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  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. ###########################
  5. # Help Messages used by the plugin
  6. ###########################
  7. HelpMessages:
  8. banner:
  9. msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  10. help:
  11. msg: "/tokenenchant or /tokenenchant help : display this help menu."
  12. reload:
  13. msg: "/tokenenchant reload : reloads config file."
  14. permission: "tokenenchant.reload"
  15. set:
  16. msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
  17. permission: "tokenenchant.add"
  18. add:
  19. msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
  20. permission: "tokenenchant.add"
  21. pay:
  22. msg: "/tokenenchant pay <name> <amount> : pay <name> <amount> tokens."
  23. permission: "tokenenchant.pay"
  24. remove:
  25. msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
  26. permission: "tokenenchant.add"
  27. balance:
  28. msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
  29. permission: "tokenenchant.balance"
  30. withdraw:
  31. msg: "/tokenenchant withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  32. permission: "tokenenchant.withdraw"
  33. expexchange:
  34. msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
  35. permission: "tokenenchant.expexchange"
  36. givetokens:
  37. msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
  38. permission: "tokenenchant.expexchange"
  39. enchant:
  40. msg: "/tokenenchant enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  41. permission: "tokenenchant.enchant"
  42. repair:
  43. msg: "/tokenenchant repair [name] [free] : repairs all the enchantments of the item <name> is holding."
  44. permission: "tokenenchant.repair"
  45. refund:
  46. msg: "/tokenenchant refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  47. permission: "tokenenchant.refund"
  48. givebp:
  49. msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  50. permission: "tokenenchant.givebp"
  51. baltop:
  52. msg: "/tokenenchant baltop : list top token balance."
  53. permission: "tokenenchant.baltop"
  54. giveall:
  55. msg: "/tokenenchant giveall <amount> : give <amount> tokens to all online players."
  56. permission: "tokenenchant.giveall"
  57. list:
  58. msg: "/tokenenchant list : lists currently registered enchantments."
  59. permission: "tokenenchant.list"
  60. tosql:
  61. msg: "/tokenenchant tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  62. permission: "tokenenchant.tosql"
  63. news:
  64. msg: "/tokenenchant news : display the news associated with the current release."
  65. permission: "tokenenchant.news"
  66.  
  67.  
  68. ###########################
  69. # Messages used by the plugin
  70. ###########################
  71. Messages:
  72. ErrorMessage: "&c [TE] : Some error occured."
  73. SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  74. NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  75. NoTargetPlayer: "&a[TE] A player needs to be specified."
  76. PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  77. PlayerNotFound: "&a[TE] &e%player% &awas not found."
  78. Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  79. SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  80. AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  81. PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  82. Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  83. Deducted: "&a[TE] &e%token% &atokens have been deducted."
  84. RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  85. NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  86. NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  87. NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  88. WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  89. InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  90. ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  91. NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  92. CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  93. CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  94. EnchantSuccess:
  95. msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  96. sound: LEVEL_UP
  97. RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  98. MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  99. NoPermission: "&c[TE] You don't have a permission for this!"
  100. NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  101. TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  102. NoPriceSet: "&a[TE] Price is not set for this."
  103. CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  104. NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  105. CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  106. RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  107. BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  108. VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  109. TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  110. TokenBalTopList: "%rank%. %name%, %balance%"
  111. TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  112. OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  113. CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  114. CannotUseMoreEnchant:
  115. msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  116. sound: ITEM_BREAK
  117. CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  118. CEListList: "%name% (%version%), max:%max%, %description%"
  119. CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  120.  
  121.  
  122.  
  123. ###############################
  124. # Data Storage
  125. ###############################
  126. DatabaseConfig:
  127. # MySQL:
  128. # host: localhost
  129. # port: 3306
  130. # user: root
  131. # password: yourpassword
  132. # database: TokenEnchant
  133. # tokentable: tokens
  134.  
  135. #
  136. # if UseToken is true, the plugin use its own tokens, if it's false
  137. # it uses economy thorugh Vault
  138. UseToken: true
  139.  
  140. # if this option is true, the cost of enchant is dynamically calculated
  141. # and displayed at where {ench_cost} is specified on the sign.
  142. UseDynamicSignUpdate: true
  143.  
  144. Currency: token # token, money, or (exp...not supported atm)
  145.  
  146.  
