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Aug 13th, 2016
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. + ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
  8. my anims have improved so much that you haven't seen my latest works
  9. ~AmbientOcclusion (formerly madiik)
  10. ]]--
  11.  
  12. local ran,err = ypcall(function()
  13. plr = game:service'Players'.LocalPlayer
  14. char = plr.Character
  15. mouse = plr:GetMouse()
  16. humanoid = char:findFirstChild("Humanoid")
  17. torso = char:findFirstChild("Torso")
  18. head = char.Head
  19. ra = char:findFirstChild("Right Arm")
  20. la = char:findFirstChild("Left Arm")
  21. rl = char:findFirstChild("Right Leg")
  22. ll = char:findFirstChild("Left Leg")
  23. rs = torso:findFirstChild("Right Shoulder")
  24. ls = torso:findFirstChild("Left Shoulder")
  25. rh = torso:findFirstChild("Right Hip")
  26. lh = torso:findFirstChild("Left Hip")
  27. neck = torso:findFirstChild("Neck")
  28. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  29. anim = char:findFirstChild("Animate")
  30. rootpart = char:findFirstChild("HumanoidRootPart")
  31. camera = workspace.CurrentCamera
  32. do --Removing ROBLOX's new Looped bug >_>
  33. local function rec(x)
  34. for i,v in pairs(x:children()) do
  35. if v:IsA'Animation' then
  36. v.AnimationId = 'rbxassetid://28159255'
  37. end
  38. rec(v)
  39. end
  40. end
  41. rec(anim) --the Animate script
  42. end
  43.  
  44. humanoid.Jump = true
  45.  
  46. wait(.4)
  47.  
  48.  
  49. if anim then
  50. anim:Destroy()
  51. end
  52.  
  53.  
  54. rj.C0 = CFrame.new()
  55. rj.C1 = CFrame.new()
  56.  
  57.  
  58. super_annoying = Instance.new("Sound", head)
  59. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  60. super_annoying.Volume = 0.6
  61. super_annoying.Looped = true
  62. barrel_roll = Instance.new("Sound", head)
  63. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=476306688"
  64. barrel_roll.Volume = 1
  65. barrel_roll.Looped = true
  66. dubstep_gun = Instance.new("Sound", head)
  67. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=392630968"
  68. dubstep_gun.Volume = 0.6
  69. dubstep_gun.Looped = true
  70. you_are_pirate = Instance.new("Sound", head)
  71. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=370318432"
  72. you_are_pirate.Volume = 0.6
  73. you_are_pirate.Looped = true
  74. cant_touch = Instance.new("Sound", head)
  75. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  76. cant_touch.Volume = 1
  77. cant_touch.Looped = true
  78. gangy_style = Instance.new("Sound", head)
  79. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  80. gangy_style.Volume = 0.6
  81. gangy_style.Looped = true
  82. fox_say = Instance.new("Sound", head)
  83. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  84. fox_say.Volume = 0.5
  85. fox_say.Looped = true
  86. durk = Instance.new("Sound", head)
  87. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  88. durk.Volume = 0.8
  89. durk.Looped = true
  90. sax_guy = Instance.new("Sound", head)
  91. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  92. sax_guy.Volume = 0.6
  93. sax_guy.Looped = true
  94. heman = Instance.new("Sound", head)
  95. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  96. heman.Volume = 1
  97. heman.Looped = true
  98. justin = Instance.new("Sound", head)
  99. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  100. justin.Volume = 0.8
  101. justin.Looped = true
  102. brony_music = Instance.new("Sound", head)
  103. brony_music.SoundId = "http://www.roblox.com/asset/?id=145105874"
  104. brony_music.Volume = 1
  105. brony_music.Looped = true
  106. spitfire = Instance.new("Sound", head)
  107. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  108. spitfire.Volume = 0.8
  109. spitfire.Looped = true
  110. burn_dem = Instance.new("Sound", head)
  111. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  112. burn_dem.Volume = 1
  113. burn_dem.Looped = true
  114. aj = Instance.new("Sound", head)
  115. aj.SoundId = "rbxassetid://177732780"
  116. aj.Volume = 1
  117. aj.Looped = true
  118.  
