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  1. Initialize engine version: 2017.4.3f1 (21ae32b5a9cb)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
  6. Vendor: NVIDIA
  7. VRAM: 4021 MB
  8. Driver: 23.21.13.9125
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.038 seconds
  11. OnLevelWasLoaded was found on PlayMakerFSM
  12. This message has been deprecated and will be removed in a later version of Unity.
  13. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  14.  
  15. (Filename: Line: 375)
  16.  
  17. <RI> Initializing input.
  18.  
  19. <RI> Input initialized.
  20.  
  21. <RI> Initialized touch support.
  22.  
  23. UnloadTime: 1.763555 ms
  24. WwiseUnity: Initialize sound engine ...
  25.  
  26. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  27.  
  28. WwiseUnity: Sound engine initialized.
  29.  
  30. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  31.  
  32. Loading data opt-out preferences from PlayerPrefs
  33.  
  34. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  35.  
  36. Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=ad235566-efc1-443f-8222-928b1bca9f43&userid=c73edc558b3cf8d4eb7a267100247c0f&deviceid=cef0774e8d69dbd11657f7d1f1d190ed4cd3d0b7
  37.  
  38. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  39.  
  40. async loading bank id: 393239870
  41.  
  42. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  43.  
  44. Opt-out preferences successfully retrieved, applied and saved:
  45. {"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
  46.  
  47. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  48.  
  49. The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
  50.  
  51. (Filename: Line: 1758)
  52.  
  53. Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
  54. UnloadTime: 1.690256 ms
  55. Version: 2.0.4
  56.  
  57. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  58.  
  59. Now: 07.21.2018 10:20
  60.  
  61. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  62.  
  63. Starting Steam platform interface.
  64.  
  65. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.
  68.  
  69. (Filename: Line: 137)
  70.  
  71. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/XInputInterface32
  72. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\XInputInterface32
  73. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/XInputInterface32
  74. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libXInputInterface32
  75. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libXInputInterface32
  76. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libXInputInterface32
  77. InControl (version 1.6.10 build 8800)
  78.  
  79. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81. Post GameManager.Awake.AudioInit
  82.  
  83. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  84.  
  85. Invoking standard startup methods to set resolution: 2560|2048||FULLSCREEN
  86.  
  87. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  88.  
  89. Setting RESOLUTION internal to: 2560|2048|True
  90.  
  91. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  92.  
  93. Post GameManager.Awake.Resolution
  94.  
  95. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. Terminating GameManager Awake()
  98.  
  99. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  100.  
  101. BRV::DeviceType = Desktop
  102.  
  103. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. BRV::GraphicsDeviceType = NVIDIA GeForce GTX 1050
  106.  
  107. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  108.  
  109. BRV::GraphicsDeviceType = Direct3D11
  110.  
  111. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112.  
  113. BRV::GraphicsDeviceVendor = NVIDIA
  114.  
  115. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  116.  
  117. BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  118.  
  119. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  120.  
  121. BRV::GraphicsShaderLevel = 50
  122.  
  123. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125. BRV::GraphicsMemorySize = 4021
  126.  
  127. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  128.  
  129. BRV::MaxTextureSize = 16384
  130.  
  131. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  132.  
  133. BRV::NPOTSupport = Full
  134.  
  135. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. BRV::SupportedRenderTargetCount = 8
  138.  
  139. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. BRV::SupportsImageEffects = True
  142.  
  143. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  144.  
  145. BRV::SupportsRenderTextures = True
  146.  
  147. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  148.  
  149. BRV::SupportsStencil = 1
  150.  
  151. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. BRV::SupportsDefaultHDR = True
  154.  
  155. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  156.  
  157. BRV::SupportsDepthFormat = True
  158.  
  159. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161. BRV::Iteration = 1
  162.  
  163. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  164.  
  165. Save data doesn't exist: ActiveA.game
  166.  
  167. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  168.  
  169. No mid game save found
  170.  
  171. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  172.  
  173.  
  174. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18063.
  175. Total: 71.983758 ms (FindLiveObjects: 0.769458 ms CreateObjectMapping: 0.704546 ms MarkObjects: 70.479485 ms DeleteObjects: 0.030267 ms)
  176.  
  177. Doing startup foyer checks!
  178.  
  179. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  180.  
  181. Attempting to generate flow: Foyer Flow
  182.  
  183. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  184.  
  185. ENCOUNTERING FLOW: Foyer Flow
  186.  
  187. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  188.  
  189. Succeeded generation iteration on: Foyer Flow
  190.  
  191. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  192.  
  193. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
  194.  
  195. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  196.  
  197. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
  198.  
  199. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  200.  
  201. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
  202.  
  203. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  204.  
  205. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
  206.  
  207. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  208.  
  209. FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
  210.  
  211. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  212.  
  213. FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
  214.  
  215. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  216.  
  217. FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
  218.  
  219. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  220.  
  221. FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
  222.  
  223. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  224.  
  225. FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
  226.  
  227. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  228.  
  229. FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
  230.  
  231. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  232.  
  233. FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
  234.  
  235. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  236.  
  237. FSM not Preprocessed: NPC_MetaShopkeeper : Main
  238.  
  239. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  240.  
  241. FSM not Preprocessed: NPC_Witchkeeper : Main
  242.  
  243. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  244.  
  245. Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
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