  147. # formating of number
  148. BeautifyNumber: false
  149. MaxCharLength: 4;
  150. # the folloiwngs are units of order.
  151. OrderChars:
  152. - k
  153. - M
  154. - B
  155. - T
  156. - Q
  157. - P
  158. - E
  159. - Z
  160.  
  161.  
  162. EnchantSign: "[&9Enchant&8]"
  163. CostPlaceHolder: "{ench_cost}"
  164. #
  165. ExchangeSign: "[&9Exchange&8]"
  166. ExchangeRate: 1
  167. RatePlaceHolder: "{ex_rate}"
  168. #
  169. ExpExchangeSign: "[&9EXP Exch&8]"
  170. ExpExchangeRate: 20
  171. ExpRatePlaceHolder: "{exp_rate}"
  172. #
  173. WithdrawSign: "[&9Withdraw&8]"
  174. #
  175. RepairSign: "[&9Repair&8]"
  176. RepairBase: 1
  177. RepairDiscount: 0.05
  178. RepairRatePlaceHolder: "{rep_rate}"
  179. #
  180. #
  181. TokenItem: MAGMA_CREAM
  182. TokenItemName: "&aTokenItem"
  183. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  184.  
  185. #
  186. # Enchantment lore prefix
  187. EnchantmentLorePrefix: "&r&7"
  188.  
  189. #
  190. #
  191. # option to force remove potion effects at the login
  192. ForceRemovePotionAtJoin : true
  193. #
  194.  
  195. # option to use WorldGuard region
  196. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  197. UseWorldGuardNewFlag: true
  198.  
  199.  
  200. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  201. UseRomanNumeral: true
  202. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  203. PureRomanNumeral: false
  204.  
  205. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  206. # and use custom enchantment name using the lore.
  207. # also it will convert enchantment.level.xxx into xxxx
  208. # default : true
  209. CustomEnchantDisplay: true
  210.  
  211. #
  212. UseEnchantGlowForPotion: true
  213. #
  214. MaxEnchantLevel: 100
  215.  
  216. #
  217. UseEnchantmentTable: false
  218. DefaultEnchantChance: 0.7
  219. UseTokenEnchantSettingForVanillaEnchant: false
  220.  
  221.  
  222. # if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
  223. # if you want other plugin to handle TEBlockExplodeEvent, set it to false;
  224. PickupTEExplodedBlocks: true
  225.  
  226.  
  227. # if you want TE to handle TEBlockExplodeEvent, make sure the following option has lower event priority
  228. # than other plugins, which might also be listening to TEBlockExplodeEvent.
  229. # @Deprecated
  230. # this option is no longer used as of TE 13.7.0
  231. # To contol the even priority use event_map: option (example is given under Explosive:, and Excavation:)
  232. #
  233. # TEBlockExplodeEventPriority: MONITOR
  234.  
  235. # fly permission node
  236. # if a player has the following permission node, his fly own't be turned off
  237. FlyPermissionNode:
  238. - "essentials.fly"
  239.  
  240. #
  241. TokenFormula:
  242. # Valid values are: LINEAR and EXPONENTIAL
  243. # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  244. # CONSTANT: price
  245. # LINEAR: price + (level * price)
  246. # EXPONENTIAL: price + price * level ^ exponent
  247. # EXPONENTIAL2: price * 2 ^ (level - 1)
  248. Curve: Linear
  249.  
  250. Constant:
  251. Linear:
  252. Exponential:
  253. exponent: 1.80
  254.  
  255.  
  256. # if this option is true, when you tried to enchant an item, which already has enchantment
  257. # level, the excess enchantment level will be removed and set to the max level.
  258. CapOverEnchant: false
  259.  
  260.  
  261. # Refund related
  262. AllowRefund: false
  263. RefundRate: 0.8
  264.  
  265. # default values
  266. DefaultPotionDuration: 200
  267. DefaultPotionAmplifier: 2
  268.  
  269. # option to limit the number of custom enchants on an item.
  270. # The number of max enchants can be specified with permission nodes.
  271. # tokenenchant.multiple_enchants.x
  272. # if the permission node does not exist, the default number will be applied
  273. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  274. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  275. # but you will not be able to add more custom enchants.
  276. ApplyMaxNumberOfEnchants: false
  277. MaximumMaxNumberOfEnchants: 10
  278. DefaultMaxNumberOfEnchants: 3
  279. ExcludeVanilla: true
  280. AllowOverMaxEnchantUse: true
  281.  
