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- Classic Rules:
- - Runs on Ps2 console are allowed.
- - Runs on Ps1 emulators are allowed.
- - The allowed emulators are: Xebra, Mednafen, Bizhawk, Duckstation.
- - As For The bizhawk and duckstation emulators you need to follow the pastebin instructions beforehand. https://pastebin.com/3KQ9yb6p
- - The runner need to specify how did they play the game (ps2/name of the emulator)
- - Outrunning the hitbox is allowed (Cases where tnt/nitro explode and you dont get damaged because of your speed).
- - Jap version is not allowed (for the time being).
- Crash 1
- - Spinning to iframe in Crash 1 is allowed.
- - Getting staggered in triple mask while colliding with objects is considered a hit.
- Crash 2
- - Red gem skip in is allowed.
- Crash 3
- - Yellow gem skip is allowed.
- - Hot Coco glitch is not allowed.
- NST Updates:
- Crash 2
- - Colliding with the mines is a hit. (That includes triple mask mode) - replaces the other mines rule.
- - Add "All Levels" Catagory.
- Crash 3
- - Hot Coco glitch in crash 3 is not allowed.
- - Getting pushed by shield enemies or the vase ememies counts as a hit.
- - Remove the losing the race counts as a hit rule.
- - Remove the "all gems" catagory.
- Crash 1-3
- - Quitting while in complete darkness is allowed but may not be used to escape a hit.
- Crash 4
- - Nitros exploding while touching them midair and not getting damaged does not count as a hit
- Speedrun Rules:
- - Show FPS for the entire run, run must be on capped 60fps.
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