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- command /speed [<player>] [<text>] [<number>]:
- Executable by: players
- Permission: skript.fly.speed
- permission message: &cYou don't have permission.
- trigger:
- if arg 1 is not set:
- execute player command "/playsound minecraft:entity.cat.ambient player %player% ~ ~ ~ 100 0"
- send "&8&m----------------------------"
- send "&a&oPlease use &8(&aplayer) &7fly&8/&7walk &8(&enumber&8)"
- send "&7Available speed for fly and walk&8:"
- send "&e1/2 and 3 4 5"
- send "&8&m----------------------------"
- else:
- if arg 2 is "walk":
- if arg 3 is set:
- execute player command "/playsound minecraft:ui.button.click player %player% ~ ~ ~ 100 1"
- if arg 3 is not set:
- send "&a&oPlease use&8: &7/speed walk (number)"
- if arg 3 is 1:
- set the player's walk speed to 0.2
- message "&7Walking set back to normal."
- if arg 3 is 2:
- set the player's walk speed to 2
- message "&7Walking speed set to 2."
- if arg 3 is 3:
- set the player's walk speed to 3
- message "&7Walking speed set to 3."
- if arg 3 is 4:
- set the player's walk speed to 4
- message "&7Walking speed set to 4."
- if arg 3 is 5:
- set the player's walk speed to 5
- message "&7Walking speed set to 5."
- if arg 2 is "fly":
- if arg 3 is not set:
- send "&a&oPlease use&8: &7/speed fly (number)"
- if arg 3 is 1:
- set the player's fly speed to 0.1
- message "&7Fly speed set back to normal."
- if arg 3 is 2:
- set the player's fly speed to 2
- message "&7Fly speed set to 2"
- if arg 3 is 3:
- set the player's fly speed to 3
- message "&7Fly speed set to 3"
- if arg 3 is 4:
- set the player's fly speed to 4
- message "&7Fly speed set to 4"
- if arg 3 is 5:
- set the player's fly speed to 5
- message "&7Fly speed set to 5"
- command /fly [<player>]:
- Permission: skript.fly.speed
- aliases: /f
- trigger:
- if arg 1 is not set:
- if {fly.%player%} is not set:
- set {fly.%player%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at player
- set player's flight mode to true
- stop
- if {fly.%player%} is false:
- set {fly.%player%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at player
- set player's flight mode to true
- stop
- else:
- if arg 1 is not set:
- if {fly.%player%} is true:
- message "&7Fly to &cDisable&7"
- play sound "block.piston.contract" at player
- set {fly.%player%} to false
- set player's flight mode to false
- if arg 1 is set:
- if {fly.%arg 1%} is not set:
- set {fly.%arg 1%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at arg 1
- set arg 1's flight mode to true
- stop
- if {fly.%arg 1%} is false:
- set {fly.%arg 1%} to true
- message "&7Fly to &aEnable&7"
- play sound "block.note.pling" at arg 1
- set arg 1's flight mode to true
- stop
- else:
- if {fly.%arg 1%} is true:
- set {fly.%arg 1%} to false
- message "&7Fly to &cDisable&7"
- play sound "block.piston.contract" at arg 1
- set arg 1's flight mode to false
- spm: &7[&dfreeze system!!]&r
- command /freeze [<player>] [<text>]:
- permission: skript.Freeze
- permission message: &c skript.Freeze が必要です。
- trigger:
- if arg 1 is not set:
- send "{@spm} &bエラー: &cPlayer名などが記入されていません。"
- send "{@spm} Usage: /sfreeze <プレイヤー> <理由>"
- if arg 1 is set:
- broadcast "{@spm} &c%arg 1% は %arg 2% という理由で動きを止められました。"
- set {spm.freeze.%arg 1%} to true
- play sound "entity.wither.ambient" at arg 1
- command /unfreeze [<player>] [<text>]:
- permission: skript.freeze
- permission message: &c skript.Freeze が必要です。
- trigger:
- if arg 1 is not set:
- send "{@spm} &bエラー: &cPlayer名などが記入されていません。"
- send "{@spm} Usage: /sunfreeze <プレイヤー> <理由>"
- if arg 2 is not set:
- send "{@spm} &bエラー: &c理由などが記入されていません。"
- send "{@spm} Usage: /sunfreeze <プレイヤー> <理由>"
- if arg 1 is set:
- if arg 2 is set:
- broadcast " &a%arg 1% は %arg 2% という理由で Freeze を解除されました!"
- set {spm.freeze.%arg 1%} to false
- play sound "entity.wither.death" at arg 1
- on any movement:
- if {spm.freeze.%player%} is true:
- cancel event
- message " &cあなたはFreezeされています!"
- on break:
- if {spm.freeze.%player%} is true:
- cancel event
- message " &cあなたはFreezeされています!"
- on place:
- if {spm.freeze.%player%} is true:
- cancel event
- message " &cあなたはFreezeされています!"
- command /hat:
- aliases: head
- trigger:
- if player is holding air:
- send "&c手にアイテムがないため実行できません"
- stop
- if player is not holding air:
- set {_hat1} to player's helmet
- wait 1 tick
- set {_hat2} to 1 of player's tool
- set {tabcomplete} to false
- remove {_hat2} from player's inventory
- equip player with {_hat2}
- give {_hat1} to player
- message "&6頭にアイテムを着けました"
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