zlib.tlog\unsuccessfulbuild".
- Touching "zlib.dir\Release\zlib.tlog\zlib.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj.metaproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (12) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild".
- Touching "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj.metaproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\Assimp.sln" (default targets).
- Build succeeded.
- 0 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:09.26
- :: Finished building assimp
- :: Installing
- Microsoft (R) Build Engine version 15.4.8.50001 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Build started 7/19/2018 1:11:37 PM.
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\INSTALL.vcxproj" on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\INSTALL.vcxproj" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ZERO_CHECK.vcxproj" (2) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild".
- Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ZERO_CHECK.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\INSTALL.vcxproj" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (3) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj" (4) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "IrrXML.dir\Release\IrrXML.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- IrrXML.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\Release\IrrXML.lib
- FinalizeBuildStatus:
- Deleting file "IrrXML.dir\Release\IrrXML.tlog\unsuccessfulbuild".
- Touching "IrrXML.dir\Release\IrrXML.tlog\IrrXML.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\irrXML\IrrXML.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj" (5) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj" (5) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj" (6) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "zlibstatic.dir\Release\zlibstatic.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- zlibstatic.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\Release\zlibstatic.lib
- FinalizeBuildStatus:
- Deleting file "zlibstatic.dir\Release\zlibstatic.tlog\unsuccessfulbuild".
- Touching "zlibstatic.dir\Release\zlibstatic.tlog\zlibstatic.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlibstatic.vcxproj" (default targets).
- InitializeBuildStatus:
- Creating "assimp.dir\Release\assimp.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- assimp.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\Release\assimp-vc140-mt.lib
- FinalizeBuildStatus:
- Deleting file "assimp.dir\Release\assimp.tlog\unsuccessfulbuild".
- Touching "assimp.dir\Release\assimp.tlog\assimp.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\code\assimp.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj" (7) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "zlib.dir\Release\zlib.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- ResourceCompile:
- All outputs are up-to-date.
- Link:
- All outputs are up-to-date.
- zlib.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\Release\zlib.dll
- FinalizeBuildStatus:
- Deleting file "zlib.dir\Release\zlib.tlog\unsuccessfulbuild".
- Touching "zlib.dir\Release\zlib.tlog\zlib.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\contrib\zlib\zlib.vcxproj" (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild".
- Touching "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\ALL_BUILD.vcxproj" (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- PostBuildEvent:
- setlocal
- "C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
- if %errorlevel% neq 0 goto :cmEnd
- :cmEnd
- endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
- :cmErrorLevel
- exit /b %1
- :cmDone
- if %errorlevel% neq 0 goto :VCEnd
- :VCEnd
- -- Install configuration: "Release"
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/cmake/assimp-4.1/assimp-config.cmake
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/cmake/assimp-4.1/assimp-config-version.cmake
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/pkgconfig/assimp.pc
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/zlibstatic.lib
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/IrrXML.lib
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/lib/assimp-vc140-mt.lib
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/anim.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/ai_assert.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/camera.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/color4.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/color4.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/config.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/defs.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Defines.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/cfileio.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/light.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/material.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/material.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/matrix3x3.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/matrix3x3.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/matrix4x4.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/matrix4x4.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/mesh.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/postprocess.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/quaternion.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/quaternion.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/scene.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/metadata.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/texture.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/types.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/vector2.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/vector2.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/vector3.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/vector3.inl
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/version.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/cimport.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/importerdesc.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Importer.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/DefaultLogger.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/ProgressHandler.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/IOStream.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/IOSystem.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Logger.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/LogStream.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/NullLogger.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/cexport.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Exporter.hpp
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/DefaultIOStream.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/DefaultIOSystem.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/SceneCombiner.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Compiler/pushpack1.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Compiler/poppack1.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/libassimp/include/assimp/Compiler/pstdint.h
- FinalizeBuildStatus:
- Deleting file "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild".
- Touching "x64\Release\INSTALL\INSTALL.tlog\INSTALL.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\assimp\build\INSTALL.vcxproj" (default targets).
- Build succeeded.
- 0 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:02.22
- :: Installed
- :: Finishing up
- 1 file(s) copied.
- :: Finished
- :: Initiating sqlite build
- -> SQLite3 directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\sqlite3\..\..\..\..\ThirdParty\sqlite3\
- -> Build directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\sqlite3\..\..\..\..\ThirdParty\sqlite3\build\
- -> Install directory: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Source\ThirdParty\sqlite3\
- -> CWD: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build
- :: Determining generator
- :: Running cmake
- C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/sqlite3
- -- Selecting Windows SDK version 10.0.16299.0 to target Windows 10.0.14393.
- -- Configuring done
- -- Generating done
- -- Build files have been written to: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/ThirdParty/sqlite3/build
- :: Running msbuild
- Microsoft (R) Build Engine version 15.4.8.50001 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
- Build started 7/19/2018 1:11:43 PM.
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.sln" on node 1 (default targets).
- ValidateSolutionConfiguration:
- Building solution configuration "Release|x64".
- ValidateProjects:
- The project "INSTALL" is not selected for building in solution configuration "Release|x64".
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.sln" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj.metaproj" (2) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ZERO_CHECK.vcxproj" (3) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild".
- Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ZERO_CHECK.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj.metaproj" (4) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj.metaproj" (4) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj" (5) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "sqlite3.dir\Release\sqlite3.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- sqlite3.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\Release\sqlite3.lib
- FinalizeBuildStatus:
- Deleting file "sqlite3.dir\Release\sqlite3.tlog\unsuccessfulbuild".
- Touching "sqlite3.dir\Release\sqlite3.tlog\sqlite3.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj.metaproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj.metaproj" (2) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj" (6) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild".
- Touching "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj.metaproj" (default targets).
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.sln" (default targets).
- Build succeeded.
- 0 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:01.12
- :: Finished building sqlite3
- :: Installing
- Microsoft (R) Build Engine version 15.4.8.50001 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Build started 7/19/2018 1:11:45 PM.
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\INSTALL.vcxproj" on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\INSTALL.vcxproj" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ZERO_CHECK.vcxproj" (2) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild".
- Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ZERO_CHECK.vcxproj" (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\INSTALL.vcxproj" (1) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj" (3) on node 1 (default targets).
- Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj" (3) is building "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj" (4) on node 1 (default targets).
- InitializeBuildStatus:
- Creating "sqlite3.dir\Release\sqlite3.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- ClCompile:
- All outputs are up-to-date.
- Lib:
- All outputs are up-to-date.
- sqlite3.vcxproj -> C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\Release\sqlite3.lib
- FinalizeBuildStatus:
- Deleting file "sqlite3.dir\Release\sqlite3.tlog\unsuccessfulbuild".
- Touching "sqlite3.dir\Release\sqlite3.tlog\sqlite3.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\sqlite3.vcxproj" (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- CustomBuild:
- All outputs are up-to-date.
- FinalizeBuildStatus:
- Deleting file "x64\Release\ALL_BUILD\ALL_BUILD.tlog\unsuccessfulbuild".
- Touching "x64\Release\ALL_BUILD\ALL_BUILD.tlog\ALL_BUILD.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\ALL_BUILD.vcxproj" (default targets).
- InitializeBuildStatus:
- Creating "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
- PostBuildEvent:
- setlocal
- "C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
- if %errorlevel% neq 0 goto :cmEnd
- :cmEnd
- endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
- :cmErrorLevel
- exit /b %1
- :cmDone
- if %errorlevel% neq 0 goto :VCEnd
- :VCEnd
- -- Install configuration: "Release"
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/sqlite3/lib/sqlite3.lib
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/sqlite3/include/sqlite3.h
- -- Up-to-date: C:/Users/loser/Documents/Unreal Projects/UnrealMKB/UnrealMKB/UnrealMKB/Source/ThirdParty/sqlite3/include/sqlite3ext.h
- FinalizeBuildStatus:
- Deleting file "x64\Release\INSTALL\INSTALL.tlog\unsuccessfulbuild".
- Touching "x64\Release\INSTALL\INSTALL.tlog\INSTALL.lastbuildstate".
- Done Building Project "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\ThirdParty\sqlite3\build\INSTALL.vcxproj" (default targets).
- Build succeeded.
- 0 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:01.01
- :: Installed
- :: Finished
- @progress push 5%
- Parsing headers for UnrealMKBEditor
- Running UnrealHeaderTool "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\UnrealMKB.uproject" "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Intermediate\Build\Win64\UnrealMKBEditor\Development\UnrealMKBEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- Reflection code generated for UnrealMKBEditor in 14.71594 seconds
- @progress pop
- Deleting old hot reload file: "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Binaries\Win64\UE4Editor-UnrealMKB-7248.dll".
- Deleting old hot reload file: "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Binaries\Win64\UE4Editor-UnrealMKB-7248.pdb".
- Deleting old hot reload file: "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Binaries\Win64\UE4Editor-UnrealMKB-9481.dll".
- Deleting old hot reload file: "C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Binaries\Win64\UE4Editor-UnrealMKB-9481.pdb".
- Building 77 actions with 8 processes...
- @progress 'Compiling C++ source code...' 0%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 1%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 3%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 4%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 5%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 6%
- PCLaunch.rc
- @progress 'Compiling C++ source code...' 8%
- PCH.libassimp.cpp
- a:\unreal engine\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(21): error C2338: Visual Studio 2017 version 15.6 is required to compile on Windows. Please install updates through the Visual Studio installer.
- @progress 'Compiling C++ source code...' 9%
- PCH.sqlite3.cpp
- a:\unreal engine\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(21): error C2338: Visual Studio 2017 version 15.6 is required to compile on Windows. Please install updates through the Visual Studio installer.
- @progress 'Compiling C++ source code...' 10%
- SharedPCH.UnrealEd.cpp
- a:\unreal engine\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(21): error C2338: Visual Studio 2017 version 15.6 is required to compile on Windows. Please install updates through the Visual Studio installer.
- @progress 'Compiling C++ source code...' 12%
- SharedPCH.Engine.cpp
- a:\unreal engine\ue_4.20\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(21): error C2338: Visual Studio 2017 version 15.6 is required to compile on Windows. Please install updates through the Visual Studio installer.
- @progress 'Compiling C++ source code...' 13%
- ERROR: UBT ERROR: Failed to produce item: C:\Users\loser\Documents\Unreal Projects\UnrealMKB\UnrealMKB\UnrealMKB\Plugins\RuntimeMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\RuntimeMeshComponent\UE4Editor-RuntimeMeshComponent.lib
- (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
- Total build time: 94.31 seconds (Parallel executor: 0.00 seconds)
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