  119. Instance.new("HumanoidController", game:service'ControllerService')
  120. Instance.new("SkateboardController", game:service'ControllerService')
  121. Instance.new("VehicleController", game:service'ControllerService')
  122.  
  123.  
  124.  
  125.  
  126. --minimize
  127. rh.Parent = nil
  128. lh.Parent = nil
  129. rs.Parent = nil
  130. ls.Parent = nil
  131. neck.Parent = nil
  132. rj.Parent = nil
  133.  
  134.  
  135. rl.FormFactor = "Custom"
  136. ll.FormFactor = "Custom"
  137. ra.FormFactor = "Custom"
  138. la.FormFactor = "Custom"
  139. torso.FormFactor = "Custom"
  140. head.FormFactor = "Custom"
  141. rootpart.FormFactor = "Custom"
  142.  
  143.  
  144.  
  145.  
  146. rootpart.Size = Vector3.new(.4, .4, .2)
  147. rl.Size = Vector3.new(.2, .4, .2)
  148. ll.Size = Vector3.new(.2, .4, .2)
  149. ra.Size = Vector3.new(.2, .4, .2)
  150. la.Size = Vector3.new(.2, .4, .2)
  151. torso.Size = Vector3.new(.4, .4, .2)
  152. head.Size = Vector3.new(.4, .2, .2)
  153.  
  154. rh.Parent = torso
  155. lh.Parent = torso
  156. rs.Parent = torso
  157. ls.Parent = torso
  158. neck.Parent = torso
  159. rj.Parent = rootpart
  160.  
  161.  
  162. if torso:findFirstChild("roblox") then
  163. local p = Instance.new("Part", char)
  164. p.FormFactor = "Custom"
  165. p.Size = torso.Size
  166. p.Transparency = 1
  167. p:BreakJoints()
  168. local w = Instance.new("Weld", char)
  169. w.Part0 = p
  170. w.Part1 = torso
  171. torso:findFirstChild("roblox").Parent = p
  172. end
  173.  
  174.  
  175. --[[mesh1 = Instance.new("SpecialMesh", torso)
  176. mesh1.Name = "Mesh"
  177. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  178. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  179. mesh2 = Instance.new("SpecialMesh", la)
  180. mesh2.Name = "Mesh"
  181. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  182. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  183. mesh3 = Instance.new("SpecialMesh", ra)
  184. mesh3.Name = "Mesh"
  185. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  186. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  187. mesh4 = Instance.new("SpecialMesh", ll)
  188. mesh4.Name = "Mesh"
  189. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  190. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  191. mesh5 = Instance.new("SpecialMesh", rl)
  192. mesh5.Name = "Mesh"
  193. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  194. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  195.  
  196.  
  197. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  198.  
  199. ls.C0 = CFrame.new(-.3,.1,0)
  200. ls.C1 = CFrame.new(0,.1,0)
  201. rs.C0 = CFrame.new(.3,.1,0)
  202. rs.C1 = CFrame.new(0,.1,0)
  203. rh.C0 = CFrame.new(.1,-.2,0)
  204. rh.C1 = CFrame.new(0, .2, 0)
  205. lh.C0 = CFrame.new(-.1,-.2,0)
  206. lh.C1 = CFrame.new(0, .2, 0)
  207. neck.C0 = CFrame.new(0,.2,0)
  208. neck.C1 = CFrame.new(0,-.1,0)
  209.  
  210. bodyc = char:findFirstChild("Body Colors")
  211. if bodyc then
  212. bodyc:Destroy()
  213. end
  214.  
  215. wait(1)
  216.  
  217. local body = {}
  218. for i,v in pairs(char:children()) do
  219. if v:IsA'BasePart' then
  220. print(v.Name)
  221. body[v.Name] = {Color = v.BrickColor}
  222. end
  223. end
  224.  
