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- command /pvp:
- trigger:
- if {pvpt.%player%} is true:
- message "&c&lあなたはは既にPvP中です。"
- stop
- if {paco.%player%} is true:
- message "&c&lあなたは既にマッチング中です。"
- stop
- if {pvp1} is true:
- set {_pp} to player
- loop all players:
- if {paco.%loop-player%} is true:
- if {heigen1} is false:
- message "&a&l1番ステージを使用します。"
- teleport the player to {heigen1-1}
- teleport the loop-player to {heigen1-2}
- set {heigen1s1.%{_pp}%} to true
- set {heigen1s2.%loop-player%} to true
- set {heigen1} to true
- set {pvp1} to false
- set {paco.%loop-player%} to false
- set {pvpt.%player%} to true
- set {pvpt.%loop-player%} to true
- stop
- if {heigen3} is false:
- message "&a&l3番ステージを使用します。"
- teleport the player to {heigen3-1}
- teleport the loop-player to {heigen3-2}
- set {heigen3s1.%{_pp}%} to true
- set {heigen3s2.%loop-player%} to true
- set {heigen3} to true
- set {pvp3} to false
- set {paco.%loop-player%} to false
- set {pvpt.%player%} to true
- set {pvpt.%loop-player%} to true
- stop
- if {heigen4} is false:
- message "&a&l4番ステージを使用します。"
- teleport the player to {heigen4-1}
- teleport the loop-player to {heigen4-2}
- set {heigen4s1.%{_pp}%} to true
- set {heigen4s2.%loop-player%} to true
- set {heigen4} to true
- set {pvp4} to false
- set {paco.%loop-player%} to false
- set {pvpt.%player%} to true
- set {pvpt.%loop-player%} to true
- stop
- if {heigen5} is false:
- message "&a&l5番ステージを使用します。"
- teleport the player to {heigen5-1}
- teleport the loop-player to {heigen5-2}
- set {heigen5s1.%{_pp}%} to true
- set {heigen5s2.%loop-player%} to true
- set {heigen5} to true
- set {pvp5} to false
- set {paco.%loop-player%} to false
- set {pvpt.%player%} to true
- set {pvpt.%loop-player%} to true
- stop
- set {paco.%player%} to true
- set {pvp1} to true
- message "&a&lPvPマッチングを開始しました"
- on quit:
- if {paco.%player%} is true:
- set {paco.%player%} to false
- set {pvp1} to false
- if {heigen1s1.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen1s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen1s1.%player%} to false
- set {heigen1s2.%player%} to false
- set {heigen1s1.%loop-player%} to false
- set {heigen1s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen1} to false
- set {heigen1} to false
- if {heigen1s2.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen1s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen1s1.%player%} to false
- set {heigen1s2.%player%} to false
- set {heigen1s1.%loop-player%} to false
- set {heigen1s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen1} to false
- set {heigen1} to false
- if {heigen3s1.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen3s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen3s1.%player%} to false
- set {heigen3s2.%player%} to false
- set {heigen3s1.%loop-player%} to false
- set {heigen3s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen3} to false
- set {heigen3} to false
- if {heigen3s2.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen3s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen3s1.%player%} to false
- set {heigen3s2.%player%} to false
- set {heigen3s1.%loop-player%} to false
- set {heigen3s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen3} to false
- set {heigen3} to false
- if {heigen4s1.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen4s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen4s1.%player%} to false
- set {heigen4s2.%player%} to false
- set {heigen4s1.%loop-player%} to false
- set {heigen4s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen4} to false
- set {heigen4} to false
- if {heigen4s2.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen4s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen4s1.%player%} to false
- set {heigen4s2.%player%} to false
- set {heigen4s1.%loop-player%} to false
- set {heigen4s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen4} to false
- set {heigen4} to false
- if {heigen5s1.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen5s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen5s1.%player%} to false
- set {heigen5s2.%player%} to false
- set {heigen5s1.%loop-player%} to false
- set {heigen5s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen5} to false
- set {heigen5} to false
- if {heigen5s2.%player%} is true:
- teleport the player to {lobby}
- loop all players:
- if {heigen5s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%player%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%loop-player%}
- remove {_pono} from {rank.%player%}
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
- set {heigen5s1.%player%} to false
- set {heigen5s2.%player%} to false
- set {heigen5s1.%loop-player%} to false
- set {heigen5s2.%loop-player%} to false
- set {pvpt.%player%} to false
- set {pvpt.%loop-player%} to false
- set {heigen5} to false
- set {heigen5} to false
- on death:
- victim is player
- if {heigen1s1.%victim%} is true:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen1s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen1s1.%attacker%} to false
- set {heigen1s2.%attacker%} to false
- set {heigen1s1.%victim%} to false
- set {heigen1s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen1} to false
- if {heigen1s2.%victim%} is true:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen1s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen1s1.%attacker%} to false
- set {heigen1s2.%attacker%} to false
- set {heigen1s1.%victim%} to false
- set {heigen1s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen1} to false
- if {heigen3s1} is victim:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen3s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen3s1.%attacker%} to false
- set {heigen3s2.%attacker%} to false
- set {heigen3s1.%victim%} to false
- set {heigen3s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen3} to false
