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Evocati 3.18.0 - December 2nd/3rd, Build H (EPTU.8306697) Patch Notes

Dec 2nd, 2022
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  1. discord.gg/pipelinesc
  2. happy holidays + trans rights!
  3.  
  4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  5.  
  6. Star Citizen Patch 3.18.0h
  7. Alpha Patch 3.18.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8306697.
  8.  
  9. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
  10.  
  11. Server Region: Us Only
  12. Database Reset: Yes
  13. Long Term Persistence: Enabled
  14. Pledge Copy: Enabled
  15. Starting aUEC: Yes
  16.  
  17. The current build is under NDA
  18. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
  19.  
  20. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  21. USER.cfg settings: r_displaySessionInfo = 1
  22.  
  23. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  24.  
  25. Testing Focus
  26.  
  27. Physicalized Cargo Refactor
  28. Salvage - Hull Scraping
  29. Platform Assault on Orison
  30. Security Post Kareah Reactivation
  31. Courier Delivery Missions Update
  32. Sandbox Prison Activities
  33. Sand Caves
  34. Daymar Crash Site
  35. Stanton Racetrack Locations
  36. Greycat PTV Race Track
  37. New PU Race Tracks and Time Trials
  38. New Rivers
  39.  
  40. Known Issues
  41. Players will lose all held items when using Character Repair
  42. External Inventory - Loot Boxes will Eventually Load Indefinitely
  43. Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
  44. New Babbage - Locations / Art - Some areas in the Plaza are missing floors and walls
  45. Klescher Rehabilitation Facility - Prison Kiosk / Ore Sale - Game Code / Transaction - Transaction failure occurs when attempting to deposit Harvestables
  46. Multivehicle - VMA - Vehicles / Ship Components / UI - Unable to customize any ship within the Vehicle Loadout Manager
  47. Load / Location - More than one player can load into a habitat bed at the same time
  48. Transit - Elevators and Trams are "Jittery" during transit of Player Character
  49. UI / Vehicle HUD - It is possible for the Vehicle HUD to vanish for the player during flight and combat
  50. Stanton - Interactions - Terminals are not responsive and some are not resetting
  51. Performance - 3rd person Camera - Massive stutter when using external view / F4 view for first time
  52. The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  53. Orison - Mission Content / Locations - A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  54. Inventory / Loot Boxes - Loot Boxes will Disappear on Approach or after Opening
  55.  
  56.  
  57. Bed Logout update
  58. Bed Logout v1 for PES is now active. Current Design setup: The 'Log out' interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
  59.  
  60. In future will restrict to be ship owner only, disallow this if you have someone else's vehicles in your ship, and disallow if in combat along with better UI to highlight this state.
  61. On relog the passenger count is bugged in which case you can potentially accidentally stow another actor with you if you bed log out again after someone's entered your ship
  62.  
  63. Feature Updates
  64. Locations
  65. Buggy Racetrack Adjustments
  66. Reduced the steepness of ramp jump and bridge so vehicle doesn't flip over at high speeds. Added ramp piece with gentler angle. Placed meshes and adjusting light meshes attached to road.
  67.  
  68. Core Tech
  69. Additional Gen12 3.18.0 VFX Optimizations
  70.  
  71. Bug Fixes
  72. Fixed - Graphics / Materials - Players will experience consistent compile spam in console every time they join a server
  73. Fixed - Missions - Reputation Locked Missions Are Not Appearing in the Contract Manager after achieving the correct amount of reputation
  74. Fixed - Locations - Elevators / Physics - Hangar elevator's collision grid pushes player through its path when called (Multiple Locations)
  75. Fixed - Missions - Checkpoints not activating in PU Time Trial race when moving quickly with low server frame rate
  76. Fixed - Multivehicle - Soft Death - Inventory / Vehicles - Boarding players display infinite loading inventory when trying to access the inventory of boarded vehicles
  77. Fixed - Lorville / Area18 - Design / Locations - There are no inner thought options for train and tram seats preventing players from sitting on them
  78. Fixed - Multilocation - Locations / Graphics / Visarea - All LEO and Lagrangian R&R Station exterior elevator doors are invisible in any hanger until called
  79. Fixed - Mic-L1 - There is an obstruction inside of both hangars 10 and 11 which can prevent the player from properly entering/exiting the hangars
  80. Fixed - Interactables - Actor Feature / Inventory - Many of the 2H Carryables such as Pico Plushies and Orison Whales, cannot be stored into the Players external ( backpack ) inventory location
  81. Fixed - Weapons / UI / Mining - Purchased Multitools are unable to Scan FPS Deposits
  82. Fixed - Hull Scraping - Ships / Vehicles - Salvage beam blows up salvageable derelicts
  83. Fixed - Locations / Hurston/Lorville - Commodity Kiosk - UI - UI may become blurry/illegible while in use
  84. Fixed - DRAKE Corsair - Ship Components - The Corsair has very low Radar values compared to ships of similar size
  85. Fixed - RSI Scorpius - Vehicles / UI - Multiple switches within the cockpit have misaligned interaction points
  86. Fixed - RSI Constellation Series - GFX / Art / Tech/ VisArea - When the player moves to the front of the ship, the canopy, seats and MFDs all vanish
  87. Fixed - Derelict Colonial Outposts - Retrieval Ops - Missions / Design / Locations - Delivery mission for derelict outposts will immediately withdrawal after the player accepts it
  88. Fixed - ArcCorp - Area18 - Graphics / Art / Locations - Side of the finish line has some missing collision
  89. Fixed - Lorville - Mission Giver / Locations - Player cannot open the door to access Constantine Hurston
  90. Fixed - Hurston - Lorville - Art / Graphics / Locations - ReplaceMe textures can be seen in front of Clovus desk at Reclamation & Disposal
  91. Fixed - Lorville – Collision – Players can get stuck behind liquid water tanks outside of L19 Residences
  92. Fixed - EXPLOIT - Players can clip into objects by modifying their scattered objects distance while laying on scattered objects allowing them to become invincible in combat encounters
  93.  
  94. Technical
  95. Fixed 4 Client Crashes
  96. Fixed 6 Server Crashes
  97. Fixed a major Gen12 GPU particle crash
  98.  
  99. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  100.  
  101. discord.gg/pipelinesc
  102. happy holidays + trans rights!
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