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- ROUTE IDEA:
- Woodfall 1:
- Megaflip to torch, stick jumpslash
- Bubble fairy [1], long jump to switch
- Pull bomb after switch cutscene, long jump back
- Dinolfos and snappers as usual
- Woodfall 2:
- First room as usual [3]
- Get fairy from chest [4]
- Hookshot torch, jumpslash, hover to Gekko as usual
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- SWITCH IN TRIP 1:
- After stick jumpslash to switch (CANCELS):
- After switch cutscene to enter right room (Long jump): 0:12.6 / 0:12.6
- Enter main room to aim hookshot (Fairy): 0:05 / 0:17.6
- Aim hookshot to razor jumpslash (CANCELS):
- Razor jumpslash to enter right room (CANCELS):
- SWITCH IN TRIP 2:
- After stick jumpslash to enter right room (CANCELS):
- Enter main room to aim hookshot (No fairy): 0:03 / 0:03
- Aim hookshot to razor jumpslash (CANCELS):
- After razor jumpslash to switch (CANCELS):
- After switch cutscene to enter right room (Drown, fairy): 0:17.6 / 0:20.6
- Equips (~): 0:01.4 / 0:23
- DIFFERENCE: 0:05.4
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- Woodfall 1 equips are the same
- SWITCH IN TRIP 1 EQUIPS:
- Woodfall 2:
- (goron, gfm, hookshot)
- (don gero, bombs, fire arrows)
- (deku, bombs, fire arrows)
- SWITCH IN TRIP 2 EQUIPS:
- (goron, gfm, hookshot)
- (goron, bombs, hookshot)
- (don gero, bombs, fire arrows)
- (deku, bombs, fire arrows)
- Saves a pause + 3 cursor movements
- gfm -> don gero (1)
- page turn -> deku (1)
- vs.
- page turn -> don gero (3)
- don gero -> deku (2)
- *Saves hookshotting the torch in the main room once, which makes the route easier overall
- *Can't slash when long jumping to switch because of stick PCS, but it's easy without slashing
- *Uses 3 extra bombs in Woodfall 1, but saves 1 in Woodfall 2, which should make mid-game bombs better
- *In Woodfall 1, fairy heals 1 heart on JP, but 2 long jumps cancel that out
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- GORON FOR DINOLFOS:
- After long jump to Dinolfos cutscene: 0:12 / 0:12
- Dinolfos cutscene to bow: 0:26.1 / 0:38.1
- Bow to exit (h): 0:05.4 / 0:43.5
- Extra time for PCS-less snappers:
- HUMAN FOR DINOLFOS:
- After long jump to Dinolfos cutscene: 0:15.5 / 0:15.5
- Dinolfos cutscene to bow: 0:26.4 / 0:41.9
- Bow to exit (h): 0:04.9 / 0:46.8
- DIFFERENCE: 0:03.3 (Doesn't include PCS-less snappers)
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- GORON FOR DINOLFOS EQUIPS:
- (bombs, deku, ocarina)
- (bombs, deku, goron)
- No chu recoil to snappers
- HUMAN FOR DINOLFOS EQUIPS:
- (bombs, deku, ocarina)
- (chus, deku, stick)
- (bombs, deku, goron)
- Chu recoil to snappers
- Extra pause = 1s
- Extra 3 items = 2s
- DIFFERENCE: 0:03
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