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Gothic remake engine.ini tweaks

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  1. ; Ultimate Engine Tweaks - Created by P40L0 - VRR VERSION, FOR NON-VRR DELETE STRINGS BELOW AS PER COMMENTS (TWICE)
  2. ; If you found it useful, please consider to support my work with a donation: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE
  3. ; or become a Patron! -> https://www.patreon.com/techoptimized
  4. ; Thank You! 🙏🏻
  5.  
  6. ;============================================================
  7. ;================== ENGINE SETTINGS =========================
  8. ;============================================================
  9. [/Script/Engine.Engine]
  10. bAllowMultiThreadedShaderCompile=1
  11. vm.FreeUnoptimizedByteCode=1
  12. vm.OptimizeVMByteCode=1
  13.  
  14. ;============================================================
  15. ;================== RENDERER SETTINGS =======================
  16. ;============================================================
  17. [/Script/Engine.RendererSettings]
  18. ; VRR & tearing (only if applicable)
  19. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  20. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  21.  
  22. ; Post Processing Settings
  23. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  24. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  25. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  26. r.MaxAnisotropy=16
  27. r.Tonemapper.Sharpen=0.33
  28.  
  29. ; TAA Settings
  30. r.AntiAliasingMethod=2
  31. r.DefaultFeature.AntiAliasing=2
  32. r.PostProcessAAQuality=4
  33. r.TemporalAA.Algorithm=1
  34. r.TemporalAACatmullRom=0
  35. r.TemporalAACurrentFrameWeight=0.2
  36. r.TemporalAAFilterSize=0.7
  37. r.TemporalAASamples=8
  38. r.TemporalAASharpness=0
  39. r.TemporalAA.Upsampling=1
  40.  
  41. ; DLSS/FSR/XeSS/TSR Settings
  42. r.FidelityFX.FSR.RCAS=0
  43. r.FidelityFX.FSR2.Sharpness=0.0
  44. r.FidelityFX.FSR3.Sharpness=0.0
  45. r.FidelityFX.FSR4.Sharpness=0.0
  46. r.FidelityFX.RCAS.Sharpness=0
  47. r.FidelityFX.RCAS=0
  48. r.NGX.DLSS.DilateMotionVectors=0
  49. r.NGX.DLSS.PreferNISSharpen=0
  50. r.NGX.DLSS.Sharpness=0
  51. r.NIS.Enable=0
  52. r.Streamline.DilateMotionVectors=0
  53. r.Streamline.NIS.Sharpness=0
  54. r.Streamline.DLSS.Sharpness=0
  55. r.Streamline.XeSS.Sharpness=0
  56. r.TSR.ShadingRejection.Flickering.FrameRateCap=60
  57. r.TSR.ShadingRejection.Flickering.Period=3
  58. r.TSR.ShadingRejection.Flickering=1
  59. r.TSR.Velocity.Extrapolation=1
  60. r.Velocity.Enable=1
  61. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  62. r.Velocity.TemporalResponsiveness.Supported=1
  63.  
  64. ; Async & Pipeline functions
  65. r.AOAsyncBuildQueue=1
  66. r.AsyncCompute.AdaptiveBuffer=1
  67. r.AsyncCompute.ParallelDispatch=1
  68. r.AsyncCompute=1
  69. r.AsyncCreateLightPrimitiveInteractions=1
  70. r.AsyncPipelineCompile=1
  71. r.Bloom.AsyncCompute=1
  72. r.CompileShadersForDevelopment=0
  73. r.CookOutUnusedDetailModeComponents=1
  74. r.D3D.RemoveUnusedInterpolators=1
  75. r.EnableAsyncComputeVolumetricFog=1
  76. r.UseAsyncShaderPrecompilation=1
  77.  
  78. ; GPU Crash Management
  79. r.D3D12.GPUCrashDebuggingMode=0
  80. r.D3D12.GPUTimeout=0
  81. r.GPUCrash.Collectionenable=0
  82. r.GPUCrash.DataDepth=0
  83. r.GPUCrashDebugging.Aftermath.Callstack=0
  84. r.GPUCrashDebugging.Aftermath.Markers=0
  85. r.GPUCrashDebugging=0
  86. r.GPUCrashDump=0
  87. r.GPUDefrag.MaxRelocations=10
  88.  
  89. ; RHI & Threading
  90. r.GraphicsThread.EnableBackgroundThreads=1
  91. r.GraphicsThread.UseThreadedDestruction=1
  92. r.GTSyncType=2
  93. r.RHICmdUseParallelAlgorithms=1
  94. r.RHICmdUseThread=1
  95. r.RHIThread.Priority=2
  96. r.RHIThread=1
  97.  
  98. ; RHI Sync & Caching
  99. RHI.ResourceTableCaching=1
  100. RHI.SyncAllowEarlyKick=1
  101. RHI.SyncThreshold=512
  102.  
  103. ; Other RHI Settings
  104. r.RHI.UseParallelDispatch=1
  105. r.RHICmdBuffer.EnableThreadedCompletion=1
  106. r.RHICmdBypass=0
  107.  
  108. ; RDG
  109. r.RDG.AsyncClothTick=1
  110. r.RDG.AsyncPipelineCompile=1
  111. r.RDG.ParallelExecute=1
  112. r.RDG.ParallelUpdateRenderGraph=1
  113.  
  114. ; I/O & Virtual Textures
  115. r.IO.DirectStorage.BatchingGranularity=64
  116. r.IO.DirectStorage.MinSizeKB=1024
  117. r.IO.UseDirectStorage=1
  118. r.IO.VirtualTextures=1
  119.  
  120. ; Lumen Settings
  121. r.Lumen.ASVGF.AsyncCompute=1
  122. r.Lumen.DiffuseIndirect.AsyncCompute=1
  123. r.Lumen.HardwareRayTracing.AsyncCompute=1
  124. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  125. r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
  126. r.Lumen.Reflections.RadianceCache=1
  127. r.Lumen.Reflections.Temporal=0
  128. r.Lumen.ScreenProbeGather.AsyncCompute=1
  129. r.Lumen.ScreenProbeGather.InterpolationDepthWeightForFoliage=10
  130. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  131. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  132. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  133. r.LumenScene.FarField.OcclusionOnly=1
  134. r.LumenScene.Lighting.AsyncCompute=1
  135. r.LumenScene.MeshCardsPerTask=384
  136. r.LumenScene.ParallelUpdate=1
  137. r.LumenScene.PrimitivesPerTask=384
  138. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  139. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  140. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  141.  
  142. ; Nanite Settings
  143. r.Nanite.AllowMaskedMaterials=1
  144. r.Nanite.Builder.AsyncHelpers=1
  145. r.Nanite.CompressedStreamingPages=1
  146. r.Nanite.Culling.MinLOD=1
  147. r.Nanite.GeometryCollection=1
  148. r.Nanite.LargePageRectThreshold=512
  149. r.Nanite.MaterialVisibility.Async=1
  150. r.Nanite.MaterialVisibility=1
  151. r.Nanite.MaxPixelsPerEdge=1.5
  152. r.Nanite.PrimeHZB=1
  153. r.Nanite.Streaming.Async=1
  154. r.Nanite.Streaming.AsyncCompute=1
  155. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  156. r.Nanite.Streaming.MaxPendingPages=32
  157. r.Nanite.Streaming.ReservedResources=1
  158. r.Nanite.VSMMeshShaderRasterization=1
  159.  