  225. print(body.Torso)
  226. function restorecolors()
  227. for _,bp in pairs(char:children()) do
  228. if bp:IsA("BasePart") then
  229. bp.BrickColor = body[bp.Name].Color
  230. end
  231. end
  232. end
  233.  
  234.  
  235. local LightForTorso = Instance.new("PointLight", head)
  236. LightForTorso.Color = torso.BrickColor.Color
  237. LightForTorso.Range = 7
  238. LightForTorso.Brightness = 1.5
  239.  
  240.  
  241.  
  242.  
  243. local slidecount = 0
  244. local slidecountmax = 0
  245. local anim = ""
  246. local lastanim = anim
  247. local speed = 0
  248. local looking = false
  249. local dancing = false
  250. local superannoying = false
  251. local barrelroll = false
  252. local dubstepgun = false
  253. local foxie = false
  254. local durka = false
  255. local saxguy = false
  256. local heya = false
  257. local jb = false
  258. local bronymusic = false
  259. local sheddy = false
  260. local burndem = false
  261. local global_wait = 0
  262.  
  263. count = 0
  264. countspeed = 1
  265. sine = 0
  266. sinespeed = 1
  267.  
  268.  
  269.  
  270. humanoid.WalkSpeed = 11
  271.  
  272.  
  273. local controllerService = game:GetService("ControllerService")
  274. local controller = controllerService:GetChildren()[1]
  275.  
  276.  
  277. local colors = {"White", "Really black"}
  278.  
  279. humanoid.Died:connect(function()
  280. for cframe_parts = 0, 100 do
  281. local p = Instance.new("Part")
  282. p.FormFactor = "Custom"
  283. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  284. p.Size = Vector3.new(1, 1, 1)
  285. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  286. p.Locked = true
  287. p.CanCollide = false
  288. p.Anchored = true
  289. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  290. p.Parent = workspace
  291. game:service'Debris':AddItem(p, 5)
  292. coroutine.wrap(function()
  293. while wait() do
  294. if p ~= nil then
  295. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  296. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  297. p.Transparency = p.Transparency + 0.015
  298. else
  299. break
  300. end
  301. end
  302. end)()
  303. end
  304. for _,v in pairs(char:children()) do
  305. if v:IsA("Part") then
  306. v:Destroy()
  307. end
  308. end
  309.  
  310. end)
  311.  
  312.  
  313. mouse.KeyDown:connect(function(k)
  314.  
  315. if string.byte(k) == 50 then
  316.  
  317. if dancing then return end
  318. sitting = not sitting
  319. if sitting then
  320. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  321. local hitz,enz = workspace:FindPartOnRay(ray, char)
  322.  
  323.  
  324. if hitz then
  325. controller.Parent = nil
  326. humanoid.WalkSpeed = 0
  327. coroutine.wrap(function()
  328. while wait() do
  329. humanoid.PlatformStand = true
  330. if sitting == false then humanoid.PlatformStand = false break end
  331. end
  332. end)()
  333. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  334. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  335. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  336. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  337. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  338.  
  339. miniweld = Instance.new("Weld", char)
  340. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  341. miniweld.Part0 = hitz
  342. miniweld.Part1 = rootpart
  343. else
  344. sitting = false
  345. return
  346. end
  347. else
  348. if miniweld then
  349. miniweld:Destroy()
  350. end
  351. controller.Parent = controllerService
  352. humanoid.PlatformStand = false
  353. humanoid.WalkSpeed = 11
  354. end
  355. end
  356.  