  282.  
  283. # Friendly fire option
  284. # it currently supports Factions plugin and mcMMO's party
  285. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  286. FriendlyFire_Faction: true
  287. FriendlyFire_McMMO: true
  288.  
  289. # Prevents self damaging initiating custom effect (default : true)
  290. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  291. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  292. IgnoreSelfDamage: true
  293.  
  294.  
  295. #
  296. # Merge mode: when two items of the same type is merged in anvil, NONE, ADD, MAX, VANILLA
  297. MergeMode: ADD
  298.  
  299. #
  300. # the mode of permission node for each effect, default=ENCHANT
  301. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  302. # USE : the permission node is considered to determine whether a player can use the effect or not.
  303. PermissionMode: ENCHANT
  304.  
  305. #
  306. # Command execution with token
  307. # This format is from a plugin called Aliazes.
  308. # default permission for each command te.command.<cmd>
  309. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  310. # node "tokenenchant.alias.command.cmd" to a player
  311. #
  312. #cmd: <-- The command.
  313. # price: 20 <-- The amount of toke a player needs to execute this command.
  314. # permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  315. # - te.command.user <-- For users, this permission should be added as default.
  316. # - te.command.mod <-- For mods, this permission should be added as default.
  317. # - te.command.admin <-- For admins, this permission should be added as default.
  318. # alias: <-- Additional aliases section.
  319. # - cmd2 <-- Additional aliases 1, can be as many as you want.
  320. # default: <-- Default meaning anything below will be ran for the player in all worlds.
  321. # - "!te_rawmessage %p &aHello" <-- To Print this message.
  322. # - "@who" <-- Will run /who command as player.
  323. # - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
  324. # - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
  325. # - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  326. # - if %# = 1 >pex user %1 group list
  327. # world_nether: <-- The world you wish commands below to be shown in.
  328. # - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  329. Commands:
  330. # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  331. # backpack9:
  332. # permission:
  333. # - my.permission.for.backpack9
  334. # price: 30
  335. # default:
  336. # - "!pex user %p add chestbackpack.slots.9"
  337. # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  338. # backpack18:
  339. # permission:
  340. # - my.permission.for.backpack18
  341. # price: 60
  342. # default:
  343. # - "!pex user %p add chestbackpack.slots.18"
  344. # # example of allowing a player to set his prefix using PermissionsEx command.
  345. # setprefix:
  346. # permission:
  347. # - my.permission.for.setprefix
  348. # price: 160
  349. # default:
  350. # - "!pex user %p prefix %1"
  351. # letmefly:
  352. # permission:
  353. # - my.permission.for.letmefly
  354. # price: 160
  355. # default:
  356. # - ">fly"
  357. #
  358. # potion effects included in the default TE:
  359. # Haste (Bukkit name: FAST_DIGGING)
  360. # Speed (Bukkit name: SPEED)
  361. # Nightvision (Bukkit name: NIGHT_VISION)
  362. # Jump (Bukkit name: JUMP)
  363. # Regeneration (Bukkit name: REGENERATION);
  364. # FireResistance (Bukki name: FIRE_RESISTANCE)
  365. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  366. # Aqua (Bukkit name: WATER_BREATHING)
  367. # Saturation (Bukkit name: SATURATION)
  368. # HealthBoost (Bukkit name: HEALTH_BOOST)
  369. # Strength (Bukkit name: INCREASE_DAMAGE)
  370. # Blindness (Bukkit name: BLINDNESS)
  371. # Confusion (Bukkit name: CONFUSION)
  372. # Harm (aka Instant Damage, Bukkit name: HARM)
  373. # Hunger (Bukkit name: HUNGER)
  374. # Poison (Bukkit name: POISON)
  375. # Slow (Bukkit name: SLOW)
  376. # Weakness (Bukkit name: WEAKNESS)
  377. # Wither (Bukkit name: WITHER)
  378. # Molten (custom : attacker catches fire)
  379. # Fly (custom effect : item holder can fly)
  380. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  381. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  382. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  383. # BedrockBreaker (custom: allow you to break a bedrock block)
  384. #
  385. # You can set the duration to -1 to give infinite potion effects.
  386. #
  387. # You can set the occurrence
  388. # random: randomly occur based on the level
  389. # always: occur always.