  160. ; Parallel Computing Settings
  161. r.FogDensityVolumes.Parallel=1
  162. r.ParallelAnimationCacheConversion=1
  163. r.ParallelAnimationCacheConversionAsync=1
  164. r.ParallelAnimationCacheStreaming=1
  165. r.ParallelAnimationCompression=1
  166. r.ParallelAnimationCompressionAsync=1
  167. r.ParallelAnimationEvaluation=1
  168. r.ParallelAnimationRetargeting=1
  169. r.ParallelAnimationRetargetingAsync=1
  170. r.ParallelAnimationStreaming=1
  171. r.ParallelAnimationStreamingAsync=1
  172. r.ParallelAnimationUpdate=1
  173. r.ParallelAsyncComputeSkinCache=1
  174. r.ParallelAsyncComputeTranslucency=1
  175. r.ParallelBasePass=1
  176. r.ParallelBatchDispatch=1
  177. r.ParallelCulling=1
  178. r.ParallelDestruction=1
  179. r.ParallelDistanceField=1
  180. r.ParallelDistributedScene=1
  181. r.ParallelGraphics=1
  182. r.ParallelInitViews=1
  183. r.ParallelLandscapeLayerUpdate=1
  184. r.ParallelLandscapeSplatAtlas=1
  185. r.ParallelLandscapeSplineSegmentCalc=1
  186. r.ParallelLandscapeSplineUpdate=1
  187. r.ParallelLightingBuild=1
  188. r.ParallelLightingComposition=1
  189. r.ParallelLightingInject=1
  190. r.ParallelLightingPropagation=1
  191. r.ParallelLightingSetup=1
  192. r.ParallelMeshBuildUseJobCulling=1
  193. r.ParallelMeshBuildUseJobMerging=1
  194. r.ParallelMeshDrawCommands=1
  195. r.ParallelMeshMerge=1
  196. r.ParallelMeshProcessing=1
  197. r.ParallelNavBoundsCalc=1
  198. r.ParallelNavBoundsInit=1
  199. r.ParallelNavBoundsUpdate=1
  200. r.ParallelNavOctreeUpdate=1
  201. r.ParallelParticleUpdate=1
  202. r.ParallelPhysicsScene=1
  203. r.ParallelPhysicsStepAsync=1
  204. r.ParallelPostProcessing=1
  205. r.ParallelPrePass=1
  206. r.ParallelReflectionCaptures=1
  207. r.ParallelReflectionEnvironment=1
  208. r.ParallelRendering=1
  209. r.ParallelRenderUploads=1
  210. r.ParallelSceneCapture=1
  211. r.ParallelSceneColorGather=1
  212. r.ParallelShaderCompile=1
  213. r.ParallelSkeletalClothBoundsCalc=1
  214. r.ParallelSkeletalClothGather=1
  215. r.ParallelSkeletalClothPrepareSim=1
  216. r.ParallelSkeletalClothSimulate=1
  217. r.ParallelSkeletalClothSkinning=1
  218. r.ParallelSkeletalClothUpdate=1
  219. r.ParallelSkeletalClothUpdateBounds=1
  220. r.ParallelSkeletalClothUpdateVerts=1
  221. r.ParallelTaskShaderCompilation=1
  222. r.ParallelTonemapping=1
  223. r.ParallelTranslucency=1
  224. r.ParallelVelocity=1
  225. r.ParallelZPrepass=1
  226. a.ParallelAnimEvaluation=1
  227. a.ParallelAnimInterpolation=1
  228. a.ParallelAnimUpdate=1
  229. a.ParallelBlendSpaceEvaluation=1
  230. a.ParallelTransitionEvaluation=1
  231. ai.AllowParallelQueries=1
  232. r.DistanceFields.ParallelAtlasUpdate=1
  233. r.DistanceFields.ParallelBuild=1
  234. r.DistanceFields.ParallelCulling=1
  235. r.Grass.ParallelCull=1
  236. r.HZBOcclusion.Parallel=1
  237. r.Landscape.ParallelSectionUpdate=1
  238. r.Materials.ParallelCaching=1
  239. r.Materials.ParallelCompile=1
  240. r.Materials.ParallelUpdate=1
  241. r.MeshDrawCommands.ParallelPassSetup=1
  242. r.MeshDrawCommands.UseParallelPassSetup=1
  243. r.Occlusion.ParallelPrimFetch=1
  244.  
  245.  
  246. ; Pipeline & Target
  247. r.PipelineStateCache.AsyncCompileAfterTypes=1
  248. r.PreTileTextures=1
  249. r.RDG.AsyncCompute=1
  250. r.Renderer.UseGPUInstancing=1
  251.  
  252. ; Render Thread
  253. r.RenderThread.EnableTaskGraphThread=1
  254. r.RenderThread.Priority=2
  255.  
  256. ; Shader Stats
  257. r.ShaderLibrary.PrintExtendedStats=0
  258.  
  259. ; Shadows & Atmosphere
  260. r.RayTracing.Geometry.NaniteProxies.WPO=0
  261. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  262. r.Shadow.CacheWPOPrimitives=1
  263. r.Shadow.CSMCaching=1
  264. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  265. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  266. r.Shadow.Virtual.Cache.StaticSeparate=1
  267. r.Shadow.Virtual.MaxPhysicalPages=2048
  268. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  269. r.Shadow.Virtual.ParallelBuild=1
  270. r.Shadow.Virtual.ParallelProjection=1
  271. r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1
  272. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  273. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  274. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  275. r.SSS.Burley.EnableProfileIdCache=1
  276.  
  277. ; VRS & Virtual Textures
  278. bEnableVirtualTextureOpacityMask=1
  279. r.Nanite.SoftwareVRS=1
  280. r.VRS.BasePass=1
  281. r.VRS.ContrastAdaptiveShading=0
  282. r.VRS.Enable=1
  283. r.VRS.EnableImage=1
  284. r.VRS.EnableSoftware=1
  285. r.VRS.LightFunctions=1
  286. r.VRS.MaterialAdaptiveShading=1
  287. r.VRS.Method=1
  288. r.VRS.MotionAdaptiveShading=1
  289. r.VRS.NaniteEmitGBuffer=1
  290. r.VRS.ReflectionEnvironmentSky=1
  291. r.VRS.SSAO=1
  292. r.VRS.SSR=1
  293. r.VRS.Tier=2
  294. r.VRS.Translucency=1
  295. r.vt.FeedbackFactor=8
  296. r.VT.MaxContinuousUpdatesPerFrame=16
  297. r.VT.MaxUploadsPerFrame=128
  298. r.VT.ParallelFeedbackTasks=1
  299.  
  300. ; Texture Streaming & Thread Pool
  301. r.TextureStreaming.DiscardUnusedMips=1
  302. r.TextureStreaming.UseBackgroundThreadPool=1
  303. r.TextureStreaming.UseDeferredLock=1
  304. r.TextureStreaming=1
  305. r.ThreadPool.BackgroundThreadPriority=0
  306. r.ThreadPool.EnableBackgroundThreads=1
  307. r.ThreadPool.EnableHighPriorityThreads=1
  308.  
  309. ; Streaming
  310. r.Streaming.AmortizeCPUToGPUCopy=1
  311. r.Streaming.BuildTextureStreamingDataOnLoad=1
  312. r.Streaming.DefragDynamicBounds=1
  313. r.Streaming.EnableAssetUpdateAbandons=1
  314. r.Streaming.FramesForFullUpdate=2
  315. r.Streaming.LimitPoolSizeToVRAM=1
  316. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  317. r.Streaming.MinMipForSplitRequest=0
  318. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  319. r.Streaming.StressTest.ExtraAsyncLatency=0
  320. r.Streaming.UseAsyncRequestsForDDC=1
  321. r.Streaming.UseBackgroundThreadPool=1
  322. r.Streaming.UseFixedPoolSize=0
  323. r.Streaming.UseNewMetrics=1
  324. r.Streaming.UsePerTextureBias=1
  325.  