  357. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  358. superannoying = false
  359. barrelroll = false
  360. heya = false
  361. dubstepgun = false
  362. youpirate = false
  363. canttouch = false
  364. gangnam = false
  365. sheddy = false
  366. durka = false
  367. saxguy = false
  368. foxie = false
  369. burndem = false
  370. bronymusic = false
  371. brony_music:stop()
  372. fox_say:stop()
  373. spitfire:stop()
  374. heman:stop()
  375. justin:stop()
  376. jb = false
  377. durk:stop()
  378. restorecolors()
  379. burn_dem:stop()
  380. if hat then
  381. hat:Destroy()
  382. end
  383. sax_guy:stop()
  384. gangy_style:stop()
  385. cant_touch:stop()
  386. you_are_pirate:stop()
  387. dubstep_gun:stop()
  388. super_annoying:stop()
  389. barrel_roll:stop()
  390. dancing = false
  391. global_wait = 0
  392. LightForTorso.Color = torso.BrickColor.Color
  393. end
  394.  
  395. if k == "z" then
  396. if dancing then return end
  397. if not sitting then
  398. dancing = true
  399. superannoying = true
  400. super_annoying:play()
  401. end
  402. end
  403. if k == "k" then
  404. if dancing then return end
  405. if not sitting then
  406. dancing = true
  407. sheddy = true
  408. spitfire:play()
  409. end
  410. end
  411.  
  412. if k == "n" then
  413. if dancing then return end
  414. if not sitting then
  415. dancing = true
  416. gangnam = true
  417. gangy_style:play()
  418. end
  419. end
  420.  
  421. if k == "r" then
  422. if dancing then return end
  423. if not sitting then
  424. dancing = true
  425. burndem = true
  426. burn_dem:play()
  427. end
  428. end
  429.  
  430.  
  431. if k == "x" then
  432. if dancing then return end
  433. if not sitting then
  434. dancing = true
  435. barrelroll = true
  436. barrel_roll:play()
  437. hat = Instance.new("Part", char)
  438. hat.FormFactor = "Custom"
  439. hat.CanCollide = false
  440. hat.Size = torso.Size
  441. hat.Locked = true
  442. hat:breakJoints()
  443. local hatmesh = Instance.new("SpecialMesh", hat)
  444. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  445. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  446. hatmesh.Scale = Vector3.new(.22, .2, .22)
  447. local hatweld = Instance.new("Weld", hat)
  448. hatweld.Part0 = hat
  449. hatweld.Part1 = torso
  450. end
  451. end
  452. if k == "h" then
  453. if dancing then return end
  454. if not sitting then
  455. dancing = true
  456. heman:play()
  457. heya = true
  458. hat = Instance.new("Part", char)
  459. hat.FormFactor = "Custom"
  460. hat.CanCollide = false
  461. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  462. hat.Locked = true
  463. hat.BrickColor = BrickColor.new("Hot pink")
  464. hat:breakJoints()
  465. local hatweld = Instance.new("Weld", hat)
  466. hatweld.Part0 = hat
  467. hatweld.Part1 = torso
  468. end
  469. end
  470. if k == "j" then
  471. if dancing then return end
  472. if not sitting then
  473. dancing = true
  474. justin:play()
  475. jb = true
  476. hat = Instance.new("Part", char)
  477. hat.FormFactor = "Custom"
  478. hat.CanCollide = false
  479. hat.Size = head.Size
  480. hat.Locked = true
  481. hat.BrickColor = BrickColor.new("Hot pink")
  482. hat:breakJoints()
  483. local hatmesh = Instance.new("SpecialMesh", hat)
  484. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  485. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  486. hatmesh.Scale = Vector3.new(.23, .23, .23)
  487. local hatweld = Instance.new("Weld", hat)
  488. hatweld.Part0 = hat
  489. hatweld.Part1 = head
  490. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  491. end
  492. end
  493. if k == "c" then
  494. if dancing then return end
  495. if not sitting then
  496. dancing = true
  497. dubstepgun = true
  498. dubstep_gun:play()
  499. end
  500. end
  501. if k == "v" then
  502. if dancing then return end
  503. if not sitting then
  504. dancing = true
  505. youpirate = true
  506. you_are_pirate:play()
  507. hat = Instance.new("Part", char)
  508. hat.FormFactor = "Custom"
