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Jul 15th, 2018
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  1. Name: Hermodur Aput
  2.  
  3. Hermodur was the right hand man for a cult leader alicorn who sought to be the new goddess/princess of Equestria, Ailuros Bastet. He spent a majority of his life serving her faithfully and with the utmost devotion. Hermodur is obedient, but flashy. He considers himself the messenger of a god. As such, he must present himself with a manner of decorum and dramatic flare. Otherwise, he would not be representing his beloved goddess well.
  4.  
  5. Hermodur is massive for a felid. He stands between 5 to 6 feet tall. His body is bulky and full of muscle from head to toe. He carries with him a massive and complicated hammer, Mjolnir, blessed by Ailuros. Despite his imposing stature and dangerous weapon, he attempts to keep a fanciful appearance. He usually wears a three piece suit. Though, due to a combination of it not fitting his muscular body properly and wearing it during combat situations, his clothes have many visible rips and tears.
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  7. Mjolnir is an impressive marriage of magic and technology. The greathammer has a hinge on the back which opens up quickly and functions like a lighter. Once the small natural flame has been lit, the blessing put on the hammer can increase the output of the fire. This essentially creates a rocket propulsion effect which causes the hammer to be swung with terrifying speed, force, and accuracy. However, the blessing operates off of the weilders own will. So, it can be a struggle to get it started. It also runs the risk of backfiring and harming the user. The weapon can also utilize its blessing to launch a small ball of concentrated flames. While the ball is not hot enough to actually cause a burn, the outward force of the blast once it collides with something and the speed at which it travels can injure a target all the same like a small bomb.
  8.  
  9. H/W: 6/5
  10. Gender: Male
  11. Race:Felid
  12. Class: Smith
  13. Alignment: Lawful Neutral
  14. Special Talent: Precise Power: When one of Hermodur's Double Strike rolls critfails, he may still use the other roll instead.
  15. Special Talent: Frightful Image: As long as no one has struck a blow yet, +2 to intimidation. Once combat is started, Hermodur shows no mercy.
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  17. Skills
  18. Masterwork Weapon (3 points)
  19. -Single
  20. -Ranged
  21. -Double Strike
  22. Sharpen (1 point)
  23. Hot Irons (1 point)
  24. Claws (racial)
  25. Hunter's Eye (racial)
  26. Bulwark [recharge 4; negate all physical damage] (Silvermane Kite Shield)
  27.  
  28. Inventory
  29. Mjolnir (Masterwork Hammer)
  30. Desert Garb
  31. Dreaming Spring Water (5 drinks remaining)
  32. Ruined Diary
  33. Silvermane Kite Sheild
  34. 1 Enligtenment Point
  35. Mysterious Scroll
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