  326. ;---------------------- Miscellaneous ----------------------
  327. r.AllowMultiThreadedShaderCreation=1
  328. r.D3D.ForceDXC=1
  329. r.D3D12.DRED=0
  330. r.D3D12.ExecuteContextInParallel=1
  331. r.D3D12.LightweightDRED=0
  332. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  333. r.DFShadowAsyncCompute=1
  334. r.DontLimitOnBattery=1
  335. r.DumpGPU=0
  336. r.Emitter.FastPoolEnable=1
  337. r.EnableDebugSpam_GetObjectPositionAndScale=0
  338. r.EnableMultiThreadedRendering=1
  339. r.FinishCurrentFrame=0
  340. r.Foliage.UsePrecomputedLODScreenSize=1
  341. r.ForceAllCoresForShaderCompiling=1
  342. r.ForceDebugViewModes=0
  343. r.ForceOcclusionQueryBatching=1
  344. r.GeometryCollection.Nanite.AsyncCompute=1
  345. r.GeometryCollection.Nanite=1
  346. r.GPUDefrag.MaxRelocationsPerFrame=5
  347. r.InstanceCulling.OcclusionCull=1
  348. r.MeshDrawCommands.DynamicInstancing=1
  349. r.NGX.LogLevel=0
  350. r.NumBufferedOcclusionQueries=2
  351. r.Occlusion.SingleRHIThreadStall=1
  352. r.OneFrameThreadLag=1
  353. r.pso.EnableAsyncCacheConsolidation=1
  354. r.pso.evictiontime=30
  355. r.pso.precachecompilationcost=150
  356. r.pso.precaching=1
  357. r.pso.PrecompileThreadPoolSizeMax=2147483647
  358. r.pso.PrecompileThreadPoolSizeMin=2
  359. r.PSOPrecache.Components=1
  360. r.PSOPrecache.GlobalShaders=1
  361. r.PSOPrecache.KeepInMemoryComputeMaxNum=256
  362. r.PSOPrecache.KeepInMemoryGraphicsMaxNum=1024
  363. r.PSOPrecache.ProxyCreationDelayStrategy=0
  364. r.PSOPrecache.ProxyCreationWhenPSOReady=1
  365. r.PSOPrecache.Resources=1
  366. r.PSOPrecaching.WaitForHighPriorityRequestsOnly=0
  367. r.RayTracing.Culling=1
  368. r.ShaderDrawDebug=0
  369. r.Shaders.Optimize=1
  370. r.Shaders.RemoveDeadCode=1
  371. r.Shaders.RemoveUnusedInterpolators=1
  372. r.SupportAllShaderPermutations=0
  373. r.ThreadedShaderCompilation=1
  374. r.Translucency.AutoBeforeDOF=1
  375. r.UniformBufferPooling=1
  376. r.Visibility.FrustumCull.UseSphereTestFirst=1
  377. r.Visibility.TaskSchedule=0
  378. r.VolumetricFog.GridPixelSize=16
  379. r.VolumetricFog.InjectShadowedLightsSeparately=1
  380. r.VolumetricFog.Jitter=1
  381. r.VT.CsvStats=0
  382.  
  383. ;============================================================
  384. ;================== DX12 SETTINGS ===========================
  385. ;============================================================
  386. [/Script/D3D12RHI.D3D12Options]
  387. D3D12.AFRUseFramePacing=1
  388. D3D12.Aftermath=0
  389. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  390. D3D12.AsyncDeferredDeletion=1
  391. D3D12.ExecuteContextInParallel=1
  392. D3D12.ForceThirtyHz=0
  393. D3D12.InsertOuterOcclusionQuery=1
  394. D3D12.MaxCommandsPerCommandList=20000
  395. D3D12.MaximumFrameLatency=1
  396. D3D12.MultithreadedCommandListBuilding=1
  397. D3D12.PSO.DiskCache=1
  398. D3D12.PSO.DriverOptimizedDiskCache=1
  399. D3D12.PSOPrecache.KeepLowLevel=0
  400. D3D12.RayTracing.AllowSpecializedStateObjects=0
  401. D3D12.ResidencyManagement=1
  402. D3D12.VRAMBufferPoolDefrag=1
  403. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  404. D3D12.VRAMTexturePoolDefrag=1
  405. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  406. D3D12.ZeroBufferSizeInMB=32
  407.  
  408. ;============================================================
  409. ;================== TEXTURE STREAMING =======================
  410. ;============================================================
  411. [TextureStreaming]
  412. PoolSizeVRAMPercentage=60
  413.  
  414. ;============================================================
  415. ;================== STREAMING SETTINGS ======================
  416. ;============================================================
  417. [/Script/Engine.StreamingSettings]
  418. r.Streaming.Boost=1
  419. r.Streaming.FullyLoadUsedTextures=0
  420. r.Streaming.MinFudgeFactor=0.5
  421. r.Streaming.PredictiveBoost=1
  422. r.Streaming.PredictiveBoostHintSize=512
  423. r.Streaming.UseMaterialDataStreaming=1
  424. s.AdaptiveAddToWorld.Enabled=1
  425. s.AllowParallelUObjectCreationFromRequests=1
  426. s.AsyncLoadingThreadEnabled=1
  427. s.AsyncLoadingThreadPriority=2
  428. s.AsyncLoadingTimeLimit=3.0
  429. s.EventDrivenLoaderEnabled=1
  430. s.GroupedComponentMovement.Enable=1
  431. s.IoDispatcherBufferMemoryMB=64
  432. s.IoDispatcherCacheSizeMB=2048
  433. s.IoDispatcherDecompressionWorkerCount=4
  434. s.IoDispatcherUseAsyncPriority=1
  435. s.LevelStreamingActorsUpdateTimeLimit=5
  436. s.LevelStreamingComponentsRegistrationGranularity=10
  437. s.LevelStreamingComponentsUnregistrationGranularity=5
  438. s.MaxIncomingRequestsToStall=1
  439. s.MaxLevelRequestsAtOnceWhileInMatch=4
  440. s.MaxReadyRequestsToStallMB=0
  441. s.MinBulkDataSizeForAsyncLoading=131072
  442. s.PriorityAsyncLoadingExtraTime=15.0
  443. s.PriorityLevelStreamingActorsUpdateExtraTime=5.0
  444. s.ProcessPrestreamingRequests=1
  445. s.TimeLimitExceededMultiplier=1.5
  446. s.UnregisterComponentsTimeLimit=1
  447. s.UseBackgroundLevelStreaming=1
  448. s.Zen.AllowAsyncIO=1
  449. wp.Runtime.HLOD.WarmupEnabled=1
  450. wp.Runtime.HLOD.WarmupNanite=1
  451. wp.Runtime.HLOD.WarmupVT=0
  452. wp.Runtime.HLODStreaming.Async=1
  453. wp.Runtime.HLODStreaming=1
  454. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  455. wp.Runtime.MaxLoadingStreamingCells=12
  456. wp.Runtime.PartitionStreaming.Async=1
  457. wp.Runtime.PartitionStreaming.NumThreads=4
  458. wp.runtime.UpdateStreaming.EnableAsyncUpdate=1
  459. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  460. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  461.  
  462. ;============================================================
  463. ;================== NIAGARA SETTINGS ========================
  464. ;============================================================
  465. [/Script/Niagara.NiagaraSettings]
  466. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  467. fx.Niagara.WarnComponentRenderCount=999999
  468. fx.NiagaraAllowRuntimeScalabilityChanges=1
  469. fx.NiagaraBatcher.FreeBufferEarly=0
  470. fx.NiagaraDataBufferMinSize=2048
  471. fx.NiagaraParallelSpawn=1
  472. fx.NiagaraParallelUpdate=1
  473. fx.NiagaraRuntimeCycleHistorySize=30
  474.  
  475. ;============================================================
  476. ;================== GARBAGE COLLECTION SETTINGS =============
  477. ;============================================================
  478. [/Script/Engine.GarbageCollectionSettings]
  479. gc.AllowIncrementalReachability=0
  480. gc.AllowParallelDestruction=1
  481. gc.AllowParallelGC=1
  482. gc.AssetClusteringEnabled=1
  483. gc.ContinuousIncrementalGC=0
  484. gc.CreateGCClusters=1
  485. gc.FlushStreamingOnGC=0
  486. gc.GarbageEliminationEnabled=1
  487. gc.IncrementalBeginDestroyEnabled=1
  488. gc.MinGCClusterSize=5
  489. gc.MultithreadedDestructionEnabled=1
  490. gc.NumRetriesBeforeForcingGC=10
  491. gc.TimeBetweenPurgingPendingKillObjects=61.1
  492. r.bForceGCAfterLevelStreamedOut=0
  493.  
  494. ;============================================================
  495. ;================== SHADER COMPILER SETTINGS ================
  496. ;============================================================
  497. [ShaderCompiler]
  498. bAllowAsynchronousShaderCompiling=1
  499. bAllowCompilingThroughWorkerThreads=1
  500. bAsyncShaderCompileWorkerThreads=1
  501. bEnableOptimizedShaderCompilation=1
  502. MaxShaderJobBatchSize=150
  503. MaxShaderJobs=1000
  504. NumUnusedShaderCompilingThreads=2
  505. r.GPUDefrag.AllowOverlappedMoves=1
  506. r.GPUDefrag.EnableTimeLimits=1
  507.  