  509. hat.CanCollide = false
  510. hat.Size = head.Size
  511. hat.Locked = true
  512. hat:breakJoints()
  513. local hatmesh = Instance.new("SpecialMesh", hat)
  514. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  515. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  516. hatmesh.Scale = Vector3.new(.2, .2, .2)
  517. local hatweld = Instance.new("Weld", hat)
  518. hatweld.Part0 = hat
  519. hatweld.Part1 = head
  520. hatweld.C0 = CFrame.new(0, -0.15, 0)
  521. end
  522. end
  523. if k == "m" then
  524. if dancing then return end
  525. if not sitting then
  526. dancing = true
  527. canttouch = true
  528. cant_touch:play()
  529. end
  530. end
  531. if k == "b" then
  532. if dancing then return end
  533. if not sitting then
  534. dancing = true
  535. bronymusic = true
  536. brony_music:play()
  537. for _,bp in pairs(char:children()) do
  538. if bp:IsA("BasePart") then
  539. bp.BrickColor = BrickColor.new("Lavender")
  540. end
  541. end
  542. hat = Instance.new("Part", char)
  543. hat.FormFactor = "Custom"
  544. hat.CanCollide = false
  545. hat.Size = head.Size
  546. hat.Locked = true
  547. hat.BrickColor = BrickColor.new("Lavender")
  548. hat:breakJoints()
  549. local hatmesh = Instance.new("SpecialMesh", hat)
  550. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  551. hatmesh.Scale = Vector3.new(.1, .2, .1)
  552. local hatweld = Instance.new("Weld", hat)
  553. hatweld.Part0 = hat
  554. hatweld.Part1 = head
  555. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  556. end
  557. end
  558.  
  559. if k == "l" then
  560. if dancing then return end
  561. if not sitting then
  562. dancing = true
  563. foxie = true
  564. fox_say:play()
  565. hat = Instance.new("Part", char)
  566. hat.FormFactor = "Custom"
  567. hat.CanCollide = false
  568. hat.Size = head.Size
  569. hat.Locked = true
  570. hat:breakJoints()
  571. local hatmesh = Instance.new("SpecialMesh", hat)
  572. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  573. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  574. hatmesh.Scale = Vector3.new(.2, .2, .2)
  575. local hatweld = Instance.new("Weld", hat)
  576. hatweld.Part0 = hat
  577. hatweld.Part1 = head
  578. hatweld.C0 = CFrame.new(0, -0.1, 0)
  579. end
  580.  
  581. end
  582. if k == "f" then
  583. if dancing then return end
  584. if not sitting then
  585. dancing = true
  586. durka = true
  587. durk:play()
  588. end
  589. end
  590. if k == "g" then
  591. if dancing then return end
  592. if not sitting then
  593. dancing = true
  594. saxguy = true
  595. sax_guy:play()
  596. hat = Instance.new("Part", char)
  597. hat.FormFactor = "Custom"
  598. hat.CanCollide = false
  599. hat.Size = head.Size
  600. hat.Locked = true
  601. hat:breakJoints()
  602. local hatmesh = Instance.new("SpecialMesh", hat)
  603. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  604. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  605. hatmesh.Scale = Vector3.new(.25, .25, .25)
  606. local hatweld = Instance.new("Weld", hat)
  607. hatweld.Part0 = hat
  608. hatweld.Part1 = la
  609. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  610. end
  611. end
  612.  
  613.  
  614.  
  615.  
  616. if k == "q" then
  617. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  618. if sitting then return end
  619. looking = true
  620. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  621. end
  622. if k == "e" then
  623. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  624. if sitting then return end
  625. looking = true
  626. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  627. end
  628. if k == "t" then
  629. if dancing then return end
  630. if sitting then return end
  631. dancing = true
  632. aj:play()
  633. end
  634. if string.byte(k) == 48 or string.byte(k) == 47 then
  635. if sitting then return end
  636. humanoid.WalkSpeed = 18
  637. end
  638. if string.byte(k) == 52 then
  639. if sitting then return end
  640. humanoid.WalkSpeed = 6
  641. end
  642. end)
  643.  