  390. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  391. #
  392. Potions:
  393. Haste:
  394. alias: "SpeedDigging" #You can use your own name for enchant using alias.
  395. duration: 200
  396. amplifier: 2
  397. price: 10
  398. max: 10
  399. # You can set the occurrence
  400. # random: randomly occur based on the level
  401. # always: occur always.
  402. occurrence: random
  403. enchant_chance: 0.8
  404. Speed:
  405. price: 10
  406. max: 10
  407. # You can set the occurrence
  408. # random: randomly occur based on the level
  409. # always: occur always.
  410. occurrence: random
  411. allowed_items:
  412. - DIAMOND_BOOTS
  413. - GOLD_BOOTS
  414. Nightvision:
  415. price: 10
  416. max: 10
  417. # You can set the occurrence
  418. # random: randomly occur based on the level
  419. # always: occur always.
  420. occurrence: random
  421. Jump:
  422. price: 10
  423. max: 10
  424. # You can set the occurrence
  425. # random: randomly occur based on the level
  426. # always: occur always.
  427. occurrence: random
  428. Harm:
  429. price: 10
  430. max: 1
  431. #
  432. # level_multiplier * the level of potion will be used as
  433. # the level of Harm potion.
  434. level_multiplier: 1
  435. # You can set the occurrence
  436. # random: randomly occur based on the level
  437. # always: occur always.
  438. occurrence: always
  439. Regeneration:
  440. price: 10
  441. max: 2
  442. duration_multiplier: 1800
  443. #
  444. # You can set the occurrence
  445. # random: randomly occur based on the level
  446. # always: occur always.
  447. occurrence: always
  448. FireProtection:
  449. price: 10
  450. max: 1
  451. duration_multiplier: 1800
  452. occurrence: always
  453. Strength:
  454. price: 10
  455. max: 3
  456. duration_multiplier: -1
  457. occurrence: always
  458. Aqua:
  459. price: 10
  460. max: 1
  461. duration_multiplier: -1
  462. occurrence: always
  463. Saturation:
  464. price: 10
  465. max: 3
  466. duration_multiplier: -1
  467. occurrence: always
  468. HealthBoost:
  469. price: 10
  470. max: 3
  471. duration_multiplier: 1200
  472. occurrence: always
  473. Explosive:
  474. price: 10
  475. max: 10
  476. # you can nominate the world, which prevents explosive
  477. invalid_in_world:
  478. # - plotworld
  479. # you can turn on automatic pickup.
  480. pickup: true
  481. # you can turn on automatic smelting
  482. smelt: true
  483. # you can turn on/off explostion sound/visual effects
  484. effect: true
  485. # you can turn on/off explostion sound effects
  486. sound: true
  487. # you can increase the number of exploded blocs with in a radius
  488. multiplier: 2
  489. # you can specify the radius whithin which explosion will occur.
  490. # it is not recommended to have a large radius. it may cause lag.
  491. radius: 2
  492. # You can set the occurrence of explosion.
  493. # random: randomly occur based on the level
  494. # always: explosion occur always.
  495. occurrence: random
  496. # You can set the list of blocks exempt from explosiont.
  497. # use this list to avoid your crates being exploded.
  498. # AIR and BEDROCK are already exempted by defalt
  499. exemptions:
  500. - ENDER_CHEST
  501. - GLOWSTONE
  502. - LADDER
  503. - STONE_PLATE
  504. use_explode_event: true
  505. event_map:
  506. BlockBreakEvent: "LOWEST"
  507. TEBlockExplodeEvent: "LOW"
  508. Excavation:
  509. price: 10
  510. max: 5
  511. # you can nominate the world, which prevents explosive
  512. invalid_in_world:
  513. # - plotworld
  514. pickup: true
  515. smelt: true
  516. effect: true
  517. sound: true
  518. occurrence: random
  519. exemptions:
  520. - ENDER_CHEST
  521. - GLOWSTONE
  522. - LADDER
  523. - STONE_PLATE
  524. - "STAINED_GLASS:11"
  525. use_explode_event: true
  526. event_map:
  527. BlockBreakEvent: "LOWEST"
  528. TEBlockExplodeEvent: "MONITOR"
  529. Fly:
  530. price: 10
  531. max: 1
  532. # invalid_in_region:
  533. # - nofly
  534. occurrence: always
  535. AntiKnockback:
  536. price: 10
  537. max: 10
  538. AutoCook:
  539. price: 10
  540. max: 1
  541. occurrence: always
  542. fish_event_priority: NORMAL
  543. entity_death_event_priority: NORMAL
  544. AutoSmelt:
  545. price: 10
  546. max: 1
  547. occurrence: always
  548. block_break_event_priority: LOWEST
  549. mapping:
  550. DIAMOND_ORE : DIAMOND
  551. IRON_ORE : IRON_INGOT
  552. GOLD_ORE : GOLD_INGOT
  553. COAL_ORE : COAL
  554. EMERALD_ORE : EMERALD
  555. COBBLESTONE : STONE
  556. SAND : GLASS
  557. Blast:
  558. price: 10
  559. max: 10
  560. radius_multiplier: 3
  561. velocity: 0.2
  562. vertical_offset: 2.0
  563. cooldown: 10
  564. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &asec\ onds."