  508. ;============================================================
  509. ;================== SHADER PIPELINE CACHE ===================
  510. ;============================================================
  511. [ShaderPipelineCache]
  512. r.ShaderPipelineCache.AsyncCompileRate=32
  513. r.ShaderPipelineCache.BackgroundBatchSize=4
  514. r.ShaderPipelineCache.BatchSize=30
  515. r.ShaderPipelineCache.BatchTime=16
  516. r.ShaderPipelineCache.Enabled=1
  517. r.ShaderPipelineCache.ExcludePrecachePSO=1
  518. r.ShaderPipelineCache.GameFileMaskEnabled=1
  519. r.ShaderPipelineCache.OnlyOpenUserCache=0
  520. r.ShaderPipelineCache.PrecompileBatchSize=30
  521. r.ShaderPipelineCache.PrecompileBatchTime=16
  522. r.ShaderPipelineCache.PrecompileFrameTime=50
  523. r.ShaderPipelineCache.StartupCache=1
  524. r.ShaderPipelineCache.StartupMode=1
  525.  
  526. ;============================================================
  527. ;================== DEV OPTIONS: SHADERS ====================
  528. ;============================================================
  529. [DevOptions.Shaders]
  530. bAllowShaderCompilingWorker=1
  531. bOptimizeForLocalShaderBuilds=1
  532. bUseBackgroundCompiling=1
  533. WorkerThreadPriority=0
  534.  
  535. ;============================================================
  536. ;================== INPUT SETTINGS ==========================
  537. ;============================================================
  538. [Engine.InputSettings]
  539. bDisableMouseAcceleration=1
  540. bEnableMouseSmoothing=0
  541. bRawMouseInput=1
  542. bViewAccelerationEnabled=0
  543. RawMouseInputEnabled=1
  544.  
  545. ;============================================================
  546. ;================== RENDERING THREAD SETTINGS ===============
  547. ;============================================================
  548. [RenderingThread]
  549. bAllowAsyncRenderThreadUpdates=1
  550. bAllowThreadedRendering=1
  551.  
  552. ;============================================================
  553. ;================== PHYSICS SETTINGS ========================
  554. ;============================================================
  555. [Physics]
  556. p.AsyncSceneEnabled=1
  557. p.Chaos.PerParticleCollision.ISPC=1
  558. p.Chaos.Solver.Joint.UseSimd=1
  559. p.Chaos.Solver.Sleep.Defaults.AngularSleepThreshold=0.05
  560. p.Chaos.Solver.Sleep.Defaults.LinearSleepThreshold=0.01
  561. p.Chaos.Spherical.ISPC=1
  562. p.Chaos.Spring.ISPC=1
  563. p.Chaos.TriangleMesh.ISPC=1
  564. p.Chaos.VelocityField.ISPC=1
  565. p.Chaos.VisualDebuggerEnable=0
  566.  
  567. ;============================================================
  568. ;================== AUDIO SETTINGS ==========================
  569. ;============================================================
  570. [/Script/Engine.AudioSettings]
  571. au.streamcache.StreamCacheSize=131072
  572. PlatformFormat=OGG
  573. PlatformStreamingFormat=OGG
  574.  
  575. ;============================================================
  576. ;================== AUDIO (AK) SETTINGS =====================
  577. ;============================================================
  578. [/Script/AKAudio.AkSettings]
  579. bEnableMultiCoreRendering=1
  580.  
  581. ;============================================================
  582. ;================== CRASH REPORT CLIENT =====================
  583. ;============================================================
  584. [CrashReportClient]
  585. bAgreeToCrashUpload=0
  586. bImplicitSend=0
  587.  
  588. ;============================================================
  589. ;================== LOG SETTINGS ============================
  590. ;============================================================
  591. [Core.Log]
  592. Global=all off
  593. LogAI=all off
  594. LogAnalytics=all off
  595. LogAnimation=all off
  596. LogAudio=all off
  597. LogAudioCaptureCore=all off
  598. LogAudioMixer=all off
  599. LogBlueprint=all off
  600. LogChaosDD=all off
  601. LogConfig=all off
  602. LogCore=all off
  603. LogDerivedDataCache=all off
  604. LogDeviceProfileManager=all off
  605. LogEOSSDK=all off
  606. LogFab=all off
  607. LogFileCache=all off
  608. LogInit=all off
  609. LogInput=all off
  610. LogInteractiveProcess=all off
  611. LogLevelSequenceEditor=all off
  612. LogLinker=all off
  613. LogMemory=all off
  614. LogMemoryProfiler=all off
  615. LogMeshMerging=all off
  616. LogMeshReduction=all off
  617. LogMetaSound=all off
  618. LogNFORDenoise=all off
  619. LogNetwork=all off
  620. LogNetworkingProfiler=all off
  621. LogNiagara=all off
  622. LogNiagaraDebuggerClient=all off
  623. LogNNEDenoiser=all off
  624. LogNNERuntimeORT=all off
  625. LogOnline=all off
  626. LogOnlineEntitlement=all off
  627. LogOnlineEvents=all off
  628. LogOnlineFriend=all off
  629. LogOnlineGame=all off
  630. LogOnlineIdentity=all off
  631. LogOnlinePresence=all off
  632. LogOnlineSession=all off
  633. LogOnlineTitleFile=all off
  634. LogOnlineUser=all off
  635. LogPakFile=all off
  636. LogPhysics=all off
  637. LogPluginManager=all off
  638. LogPython=all off
  639. LogRenderTargetPool=all off
  640. LogRenderer=all off
  641. LogRendererCore=all off
  642. LogShaderCompiler=all off
  643. LogShaderCompilers=all off
  644. LogSlate=all off
  645. LogSourceControl=all off
  646. LogStreaming=all off
  647. LogStudioTelemetry=all off
  648. LogTargetPlatformManager=all off
  649. LogTelemetry=all off
  650. LogTemp=all off
  651. LogTextureEncodingSettings=all off
  652. LogTextureFormatManager=all off
  653. LogTextureFormatOodle=all off
  654. LogTimingProfiler=all off
  655. LogUObject=all off
  656. LogUObjectArray=all off
  657. LogUsd=all off
  658. LogVRS=all off
  659. LogVirtualization=all off
  660. LogWindows=all off
  661. LogWindowsTextInputMethodSystem=all off
  662. LogWorldPartition=all off
  663. LogXGEController=all off
  664. LogZenServiceInstance=all off
  665. PixWinPlugin=all off
  666. RenderDocPlugin=all off
  667.  
  668. ;============================================================
  669. ;================== ERROR HANDLING ==========================
  670. ;============================================================
  671. [Engine.ErrorHandling]
  672. bPromptForRemoteDebugging=0
  673. bPromptForRemoteDebugOnEnsure=0
  674.  
  675. ;============================================================
  676. ;================== TELEMETRY SETTINGS ======================
  677. ;============================================================
  678. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  679. bEnableTelemetry=0
  680.  
  681. ;============================================================
  682. ;================== HYDRA CRASH HANDLER =====================
  683. ;============================================================
  684. [FATHydraCrashHandler]
  685. LogCrashReportHydra=0
  686. LogCrashUploader=0
  687.  
