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  1. Log uploaded on Monday, November 20, 2017, 10:57:29 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Expanded Prosthetics and Organ Engineering: (no assemblies)
  6. Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
  7. Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.0.5)
  8. More Trade Ships: (no assemblies)
  9. Prisoner Harvesting: (no assemblies)
  10. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  11. Ugh You Got Me: 0Harmony(1.0.9.1), UghYouGotMe(1.0.6519.41930)
  12. Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0)
  13. [RF] More Trait Slots [a18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
  14. Harvest Everything!: (no assemblies)
  15. More Vanilla Turrets: (no assemblies)
  16.  
  17. Active Harmony patches:
  18. <FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  19. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  20. <TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
  21. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  22. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  23. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  24. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  25. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  26. CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler
  27. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  28. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  29. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  30. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  31. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  32. ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
  33. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  34. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  35. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  36. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  37. Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
  38. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  39. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  40. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  41. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  42. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  43. LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
  44. MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
  45. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  46. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  47. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  48. MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.PreFix
  49. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  50. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  51. Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
  52. PawnGenerator.GenerateTraits: TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler
  53. Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  54. Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
  55. Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
  56. Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
  57. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  58. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  59. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  60. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  61. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  62. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  63. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  64. TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
  65. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  66. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  67. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  68. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, fluffy.medicaltab:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, net.marvinkosh.rimworld.mod.ughyougotme:1.0.9.1, rainbeau.rmts:1.0.9.1
  69.  
  70. Platform information: (hidden, hold Shift while publishing to include)
  71.  
  72. Log file contents:
  73. Initialize engine version: 5.6.3p1 (9c92e827232b)
  74. GfxDevice: [Renderer information redacted]
  75. Begin MonoManager ReloadAssembly
  76. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  77. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  78. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  79. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  80. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  81. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  82. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  83. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  84. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  85. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  86. desktop: 1920x1080 64Hz; virtual: 1920x1080 at 0,0
  87. RimWorld 0.18.1722 rev1198
  88.  
  89. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  90.  
  91. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  92.  
  93. Setting up 4 worker threads for Enlighten.
  94. Thread -> id: 389c -> priority: 1
  95. Thread -> id: 4758 -> priority: 1
  96. Thread -> id: 33b8 -> priority: 1
  97. Thread -> id: 1b64 -> priority: 1
  98. Initialize engine version: 5.6.3p1 (9c92e827232b)
  99. GfxDevice: creating device client; threaded=1
  100. Direct3D:
  101. Version: Direct3D 9.0c [d3d10warp.dll 10.0.15063.608]
  102. Renderer: Microsoft Basic Render Driver
  103. Vendor: Microsoft
  104. VRAM: 4095 MB (via DXGI)
  105. Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0 BC4=0 BC5=0
  106. Begin MonoManager ReloadAssembly
  107. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  108. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  109. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  110. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  111. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  112. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  113. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  114. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  115. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  116. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  117. desktop: 1920x1080 64Hz; virtual: 1920x1080 at 0,0
  118. RimWorld 0.18.1722 rev1198
  119.  
  120. ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  121. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  122. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  123. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  124.  
  125. Loader exceptions:
  126. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  127. => System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  128.  
  129.  
  130. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  131.  
  132. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  133.  
  134. M:\Steam\steamapps\workshop\content\294100\934666843\Defs\Bodies/BodyParts_General.xml: root element named BodyPartDefs; should be named Defs
  135.  
  136. M:\Steam\steamapps\workshop\content\294100\934666843\Defs\RecipeDefs/Recipe_Natural.xml: root element named RecipeDefs; should be named Defs
  137.  
  138. M:\Steam\steamapps\workshop\content\294100\934666843\Defs\ThingDefs_Items/Items_BodyPartsNatural.xml: root element named ThingDefs; should be named Defs
  139.  
  140. M:\Steam\steamapps\workshop\content\294100\730528968\Defs\RecipeDefs/MVT_Recipes_Production.xml: root element named RecipeDefs; should be named Defs
  141.  
  142. M:\Steam\steamapps\workshop\content\294100\730528968\Defs\ResearchProjectDefs/MVT_ResearchProjects.xml: root element named ResearchProjectDefs; should be named Defs
  143.  
  144. M:\Steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Production.xml: root element named ThingDefs; should be named Defs
  145.  