  565. occurrence: always
  566. player_interact_event_priority: NORMAL
  567. Boomerang:
  568. price: 10
  569. max: 1
  570. occurrence: always
  571. damage_multiplier: 2
  572. need_snek: true
  573. delay: 5
  574. Camouflage:
  575. price: 10
  576. max: 1
  577. cooldown: -1
  578. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  579. occurrence: always
  580. DeathBringer:
  581. price: 10
  582. max: 5
  583. occurrence: random
  584. Decapitate:
  585. price: 10
  586. max: 1
  587. drop_player_head: true
  588. drop_mob_head: false # if this is true friendly mobs drops their head
  589. drop_hostile_mob_head: true # this is for hostile mobs.
  590. killed_message: "Killed by %killer%"
  591. head_message: "%killed%'s Head"
  592. decapitated_message: "&b%killed% was beheaded by %killer%"
  593. display_message: true
  594. occurrence: random
  595. Enlightened:
  596. price: 10
  597. max: 5
  598. occurrence: random
  599. Expelliarmus:
  600. price: 10
  601. max: 4
  602. distance_multiplier: 2
  603. max_distance: 100
  604. need_sneak: true
  605. need_sneak_message: "&a[TE] You need to sneak (Shift-key) to use this enchant!"
  606. cooldown: 10
  607. cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."
  608. occurrence: always
  609. FakeLag:
  610. price: 10
  611. max: 10
  612. duration_multiplier: 1.0
  613. occurrence: random
  614. FeedMe:
  615. alias: "&4StarvingEdge"
  616. price: 10
  617. max: 10
  618. occurrence: 0.7
  619. enchant_chance: 0.10
  620. Freedom:
  621. price: 10
  622. max: 10
  623. effect: STAR
  624. color: 4
  625. flicker: true
  626. trail: true
  627. occurrence: always
  628. Hardened:
  629. price: 10
  630. max: 5
  631. max_protection: 0.95 # maximum up to this percentage will be reduced.
  632. occurrence: always # you can also make it occur randomly
  633. HeadBlow:
  634. price: 10
  635. max: 5
  636. multiplier: 2
  637. sound: ENTITY_ZOMBIE_BREAK_DOOR_WOOD # for pre 1.9 -> ZOMBIE_WOODBREAK
  638. eye_offset: 0.2
  639. cooldown: -1
  640. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  641. occurrence: always
  642. HealingBow:
  643. price: 10
  644. max: 5
  645. radiation_angle: 30.0
  646. cooldown: 10
  647. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  648. heal_message: "&a[TE] You have been healed by %healer%. "
  649. multiplier: 3 # arrow number = level * multiplier
  650. occurrence: always
  651. Implants:
  652. price: 10
  653. max: 5
  654. gain: 1 # the amount of health/food recovery per one duration.
  655. duration_multiplier: 4 # duration = max/lvl * duration seconds to recover.
  656. occurrence: always
  657. ItemFishing:
  658. price: 10
  659. max: 20
  660. occurrence: random
  661. ItemSearch:
  662. price: 10
  663. max: 1
  664. radius: 5
  665. occurrence: always
  666. mapping:
  667. DIAMOND: DIAMOND_ORE
  668. COAL: COAL_ORE
  669. LuckyExcavation:
  670. alias: "&bLucky Spade"
  671. price: 10
  672. max: 5
  673. MaxRewardMultiplier: 3 # the number of items dropped will be = 1 + MaxRewardMultiplier * level
  674. Rewards: # you can specify the material and its chance of dropping.
  675. DIAMOND: 0.5
  676. EMERALD: 0.4
  677. GOLD_INGOT: 0.7
  678. IRON_INGOT: 0.8
  679. occurrence: always
  680. MagmaWalker:
  681. price: 10
  682. max: 3
  683. delay: 10 # delay in seconds until Obsidian starts melting.