- if {heigen3s2} is victim:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen3s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen3s1.%attacker%} to false
- set {heigen3s2.%attacker%} to false
- set {heigen3s1.%victim%} to false
- set {heigen3s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen3} to false
- if {heigen4s1} is victim:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen4s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen4s1.%attacker%} to false
- set {heigen4s2.%attacker%} to false
- set {heigen4s1.%victim%} to false
- set {heigen4s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen4} to false
- if {heigen4s2} is victim:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen4s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen4s1.%attacker%} to false
- set {heigen4s2.%attacker%} to false
- set {heigen4s1.%victim%} to false
- set {heigen4s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen4} to false
- if {heigen5s1} is player:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen5s2.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen5s1.%attacker%} to false
- set {heigen5s2.%attacker%} to false
- set {heigen5s1.%victim%} to false
- set {heigen5s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen5} to false
- if {heigen5s2} is victim:
- teleport the attacker to {lobby}
- loop all players:
- if {heigen5s1.%loop-player%} is true:
- teleport the loop-player to {lobby}
- set {_pono} to {rank.%victim%} * 0.05
- set {_pono} to floor({_pono})
- add {_pono} to {rank.%attacker%}
- remove {_pono} from {rank.%victim%}
- execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
- execute console command "/scoreboard players set %loop-player% rack %{rank.%attacker%}%"
- broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
- message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
- message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
- message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to loop-player
- message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to loop-player
- set {heigen5s1.%attacker%} to false
- set {heigen5s2.%attacker%} to false
- set {heigen5s1.%victim%} to false
- set {heigen5s2.%victim%} to false
- set {pvpt.%victim%} to false
- set {pvpt.%attacker%} to false
- set {heigen5} to false
- command /h-1-1:
- permission: sk.admin
- trigger:
- set {heigen1-1} to location of player
- command /h-1-2:
- permission: sk.admin
- trigger:
- set {heigen1-2} to location of player
- command /h-2-1:
- permission: sk.admin
- trigger:
- set {heigen2-1} to location of player
- command /h-2-2:
- permission: sk.admin
- trigger:
- set {heigen2-2} to location of player
- command /h-3-1:
- permission: sk.admin
- trigger:
- set {heigen3-1} to location of player
- command /h-3-2:
- permission: sk.admin
- trigger:
- set {heigen3-2} to location of player
- command /h-4-1:
- permission: sk.admin
- trigger:
- set {heigen4-1} to location of player
- command /h-4-2:
- permission: sk.admin
- trigger:
- set {heigen4-2} to location of player
- command /h-5-1:
- permission: sk.admin
- trigger:
- set {heigen5-1} to location of player
- command /h-5-2:
- permission: sk.admin
- trigger:
- set {heigen5-2} to location of player
- command /setlobby:
- permission: sk.admin
- trigger:
- set {lobby} to location of player
- on first join:
- set {rank.%player%} to 2000
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- on join:
- if {joft.%player%} is not set:
- set {joft.%player%} to true
- set {rank.%player%} to 2000
- execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
- command /reset <player>:
- permission: sk.admin
- trigger:
- set {rank.%arg-1%} to 2000
- execute console command "/scoreboard players set %arg-1% rack %{rank.%arg-1%}%"
- command /setup:
- permission: sk.admin
- trigger:
- set {heigen1} to false
- set {heigen2} to false
- set {heigen3} to false
- set {heigen4} to false
- set {heigen5} to false
- command /unfoi:
- permission: sk.admin
- trigger:
- set {unfoi} to 4
- set {unfoi} to {unfoi} / 3
- set {unfoi} to floor({unfoi})
- message "%{unfoi}%"
- command /ninja <player>:
- trigger:
- loop all items:
- if name of loop-item contains "ジャンプアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ニンジャ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ダメージアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- execute console command "/mm items give %arg-1% ninja"
- command /jump <player>:
- trigger:
- loop all items:
- if name of loop-item contains "ジャンプアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ニンジャ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ダメージアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- execute console command "/mm items give %arg-1% jump"
- command /damage <player>:
- trigger:
- loop all items:
- if name of loop-item contains "ジャンプアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ニンジャ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- if name of loop-item contains "ダメージアップ":
- set {_tinpo} to loop-item
- remove {_tinpo} from the player
- execute console command "/mm items give %arg-1% dame"
- on step on obsidian:
- if name of slot 40 of player contains "ジャンプ":
- execute console command "/effect %player% minecraft:jump_boost 8 3 true"
- if name of slot 40 of player contains "ニンジャ":
- execute console command "/effect %player% minecraft:invisibility 5 2 true"
- if name of slot 40 of player contains "ダメージアップ":
- execute console command "/effect %player% minecraft:strength 6 1 true"
- if name of slot 40 of player contains "カゲロウ":
- execute console command "/effect %player% minecraft:speed 5 2 true"
- execute console command "/effect %player% minecraft:invisibility 6 2 true"
- command /naosu <player>:
- permission: sk.admin
- trigger:
- set {pvpt.%arg-1%} to false
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