  644. mouse.KeyUp:connect(function(k)
  645. if string.byte(k) == 48 or string.byte(k) == 47 then
  646. if sitting then return end
  647. humanoid.WalkSpeed = 11
  648. end
  649. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  650. superannoying = false
  651. barrelroll = false
  652. heya = false
  653. dubstepgun = false
  654. youpirate = false
  655. canttouch = false
  656. gangnam = false
  657. sheddy = false
  658. durka = false
  659. saxguy = false
  660. foxie = false
  661. burndem = false
  662. bronymusic = false
  663. aj:stop()
  664. brony_music:stop()
  665. fox_say:stop()
  666. spitfire:stop()
  667. heman:stop()
  668. justin:stop()
  669. jb = false
  670. durk:stop()
  671. restorecolors()
  672. burn_dem:stop()
  673. if hat then
  674. hat:Destroy()
  675. end
  676. sax_guy:stop()
  677. gangy_style:stop()
  678. cant_touch:stop()
  679. you_are_pirate:stop()
  680. dubstep_gun:stop()
  681. super_annoying:stop()
  682. barrel_roll:stop()
  683. dancing = false
  684. global_wait = 0
  685. LightForTorso.Color = torso.BrickColor.Color
  686. end
  687.  
  688.  
  689. if k == "q" then
  690. if looking then
  691. if sitting then return end
  692. rj.C0 = CFrame.new()
  693. looking = false
  694. end
  695. end
  696.  
  697. if k == "e" then
  698. if looking then
  699. if sitting then return end
  700. rj.C0 = CFrame.new()
  701. looking = false
  702. end
  703. end
  704. end)
  705.  
  706.  
  707. game:service'RunService'.Stepped:connect(function()
  708. count = (count % 100) + (countspeed/2)
  709. angle = math.pi * math.sin(math.pi*2/100*count)
  710.  
  711. if slidecount < slidecountmax then
  712. slidecount = slidecount + speed
  713. end
  714. if slidecount > slidecountmax then
  715. slidecount = slidecount - speed
  716. end
  717. if global_wait == 380 then global_wait = 0 end
  718.  
  719. sine = sine + sinespeed
  720. if not dancing then
  721. if not sitting then
  722. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  723. local hitz, enz = workspace:FindPartOnRay(ray, char)
  724. if not hitz then
  725. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  726. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  727. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  728. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  729. if not looking then
  730. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  731. end
  732. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  733. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  734.  
  735. -- idle anim
  736.  
  737. anim = "Idle"
  738. if anim ~= lastanim then
  739. if lastanim == "Walking" then
  740. speed = 0.5
  741. slidecount = 1
  742. slidecountmax = 0
  743. elseif lastanim == "Running" then
  744. speed = 2.5
  745. slidecount = 5
  746. slidecountmax = 0
  747. else
  748. slidecount = 0
  749. slidecountmax = 0
  750. end
  751. end
  752. countspeed = 1
  753. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  754. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  755. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  756. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  757. if not looking then
  758. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  759. end
  760. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  761. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  762. looking = false
  763. -- walk anim
  764. anim = "Walking"
  765. if anim ~= lastanim then
  766. speed = 0.2
  767. slidecount = 0
  768. slidecountmax = 1
  769. if lastanim == "Running" then
  770. slidecount = 5
  771. end
  772. end
  773. countspeed = 6
  774. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  775. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  776. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  777. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  778. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  779. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  780. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  781. --run anim
  782. anim = "Running"
  783. if anim ~= lastanim then
  784. speed = 1
  785. slidecount = 0
  786. slidecountmax = 5
  787. if lastanim == "Walking" then
  788. slidecount = 1
  789. end
  790. end
  791.  
  792. looking = false
  793. countspeed = 9
  794. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  795. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  796. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  797. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  798. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  799. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  800. end
  801.  