  684. cooldown: -1 # >0 will impose cooldown of the use.
  685. cooldown_message: "" # empty message -> no message displayed.
  686. occurrence: always
  687. Melee:
  688. price: 10
  689. max: 1
  690. occurrence: always
  691. event_map:
  692. EntityDamageByEntityEvent : "HIGH"
  693. Ninja:
  694. price: 10
  695. max: 10
  696. duration_multiplier: 5
  697. no_attack: true
  698. show_bubble: true
  699. show_smoke: true
  700. cooldown: 10
  701. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  702. occurrence: always
  703. NoPushing:
  704. price: 10
  705. max: 1
  706. occurrence: always
  707. OreSeeker:
  708. price: 10
  709. max: 10 # the level of Explosive will be used as the radius of explosion.
  710. radius_multiplier: 2. #radius = level * radius_multiplier
  711. # you can nominate the world, which prevents explosive
  712. invalid_in_world:
  713. - plotworld
  714. # you can turn on/off explostion sound/visual effects
  715. effect: true
  716. # you can turn on/off explostion sound effects
  717. sound: true
  718. # You can set the occurrence of explosion.
  719. # random: randomly occur based on the level
  720. # always: explosion occur always.
  721. occurrence: random
  722. block_break_event_priority : NORMAL
  723. ore_types :
  724. - COAL_ORE
  725. - IRON_ORE
  726. - GOLD_ORE
  727. - DIAMOND_ORE
  728. - EMERALD_ORE
  729. AntiPickPocket:
  730. price: 10
  731. max: 1
  732. occurrence: random
  733. MoneyPickPocket:
  734. price: 10
  735. max: 1
  736. cooldown: 10
  737. sneak: true
  738. ratio : 0.01 # balance * level * ratio = amount of $ being pick-pocketed.
  739. occurrence: random
  740. ItemPickPocket:
  741. price: 10
  742. max: 1
  743. cooldown: 10
  744. sneak: true
  745. occurrence: random
  746. Piercing:
  747. price: 10
  748. max: 10
  749. cooldown: -1
  750. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  751. occurrence: random
  752. PlungerClimber:
  753. price: 10
  754. max: 1
  755. occurrence: always
  756. PumpkinHead:
  757. price: 100
  758. max: 1 # if occurrence is random, the chance will be determined by the level of enchantment.
  759. occurrence: always # or random
  760. QuickTrap:
  761. price: 10
  762. max: 5
  763. cooldown: -1
  764. sneak: true
  765. check_break: true # if this is true, enchant is activated only if you can break a block.
  766. time_multiplier : 1 # duration = level * time_multiplier seconds
  767. occurrence: always # you can set it to random as well.
  768. Rage:
  769. price: 10
  770. max: 10
  771. expire: 10 #combo data will expire in this seconds.
  772. maximum_combo: 10
  773. damage_multiplier: 0.1 # final damage = original * (1 + combo* multiplier * level)
  774. combo_message: "" #"&e%count% &aHit Combo!"
  775. occurrence: always
  776. reset_cause:
  777. - ENTITY_ATTACK
  778. - PROJECTILE
  779. Repel:
  780. price: 10
  781. max: 10
  782. radius_multiplier: 2.0
  783. velocity: 0.3
  784. occurrence: random
  785. RetainEXP:
  786. price: 10
  787. max: 20
  788. occurrence: random
  789. SkillSwipe:
  790. price: 100
  791. max: 10
  792. max_exp_at_max_level: 30 # maximum exp one can take with max enchantment level
  793. drop_exp_orb option : false
  794. occurrence: random
  795. SlipperyHand:
  796. price: 10
  797. max: 5
  798. occurrence: random
  799. Tame:
  800. price: 10
  801. max: 1
  802. cooldown_message: ""
  803. already_tamed: "&c[TE] This is already tamed by &e%owner%&c."
  804. tamed : "&a[TE] You've tamed this animal!"