  688. ;============================================================
  689. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  690. ;============================================================
  691. [ConsoleVariables]
  692. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  693. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  694. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  695. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  696. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  697. a.ForceParallelAnimUpdate=1
  698. a.ParallelAnimEvaluation=1
  699. a.ParallelAnimInterpolation=1
  700. a.ParallelAnimUpdate=1
  701. a.ParallelBlendSpaceEvaluation=1
  702. a.ParallelTransitionEvaluation=1
  703. ai.AllowParallelQueries=1
  704. ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
  705. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  706. Async.ParallelFor.YieldingTimeout=99
  707. AttemptStuckThreadResuscitation=1
  708. au.BakedAnalysisEnabled=0
  709. au.DisableParallelSourceProcessing=0
  710. au.streamcache.StreamCacheSize=131072
  711. au.voip.AlwaysPlayVoiceComponent=0
  712. AudioThread.AboveNormalPriority=1
  713. AudioThread.BatchAsyncBatchSize=256
  714. AudioThread.EnableBatchProcessing=1
  715. bAgreeToCrashUpload=0
  716. bAllowAsynchronousShaderCompiling=1
  717. bAllowAsyncRenderThreadUpdates=1
  718. bAllowCompilingThroughWorkerThreads=1
  719. bAllowMultiThreadedAnimationUpdate=1
  720. bAllowMultiThreadedShaderCompile=1
  721. bAllowShaderCompilingWorker=1
  722. bAllowThreadedRendering=1
  723. bAsyncShaderCompileWorkerThreads=1
  724. bCanBlueprintsTickByDefault=0
  725. bDisableMouseAcceleration=1
  726. bEnableMouseSmoothing=0
  727. bEnableMultiCoreRendering=1
  728. bEnableOptimizedShaderCompilation=1
  729. bEnableTelemetry=0
  730. bEnableVirtualTextureOpacityMask=1
  731. bImplicitSend=0
  732. bOptimizeAnimBlueprintMemberVariableAccess=1
  733. bOptimizeForLocalShaderBuilds=1
  734. bPromptForRemoteDebugging=0
  735. bPromptForRemoteDebugOnEnsure=0
  736. bRawMouseInput=1
  737. bSmoothFrameRate=0
  738. bSupportsGPUScene=1
  739. bSupportsWaveOperations=1
  740. bUseAsyncComputeContext=1
  741. bUseBackgroundCompiling=1
  742. bViewAccelerationEnabled=0
  743. csv.trackWaitsGT=0
  744. csv.trackWaitsRT=0
  745. D3D12.AFRUseFramePacing=1
  746. D3D12.Aftermath=0
  747. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  748. D3D12.AsyncDeferredDeletion=1
  749. D3D12.ExecuteContextInParallel=1
  750. D3D12.ForceThirtyHz=0
  751. D3D12.InsertOuterOcclusionQuery=1
  752. D3D12.MaxCommandsPerCommandList=20000
  753. D3D12.MaximumFrameLatency=1
  754. D3D12.MultithreadedCommandListBuilding=1
  755. D3D12.PSO.DriverOptimizedDiskCache=1
  756. D3D12.PSOPrecache.KeepLowLevel=0
  757. D3D12.RayTracing.AllowSpecializedStateObjects=0
  758. D3D12.ResidencyManagement=1
  759. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  760. D3D12.VRAMBufferPoolDefrag=1
  761. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  762. D3D12.VRAMTexturePoolDefrag=1
  763. D3D12.ZeroBufferSizeInMB=32
  764. EnableMathOptimisations=1
  765. foliage.MaxOcclusionQueriesPerComponent=8
  766. foliage.MinOcclusionQueriesPerComponent=3
  767. FX.AllowAsyncTick=1
  768. fx.AllowFastPathFunctionLibrary=1
  769. FX.BatchAsync=1
  770. FX.BatchAsyncBatchSize=8
  771. fx.DeferrPSCDeactivation=1
  772. FX.EarlyScheduleAsync=1
  773. fx.EnableCircularAnimTrailDump=0
  774. fx.GPUSimulationTextureSizeX=512
  775. fx.GPUSimulationTextureSizeY=512
  776. FX.GPUSpawnWarningThreshold=99999999
  777. fx.Niagara.AsyncCompute=1
  778. fx.Niagara.DebugDraw.Enabled=0
  779. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  780. fx.Niagara.WarnComponentRenderCount=999999
  781. fx.NiagaraAllowAsyncWork=1
  782. fx.NiagaraAllowRuntimeScalabilityChanges=1
  783. fx.NiagaraBatcher.FreeBufferEarly=0
  784. fx.NiagaraDataBufferMinSize=2048
  785. fx.NiagaraParallelSpawn=1
  786. fx.NiagaraParallelUpdate=1
  787. fx.NiagaraRuntimeCycleHistorySize=30
  788. fx.ParticlePerfStats.Enabled=0
  789. fx.ScalabilityManParallelThreshold=25
  790. fx.ScalabilityMaxUpdatesPerFrame=25
  791. fx.SkipVectorVMBackendOptimizations=0
  792. gc.AllowIncrementalGather=0
  793. gc.AllowIncrementalReachability=0
  794. gc.AllowParallelDestruction=1
  795. gc.AllowParallelGC=1
  796. gc.AssetClusteringEnabled=1
  797. gc.ContinuousIncrementalGC=0
  798. gc.CreateGCClusters=1
  799. gc.FlushStreamingOnGC=0
  800. gc.GarbageEliminationEnabled=1
  801. gc.IncrementalBeginDestroyEnabled=1
  802. gc.MinGCClusterSize=5
  803. gc.MultithreadedDestructionEnabled=1
  804. gc.NumRetriesBeforeForcingGC=10
  805. gc.TimeBetweenPurgingPendingKillObjects=61.1
  806. GeometryCache.OffloadUpdate=1
  807. grass.MaxAsyncTasks=8
  808. grass.MaxCreatePerFrame=6
  809. grass.UseHaltonDistribution=1
  810. landscape.RenderNanite=1
  811. LevelSequence.InvalidBindingTagWarnings=0
  812. LogAI=all off
  813. LogAnalytics=all off
  814. LogAnimation=all off
  815. LogAudio=all off
  816. LogAudioCaptureCore=all off
  817. LogAudioMixer=all off
  818. LogBlueprint=all off
  819. LogChaosDD=all off
  820. LogConfig=all off
  821. LogCore=all off
  822. LogDerivedDataCache=all off
  823. LogDeviceProfileManager=all off
  824. LogEOSSDK=all off
  825. LogFab=all off
  826. LogFileCache=all off
  827. LogInit=all off
  828. LogInput=all off
  829. LogInteractiveProcess=all off
  830. LogLevelSequenceEditor=all off
  831. LogLinker=all off
  832. LogMemory=all off
  833. LogMemoryProfiler=all off
  834. LogMeshMerging=all off
  835. LogMeshReduction=all off
  836. LogMetaSound=all off
  837. LogNetwork=all off
  838. LogNetworkingProfiler=all off
  839. LogNFORDenoise=all off
  840. LogNiagara=all off
  841. LogNiagaraDebuggerClient=all off
  842. LogNNEDenoiser=all off
  843. LogNNERuntimeORT=all off
  844. LogOnline=all off
  845. LogOnlineEntitlement=all off
  846. LogOnlineEvents=all off
  847. LogOnlineFriend=all off
  848. LogOnlineGame=all off
  849. LogOnlineIdentity=all off
  850. LogOnlinePresence=all off
  851. LogOnlineSession=all off
  852. LogOnlineTitleFile=all off
  853. LogOnlineUser=all off
  854. LogPakFile=all off
  855. LogPhysics=all off
  856. LogPluginManager=all off
  857. LogPython=all off
  858. LogRenderer=all off
