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  1. Report #751 Skillset: Starhymn Skill: Angelichost
  2. Guild: Cantors Status: Finalised
  3. Problem: AngelicHost currently provides no real tangible benefit to our offence given its cost. The
  4. skill has little synergy with anything, really. Because of this, I propose the following:
  5.  
  6. Solution #1: Completely remove the current effect from the skill and replace with a summon type
  7. skill: STARSONG CALL BECKON ON <target> (By summoning an angelic host, you can beckon your enemies
  8. who are in adjacent rooms to you.) - This will cost 0p, but will be on a 4s Eq. It will be a single
  9. targeted action, respecting all the usual summon resists. Additionally, the target being off bal/eq,
  10. prone or shielded will stop this. This skill should ignore deafness for obvious reasons.
  11. Solution #2: Alternatively, the skill will respect deafness. Should the target be deaf, the beckon
  12. will still go through, but on a 2 second delay.
  13. Solution #3: As above, but give it a cost of 2p. For this, I would like to see the skill bypass
  14. shrine distort, deafness, monolith and block.
  15.  
  16. Player Comments:
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  18. [5716|8640|8280|100%|100%] [10] 46.3m [490] [bk ex] (no meld)
  19. ---[Akui on 1/5 @ 00:43 writes]:
  20. I always thought it would be neat if Cantors could sing someone back to life. That might be a good
  21. use, if it retains a proper power/stanza cost. Overall, I agree with the problem. The angel powers
  22. are unwieldly and restrictive to the point that they are mostly useless. (Minor caveat for guardian
  23. angel after the most recent change- it can be nice while bashing) As for the beckon related
  24. solutions, I don't have a particularly strong opinion, save that it is mostly a group skill, and
  25. Cantors are hardly starved for those!
  26. ---[Draylor on 1/5 @ 00:56 writes]:
  27. Yes, whilst I do find myself agreeing on the group aspect of your comment, the same could certainly
  28. hold true for any of the bard guilds. That said, I am also of the mind that there is (an albeit
  29. small) chance that this could have use in 1 vs 1 combat also. Suffice to say, the skill in its
  30. current form is definitely warranting of some attention. My proposal here seems to fit in well and
  31. provides a little more cohesion into a Cantors offence. The power costs for a glamourist certainly
  32. compound the issue and giving us that small chance and "bump up" so to speak will go some way to
  33. alleviating that, I feel
  34. ---[Sivas on 1/5 @ 09:39 writes]:
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  36. [5716|8640|8280|100%|100%] [10] 46.3m [490] [bk ex] (no meld)
  37. I would be against solution three. But I would also think it appropriate for a minor power cost for
  38. a successful beckon, since I'm assuming there will be no need for buildup actions for the
  39. song/beckon to function, otherwise I'd be okay with Solution 1 or 2 if it is adjusted in terms of
  40. power cost.
  41. ---[Enyalida on 1/5 @ 09:51 writes]:
  42. Presumably it would have the same requirements as AngelicHost, though perhaps not rewind stanzas? As
  43. Akui, I agree with the problem, the angel abilities are indeed unwieldy. I don't particularly see
  44. any problem with the idea either, as long as: 1) It consumes balance to attempt this, no chainyank
  45. esque spamming until they enter. 2) It respects magical movement stoppers, 3) It has a power cost.
  46. Bard combat revolves around staying put (in octave/Col.Mael.) and a pulling in skill that dosn't
  47. take significant setup (as CairnLargo's pull does) isn't something to be taken lightly. In addition,
  48. targeted beckon is stronger then group beckon, as you are isolating a single member, with
  49. forknoweldge of that group member's identity. So, Solution 3, but no going through distort/monolith.
  50. ---[Draylor on 1/5 @ 12:17 writes]:
  51. To quickly address: The skill will -always- require and consume a balance, whether it succeeds or
  52. not. As for the power cost, you suggest it would take power but not bypass distort/mono. If the
  53. ability was indeed given a power cost, I would find myself bringing up similar skills: Angel beckon
  54. (0p), Rad (0p), Ninukhi (0p), the list goes on. - Given that you wish a power cost to be associated
  55. with it, I would like some form of benefit associated, really. That said, your comment about
  56. CairnLargo indeed holds merit, although the skill does a lot more than simply beckon.
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  58. [5716|8640|8280|100%|100%] [10] 46.3m [490] [bk ex] (no meld)
  59. ---[Draylor on 1/5 @ 12:35 writes]:
  60. I would be happy about a small power cost if solution 3 was not permissable. 1p for a successful
  61. beckon with a 3s eq given the power cost. Would that fit in with the general consensus? (Although I
  62. would still seek solution 3, personally.)
  63. ---[Enyalida on 1/5 @ 15:20 writes]:
  64. As I said, beckon is a group calling skill and is therefore less power. Rad is not a pulling skill,
  65. it's a random movement skill, and runes have a material component cost. Ninukhi has different
  66. mechanics involved and is blocked by other things (iirc), as well as not being a skill possessed by
  67. a class focused on bunkering down. It's more important for the bard combatant to be able to pull
  68. into the room then it is for a monk. And anyways, though Ninukhi's extremly bug-like ability to be
  69. spammed was fixed via that report, I don't necessarily think that the consensus (among Envoys at
  70. least) is that it's balanced. Balancing against a similarly aspected skill (Beckon) and refining the
  71. amount of control on it (improving it) requires (in my mind) some sort of tradeoff. The most obvious
  72. one here is a minor power cost. More exceptions to distort without changing how distort itself works
  73. is what I'm mostly wary of, though.
  74. ---[Draylor on 1/5 @ 15:33 writes]:
  75. Type MORE to continue reading. (80% shown) >> VIEW MORE
  76. [5716|8640|8280|100%|100%] [10] 46.3m [490] [bk ex] (no meld)
  77. You make a fair argument there. I guess I would not be adverse to it having a 2? power cost. (This
  78. will still retain the 0p/4s eq cost upon failure, though.) - Despite how this might outwardly look,
  79. this was never intended to be a "spammable" ability like certain others. The main thing that I am
  80. wishing to avoid here is us having yet another prohibitively expensive skill in place of one that is
  81. simply getting no use whatsoever for similar reasoning. Does that cost sound more on par with your
  82. train of thought?
  83. ---[Llandros on 1/5 @ 17:32 writes]:
  84. I'm not sure this is the best direction for a change. In group combat other guilds can do this and
  85. in 1 v 1 it would be pretty situational. I really think you could get more bang for your buck with a
  86. different idea. Go for something with max synergy or some kind of signature ability which is kinda
  87. what you are looking to replace.
  88. ---[Enyalida on 1/5 @ 19:04 writes]:
  89. Oh, and it would of course bypass distort if you were a DEFENDER. As Beckon does. Just not in other
  90. people's territory.
  91. ---[Draylor on 1/5 @ 19:56 writes]:
  92. That I can live with, aye. (Defender.) Thanks for the feedback and valid reasoning.
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  94. [5716|8640|8280|100%|100%] [10] 46.3m [490] [bk ex] (no meld)
  95. ---[Shuyin on 1/11 @ 20:21 writes]:
  96. I have no problem with the suggestions presented, but I agree with Akui's sentiments
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