  805. occurrence: random
  806. Teleport:
  807. price: 10
  808. max: 4
  809. distance_multiplier: 4
  810. need_sneak: true
  811. need_sneak_message: "&a[TE] You need to sneak (Shift-key) to use this enc\ hant!"
  812. cooldown: -1
  813. cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."
  814. occurrence: always
  815. to_mint_top: true
  816. to_set_location: true
  817. set_location_message: "&a[TE] You have set the teleport destination."
  818. teleported_message: "&a[TE] You have been teleported."
  819. Toxic:
  820. price: 10
  821. max: 5
  822. duration_multiplier: 20 # duration = level * multipler [tics] (1sec=20tics)
  823. occurrence: random
  824. Trickster:
  825. price: 10
  826. max: 5
  827. support_projectile: false # if it's true, projectile attack will also teleport you.
  828. offset: 2.0 # distance from your opponent when you get teleported.
  829. occurrence: random
  830. Unbreakable:
  831. price: 10
  832. max: 1
  833. occurrence: always
  834. Vampire:
  835. price: 10
  836. max: 10
  837. occurrence: random
  838. Voodoo:
  839. price: 10
  840. max: 1
  841. cooldown: 300
  842. cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  843. notify: true
  844. notify_message: "&c[Voodoo] Someone used your voodoo doll!!"
  845. offline_message: "&c[Voodoo] Player %player% is not online!"
  846. occurrence: random
  847. #
  848. # Supported Enchantment:
  849. # Sharpness (Bukkit name: DAMAGE_ALL)
  850. # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
  851. # Smite (Bukkit name: DAMAGE_UNDEAD)
  852. # Efficiency (Bukkit name: DIG_SPEED)
  853. # Unbreaking (Bukkit name: DURABILITY)
  854. # Fireaspect (Bukkit name: FIRE_ASPECT)
  855. # Knockback (Bukkit name: KNOCKBACK)
  856. # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
  857. # Looting (Bukkit name: LOOT_BONUS_MOBS)
  858. # Respiration (Bukkit name: OXYGEN
  859. # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
  860. # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
  861. # Featherfall (Bukkit name: PROTECTION_FALL)
  862. # Fireprotection (Bukkit name: PROTECTION_FIRE)
  863. # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
  864. # Silktouch (Bukkit name: SILK_TOUCH)
  865. # Aquaaffinity (Bukkit name: WATER_WORKER)
  866. # Flame (Bukkit name: ARROW_FIRE)
  867. # Power (Bukkit name: ARROW_DAMAGE)
  868. # Punch (Bukkit name: ARROW_KNOCKBACK)
  869. # Infinity (Bukkit name: ARROW_INFINITE)
  870. # Thorns (Bukkit name: THORNS)
  871. #
  872. Enchants:
  873. Power:
  874. price: 10
  875. max: 10
  876. Flame:
  877. price: 10
  878. max: 10
  879. Infinity:
  880. price: 10
  881. max: 10
  882. Punch:
  883. price: 10
  884. max: 10
  885. Sharpness:
  886. price: 10
  887. max: 10
  888. merge_mode: VANILLA
  889. max_merge_level: 5 # this will limit the level achivable with merging enchants.
  890. Baneofarthropods:
  891. price: 10
  892. max: 10
  893. Smite:
  894. price: 10
  895. max: 10
  896. Depth:
  897. price: 10
  898. max: 10
  899. Efficiency:
  900. price: 10
  901. max: 10
  902. Unbreaking:
  903. price: 10
  904. max: 10
  905. Fireaspect:
  906. price: 10
  907. max: 10
  908. Knockback:
  909. price: 10
  910. max: 10
  911. Fortune:
  912. price: 10
  913. max: 10
  914. Looting:
  915. price: 10
  916. max: 10
  917. Luck:
  918. price: 10
  919. max: 10
  920. Mending:
  921. price: 10
  922. max: 10
  923. Respiration:
  924. price: 10
  925. max: 10
  926. Protection:
  927. price: 10
  928. max: 10
  929. Blastprotection:
  930. price: 10
  931. max: 10
  932. Featherfall:
  933. price: 10
  934. max: 10
  935. Fireprotection:
  936. price: 10
  937. max: 10
  938. Projectileprot:
  939. price: 10
  940. max: 10
  941. Silktouch:
  942. price: 10
  943. max: 10
  944. Aquaaffinity:
  945. price: 10
  946. max: 10
  947. Thorns:
  948. price: 10
  949. max: 10
  950. Sweeping:
  951. price: 10
  952. max: 10
  953. Binding:
  954. price: 10
  955. max: 10
  956. Vanishing:
  957. price: 10
  958. max: 10
  959. Loyalty:
  960. price: 10
  961. max: 10
  962. Impaling:
  963. price: 10
  964. max: 10
  965. Riptide:
  966. price: 10
  967. max: 10
  968. Channeling:
  969. price: 10
  970. max: 10
  971.  