  146. M:\Steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Security.xml: root element named ThingDefs; should be named Defs
  147.  
  148. M:\Steam\steamapps\workshop\content\294100\730528968\Defs\WorkGiverDefs/MVT_WorkGivers.xml: root element named WorkGivers; should be named Defs
  149.  
  150. Exception in custom XML loader for Verse.SkillRequirement. Node is:
  151. <li><skill>Crafting</skill><minLevel>10</minLevel></li>
  152.  
  153. Exception is:
  154. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Exception parsing System.Int32 from "" ---> System.ArgumentNullException: Argument cannot be null.
  155. at System.Int32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
  156. at System.Int32.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
  157. at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
  158. --- End of inner exception stack trace ---
  159. at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
  160. at Verse.SkillRequirement.LoadDataFromXmlCustom (System.Xml.XmlNode xmlRoot) [0x00000] in <filename unknown>:0
  161. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  162. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  163. --- End of inner exception stack trace ---
  164. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  165. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  166. at Verse.DirectXmlToObject.ObjectFromXml[SkillRequirement] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  167.  
  168. Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
  169. at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
  170.  
  171. Attempt to use string DefName to refer to field defName in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  172.  
  173. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  174.  
  175. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  176.  
  177. Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  178.  
  179. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  180.  
  181. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  182.  
  183. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  184.  
  185. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  186.  
  187. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  188.  
  189. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  190.  
  191. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  192.  
  193. Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>GunComplex</defName><label>gun complex</label><thingClass>Building_TurretGun</thingClass><graphicData><texPath>Things/Building/Security/GunComplex</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1)</drawSize></graphicData><minifiedDef>MinifiedFurniture</minifiedDef><altitudeLayer>Building</altitudeLayer><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><statBases><MaxHitPoints>225</MaxHitPoints><Flammability>1.0</Flammability><WorkToBuild>3000</WorkToBuild><Mass>200</Mass><Beauty>-40</Beauty></statBases><tickerType>Normal</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Mannable"><manWorkType>Violent</manWorkType></li></comps><description>A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. Never explodes.</description><size>(3,1)</size><DrawGUIOverlay>True</DrawGUIOverlay><passability>PassThroughOnly</passability><pathCost>50</pathCost><castEdgeShadows>true</castEdgeShadows><fillPercent>0.85</fillPercent><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>130</costStuffCount><costList><Steel>150</Steel><Component>4</Component></costList><designationCategory>Security</designationCategory><specialDisplayRadius>32</specialDisplayRadius><building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building><staticSunShadowHeight>0.40</staticSunShadowHeight><researchPrerequisites><li>GunComplex</li></researchPrerequisites></ThingDef>
  194.  
  195. Attempt to use string turretTopgraphicPath to refer to field turretTopGraphicPath in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building>
  196.  
  197. XML error: <projectileDef>Bullet_GunComplex</projectileDef> doesn't correspond to any field in type VerbProperties.
  198.  
  199. XML error: <turretShellDef>MortarShell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
  200.  
  201. XML error: <projectileDef>Bullet_ComplexRocket</projectileDef> doesn't correspond to any field in type VerbProperties.
  202.  
  203. XML error: <projectileDef>Bullet_TurretMilitary</projectileDef> doesn't correspond to any field in type VerbProperties.
  204.  
  205. XML error: <projectileDef>Bullet_TurretShredder</projectileDef> doesn't correspond to any field in type VerbProperties.
  206.  
  207. XML error: <projectileDef>Bullet_TurretPrecision</projectileDef> doesn't correspond to any field in type VerbProperties.
  208.  
  209. XML error: <projectileDef>Bullet_BlastCharge</projectileDef> doesn't correspond to any field in type VerbProperties.
  210.  
  211. XML error: <projectileDef>Bullet_VulcanCannon</projectileDef> doesn't correspond to any field in type VerbProperties.
  212.  
  213. XML error: <turretShellDef>ParticleCell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
  214.  
  215. XML error: <projectileDef>Bullet_DevastatorBomb</projectileDef> doesn't correspond to any field in type VerbProperties.
  216.  
  217. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  218.  
  219. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  220.  
  221. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  222.  
  223. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  224.  
  225. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  226.  
  227. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  228.  
  229. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
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