  859. LogRendererCore=all off
  860. LogRenderTargetPool=all off
  861. LogShaderCompiler=all off
  862. LogShaderCompilers=all off
  863. LogSlate=all off
  864. LogSourceControl=all off
  865. LogStreaming=all off
  866. LogStudioTelemetry=all off
  867. LogTargetPlatformManager=all off
  868. LogTelemetry=all off
  869. LogTemp=all off
  870. LogTextureEncodingSettings=all off
  871. LogTextureFormatManager=all off
  872. LogTextureFormatOodle=all off
  873. LogTimingProfiler=all off
  874. LogUObject=all off
  875. LogUObjectArray=all off
  876. LogUsd=all off
  877. LogVirtualization=all off
  878. LogVRS=all off
  879. LogWindows=all off
  880. LogWindowsTextInputMethodSystem=all off
  881. LogWorldPartition=all off
  882. LogXGEController=all off
  883. LogZenServiceInstance=all off
  884. MaxShaderJobBatchSize=150
  885. MaxShaderJobs=1000
  886. memory.logGenericPlatformMemoryStats=0
  887. niagara.CreateShadersOnLoad=1
  888. NumUnusedShaderCompilingThreads=2
  889. p.AsyncSceneEnabled=1
  890. p.Chaos.PerParticleCollision.ISPC=1
  891. p.Chaos.Solver.Joint.UseSimd=1
  892. p.Chaos.Solver.Sleep.Defaults.AngularSleepThreshold=0.05
  893. p.Chaos.Solver.Sleep.Defaults.LinearSleepThreshold=0.01
  894. p.Chaos.Spherical.ISPC=1
  895. p.Chaos.Spring.ISPC=1
  896. p.Chaos.TriangleMesh.ISPC=1
  897. p.Chaos.VelocityField.ISPC=1
  898. p.Chaos.VisualDebuggerEnable=0
  899. p.RemoveFarBodiesFromBVH=1
  900. pakcache.CachePerPakFile=1
  901. pakcache.MaxBlockMemory=384
  902. pakcache.MaxRequestSizeToLowerLevellKB=3072
  903. pakcache.MaxRequestsToLowerLevel=3
  904. pakcache.NumUnreferencedBlocksToCache=20
  905. pakcache.UseNewTrim=1
  906. PixWinPlugin=all off
  907. PlatformFormat=OGG
  908. PlatformStreamingFormat=OGG
  909. PoolSizeVRAMPercentage=60
  910. r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  911. r.AllowMultiThreadedShaderCreation=1
  912. r.AntiAliasingMethod=2
  913. r.AOAsyncBuildQueue=1
  914. r.AsyncCompute.AdaptiveBuffer=1
  915. r.AsyncCompute.ParallelDispatch=1
  916. r.AsyncCompute=1
  917. r.AsyncCreateLightPrimitiveInteractions=1
  918. r.AsyncPipelineCompile=1
  919. r.bForceGCAfterLevelStreamedOut=0
  920. r.Bloom.AsyncCompute=1
  921. r.CompileShadersForDevelopment=0
  922. r.CookOutUnusedDetailModeComponents=1
  923. r.D3D.ForceDXC=1
  924. r.D3D.RemoveUnusedInterpolators=1
  925. r.D3D12.DRED=0
  926. r.D3D12.ExecuteContextInParallel=1
  927. r.D3D12.GPUCrashDebuggingMode=0
  928. r.D3D12.GPUTimeout=0
  929. r.D3D12.LightweightDRED=0
  930. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  931. r.DefaultFeature.AntiAliasing=2
  932. r.DFShadowAsyncCompute=1
  933. r.DistanceFields.ParallelAtlasUpdate=1
  934. r.DistanceFields.ParallelBuild=1
  935. r.DistanceFields.ParallelCulling=1
  936. r.DistanceFields.ParallelUpdate=1
  937. r.DontLimitOnBattery=1
  938. r.DumpGPU=0
  939. r.Emitter.FastPoolEnable=1
  940. r.EnableAsyncComputeVolumetricFog=1
  941. r.EnableDebugSpam_GetObjectPositionAndScale=0
  942. r.EnableMultiThreadedRendering=1
  943. r.FidelityFX.FSR.RCAS=0
  944. r.FidelityFX.FSR2.Sharpness=0.0
  945. r.FidelityFX.FSR3.Sharpness=0.0
  946. r.FidelityFX.FSR4.Sharpness=0.0
  947. r.FidelityFX.RCAS.Sharpness=0
  948. r.FidelityFX.RCAS=0
  949. r.FinishCurrentFrame=0
  950. r.FogDensityVolumes.Parallel=1
  951. r.Foliage.UsePrecomputedLODScreenSize=1
  952. r.ForceAllCoresForShaderCompiling=1
  953. r.ForceDebugViewModes=0
  954. r.ForceOcclusionQueryBatching=1
  955. r.ForceParallelAnimUpdate=1
  956. r.GameThread.PriorityRedirectThreshold=3
  957. r.GeometryCollection.Nanite.AsyncCompute=1
  958. r.GeometryCollection.Nanite=1
  959. r.GPUCrash.Collectionenable=0
  960. r.GPUCrash.DataDepth=0
  961. r.GPUCrashDebugging.Aftermath.Callstack=0
  962. r.GPUCrashDebugging.Aftermath.Enabled=0
  963. r.GPUCrashDebugging.Aftermath.Markers=0
  964. r.GPUCrashDebugging=0
  965. r.GPUCrashDump=0
  966. r.GPUDefrag.AllowOverlappedMoves=1
  967. r.GPUDefrag.EnableTimeLimits=1
  968. r.GPUDefrag.MaxRelocations=10
  969. r.GPUDefrag.MaxRelocationsPerFrame=5
  970. r.GraphicsThread.EnableBackgroundThreads=1
  971. r.GraphicsThread.UseThreadedDestruction=1
  972. r.Grass.ParallelCull=1
  973. r.GTSyncType=2
  974. r.HZBOcclusion.Parallel=1
  975. r.InstanceCulling.OcclusionCull=1
  976. r.IO.DirectStorage.BatchingGranularity=64
  977. r.IO.DirectStorage.MinSizeKB=1024
  978. r.IO.UseDirectStorage=1
  979. r.IO.VirtualTextures=1
  980. r.Landscape.ParallelSectionUpdate=1
  981. r.Lumen.ASVGF.AsyncCompute=1
  982. r.Lumen.DiffuseIndirect.AsyncCompute=1
  983. r.Lumen.HardwareRayTracing.AsyncCompute=1
  984. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  985. r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
  986. r.Lumen.Reflections.RadianceCache=1
  987. r.Lumen.Reflections.Temporal=0
  988. r.Lumen.ScreenProbeGather.AsyncCompute=1
  989. r.Lumen.ScreenProbeGather.InterpolationDepthWeightForFoliage=10
  990. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  991. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  992. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  993. r.LumenScene.FarField.OcclusionOnly=1
  994. r.LumenScene.Lighting.AsyncCompute=1
  995. r.LumenScene.MeshCardsPerTask=384
  996. r.LumenScene.ParallelUpdate=1
  997. r.LumenScene.PrimitivesPerTask=384
  998. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  999. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  1000. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  1001. r.Materials.ParallelCaching=1
  1002. r.Materials.ParallelCompile=1
  1003. r.Materials.ParallelUpdate=1
  1004. r.MaxAnisotropy=16
  1005. r.MeshDrawCommands.DynamicInstancing=1
  1006. r.MeshDrawCommands.ParallelPassSetup=1
  1007. r.MeshDrawCommands.UseParallelPassSetup=1
  1008. r.Nanite.AllowMaskedMaterials=1
  1009. r.Nanite.Builder.AsyncHelpers=1
  1010. r.Nanite.CompressedStreamingPages=1
  1011. r.Nanite.Culling.MinLOD=1
  1012. r.Nanite.GeometryCollection=1
  1013. r.Nanite.LargePageRectThreshold=512
  1014. r.Nanite.MaterialVisibility.Async=1
  1015. r.Nanite.MaterialVisibility=1
  1016. r.Nanite.MaxPixelsPerEdge=1.5
  1017. r.Nanite.PrimeHZB=1
  1018. r.Nanite.SoftwareVRS=1
  1019. r.Nanite.Streaming.Async=1
  1020. r.Nanite.Streaming.AsyncCompute=1
