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- Initialize engine version: 2017.4.3f1 (21ae32b5a9cb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
- Vendor: NVIDIA
- VRAM: 4021 MB
- Driver: 23.21.13.9125
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.038 seconds
- OnLevelWasLoaded was found on PlayMakerFSM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.763555 ms
- WwiseUnity: Initialize sound engine ...
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WwiseUnity: Sound engine initialized.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading data opt-out preferences from PlayerPrefs
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=ad235566-efc1-443f-8222-928b1bca9f43&userid=c73edc558b3cf8d4eb7a267100247c0f&deviceid=cef0774e8d69dbd11657f7d1f1d190ed4cd3d0b7
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- async loading bank id: 393239870
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Opt-out preferences successfully retrieved, applied and saved:
- {"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1758)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
- UnloadTime: 1.690256 ms
- Version: 2.0.4
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Now: 07.21.2018 10:20
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting Steam platform interface.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.
- (Filename: Line: 137)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libXInputInterface32
- InControl (version 1.6.10 build 8800)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Post GameManager.Awake.AudioInit
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Invoking standard startup methods to set resolution: 2560|2048||FULLSCREEN
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting RESOLUTION internal to: 2560|2048|True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Post GameManager.Awake.Resolution
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Terminating GameManager Awake()
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::DeviceType = Desktop
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsDeviceType = NVIDIA GeForce GTX 1050
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsDeviceType = Direct3D11
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsDeviceVendor = NVIDIA
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsShaderLevel = 50
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::GraphicsMemorySize = 4021
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::MaxTextureSize = 16384
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::NPOTSupport = Full
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportedRenderTargetCount = 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportsImageEffects = True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportsRenderTextures = True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportsStencil = 1
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportsDefaultHDR = True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::SupportsDepthFormat = True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BRV::Iteration = 1
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Save data doesn't exist: ActiveA.game
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No mid game save found
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18063.
- Total: 71.983758 ms (FindLiveObjects: 0.769458 ms CreateObjectMapping: 0.704546 ms MarkObjects: 70.479485 ms DeleteObjects: 0.030267 ms)
- Doing startup foyer checks!
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to generate flow: Foyer Flow
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Succeeded generation iteration on: Foyer Flow
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_MetaShopkeeper : Main
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FSM not Preprocessed: NPC_Witchkeeper : Main
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
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