  972. Conflicts:
  973. 1:
  974. - Explosive
  975. - Excavation
  976. - Sphered
  977. - Disk
  978. - Tile
  979. 2:
  980. - Silktouch
  981. - Fortune
  982.  
  983. # list of items players are allowed to enchant
  984. Items:
  985. GOLD_PICKAXE:
  986. - Unbreaking
  987. - Fortune
  988. - Efficiency
  989. IRON_PICKAXE:
  990. - Unbreaking
  991. - Fortune
  992. - Efficiency
  993. STONE_PICKAXE:
  994. - Unbreaking
  995. - Fortune
  996. - Efficiency
  997. WOOD_PICKAXE:
  998. - Unbreaking
  999. - Fortune
  1000. - Efficiency
  1001. DIAMOND_PICKAXE:
  1002. - Unbreaking
  1003. - Fortune
  1004. - Efficiency
  1005. GOLD_AXE:
  1006. - Unbreaking
  1007. - Fortune
  1008. - Efficiency
  1009. IRON_AXE:
  1010. - Unbreaking
  1011. - Fortune
  1012. - Efficiency
  1013. STONE_AXE:
  1014. - Unbreaking
  1015. - Fortune
  1016. - Efficiency
  1017. WOOD_AXE:
  1018. - Unbreaking
  1019. - Fortune
  1020. - Efficiency
  1021. DIAMOND_AXE:
  1022. - Unbreaking
  1023. - Fortune
  1024. - Efficiency
  1025. GOLD_SHOVEL:
  1026. - Unbreaking
  1027. - Fortune
  1028. - Efficiency
  1029. IRON_SHOVEL:
  1030. - Unbreaking
  1031. - Fortune
  1032. - Efficiency
  1033. STONE_SHOVEL:
  1034. - Unbreaking
  1035. - Fortune
  1036. - Efficiency
  1037. WOOD_SHOVEL:
  1038. - Unbreaking
  1039. - Fortune
  1040. - Efficiency
  1041. DIAMOND_SHOVEL:
  1042. - Unbreaking
  1043. - Fortune
  1044. - Efficiency
  1045. GOLD_HOE:
  1046. - Unbreaking
  1047. - Fortune
  1048. - Efficiency
  1049. IRON_HOE:
  1050. - Unbreaking
  1051. - Fortune
  1052. - Efficiency
  1053. STONE_HOE:
  1054. - Unbreaking
  1055. - Fortune
  1056. - Efficiency
  1057. WOOD_HOE:
  1058. - Unbreaking
  1059. - Fortune
  1060. - Efficiency
  1061. DIAMOND_HOE:
  1062. - Unbreaking
  1063. - Fortune
  1064. - Efficiency
  1065. GOLD_PICKAXE:
  1066. - Unbreaking
  1067. - Fortune
  1068. - Efficiency
  1069. IRON_PICKAXE:
  1070. - Unbreaking
  1071. - Fortune
  1072. - Efficiency
  1073. STONE_PICKAXE:
  1074. - Unbreaking
  1075. - Fortune
  1076. - Efficiency
  1077. WOOD_PICKAXE:
  1078. - Unbreaking
  1079. - Fortune
  1080. - Efficiency
  1081. DIAMOND_PICKAXE:
  1082. - Unbreaking
  1083. GOLD_SWORD:
  1084. - Unbreaking
  1085. IRON_SWORD:
  1086. - Unbreaking
  1087. STONE_SWORD:
  1088. - Unbreaking
  1089. WOOD_SWORD:
  1090. - Unbreaking
  1091. DIAMOND_SWORD:
  1092. - Unbreaking
  1093. BOW:
  1094. - Looting
  1095. - Unbreaking
  1096. SHIELD:
  1097. - Unbreaking
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