  1021. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  1022. r.Nanite.Streaming.MaxPendingPages=32
  1023. r.Nanite.Streaming.ReservedResources=1
  1024. r.Nanite.VSMMeshShaderRasterization=1
  1025. r.NGX.DLSS.DilateMotionVectors=0
  1026. r.NGX.DLSS.PreferNISSharpen=0
  1027. r.NGX.DLSS.Sharpness=0
  1028. r.NGX.LogLevel=0
  1029. r.NIS.Enable=0
  1030. r.NumBufferedOcclusionQueries=2
  1031. r.Occlusion.ParallelPrimFetch=1
  1032. r.Occlusion.SingleRHIThreadStall=1
  1033. r.OneFrameThreadLag=1
  1034. r.ParallelAnimationCacheConversion=1
  1035. r.ParallelAnimationCacheConversionAsync=1
  1036. r.ParallelAnimationCacheStreaming=1
  1037. r.ParallelAnimationCompression=1
  1038. r.ParallelAnimationCompressionAsync=1
  1039. r.ParallelAnimationEvaluation=1
  1040. r.ParallelAnimationRetargeting=1
  1041. r.ParallelAnimationRetargetingAsync=1
  1042. r.ParallelAnimationStreaming=1
  1043. r.ParallelAnimationStreamingAsync=1
  1044. r.ParallelAnimationUpdate=1
  1045. r.ParallelAsyncComputeSkinCache=1
  1046. r.ParallelAsyncComputeTranslucency=1
  1047. r.ParallelBasePass=1
  1048. r.ParallelBatchDispatch=1
  1049. r.ParallelCulling=1
  1050. r.ParallelDestruction=1
  1051. r.ParallelDistanceField=1
  1052. r.ParallelDistributedScene=1
  1053. r.ParallelGraphics=1
  1054. r.ParallelInitViews=1
  1055. r.ParallelLandscapeLayerUpdate=1
  1056. r.ParallelLandscapeSplatAtlas=1
  1057. r.ParallelLandscapeSplineSegmentCalc=1
  1058. r.ParallelLandscapeSplineUpdate=1
  1059. r.ParallelLightingBuild=1
  1060. r.ParallelLightingComposition=1
  1061. r.ParallelLightingInject=1
  1062. r.ParallelLightingPropagation=1
  1063. r.ParallelLightingSetup=1
  1064. r.ParallelMeshBuildUseJobCulling=1
  1065. r.ParallelMeshBuildUseJobMerging=1
  1066. r.ParallelMeshDrawCommands=1
  1067. r.ParallelMeshMerge=1
  1068. r.ParallelMeshProcessing=1
  1069. r.ParallelNavBoundsCalc=1
  1070. r.ParallelNavBoundsInit=1
  1071. r.ParallelNavBoundsUpdate=1
  1072. r.ParallelNavOctreeUpdate=1
  1073. r.ParallelParticleUpdate=1
  1074. r.ParallelPhysicsScene=1
  1075. r.ParallelPhysicsStepAsync=1
  1076. r.ParallelPostProcessing=1
  1077. r.ParallelPrePass=1
  1078. r.ParallelReflectionCaptures=1
  1079. r.ParallelReflectionEnvironment=1
  1080. r.ParallelRendering=1
  1081. r.ParallelRenderUploads=1
  1082. r.ParallelSceneCapture=1
  1083. r.ParallelSceneColorGather=1
  1084. r.ParallelShaderCompile=1
  1085. r.ParallelSkeletalClothBoundsCalc=1
  1086. r.ParallelSkeletalClothGather=1
  1087. r.ParallelSkeletalClothPrepareSim=1
  1088. r.ParallelSkeletalClothSimulate=1
  1089. r.ParallelSkeletalClothSkinning=1
  1090. r.ParallelSkeletalClothUpdate=1
  1091. r.ParallelSkeletalClothUpdateBounds=1
  1092. r.ParallelSkeletalClothUpdateVerts=1
  1093. r.ParallelTaskShaderCompilation=1
  1094. r.ParallelTonemapping=1
  1095. r.ParallelTranslucency=1
  1096. r.ParallelVelocity=1
  1097. r.ParallelZPrepass=1
  1098. r.PipelineStateCache.AsyncCompileAfterTypes=1
  1099. r.PostProcessAAQuality=4
  1100. r.PreTileTextures=1
  1101. r.pso.EnableAsyncCacheConsolidation=1
  1102. r.pso.evictiontime=30
  1103. r.pso.precachecompilationcost=150
  1104. r.pso.precaching=1
  1105. r.pso.PrecompileThreadPoolSizeMax=2147483647
  1106. r.pso.PrecompileThreadPoolSizeMin=2
  1107. r.PSOPrecache.Components=1
  1108. r.PSOPrecache.GlobalShaders=1
  1109. r.PSOPrecache.KeepInMemoryComputeMaxNum=256
  1110. r.PSOPrecache.KeepInMemoryGraphicsMaxNum=1024
  1111. r.PSOPrecache.ProxyCreationDelayStrategy=0
  1112. r.PSOPrecache.ProxyCreationWhenPSOReady=1
  1113. r.PSOPrecache.Resources=1
  1114. r.PSOPrecaching.WaitForHighPriorityRequestsOnly=0
  1115. r.RayTracing.Culling=1
  1116. r.RayTracing.Geometry.NaniteProxies.WPO=0
  1117. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  1118. r.RDG.AsyncClothTick=1
  1119. r.RDG.AsyncCompute=1
  1120. r.RDG.AsyncPipelineCompile=1
  1121. r.RDG.ParallelExecute=1
  1122. r.RDG.ParallelUpdateRenderGraph=1
  1123. r.Renderer.UseGPUInstancing=1
  1124. r.RenderThread.EnableTaskGraphThread=1
  1125. r.RenderThread.Priority=2
  1126. r.RHI.UseParallelDispatch=1
  1127. r.RHICmdBalanceParallelLists=1
  1128. r.RHICmdBuffer.EnableThreadedCompletion=1
  1129. r.RHICmdBypass=0
  1130. r.RHICmdUseParallelAlgorithms=1
  1131. r.RHICmdUseThread=1
  1132. r.RHIThread.Priority=2
  1133. r.RHIThread=1
  1134. r.SceneRenderingThreadAffinity=-1
  1135. r.ShaderCompiler.AllowDistributedCompilation=0
  1136. r.ShaderDrawDebug=0
  1137. r.ShaderLibrary.PrintExtendedStats=0
  1138. r.ShaderPipelineCache.AsyncCompileRate=32
  1139. r.ShaderPipelineCache.BackgroundBatchSize=4
  1140. r.ShaderPipelineCache.BatchSize=30
  1141. r.ShaderPipelineCache.BatchTime=16
  1142. r.ShaderPipelineCache.Enabled=1
  1143. r.ShaderPipelineCache.ExcludePrecachePSO=1
  1144. r.ShaderPipelineCache.GameFileMaskEnabled=1
  1145. r.ShaderPipelineCache.OnlyOpenUserCache=0
  1146. r.ShaderPipelineCache.PrecompileBatchSize=30
  1147. r.ShaderPipelineCache.PrecompileBatchTime=16
  1148. r.ShaderPipelineCache.PrecompileFrameTime=50
  1149. r.ShaderPipelineCache.PreOptimizeEnabled=1
  1150. r.ShaderPipelineCache.StartupCache=1
  1151. r.ShaderPipelineCache.StartupMode=1
  1152. r.Shaders.Optimize=1
  1153. r.Shaders.OptimizePreload=1
  1154. r.Shaders.Precompile=1
  1155. r.Shaders.RemoveDeadCode=1
  1156. r.Shaders.RemoveUnusedInterpolators=1
  1157. r.Shadow.CacheWPOPrimitives=1
  1158. r.Shadow.CSMCaching=1
  1159. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  1160. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  1161. r.Shadow.Virtual.Cache.StaticSeparate=1
  1162. r.Shadow.Virtual.MaxPhysicalPages=2048
  1163. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  1164. r.Shadow.Virtual.ParallelBuild=1
  1165. r.Shadow.Virtual.ParallelProjection=1
  1166. r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1
  1167. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  1168. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  1169. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  1170. r.Skylight.RealTimeCapture.TimeSlice=1
  1171. r.SkyLight.RealTimeReflectionCapture.TimeSlice=1
  1172. r.SSS.Burley.EnableProfileIdCache=1
  1173. r.Streaming.AmortizeCPUToGPUCopy=1
  1174. r.Streaming.Boost=1
  1175. r.Streaming.BuildTextureStreamingDataOnLoad=1
  1176. r.Streaming.DefragDynamicBounds=1
