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- [GLOBAL]
- UseWeaponConfigurations = 1
- Panic = 0
- FACEITSecure = 1
- DNSCacheGuard = 1
- BeepOnLoad = 1
- [AIMBOT]
- Active = 1
- Bone = 7
- Fov = 2
- Smooth = 100
- AimTime = 7
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 2
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [TRIGGERBOT]
- Active = 1
- Key = 5
- BurstFire = 0
- DelayBullet = 0
- Magnet = 1
- MagnetSmooth = 14
- VisCheck = 1
- [KNIFEBOT]
- Active = 0
- Mode = 1
- Key = 4
- Fov = 5
- [SONAR]
- Active = 1
- Key = 18
- Fov = 10
- [PISTOL]
- Active = 1
- Bone = 8
- Fov = 2
- Smooth = 110
- AimTime = 0
- IgnoreJumping = 0
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [SHOTGUN]
- Active = 1
- Bone = 6
- Fov = 1.5
- Smooth = 100
- AimTime = 30
- IgnoreJumping = 0
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [SMG]
- Active = 1
- Bone = 5
- Fov = 2
- Smooth = 100
- AimTime = 0
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 14
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [ASR]
- Active = 1
- Bone = 6
- Fov = 2
- Smooth = 110
- AimTime = 0
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [MG]
- Active = 1
- Bone = 7
- Fov = 1.5
- Smooth = 150
- AimTime = 0
- IgnoreJumping = 0
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [SNIPER]
- Active = 1
- Bone = 6
- Fov = 5
- Smooth = 50
- AimTime = 8
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 0
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 5
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