  802. lastanim = anim
  803. else
  804. countspeed = 1
  805. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  806. local hitz, enz = workspace:FindPartOnRay(ray, char)
  807. if not hitz then
  808. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  809. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  810. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  811. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  812. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  813. else
  814. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  815. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  816. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  817. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  818. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  819. end
  820.  
  821. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  822. end
  823. else
  824. if superannoying then
  825. countspeed = 5
  826. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  827. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  828. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  829. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  830. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  831. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  832. elseif barrelroll then
  833. countspeed = 5
  834. sinespeed = 0.1
  835. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  836. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  837. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  838. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  839. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  840. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  841. elseif dubstepgun then
  842. global_wait = (global_wait % 380) + 1
  843. countspeed = 5
  844. if global_wait < 249 - 40 then
  845. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  846. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  847. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  848. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  849. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  850. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  851. elseif global_wait > 249 - 40 then
  852. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  853. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  854. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  855. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  856. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  857. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  858. end
  859. elseif youpirate then
  860. global_wait = (global_wait % 380) + 1
  861. countspeed = 5
  862. if global_wait < 79 then
  863. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  864. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  865. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  866. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  867. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  868. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  869. elseif global_wait < 299 then
  870. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  871. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  872. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  873. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  874. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  875. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  876. elseif global_wait > 299 then
  877. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  878. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  879. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  880. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  881. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  882. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  883. end
  884. elseif canttouch then
  885. countspeed = 5
  886. global_wait = (global_wait % 160) + 1
  887. if global_wait == 160 then global_wait = 0 end
  888. if global_wait < 39 then
  889. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  890. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  891. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  892. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  893. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  894. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  895. elseif global_wait < 79 then
  896. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  897. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  898. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  899. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  900. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  901. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  902. elseif global_wait < 119 then
  903. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  904. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  905. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  906. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  907. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  908. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  909. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  910. elseif global_wait > 119 then
  911. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  912. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  913. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  914. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  915. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  916. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  917. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  918. end
  919. elseif gangnam then
  920. countspeed = 5
  921. if global_wait == 180 then global_wait = 0 end
  922. global_wait = (global_wait % 180) + 1
  923. if global_wait < 89 then
  924. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  925. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  926. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  927. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  928. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  929. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  930. elseif global_wait > 89 then
  931. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  932. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  933. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  934. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  935. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  936. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  937. end
  938. elseif foxie then
  939. countspeed = 5
  940. global_wait = (global_wait % 380) + 2
  941. if global_wait < 89 then
  942. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  943. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  944. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  945. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  946. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  947. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  948. elseif global_wait > 89 then
  949. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  950. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  951. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  952. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  953. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  954. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  955. end
  956. elseif durka then
  957. countspeed = 2
  958. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  959. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  960. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  961. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  962. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  963. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  964. elseif saxguy then
  965. countspeed = 5
  966. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  967. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  968. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  969. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  970. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  971. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  972. elseif heya then
  973. countspeed = 5
  974. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  975. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  976. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  977. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  978. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  979. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  980. elseif jb then
  981. countspeed = 5
  982. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  983. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  984. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  985. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  986. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  987. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  988. elseif bronymusic then
  989. countspeed = 5
  990. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  991. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  992. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  993. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  994. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  995. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  996. elseif sheddy then
  997. countspeed = 7
  998. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  999. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1000. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1001. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1002. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1003. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1004. elseif burndem then
  1005. countspeed = 4
  1006. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1007. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1008. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1009. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1010. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1011. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1012. elseif aj.IsPlaying then
  1013. countspeed = 5
  1014. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1015. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1016. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1017. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1018. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1019. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1020. end
  1021. end
  1022. end)
  1023.  
  1024.  
  1025. plr.Chatted:connect(function(msg)
  1026. game:service'Chat':Chat(head, msg, 1)
  1027. if msg == "die/" then
  1028. char:breakJoints()
  1029. end
  1030. end)
  1031.  
  1032. end)
  1033. if not ran and err then
  1034. print(err)
  1035. end
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