  1177. r.Streaming.EnableAssetUpdateAbandons=1
  1178. r.Streaming.FramesForFullUpdate=2
  1179. r.Streaming.FullyLoadUsedTextures=0
  1180. r.Streaming.HLODStrategy=2
  1181. r.Streaming.LimitPoolSizeToVRAM=1
  1182. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  1183. r.Streaming.MinFudgeFactor=0.5
  1184. r.Streaming.MinMipForSplitRequest=0
  1185. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  1186. r.Streaming.PredictiveBoost=1
  1187. r.Streaming.PredictiveBoostHintSize=512
  1188. r.Streaming.StressTest.ExtraAsyncLatency=0
  1189. r.Streaming.UseAsyncRequestsForDDC=1
  1190. r.Streaming.UseBackgroundThreadPool=1
  1191. r.Streaming.UseFixedPoolSize=0
  1192. r.Streaming.UseMaterialDataStreaming=1
  1193. r.Streaming.UseNewMetrics=1
  1194. r.Streaming.UsePerTextureBias=1
  1195. r.Streamline.DilateMotionVectors=0
  1196. r.Streamline.DLSS.Sharpness=0
  1197. r.Streamline.NIS.Sharpness=0
  1198. r.Streamline.TagUIColorAlpha=0
  1199. r.Streamline.XeSS.Sharpness=0
  1200. r.SupportAllShaderPermutations=0
  1201. r.TemporalAA.Algorithm=1
  1202. r.TemporalAA.Upsampling=1
  1203. r.TemporalAACatmullRom=0
  1204. r.TemporalAACurrentFrameWeight=0.2
  1205. r.TemporalAAFilterSize=0.7
  1206. r.TemporalAASamples=8
  1207. r.TemporalAASharpness=0
  1208. r.TextureStreaming.DiscardUnusedMips=1
  1209. r.TextureStreaming.UseBackgroundThreadPool=1
  1210. r.TextureStreaming.UseDeferredLock=1
  1211. r.TextureStreaming=1
  1212. r.ThreadedShaderCompilation=1
  1213. r.Threading.AllowWorkerThreadStall=0
  1214. r.Threading.ThreadPriority=3
  1215. r.ThreadPool.BackgroundThreadPriority=0
  1216. r.ThreadPool.EnableBackgroundThreads=1
  1217. r.ThreadPool.EnableHighPriorityThreads=1
  1218. r.Tonemapper.Sharpen=0.33
  1219. r.Translucency.AutoBeforeDOF=1
  1220. r.TSR.ShadingRejection.Flickering.FrameRateCap=60
  1221. r.TSR.ShadingRejection.Flickering.Period=3
  1222. r.TSR.ShadingRejection.Flickering=1
  1223. r.TSR.Velocity.Extrapolation=1
  1224. r.UniformBufferPooling=1
  1225. r.UseAsyncShaderPrecompilation=1
  1226. r.UseMultiThreadedRendering=1
  1227. r.Velocity.Enable=1
  1228. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  1229. r.Velocity.TemporalResponsiveness.Supported=1
  1230. r.Visibility.FrustumCull.UseSphereTestFirst=1
  1231. r.Visibility.TaskSchedule=0
  1232. r.VolumetricFog.GridPixelSize=16
  1233. r.VolumetricFog.InjectShadowedLightsSeparately=1
  1234. r.VolumetricFog.Jitter=1
  1235. r.VRS.BasePass=1
  1236. r.VRS.ContrastAdaptiveShading=0
  1237. r.VRS.Enable=1
  1238. r.VRS.EnableImage=1
  1239. r.VRS.EnableSoftware=1
  1240. r.VRS.LightFunctions=1
  1241. r.VRS.MaterialAdaptiveShading=1
  1242. r.VRS.Method=1
  1243. r.VRS.MotionAdaptiveShading=1
  1244. r.VRS.NaniteEmitGBuffer=1
  1245. r.VRS.ReflectionEnvironmentSky=1
  1246. r.VRS.SSAO=1
  1247. r.VRS.SSR=1
  1248. r.VRS.Tier=2
  1249. r.VRS.Translucency=1
  1250. r.VT.CsvStats=0
  1251. r.vt.FeedbackFactor=8
  1252. r.VT.MaxContinuousUpdatesPerFrame=16
  1253. r.VT.MaxUploadsPerFrame=128
  1254. r.VT.ParallelFeedbackTasks=1
  1255. RawMouseInputEnabled=1
  1256. RenderDocPlugin=all off
  1257. RHI.ResourceTableCaching=1
  1258. RHI.SyncAllowEarlyKick=1
  1259. RHI.SyncThreshold=512
  1260. s.AdaptiveAddToWorld.Enabled=1
  1261. s.AllowParallelUObjectCreationFromRequests=1
  1262. s.AsyncLoadingThreadEnabled=1
  1263. s.AsyncLoadingThreadPriority=2
  1264. s.AsyncLoadingTimeLimit=3.0
  1265. s.EventDrivenLoaderEnabled=1
  1266. s.GroupedComponentMovement.Enable=1
  1267. s.IoDispatcherBufferMemoryMB=64
  1268. s.IoDispatcherCacheSizeMB=2048
  1269. s.IoDispatcherDecompressionWorkerCount=4
  1270. s.IoDispatcherUseAsyncPriority=1
  1271. s.LevelStreamingActorsUpdateTimeLimit=5
  1272. s.LevelStreamingComponentsRegistrationGranularity=10
  1273. s.LevelStreamingComponentsUnregistrationGranularity=5
  1274. s.MaxIncomingRequestsToStall=1
  1275. s.MaxLevelRequestsAtOnceWhileInMatch=4
  1276. s.MaxReadyRequestsToStallMB=0
  1277. s.MinBulkDataSizeForAsyncLoading=131072
  1278. s.PriorityAsyncLoadingExtraTime=15.0
  1279. s.PriorityLevelStreamingActorsUpdateExtraTime=5.0
  1280. s.ProcessPrestreamingRequests=1
  1281. s.TimeLimitExceededMultiplier=1.5
  1282. s.UnregisterComponentsTimeLimit=1
  1283. s.UseBackgroundLevelStreaming=1
  1284. s.UseUnifiedTimeBudgetForStreaming=1
  1285. s.Zen.AllowAsyncIO=1
  1286. Slate.bAllowThrottling=0
  1287. t.MaxFPS=0
  1288. TaskGraph.Enable=1
  1289. TaskGraph.EnableBackgroundWorkers=1
  1290. TaskGraph.EnableCompaction=1
  1291. TaskGraph.EnableFastScheduler=1
  1292. TaskGraph.EnableForkJoin=1
  1293. TaskGraph.EnableThreaded=1
  1294. TaskGraph.EnableThreadPriorities=1
  1295. TaskGraph.ForkedProcessMaxWorkerThreads=4
  1296. TaskGraph.NumForegroundWorkers=-1
  1297. TaskGraph.NumWorkerThreads=-1
  1298. TaskGraph.NumWorkerThreadsToSpawn=-1
  1299. TaskGraph.PrintBroadcastWarnings=0
  1300. tick.AllowAsyncTickDispatch=1
  1301. tick.AllowBatchedTicks=1
  1302. TimerManager.DumpTimerLogResolveVirtualFunctions=0
  1303. TimerManager.DumpTimerLogSymbolNames=0
  1304. UseAllCores=1
  1305. vm.FreeUnoptimizedByteCode=1
  1306. vm.OptimizeVMByteCode=1
  1307. WorkerThreadPriority=0
  1308. wp.Runtime.HLOD.WarmupEnabled=1
  1309. wp.Runtime.HLOD.WarmupNanite=1
  1310. wp.Runtime.HLOD.WarmupVT=0
  1311. wp.Runtime.HLODStreaming.Async=1
  1312. wp.Runtime.HLODStreaming=1
  1313. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  1314. wp.Runtime.MaxLoadingStreamingCells=12
  1315. wp.Runtime.PartitionStreaming.Async=1
  1316. wp.Runtime.PartitionStreaming.NumThreads=4
  1317. wp.Runtime.UpdateStreaming.EnableAsyncUpdate=1
  1318. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  1319. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  1320.  
  1321. ;============================================================
  1322. ;================== CUSTOM/OPTIONAL SETTINGS ================
  1323. ;============================================================
  1324. ; You can add other custom CVARs/Sections below
  1325. [SystemSettings]
  1326. ;r.fog=0
  1327. r.VolumetricFog=0
  1328. r.atmosphere=0
  1329. r.MotionBlurQuality=0
  1330. r.BloomQuality=0
  1331. r.DepthOfFieldQuality=0
  1332. r.LensFlareQuality=0
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